Difference between pages "Bosses" and "Level Builder"

From MegaManMaker Wiki
(Difference between pages)
Jump to navigation Jump to search
m (fixed a minor spelling mistake)
 
 
Line 1: Line 1:
'''Bosses''' are a category of placeable [[Assets|objects]] in ''[[Mega Man Maker]]''. They are one out of three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]). Creators can place one of these Robot Masters in a room for players to fight.
[[File:LevelBuilder.png|thumb|A level being edited in the level builder.]]
The Level Builder is one of the main features of ''[[Mega Man Maker]]''. Using the Level Builder, a user can create their own levels, save them as .MMLV level files, and share them with others. Players are also able to collaborate together over the internet in real time to build levels together using the [[Build Online]] feature of the Level Builder. Levels can be shared either by sending .MMLV files to others or by using the [[Online]] features to upload a level to Mega Man Maker's online server (after a play test to verify it is possible to complete) and shared with others.


Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right.
== Assets ==
* The assets included in the Level Builder as of [[1.7.5]] include the following:
* 4 Playable [[Characters]]
* 40 [[Bosses]]
* 229 [[Enemies]]
* 161 [[Level Objects]]
* 14 [[Pickups]]
* 714 [[Backgrounds]]
* 684 [[Tilesets]]
* 210 [[Ladders]]
* 233 [[Spikes]]
* 37 [[Water|Waters]]
* 9 Special Objects
* 100 [[Weapons]] (including each character's Buster)
* 16 Utility [[Weapons]] (including each character's exclusive utility weapons)
* 183 stage [[Music]] tracks (official games, 8-bit recreations, and original remixes)
* 1000 [[Screens]] of building space (50 horizontal screens by 20 vertical screens)


In version [[1.8.0]], Wily Fortress bosses will be introduced. Bigger Wily bosses, like the [[Yellow Devil]] or the Capsules or Machines, can only be placed once whilst other bosses like Dark Man III and Dark Man IV can be placed as many times as the normal bosses can.
== Editor Toolbars ==
The Level Builder contains three different toolbars, each with different sets of tools and features.
=== Top Toolbar ===
[[File:Whole Top Toolbar Transparent.png|left]]


Some of the bosses have noticeable changes in their [[Bosses/AI Changes|behaviors]] when compared to their games of origin.


== List of Bosses ==
As of version [[1.8.0]], there are 47 Robot Master bosses and 9 Wily Fortress bosses from ''Mega Man'' to ''Mega Man 11'' and 5 other [[Assets|assets]] related to bosses and ending a level in the Boss category for a total of 56 assets. The first six NES games have 4–5 bosses each while ''Mega Man 7'' through ''Mega Man 11'' have 2–3 bosses each. The developers often select from four bosses for an update due to the complex programming they need.


=== ''Mega Man / Mega Man Powered Up'' ===
This toolbar is focused on assets that can be placed within a created level.
 
{| class="wikitable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:CutIcon.png]]</center>
|[[Cut Man]]
|Throws his scissor blade like a slow boomerang. Flinches when hit.
|[[1.0.0]]
|-
|<center>[[File:IceIcon.png]]</center>
|[[Ice Man]]
|Fires off three freezing ice waves in a vertical column after jumping.
|[[1.1.0]]
|-
|<center>[[File:BombIcon.png]]</center>
|[[Bomb Man]]
|Takes long and short jumps while chucking bombs.
|[[1.0.0]]
|-
|-
|<center>[[File:FireIcon.png]]</center>
! Icon !! Tool !! Description
|[[Fire Man]]
|Launches his flames of justice if the player shoots or is at a specific distance.
|[[1.7.0]]
|-
|-
|<center>[[File:TimeIcon.png]]</center>
|  
|[[Time Man]]
[[File:TTB Icon Weapons Transparent.png]]
|Slows down time while firing arrows at you, occasionally jumping as well.
|| [[Weapons]] || Button brings user to menu where they can select the usable weapons within the created level.
|[[1.1.0]]
|-
|<center>[[File:YellowDevilIcon.png]]</center>
|[[Yellow Devil]]
|Shoots blobs of it's body back and forth. Has multiple options for attack.
|[[1.8.0]]
|}
 
