Difference between pages "Mega Ball" and "Wily Machine 4"

From MegaManMaker Wiki
(Difference between pages)
Jump to navigation Jump to search
m
 
m (Tut)
 
Line 1: Line 1:
{{ImageNeeded}}
{{Asset
{{Asset
|name=[[File:MegaBallIcon.png|left]] Mega Ball [[File:MegaBallIcon.png|right]]
|image=[[File:WilyMachine4Art.png|250px]]
|description=Shoot it, kick it, watch it go! Can be angled. Jump off it for a boost.
|description=Fires multiple energy shots, has two phases.
|damage=2(default), 4(kicked)
|category=[[Bosses]]
|game=''[[Mega Man 8]]''
|damage=6 (Contact)
|version=[[1.5.0]]
4 (Projectile)
|programmer=[[WreckingPrograms]]<br>[[Meka]] (object kicking)
|game=''[[Mega Man 4]]''
|spriter=[[Zedicon]] (icon and projectile)<br>[[NMario84]] (Character poses and initial version of the weapon)
|version=[[1.8.0]]
|programmer=[[Luigi]]
}}
}}
'''Mega Ball''' is a Special Weapon that originated from ''[[Mega Man 8]]''. It is featured in ''[[Mega Man Maker]]'' since version [[1.5.0]].


When the attack key is pressed, a ball is dropped in front of the user. This ball will automatically explode if left alone for three seconds, but it can be rolled around by moving into it, resetting the countdown each time it moves. It will explode upon contact with enemies as well. Pressing the attack key again while next to the ball will make the user kick it, causing it to fly at an upward angle while piercing through exposed enemies and bouncing off of terrain up to nine times. The kick itself does no damage, and holding the up key before kicking the ball will raise the angle it travels at. Setting a Mega Ball onto a [[Spring]] or [[Bouncy Ball]] will cause it to bounce up at the maximum height they allow indefinitely.
'''Wily Machine 4''' is one of the fortress bosses from ''[[Mega Man 4]]'', originating in the third Wily stage, and is fought after defeating all 8 Robot Masters for a second time. It is introduced to [[Mega Man Maker]] in version [[1.8.0]].
 
== Behavior ==
Wily Machine 4 has two phases, during both of which it shoots purple energy projectiles while facing in a single direction. It's direction can be set via the editor. Upon starting the fight, Wily Machine 4 will slowly float down towards it's placed location in the editor, with it's health bar filling up after it does so.
 
During phase 1, Wily Machine 4 will float up and down, firing three projectiles at an angle. After firing the third projectile, it will take a break before firing three more projectiles. It can only be hit from the front in this phase; the rest of it is immune to projectiles. After depleting Wily Machine 4's health bar, the machine will reposition itself to be at it's editor starting location and it's health bar will refill, with the fight entering phase 2.
 
During phase 2, Wily Machine 4 will instead move left and right while continuously shooting projectiles. Depending on the distance Mega Man is relative to the machine, it will either shoot it's projectiles straight forwards or at an angle towards him. Wily Machine 4 is also less vulnerable during this phase, with it only being able to be harmed at the top-front of it.


Mega Ball can also be used to boost jumps by holding the jump key while touching it. With proper timing, it can be used for infinite midair jumps, as long as weapon energy remains. Only one Mega Ball can be present at a time, and it can be used twenty times with a full energy gauge. In a change from the original, the ball can now be placed on [[spikes]]. Both forms of the weapon are incapable of destroying [[Dust Block]]s and [[Ice Block]]s, but can destroy [[Pole|Pole Eggs]] if dropped from above.  
After defeating phase 2, Wily Machine 4 will be destroyed, with Dr. Wily escaping it via a pod that rises upwards off the screen.


