Difference between pages "Au-Au" and "Plant Man"

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{{Asset
{{Asset
|image=[[File:AuAu.png|300px]]
|image=[[File:PlantManCW.png|250px]]
|caption=Artwork of an Au-Au from ''[[Mega Man 6]]''
|caption=Artwork of Plant Man from ''Rockman Complete Works''
|description=Creates snowballs with their nose, before firing them diagonally down.
|hp=28
|hp=5
|damage=5 (contact)
|damage=3 (contact)<br>2 (projectile)
4 (Plant Barrier)
|description=Makes a barrier, throws it, then walks a distance before reactivating it.
|category=[[Boss]]
|game=''[[Mega Man 6]]''
|game=''[[Mega Man 6]]''
|version=[[1.0.0]]
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
'''Au-Au''' is a seal-like guard robot enemy that originates from Blizzard Man's stage in ''[[Mega Man 6]]''. It is stationary and can throw big snowballs to the player character.
'''MRX-045/DWN-045 Plant Man''' is one of the 8 Robot Masters from [[Mega Man 6]] that is featured in [[Mega Man Maker]] since version [[1.0.0]]. His signature weapon is the [[Plant Barrier]]


==In ''[[Mega Man Maker]]''==
He was caretaker and maskot of botanical gardens, but later was turned into fighting robot and joined the first annual robot tournament. But during events of Mega Man 6, he was reprogrammed by [[Dr. Wily|Mr. X]] and used for his evil plans, but later beaten by Mega Man


===Behavior===
==Behavior==
If the player is above or below Au-Au on the y-axis, Au-Au will remain passive. If the player is level with Au-Au on the y-axis, Au-Au will enter an aggressive state where it creates a snowball projectile above its head and then launches it in the direction of the player. If the player is no longer level with Au-Au on the y-axis while the enemy is in its aggressive state, it transition back to its passive state after it finishes attacking.
Plant Man will usually run across the room in short busts, charging at the player. After running for that brief period, he will activate his Plant Barrier and jump high up into the air in a direction. If he hits a wall while in the air, he will bounce off it in the opposite direction while still maintaining the same momentum. Once he lands he will stop and immediately raise his hands and fire off his Plant Barrier in the Player's direction, but much slower. After a short pause, Plant Man will then start his pattern from the beginning.


The snowball projectile will not hurt the player while it is in the process of being created by the Au-Au. The snowball projectile is limited in the angles it can fire, and cannot be fired beyond the ranges of 15 degrees diagonally upwards or 15 degrees diagonally downwards. The snowball projectile can be deflected with [[Shine]] or [[Proto Man]]'s Shield. It does not freeze the [[Fire Wall]].
==Trivia==
*Despite supposedly representing Brazil, Plant Man's appearance seems to be based on the Rafflesia flower, which is Southeast Asian.
*In Mega Man Maker, the player can fire small weapon projectiles into the gaps of space between the petals that make up Plant Man's Plant Barrier, allowing the player to still deal damage if they are accurate enough and have specific weapons.


Au-Au will turn to face the player, if the player happens to get behind the enemy.
==Gallery==
<gallery>
File:PlantMan.png|thumb|Official artwork from Mega Man 6
</gallery>
{{MM6}}
{{MM6}}
[[Category:Enemies]] [[Category:Nature enemies]]
[[Category:Bosses]] [[Category:Robot Masters]]

Revision as of 13:50, 21 April 2023

Plant Man
PlantManCW.png
Artwork of Plant Man from Rockman Complete Works
Information
Game information
Description: Makes a barrier, throws it, then walks a distance before reactivating it.
Category: Boss
HP: 28
Damage: 5 (contact)

4 (Plant Barrier)

Added in version: 1.0.0
Series information
Game of origin: Mega Man 6
Development
Programmer(s): WreckingPrograms

MRX-045/DWN-045 Plant Man is one of the 8 Robot Masters from Mega Man 6 that is featured in Mega Man Maker since version 1.0.0. His signature weapon is the Plant Barrier

He was caretaker and maskot of botanical gardens, but later was turned into fighting robot and joined the first annual robot tournament. But during events of Mega Man 6, he was reprogrammed by Mr. X and used for his evil plans, but later beaten by Mega Man

Behavior

Plant Man will usually run across the room in short busts, charging at the player. After running for that brief period, he will activate his Plant Barrier and jump high up into the air in a direction. If he hits a wall while in the air, he will bounce off it in the opposite direction while still maintaining the same momentum. Once he lands he will stop and immediately raise his hands and fire off his Plant Barrier in the Player's direction, but much slower. After a short pause, Plant Man will then start his pattern from the beginning.

Trivia

  • Despite supposedly representing Brazil, Plant Man's appearance seems to be based on the Rafflesia flower, which is Southeast Asian.
  • In Mega Man Maker, the player can fire small weapon projectiles into the gaps of space between the petals that make up Plant Man's Plant Barrier, allowing the player to still deal damage if they are accurate enough and have specific weapons.

Gallery

Mega Man 6
Weapons
Mega BusterBlizzard AttackWind StormFlame BlastSilver TomahawkKnight CrusherYamato SpearPlant BarrierCentaur FlashJet AdaptorPower Adaptor
Enemies
ColtonShield AttackerFire TellyAu AuBen KCannopellerTwin RoaderBrain BreakKatonbyonCurlingerSRU-21/PGabgyoPookerCyber GabyoallYaffuHotchkiss'nMolierSubmarine FlierPropeller EyeSkull WalkerBrownSquidon
Level Objects
SpringFlip PlatformCracked BlockPush BlockOilFanPlantformSpike PlatformIce Barrier
Bosses
Wind ManFlame ManKnight ManYamato ManPlant ManWily Machine 6
Other Pages
TilesetsBackgroundsMusic