=== ''Mega Man 2'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|-
|<center>[[File:BubbleIcon.png]]</center>
|  
|[[Bubble Man]]
[[File:TTB Icon Music Transparent.png]]
|Swims towards you, firing spurts and bubble leads. Said to be defective on land.
|| [[Music]] || Button brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.
|[[1.2.0]]
|-
|-
|<center>[[File:QuickIcon.png]]</center>
|  
|[[Quick Man]]
[[File:TTB Icon Backgrounds Transparent.png]]
|Jumps three times, lobs three quick boomerangs, then runs forward and repeats.
|| [[Backgrounds]] || Button brings user to menu where they can select the backgrounds used for specific screens within the created level.
|[[1.7.0]]
|-
|-
|<center>[[File:WoodIcon.png]]</center>
|  
|[[Wood Man]]
[[File:TTB Icon Tilesets Transparent.png]]
|Jumps, summons falling leaves and utilizes a throwable leaf shield.
|| [[Tilesets]] || Button brings user to menu where they can select the tiles to place within the created level.
|[[1.2.0]]
|-
|-
|<center>[[File:CrashIcon.png]]</center>
|  
|[[Crash Man]]
[[File:TTB Icon Player Transparent.png]]
|Jumps when you shoot and lobs explosives as a counter attack.
|| [[Characters]] || Button brings user to menu where they can select the starting spawn point and starting character for the created level.
|rowspan="2"|[[1.0.0]]
|-
|-
|<center>[[File:MetalIcon.png]]</center>
|  
|[[Metal Man]]
[[File:TTB Icon Enemies Transparent.png]]
|Throws metal blades while hopping around to keep his distance.
|| [[Enemies]] || Button brings user to menu where they can select enemies to place within the created level.
|-
|-
|<center>[[File:BoobeamPadIcon.png]]</center>
|  
|rowspan="2"|[[Boobeam Trap]]
[[File:TTB Icon LevelObjects Transparent.png]]
|This booby trap will flash before shooting you. Make sure you save ammo!
|| [[Level Objects]] || Button brings user to menu where they can select level objects to place within the created level.
|rowspan="3"|[[1.8.0]]
|-
|-
|<center>[[File:BoobeamPadVertIcon.png]]</center>
|  
|This booby trap will flash before shooting you... but vertically!!!
[[File:TTB Icon Pickups Transparent.png]]
|| [[Pickups]] || Button brings user to menu where they can select pickups and pickup spawners to place within the created level.
|-
|-
|<center>[[File:BoobeamIcon.png]]</center>
|  
|[[Boobeam Trap#Boobeam Trap Controller|Boobeam Trap Controller]]
[[File:TTB Icon Bosses Transparent.png]]
|Without this fancy thing, Boobeams are just enemies.
|| [[Bosses]] || Button brings user to menu where they can select bosses, boss associated assets, and level ending assets to place within the created level.
|}
|}
These both appear in each of the assets menus associated to the Top Toolbar.
* '''Recents''': Shows a listing of the last ten assets selected by the user.
* '''Favorites''': Shows a listing of the ten or less favorite assets selected by the user. They can be added, removed, or re-arranged as the user desires.


=== ''Mega Man 3'' ===
=== Bottom Toolbar ===
[[File:Whole Bottom Toolbar Transparency.png]]


{| class="wikitable plainrowheaders sortable"
This toolbar contains other useful tools unrelated to placing assets.
|+ style="text-align:left"|
{| class="wikitable"
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:SparkIcon.png]]</center>
|[[Spark Man]]
|Fires a spread of sparks, followed by a giant volt ball aimed at you.
|rowspan="2"|[[1.0.0]]
|-
|<center>[[File:TopIcon.png]]</center>
|[[Top Man]]
|Spins across the room, then fires 3 spinning tops aimed at you and repeats.
|-
|-
|<center>[[File:MagnetManIcon.png]]</center>
! Icon !! Tool !! Description
|[[Magnet Man]]
|Pulls you with magnetic abilities and fires semi-homing missiles.
|rowspan="2"|[[1.2.0]]
|-
|-
|<center>[[File:HardIcon.png]]</center>
|  
|[[Hard Man]]
[[File:BTB Icon MusicSimple.png]]
|Fires homing rocket punches and tries to crush you with ground pounds.
|| Music (Simplified) || Button brings the user to a simplified version the Music menu, with only buttons for play/pause, next song, and previous song.
|-
|-
|<center>[[File:KamegoroIcon.png]]</center>
|
|[[Kamegoro Maker]]
[[File:BTB Icon QuickTools.png]]
|Releases trutles which progressively get faster, five in total.
|| Quick Tools || Button allows the user to choose between several drawing methods: they can either draw freely, draw a rectangle or draw an outline.
|rowspan="3"|[[1.8.0]]
|-
|-
|<center>[[File:KamegoroVortexIcon.png]]</center>
|  
|rowspan="2"|[[Kamegoro Maker#Kamegoro Maker Vortex Generator|Kamegoro Maker Vortex Generator]]
[[File:BTB Icon TestPlay Transparent.png]]
|rowspan="2"|Creates vortexes in water.
|| Test Play || Button allows user to test play their created level. Complete the level, exit the level, or press ''P'' or ''ESC'' to return to the Level Builder.
|-
|<center>[[File:KamegoroVortexVertIcon.png]]</center>
|}
 