Mega Ball along with [[Bounce Ball]] and [[Strike Man]]'s Rebound Striker are all able to break [[Fuse Crosser|Fuse Crossers and Xtenders]].
==Video Tutorial==
[https://www.youtube.com/shorts/eAhiPB6AV7Q Wily Machine 4]


In [[1.8.0]] Mega Ball was modified to allow kicking some [[enemies]] and [[pickups]].
== Gallery ==
<gallery>
File:WilyMachine4Art2.png|thumb|Wily Machine 4's second phase.
</gallery>


==Tutorial==
[https://www.youtube.com/shorts/mf3mmHEaEEU Mega Ball]


==Trivia==
== Trivia ==
* Mega Ball is unique in that it's a Special Weapon that is not obtained by defeating a Robot Master, instead being gifted by Dr. Light. It shares this trait with [[Magnet Beam]].


==Bugs==
* It is possible to destroy Wily's pod at the end of the fight with [[Rain Flush]], which will destroy both it and Wily as if it were a regular enemy. This is a trait carried over from Mega Man 4, though unlike that game the level victory animation will still play out as normal.
* If the player drops a Mega Ball onto spikes, then attempts to boost jump off of it after falling at a height of five tiles or greater, they will instead die from touching the spikes.




{{V1.5}}
{{MM4}}
{{MM8}}
[[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Mega Man 4 Assets]]
[[Category:Weapons]] [[Category:Impact weapons]] [[Category:Mega Man 8 Assets]]

Latest revision as of 15:54, 14 February 2024

Wily Machine 4
WilyMachine4Art.png
Information
Game information
Description: Fires multiple energy shots, has two phases.
Category: Bosses
Damage: 6 (Contact)

4 (Projectile)

Added in version: 1.8.0
Series information
Game of origin: Mega Man 4
Development
Programmer(s): Luigi


Wily Machine 4 is one of the fortress bosses from Mega Man 4, originating in the third Wily stage, and is fought after defeating all 8 Robot Masters for a second time. It is introduced to Mega Man Maker in version 1.8.0.

Behavior

Wily Machine 4 has two phases, during both of which it shoots purple energy projectiles while facing in a single direction. It's direction can be set via the editor. Upon starting the fight, Wily Machine 4 will slowly float down towards it's placed location in the editor, with it's health bar filling up after it does so.

During phase 1, Wily Machine 4 will float up and down, firing three projectiles at an angle. After firing the third projectile, it will take a break before firing three more projectiles. It can only be hit from the front in this phase; the rest of it is immune to projectiles. After depleting Wily Machine 4's health bar, the machine will reposition itself to be at it's editor starting location and it's health bar will refill, with the fight entering phase 2.

During phase 2, Wily Machine 4 will instead move left and right while continuously shooting projectiles. Depending on the distance Mega Man is relative to the machine, it will either shoot it's projectiles straight forwards or at an angle towards him. Wily Machine 4 is also less vulnerable during this phase, with it only being able to be harmed at the top-front of it.

After defeating phase 2, Wily Machine 4 will be destroyed, with Dr. Wily escaping it via a pod that rises upwards off the screen.

Video Tutorial

Wily Machine 4

Gallery


Trivia

  • It is possible to destroy Wily's pod at the end of the fight with Rain Flush, which will destroy both it and Wily as if it were a regular enemy. This is a trait carried over from Mega Man 4, though unlike that game the level victory animation will still play out as normal.


Mega Man 4
Weapons
Mega BusterRing BoomerangDive MissileSkull BarrierFlash StopperDust CrusherDrill BombRain FlushPharaoh ShotRush CoilRush Jet
Enemies
Skeleton JoeTogeheroShield AttackerSuper Ball Machine Jr.SkullmetTaketentoGachapponMinoanWall BlasterTotem PolenPakatto 24DocronMummiraGaryobyLadder PressHeliponRing RingBattanSea MineRattonWhopper
Level Objects
Dust BlockCossack PlatformRing PlatformCoil PlatformQuicksandFork Block
Bosses
Ring ManSkull ManToad ManPharaoh ManCossack CatcherWily Machine 4
Other Pages
TilesetsBackgroundsMusic