Difference between pages "Backgrounds/Mega Man 8" and "Colton"

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As of [[1.7.5]], in Mega Man Maker there are 20 [[backgrounds]] from ''[[Mega Man 8]]''.
{{Asset
|image=[[File:Colton.png|250px]]
|caption=Artwork of a Colton from ''[[Mega Man 6]]''
|description=Fires a bullet forward then waits for it to go out of sight before repeating.
|hp=6
|damage=4 (contact)<br>3 (bullet)
|game=''[[Mega Man 6]]''
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
'''Colton''' is a green cowboy robot with a revolver type cannon on one arm. They are [[enemies]] that originate from ''[[Mega Man 6]]'' in Tomahawk Man's stage, that later re-appear in the fourth [[Dr. Wily|Mr. X]] stage. They have been an enemy in ''[[Mega Man Maker]]'' since Version [[1.0.0]].


{| class="wikitable plainrowheaders sortable"
Colton shoots a slow horizontal moving bullet from its revolver cannon, that can pass through walls. Once a bullet leaves the screen, despawns, or is deflected by either [[Shine]] or [[Proto Man]]'s shield, it will shoot another bullet. Since a deflected bullet is no longer classified as an enemy projectile, the Colton will behave as if it did not shoot that bullet even if it is not despawned. If the player travels past a Colton horizontally, the enemy will turn to face towards the player and fire another bullet, once its previously fired bullet is despawned or deflected.
|+ style="text-align:left"|
 
! scope="col" | Icon
As Colton fires another bullet whenever his previous bullet despawns, and his bullets can despawn when they travel off-screen, placing Colton closer to the edge of a screen will cause him to fire more rapidly. Colton's firing rate can also potentially fluctuate in rooms with smooth horizontal scrolling, depending on how close the player scrolls the enemy to the edge of the screen.
! scope="col" | Name
 
! scope="col" | Look
Colton weapon projectiles can destroy Mega Man 4 [[Dust Blocks.]]
! scope="col" | In-Game Description
 
! scope="col" | Added in Version
==Trivia==
|-
*Colton's HP (6) is a reference to a colt-revolver, which has six chambers.
|<center>[[File:MM8IntroBGIcon.png]]</center>
 