=== ''Mega Man 4'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|-
|<center>[[File:RingIcon.png]]</center>
|  
|[[Ring Man]]
[[File:BTB Icon Grid.png]]
|Throws a boomerang ring, jumps to throw another, then runs to the other side.
|| Grid Toggle || Button toggles the ability or inability to see the tile grid in the Level Builder.
|rowspan="2"|[[1.3.0]]
|-
|-
|<center>[[File:SkullIcon.png]]</center>
|  
|[[Skull Man]]
[[File:BTB Icon Spawn.png]]
|kills. Waits for a move before striking, then fires some shots or uses a shield.
|| Find Spawn Point || Button moves to the screen where the player's spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, pressing the button will do nothing.
|-
|-
|<center>[[File:ToadIcon.png]]</center>
|  
|[[Toad Man]]
[[File:BTB Icon Move.png]]
|Jumps when attacked, performs a screen-wide attack otherwise.
|| Move Screen || Button toggles the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.
|rowspan="2"|[[1.0.0]]
|-
|-
|<center>[[File:PharaohIcon.png]]</center>
|  
|[[Pharaoh Man]]
[[File:BTB Icon Map.png]]
|Jumps and fires magical pellets before landing to charge a wave attack.
|| Map Toggle || Button toggles the ability or inability to see a map of all 1000 screens in the Level Builder.
|-
|-
|<center>[[File:CossackIcon.png]]</center>
|  
|[[Cossack Catcher]]
[[File:BTB Icon UI.png]]
|Cossack is formidable, he will attempt to grab and slam you to the floor.
|| User Interface Toggle || Button toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.
|rowspan="2"|[[1.8.0]]
|-
|-
|<center>[[File:WilyMachine4.png]]</center>
|  
|[[Wily Machine 4]]
[[File:BTB Icon Clock.png]]
|Fires multiple energy shots, has two phases.
|| Clock || States the current time, as set by the user's time settings on their computer.
|}
|}


=== ''Mega Man 5'' ===
=== Orange Button Toolbar ===
[[File:Whole Orange Toolbar Transparent.png]]


{| class="wikitable plainrowheaders sortable"
Contains all other tools that don't fit into the two prior two toolbars.
|+ style="text-align:left"|
{| class="wikitable"
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:StoneIcon.png]]</center>
|[[Stone Man]]
|Jumps and stomps near you, sometimes sending out two orbiting stones.
|[[1.0.0]]
|-
|<center>[[File:CrystalIcon.png]]</center>
|[[Crystal Man]]
|Jumps around and shoots either a small shot or expensive bouncing crystals.
|[[1.3.0]]
|-
|<center>[[File:NapalmIcon.png]]</center>
|[[Napalm Man]]
|Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.
|[[1.0.0]]
|-
|<center>[[File:ChargeIcon.png]]</center>
|[[Charge Man]]
|Charges at you and sends down coals, causing confusion and delay.
|[[1.3.0]]
|-
|<center>[[File:DarkMan3.png]]</center>
|[[Dark Man 3]]
|Creeps forward, will freeze you in place when close enough and shoot you.
|rowspan="4"|[[1.8.0]]
|-
|-
|<center>[[File:DarkMan4.png]]</center>
! Icon !! Tool !! Description
|[[Dark Man 4]]
|Has energy shields which follow him as he moves and shoots. Selectable intros.
|-
|-
|<center>[[File:BigPets.png]]</center>
|  
|[[Big Pets]]
[[File:OBTB Icon Shortcuts.png]]
|Shoots enemies at timed intervals. Can be placed with or without it's platforms.
|| Button Shortcuts || Button gives the user a listing of all button combination shortcuts associated to the level builder.
|-
|-
|<center>[[File:BigPetsPlatformIcon.png]]</center>
|  
|[[Big Pets#Big Pets Body Platform|Big Pets Body Platform]]
[[File:OBTB Icon UIPalettes.png]]
|This platform will extend forward when it is shot.
|| Change UI Color || Change the color palette of the Level Builder's user interface.
|}
 
