Difference between pages "Potton" and "Big Eye"

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{{Asset
{{Asset
|image=[[File:Potton.png|250px]]
|image=[[File:BigEye.png|250px]]
|caption=Official artwork of a Potton from ''[[Mega Man 3]]''
|caption=Official artwork of a Big Eye from ''[[Mega Man 1]]''.
|description=Flies across the screen, stopping to drop its head when above you.
|description=Jumps towards the player. If it closes its eye, it'll jump high. Very durable.
|version=[[1.0.0]]
|category=[[Enemies]]
|damage=10 (contact)
|hp=20
|game=''[[Mega Man 1]]''
|appears=''[[Mega Man: Dr. Wily's Revenge]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|hp=1 (Potton/Potton body/Potton shell)
|spriter=
|damage=2 (Potton/Potton shell contact)<br>4 (Potton body contact)
|game=''[[Mega Man 3]]''
|version=[[1.0.0]]
}}
}}
'''Potton''' is a flying surveillance robot, which main body is an explosive, and its outer shell is a glass casing with a propeller. The robot is said to be expensive due to its AI's tendency to make it destroy itself when attacking foes. It originates in ''[[Mega Man 3]]'' and reappears in ''[[Mega Man III]]'' and ''[[Mega Man: The Wily Wars]]''.


When Potton is spawned, it will travel horizontally in the direction it is set to move until it despawns traveling off-screen, or is destroyed. If it collides with something resembling a wall, it will travel in the opposite direction instead.
'''Big Eye''' is an enemy that appears in ''[[Mega Man Maker]]'', originating from various stages in ''[[Mega Man 1]]'' and reappearing on ''[[Mega Man: Dr. Wily's Revenge]]'', ''[[Mega Man: The Wily Wars]]'' and ''[[Mega Man Powered Up]]''. It is depicted as a large robot with a singular giant eye and spring legs. It is a heavily armored and powerful surveillance robot, notorious for its relatively large amount of health, high contact damage and large size.
 
Big Eye debuted in version [[1.0.0]] of Mega Man Maker.
 
==In ''[[Mega Man Maker]]''==
 
===Behavior===
When spawned, Big Eye will switch between two fixed jump heights, and will continuously jump in the direction of the player, in an attempt to collide with them. If Big Eye's eye is open and is standing up straight, it will do a small jump, while if its eye is closed and it is crouched down, it will do a high jump. In ''[[Mega Man 1]]'', Big Eye did not have a visual tell for when it would do a high jump or low jump, but the eye closing it had in ins Mega Man Powered Up was repurposed as a way to telegraph its high jump.
 
Big Eye's AI has three different jumping patterns:
 
*'''Jump Pattern A''' - High Jump, pick another "Jump Pattern" at random and do it.
*'''Jump Pattern B''' - Low Jump, High Jump, pick another "Jump Pattern" at random and do it.
*'''Jump Pattern C''' - Low Jump, Low Jump, High Jump, pick another "Jump Pattern" at random and do it.
Big Eye will automatically turn to face the player character if they manage to get behind it.
 
It is weak in all its body every time as in ''Mega Man 1''. Its immunity while on land from ''Mega Man: Dr. Wily's Revenge'' and its immunity while it has its eye closed from ''Mega Man Powered Up'' were not carried over to ''Mega Man Maker''.


When Potton and the player meet at the same point on the x-axis, regardless if the player is above, below, or even with Potton on the y-axis, it will drop its body onto the player, despawning the "Potton Body" if it travels downwards off-screen or collides with something resembling a floor.
===[[Level Builder]]===


The "Potton Shell" will continue to fly in its usual behaviour, ever after the "Potton Body" falls from it.
Big Eyes are one of the larger enemies overall, requiring a 2x3 space to be placed in the level.


The "Potton Body" will not despawn if it lands on [[Springs]], instead bouncing up and down endlessly, unless it collides with something resembling a floor or ceiling, or is destroyed.
Big Eye can be set to one of three color schemes: Red and White, Blue and White, or Red and Orange.


Potton can be selected to travel horizontally left or right in the [[Level Builder]].
*the Red and White color scheme resembles their appearances in Cut Man, Elec Man, and Ice Man's stages.
*the Blue and White color scheme resembles a singular appearance in Guts Man's stage.
*the Red and Orange color scheme resembles the two Big Eyes in Wily Fortress Stage 1, an infamous gauntlet due to their awkward placement in quick succession.


[[Category:Enemies]] [[Category:Flying enemies]]
[[Category:Enemies]]

Revision as of 09:24, 29 September 2022

Big Eye
BigEye.png
Official artwork of a Big Eye from Mega Man 1.
Information
Game information
Description: Jumps towards the player. If it closes its eye, it'll jump high. Very durable.
Category: Enemies
HP: 20
Damage: 10 (contact)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
Development
Programmer(s): WreckingPrograms


Big Eye is an enemy that appears in Mega Man Maker, originating from various stages in Mega Man 1 and reappearing on Mega Man: Dr. Wily's Revenge, Mega Man: The Wily Wars and Mega Man Powered Up. It is depicted as a large robot with a singular giant eye and spring legs. It is a heavily armored and powerful surveillance robot, notorious for its relatively large amount of health, high contact damage and large size.

Big Eye debuted in version 1.0.0 of Mega Man Maker.

In Mega Man Maker

Behavior

When spawned, Big Eye will switch between two fixed jump heights, and will continuously jump in the direction of the player, in an attempt to collide with them. If Big Eye's eye is open and is standing up straight, it will do a small jump, while if its eye is closed and it is crouched down, it will do a high jump. In Mega Man 1, Big Eye did not have a visual tell for when it would do a high jump or low jump, but the eye closing it had in ins Mega Man Powered Up was repurposed as a way to telegraph its high jump.

Big Eye's AI has three different jumping patterns:

  • Jump Pattern A - High Jump, pick another "Jump Pattern" at random and do it.
  • Jump Pattern B - Low Jump, High Jump, pick another "Jump Pattern" at random and do it.
  • Jump Pattern C - Low Jump, Low Jump, High Jump, pick another "Jump Pattern" at random and do it.

Big Eye will automatically turn to face the player character if they manage to get behind it.

It is weak in all its body every time as in Mega Man 1. Its immunity while on land from Mega Man: Dr. Wily's Revenge and its immunity while it has its eye closed from Mega Man Powered Up were not carried over to Mega Man Maker.

Level Builder

Big Eyes are one of the larger enemies overall, requiring a 2x3 space to be placed in the level.

Big Eye can be set to one of three color schemes: Red and White, Blue and White, or Red and Orange.

  • the Red and White color scheme resembles their appearances in Cut Man, Elec Man, and Ice Man's stages.
  • the Blue and White color scheme resembles a singular appearance in Guts Man's stage.
  • the Red and Orange color scheme resembles the two Big Eyes in Wily Fortress Stage 1, an infamous gauntlet due to their awkward placement in quick succession.