|Intro BG
[[Category:Enemies]]
|<center>[[File:SprBGIntro1 0.png]]</center>
|A view of japanese houses within deadly crevices. Living life on the edge.
|<center>[[1.7.0]]</center>
|-
|<center>[[File:TenguBGIcon.png]]</center>
|Tengu BG
|<center>[[File:SprBGTengu 0.png]]</center>
|A view of japanese houses within deadly crevices. Living life on the edge.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:GrenadeBGIcon.png]]</center>
|Grenade BG
|<center>[[File:SprBGGrenade 0.png]]</center>
|Metallic and grey, just like explosions. Wait...
|<center>[[1.5.0]]</center>
|-
|<center>[[File:FrostBGIcon.png]]</center>
|Frost BG
|<center>[[File:SprBGFrost 0.png]]</center>
|Horizontally looping shafts, for all your elevator needs.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:FrostBGAltIcon.png]]</center>
|Frost BG (Alt)
|<center>[[File:SprBGFrostAlt 0.png]]</center>
|Vertically looping shafts, for all your elevator needs.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:FrostBG2Icon.png]]</center>
|Frost BG 2
|<center>[[File:SprBGFrost2 0.png]]</center>
|A large city to explore. May have flying whales, ice structures or sleds.
|<center>[[1.7.0]]</center>
|-
|<center>[[File:ClownBGIcon.png]]</center>
|Clown BG
|<center>[[File:SprBGClown 0.png]]</center>
|At last, the circus is in town! CHOO CHOO!
|<center>[[1.5.0]]</center>
|-
|<center>[[File:AstrpBGIcon.png]]</center>
|Astro BG
|<center>[[File:SprBGAstro 0.png]]</center>
|Mechanical flowers at sunset, truly a sight to behold.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:AstroBGAltIcon.png]]</center>
|Astro BG (Alt)
|<center>[[File:SprBGAstroAlt 0.png]]</center>
|Mechanical flowers in a toxic green sky. Best to avoid these.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:SwordBGIcon.png]]</center>
|Sword BG
|<center>[[File:SprBGSword 0.png]]</center>
|As the sun sets over these ancient ruins, streams of bats awaken.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:AquaBGIcon.png]]</center>
|Aqua BG
|<center>[[File:SprBGAqua 0.png]]</center>
|Following Gyro Man's example, Aqua Man created miniature cities for kappas.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:AquaBGIcon.png]]</center>
|Aqua BG 2
|<center>[[File:SprBGAqua2 0.gif]]</center>
|Behind this wall is a whirlpool generator for the currents in his stage.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:SearchBGIcon.png]]</center>
|Search BG
|<center>[[File:SprBGSearch 0.png]]</center>
|The wild amazon jungle is free for you to explore... Behind that fence.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:SearchBG2Icon.png]]</center>
|Search BG 2
|<center>[[File:SprBGSearchAlt 0.png]]</center>
|Why bother with an amazon jungle when you have this amazing fence?
|<center>[[1.5.0]]</center>
|-
|<center>[[File:SearchBG3Icon.png]]</center>
|Search BG 3
|<center>[[File:SprBGSearchAlt2 0.png]]</center>
|Hey, where's my fence? What will protect me from the wild animals now?
|<center>[[1.5.0]]</center>
|-
|<center>[[File:MM8Wily1BGIcon.png]]</center>
|Wily 1 BG
|<center>[[File:SprBGMM8Wily1 0.png]]</center>
|Jump Jump and Slide Slide in these beautiful caves.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:MM8Wily2BGIcon.png]]</center>
|Wily 2 BG
|<center>[[File:SprBGMM8Wily2 0.png]]</center>
|Flying Whale submarines not included.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:MM8Wily2BG2Icon.png]]</center>
|Wily 2 BG 2
|<center>[[File:SprBGMM8Wily2 2 0.gif]]</center>
|If you look out the window for too long, all the haunting memories come back.
|<center>[[1.7.0]]</center>
|-
|<center>[[File:MM8Wily2BG3Icon.png]]</center>
|Wily 2 BG 3
|<center>[[File:SprBGMM8Wily2 3 0.gif]]</center>
|Thank goodness, we're safe inside now. Just us and the usual machinery.
|<center>[[1.7.0]]</center>
|-
|<center>[[File:MM8Wily3BGIcon.png]]</center>
|Wily 3 BG
|<center>[[File:SprBGMM8Wily3 0.png]]</center>
|Teal plates glued onto a teal wall. If only Wily had a Bond Man.
|<center>[[1.7.0]]</center>
|-
|}

Revision as of 15:33, 3 November 2022

Colton
Colton.png
Artwork of a Colton from Mega Man 6
Information
Game information
Description: Fires a bullet forward then waits for it to go out of sight before repeating.
HP: 6
Damage: 4 (contact)
3 (bullet)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 6
Development
Programmer(s): WreckingPrograms

Colton is a green cowboy robot with a revolver type cannon on one arm. They are enemies that originate from Mega Man 6 in Tomahawk Man's stage, that later re-appear in the fourth Mr. X stage. They have been an enemy in Mega Man Maker since Version 1.0.0.

Colton shoots a slow horizontal moving bullet from its revolver cannon, that can pass through walls. Once a bullet leaves the screen, despawns, or is deflected by either Shine or Proto Man's shield, it will shoot another bullet. Since a deflected bullet is no longer classified as an enemy projectile, the Colton will behave as if it did not shoot that bullet even if it is not despawned. If the player travels past a Colton horizontally, the enemy will turn to face towards the player and fire another bullet, once its previously fired bullet is despawned or deflected.

As Colton fires another bullet whenever his previous bullet despawns, and his bullets can despawn when they travel off-screen, placing Colton closer to the edge of a screen will cause him to fire more rapidly. Colton's firing rate can also potentially fluctuate in rooms with smooth horizontal scrolling, depending on how close the player scrolls the enemy to the edge of the screen.

Colton weapon projectiles can destroy Mega Man 4 Dust Blocks.

Trivia

  • Colton's HP (6) is a reference to a colt-revolver, which has six chambers.