=== ''Mega Man 6'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|-
|<center>[[File:WindIcon.png]]</center>
|  
|[[Wind Man]]
[[File:OBTB Icon Mute.png]]
|Flies over your head to stomp you, can also suck you in at two different speeds.
|| Change Editor Music || Change or mute the "Level Editor" music.
|rowspan="2"|[[1.4.0]]
|-
|-
|<center>[[File:FlameIcon.png]]</center>
|  
|[[Flame Man]]
[[File:OBTB Icon Exit.png]]
|Fires volleys of 3 fireballs and spawns flame pillars across the room.
|| Exit || Exit the Level Builder. Will give a warning before asking if they would like to proceed.
|-
|-
|<center>[[File:KnightIcon.png]]</center>
|  
|[[Knight Man]]
[[File:OBTB Icon Load.png]]
|His shield protects him from harm. Who knew he had it in him?
|| Load Level || Select and load a saved .MMLV level file into the Level Builder.
|[[1.0.0]]
|-
|-
|<center>[[File:YamatoIcon.png]]</center>
|  
|[[Yamato Man]]
[[File:OBTB Icon Save.png]]
|Throws spears in vollies, sometimes while jumping, then runs to retrieve them.
|| Save Level || Save the the currently built level as a .MMLV level file. A level cannot be saved if it does not have a name set in the Level Settings.
|[[1.7.0]]
|-
|-
|<center>[[File:PlantIcon.png]]</center>
|  
|[[Plant Man]]
[[File:OBTB Icon Settings.png]]
|Makes a barrier, throws it, then walks a distance before reactivating it.
|| Level Settings || Name the currently built level, as well as set Player Abilities and Charge Type.
|[[1.0.0]]
|-
|-
|<center>[[File:WilyMachine6.png]]</center>
|  
|[[Wily Machine 6]]
[[File:OTB Online.png|20px|]]
|Jumps back and forth as it shoots. Has multiple selectable phases.
|| [[Build Online]] || Host or join an online Level Builder room by either a server lobby or direct IP connection.
|[[1.8.0]]
|}
|}
These are the sub-categories in Level Settings in greater detail:


=== ''Mega Man 7'' ===
* '''Level Name''': A textbox that allows the user to type in their level's name. There is a limit of 66 characters for level names and some text characters cannot be used to prevent conflicts with file and system names.
* '''Player Abilities''': Allows the user to select what character abilities are enabled or disabled in the created level. These abilities include:
** [[Slide|Sliding]] ([[Mega Man]] exclusive)
** [[Charge Shot|Charge Shots]] (Mega Man exclusive)
** [[Double Damage]] ([[Proto Man]] exclusive)
** [[Proto Buster|Proto Strike]] (Proto Man exclusive)
** [[Double Jump]] ([[Bass]] exclusive)
** [[Dodge Roll]] ([[Roll]] exclusive)
** [[Roll Swing|Charge Broom]] (Roll exclusive)
* '''Charge Type''': If the Charge Shot is enabled for Mega Man, the user can select its type:
* ''[[Mega Man 4]]'' Charge Shot
* ''[[Mega Man 5]]'' Charge Shot
* ''[[Mega Man 6]]'' Charge Shot


{| class="wikitable plainrowheaders sortable"
== Button Shortcuts ==
|+ style="text-align:left"|
{| class="wikitable"
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|-
|<center>[[File:SpringIcon.png]]</center>
! Shortcut !! Tool !! Description
|[[Spring Man]]
|Bounces around, shoots spiky springs and fires spring fists. Likes electricity.
|[[1.4.0]]
|-
|-
|<center>[[File:FreezeIcon.png]]</center>
| CTRL + S || Save Level || Allows user to save the the currently built level as a .MMLV level file. A level can not be saved if it does not have a name set in the Level Settings.
|[[Freeze Man]]
|Jumps when you shoot. Can create icicles and freeze the floor. :thinking:
|[[1.7.0]]
|-
|-
|<center>[[File:ShadeIcon.png]]</center>
| CTRL + O || Load Level || Allows user to select a previously saved .MMLV level file, and load it into the Level Builder.
|[[Shade Man]]
|Spooky vampire that swoops to grab you and drains health. Can fire sound waves.
|[[1.4.0]]
|}
 
=== ''Mega Man 8'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|-
|<center>[[File:GrenadeIcon.png]]</center>
| H to toggle on/off. Hold CTRL to temporarily enable. || Move Screen || Allows the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.
|[[Grenade Man]]
|Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.
|rowspan="2"|[[1.5.0]]
|-
|-
|<center>[[File:AstroIcon.png]]</center>
| P || Test Play || Allows user to test play their created level. Complete the level, exit the level, or press ''P'' or ''ESC'' to return to the Level Builder.
|[[Astro Man]]
|Dives or launches projectiles, yeah. Beware of his Astro Crush!
|}
 
=== ''Mega Man 9'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|-
|<center>[[File:ConcreteIcon.png]]</center>
| ESC || Exit || Exit the Level Builder. A warning appears before asking if they would like to proceed.
|[[Concrete Man]]
|Aggressively dashes and stomps around, sometimes shooting concrete.
|[[1.5.0]]
|-
|-
|<center>[[File:SplashIcon.png]]</center>
| G || Grid Toggle || Toggles the ability or inability to see the tile grid in the Level Builder.
|[[Splash Woman]]
|Summons deadly piranhas and rains piercing tridents onto you from above
|[[1.7.0]]
|-
|-
|<center>[[File:TornadoIcon.png]]</center>
| C || Find Spawn Point || Moves to the screen where the player's spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, using the shortcut will do nothing.
|[[Tornado Man]]
|Summons tornadoes while jumping and hovering around.
|[[1.5.0]]
|}
 
=== ''Mega Man 10'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|-
|<center>[[File:SheepIcon.png]]</center>
| M || Map Toggle || Toggles the ability or inability to see a map of all 1000 screens in the Level Builder.
|[[Sheep Man]]
|Fluffy electricity-based bot who attacks only with lightning.
|rowspan="2"|[[1.6.0]]
|-
|-
|<center>[[File:PumpIcon.png]]</center>
| U || User Interface Toggle || Toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.
|[[Pump Man]]
|Fills up his water shield, jumps around 1-3 times and fires it, then repeats
|-
|-
|<center>[[File:StrikeIcon.png]]</center>
| 1 || [[Weapons]] || Brings user to menu where they can select the usable weapons within the created level.
|[[Strike Man]]
|Throws rebounding baseballs and curls into a ball to bounce around. YOU'RE OUT!
|[[1.7.0]]
|}
 
=== ''Mega Man 11'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|-
|<center>[[File:BlastIcon.png]]</center>
| 2 || [[Music]] || Brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.
|[[Blast Man]]
|Likes to jump and rain death from above. Power Gear gives him more firepower.
|rowspan="2"|[[1.6.0]]
|-
|-
|<center>[[File:BounceIcon.png]]</center>
| 3 || [[Backgrounds]] || Highlights Backgrounds in the Top Toolbar, and sets asset to the last selected background
|[[Bounce Man]]
|Bounces around, punches and slams the floor. Speed Gear turbos his speed.
|}
 
=== ''Mega Man & Bass'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|-
|<center>[[File:ColdIcon.png]]</center>
| 4 || [[Tilesets]] || Highlights Tiles in the Top Toolbar, and sets asset to the last selected tiles
|[[Cold Man]]
|Ice cold homie, pushes ice walls and jumps sometimes. Spawns cloud friend at half HP.
|rowspan="3"|[[1.8.0]]
|-
|-
|<center>[[File:BurnerIcon.png]]</center>
| 5 || [[Characters]] || Highlights Characters in the Top Toolbar, and sets asset to the last selected player spawn point
|[[Burner Man]]
|Dashes around, uses a flamethrower and throws bombs.
|-
|-
|<center>[[File:PirateIcon.png]]</center>
| 6 || [[Enemies]] || Highlight Enemies in the Top Toolbar, and sets asset to the last selected enemy
|[[Pirate Man]]
|Yo Ho! Controls water, hurls explosives, and bounces in a bubble.
|}
 
=== ''Mega Man Gameboy'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|-
|<center>[[File:EnkerIcon.png]]</center>
| 7 || [[Level Objects]] || Highlights Level Objects in the Top Toolbar, and sets asset to last selected level object
|[[Enker]]
|Runs & jumps, absorbing projectiles when his spear is raised. Canonically xenophobic!
|rowspan="3"|[[1.8.0]]
|-
|-
|<center>[[File:PunkIcon.png]]</center>
| 8 || [[Pickups]] || Highlights Pickups in the Top Toolbar, and sets asset to last selected pickup
|[[Punk]]
|He himself is a saw, can destroy various objects in his path.
|-
|-
|<center>[[File:PlutoIcon.png]]</center>
| 9 || [[Bosses]] || Highlights Bosses in the Top Toolbar, and sets asset to last selected boss
|[[Pluto]]
|Shoots, dashes and clings to walls. Much like a cat. What do you mean they can't?
|}
|}
 
These tools are exclusive to button shortcuts:
=== Other ===
{| class="wikitable"
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|-
|<center>[[File:BossDoorIcon.png]][[File:BoosDoorIconSide.png]]</center>
! Shortcut !! Tool !! Description
|[[Boss Door]]
|Usually leads to a boss arena. Locks when a midboss or boss is present.
|rowspan="3"|[[1.0.0]]
|-
|-
|<center>[[File:EnergyElementIcon.png]]</center>
| Hold ALT / Click || Eyedropper Tool || Change the currently selected asset to that of a clicked asset.
|[[Energy Element]]
|Touch this to end the level.
|-
|-
|<center>[[File:PartyBallIcon.png]]</center>
| Hold TAB || [[Favorites Selection Wheel]] || Access the Favorites assets list. The Favorites asset list can not be edited from the Favorites Selection Wheel.
|[[Party Ball]]
|Shoot this to end the level with some confetti.
|-
|-
|<center>[[File:BossSuppressorIcon.png]]</center>
| Hold SHIFT + TAB || [[Recents Selection Wheel]] || Access the Recents asset list.
|[[Boss Suppressor]]
|Requires that all active bosses must be dead before ending the level.
|[[1.5.0]]
|}
 
=== Unused bosses ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|-
|<center>[[File:GeminiIcon.png]]</center>
| Hold SHIFT + ALT + Click || Eyedropper Tool || Change the currently selected asset to that of clicked asset, this one however, wont copy the options.
|[[Gemini Man]]
|N/A
|[[1.0.0]]
|}
|}


== Multiple Bosses ==
== .MMLV File Format ==
Prior to [[1.5.0]], a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.
[[File:TextEditMMLV.png|thumb|right|Glitchy side-effects of improperly text editing a .MMLV file such as having a wide [[playable characters|playable character]].]]
'''.MMLV''' is the file format used to store data about a ''Mega Man Maker'' level.


Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the weapon roster and a change on the [[Characters|player character]]. However, these possibilities are not mutually exclusive even if the options in the category are.
These files can be edited with certain text editing programs, such as Notepad and some others. Editing the text in these files can change various aspects of the level, including removing limitations on what text characters can and cannot be used in a level's name, how long level names can be, and even how various assets in the level function.


If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while [[Key|Keys]] will travel to the player's position before being collected. A change on the weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss' defeat. Following the addition of Key colors in [[1.7.0]], a button can be used to change the color of the Key the boss will spawn upon defeat.
Playing a text edited level files may in some instances cause crashing, glitches, or other oddities to occur that otherwise would not. This could be caused by the player text editing certain values assigned to assets in ways they are not normally intended to be used.


In addition to those options, the boss can also be set to change the music upon defeat.
To access .MMLV files saved in-game, they are located in '''%localappdata%/MegaMaker/Levels''' on a computer with a Windows operating system. The files may be in another location for computers running Windows through software such as Wine on other operating systems.
 
On a [[Screens|screen]], the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.


== Trivia ==
== Trivia ==
* Every major update since 1.0.0 with the exceptions of 1.1.0, 1.7.0 and 1.8.0 has added two bosses from two games each for a total of four bosses.
* [[Luigi]] has stated that menus have a bit of empty space around them so users can click out of them.
** 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from ''Mega Man''.
* When a level has been named and saved at least once, the Level Builder will periodically attempt to autosave the level in case something goes wrong, such as crashes, softlocks, or the game being suddenly closing. This may cause the game to lag while editing large levels.
** 1.7.0, added 6 bosses, namely Fire Man, Quick Man, Yamato Man, Freeze Man, Splash Woman, and Strike Man. Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in ''Mega Man Maker'' at the time i.e. ''Mega Man'' through ''Mega Man 11''.
== Gallery ==
** 1.8.0, which had the most number of bosses added in a major update at 15, added Pirate Man, Cold Man, Burner Man, Pluto, Punk, Enker, the Yellow Devil, Boobeam Trap, the Kamegoro Maker, the Cossack Catcher, Wily Machines 4 and 6, Dark Men 3 and 4 and Big Pets. Additionally, each game had 1 boss added, with the exception of ''Mega Man 4'' and ''Mega Man 5'', which respectively added 2 and 3 bosses.
<gallery>
* During the early development of ''Mega Man Maker'', Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].
BuilderArenaExample.png|An example of a boss arena made in the editor
** Gemini Man was also cut due to technical issues as his AI did not work well with customizable terrain. However, a Level Builder icon exists for him exist in the game's files and he can be placed in levels through special setups though no AI is programmed into him.
BuilderCombinationExample.png|An example of a screen using multiple tilesets together in the editor
* Prior to version [[1.3.3]], [[Skull Man]]'s description was simply ''Kills'', a reference to the ''Mega Man'' fangame ''Skull Man Kills''. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.
</gallery>
* According to [[Luigi]], the [[Music changer|music changer]] was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.
* ''Mega Man 11'''s Robot Masters, Blast Man and Bounce Man, retain their Double Gear abilities from the original game.
* If a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.
* As of version 1.7.5, [[Metal Man]] and [[Bounce Man]] are the only bosses who have a special behavior when hit with their primary weakness: Bounce Man will split apart, making his parts bounce around the room, and Metal Man will be killed instantly. Meanwhile, if an ice weapon is set as the primary weakness for [[Freeze Man]], he will not freeze the player in place and taunt them, Quickman also has a special interaction on Immunity to weapons where he will pause in place and block the shot.
** Likewise, [[Cut Man]] is the only boss as of version 1.7.5 to experience knockback when hit.
 
[[Category:Assets]]

Revision as of 22:56, 29 November 2022

A level being edited in the level builder.

The Level Builder is one of the main features of Mega Man Maker. Using the Level Builder, a user can create their own levels, save them as .MMLV level files, and share them with others. Players are also able to collaborate together over the internet in real time to build levels together using the Build Online feature of the Level Builder. Levels can be shared either by sending .MMLV files to others or by using the Online features to upload a level to Mega Man Maker's online server (after a play test to verify it is possible to complete) and shared with others.

Assets

Editor Toolbars

The Level Builder contains three different toolbars, each with different sets of tools and features.

Top Toolbar

Whole Top Toolbar Transparent.png


This toolbar is focused on assets that can be placed within a created level.

Icon Tool Description

TTB Icon Weapons Transparent.png

Weapons Button brings user to menu where they can select the usable weapons within the created level.

TTB Icon Music Transparent.png

Music Button brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.

TTB Icon Backgrounds Transparent.png

Backgrounds Button brings user to menu where they can select the backgrounds used for specific screens within the created level.

TTB Icon Tilesets Transparent.png

Tilesets Button brings user to menu where they can select the tiles to place within the created level.

TTB Icon Player Transparent.png

Characters Button brings user to menu where they can select the starting spawn point and starting character for the created level.

TTB Icon Enemies Transparent.png

Enemies Button brings user to menu where they can select enemies to place within the created level.

TTB Icon LevelObjects Transparent.png

Level Objects Button brings user to menu where they can select level objects to place within the created level.

TTB Icon Pickups Transparent.png

Pickups Button brings user to menu where they can select pickups and pickup spawners to place within the created level.

TTB Icon Bosses Transparent.png

Bosses Button brings user to menu where they can select bosses, boss associated assets, and level ending assets to place within the created level.

These both appear in each of the assets menus associated to the Top Toolbar.

  • Recents: Shows a listing of the last ten assets selected by the user.
  • Favorites: Shows a listing of the ten or less favorite assets selected by the user. They can be added, removed, or re-arranged as the user desires.

Bottom Toolbar

Whole Bottom Toolbar Transparency.png

This toolbar contains other useful tools unrelated to placing assets.

Icon Tool Description

BTB Icon MusicSimple.png

Music (Simplified) Button brings the user to a simplified version the Music menu, with only buttons for play/pause, next song, and previous song.

File:BTB Icon QuickTools.png

Quick Tools Button allows the user to choose between several drawing methods: they can either draw freely, draw a rectangle or draw an outline.

BTB Icon TestPlay Transparent.png

Test Play Button allows user to test play their created level. Complete the level, exit the level, or press P or ESC to return to the Level Builder.

BTB Icon Grid.png

Grid Toggle Button toggles the ability or inability to see the tile grid in the Level Builder.

BTB Icon Spawn.png

Find Spawn Point Button moves to the screen where the player's spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, pressing the button will do nothing.

BTB Icon Move.png

Move Screen Button toggles the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.

BTB Icon Map.png

Map Toggle Button toggles the ability or inability to see a map of all 1000 screens in the Level Builder.

BTB Icon UI.png

User Interface Toggle Button toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.

BTB Icon Clock.png

Clock States the current time, as set by the user's time settings on their computer.

Orange Button Toolbar

Whole Orange Toolbar Transparent.png

Contains all other tools that don't fit into the two prior two toolbars.

Icon Tool Description

OBTB Icon Shortcuts.png

Button Shortcuts Button gives the user a listing of all button combination shortcuts associated to the level builder.

OBTB Icon UIPalettes.png

Change UI Color Change the color palette of the Level Builder's user interface.

OBTB Icon Mute.png

Change Editor Music Change or mute the "Level Editor" music.

OBTB Icon Exit.png

Exit Exit the Level Builder. Will give a warning before asking if they would like to proceed.

OBTB Icon Load.png

Load Level Select and load a saved .MMLV level file into the Level Builder.

OBTB Icon Save.png

Save Level Save the the currently built level as a .MMLV level file. A level cannot be saved if it does not have a name set in the Level Settings.

OBTB Icon Settings.png

Level Settings Name the currently built level, as well as set Player Abilities and Charge Type.

OTB Online.png

Build Online Host or join an online Level Builder room by either a server lobby or direct IP connection.

These are the sub-categories in Level Settings in greater detail:

  • Level Name: A textbox that allows the user to type in their level's name. There is a limit of 66 characters for level names and some text characters cannot be used to prevent conflicts with file and system names.
  • Player Abilities: Allows the user to select what character abilities are enabled or disabled in the created level. These abilities include:
  • Charge Type: If the Charge Shot is enabled for Mega Man, the user can select its type:
  • Mega Man 4 Charge Shot
  • Mega Man 5 Charge Shot
  • Mega Man 6 Charge Shot

Button Shortcuts

Shortcut Tool Description
CTRL + S Save Level Allows user to save the the currently built level as a .MMLV level file. A level can not be saved if it does not have a name set in the Level Settings.
CTRL + O Load Level Allows user to select a previously saved .MMLV level file, and load it into the Level Builder.
H to toggle on/off. Hold CTRL to temporarily enable. Move Screen Allows the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.
P Test Play Allows user to test play their created level. Complete the level, exit the level, or press P or ESC to return to the Level Builder.
ESC Exit Exit the Level Builder. A warning appears before asking if they would like to proceed.
G Grid Toggle Toggles the ability or inability to see the tile grid in the Level Builder.
C Find Spawn Point Moves to the screen where the player's spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, using the shortcut will do nothing.
M Map Toggle Toggles the ability or inability to see a map of all 1000 screens in the Level Builder.
U User Interface Toggle Toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.
1 Weapons Brings user to menu where they can select the usable weapons within the created level.
2 Music Brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.
3 Backgrounds Highlights Backgrounds in the Top Toolbar, and sets asset to the last selected background
4 Tilesets Highlights Tiles in the Top Toolbar, and sets asset to the last selected tiles
5 Characters Highlights Characters in the Top Toolbar, and sets asset to the last selected player spawn point
6 Enemies Highlight Enemies in the Top Toolbar, and sets asset to the last selected enemy
7 Level Objects Highlights Level Objects in the Top Toolbar, and sets asset to last selected level object
8 Pickups Highlights Pickups in the Top Toolbar, and sets asset to last selected pickup
9 Bosses Highlights Bosses in the Top Toolbar, and sets asset to last selected boss

These tools are exclusive to button shortcuts:

Shortcut Tool Description
Hold ALT / Click Eyedropper Tool Change the currently selected asset to that of a clicked asset.
Hold TAB Favorites Selection Wheel Access the Favorites assets list. The Favorites asset list can not be edited from the Favorites Selection Wheel.
Hold SHIFT + TAB Recents Selection Wheel Access the Recents asset list.
Hold SHIFT + ALT + Click Eyedropper Tool Change the currently selected asset to that of clicked asset, this one however, wont copy the options.

.MMLV File Format

Glitchy side-effects of improperly text editing a .MMLV file such as having a wide playable character.

.MMLV is the file format used to store data about a Mega Man Maker level.

These files can be edited with certain text editing programs, such as Notepad and some others. Editing the text in these files can change various aspects of the level, including removing limitations on what text characters can and cannot be used in a level's name, how long level names can be, and even how various assets in the level function.

Playing a text edited level files may in some instances cause crashing, glitches, or other oddities to occur that otherwise would not. This could be caused by the player text editing certain values assigned to assets in ways they are not normally intended to be used.

To access .MMLV files saved in-game, they are located in %localappdata%/MegaMaker/Levels on a computer with a Windows operating system. The files may be in another location for computers running Windows through software such as Wine on other operating systems.

Trivia

  • Luigi has stated that menus have a bit of empty space around them so users can click out of them.
  • When a level has been named and saved at least once, the Level Builder will periodically attempt to autosave the level in case something goes wrong, such as crashes, softlocks, or the game being suddenly closing. This may cause the game to lag while editing large levels.

Gallery