Difference between pages "Template:Recent Updates" and "1.8.3"

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*'''December 12th, 2022''' - Version [[1.8.2]] is released.
=== Version 1.8.3 (01/01/2023) ===
*'''December 5th, 2022''' - Version [[1.8.1]] is released later the same day Version 1.8.1.1 is released'''
 
*'''November 25th, 2022''' - '''MAJOR UPDATE - [[1.8.0]] releases!'''
==== New Features ====
*'''November 13, 2022''' - The 1.8 update is scheduled to release on November 25, 2022.
-Cold Man has his missing heal resistance to ice weapons when they are not set as a weakness.
*'''October 29, 2022''' - the [[1.8.0]] trailer is released and the Q&A occurs. GB games are confirmed to be in the update. Fortress [[Boss]]es are also showcased. The update is delayed by 1-2 weeks.
 
*'''October 28, 2022''' - New Cameo Weapon is showcased - The [[Uber Chain]]
-Sun Rays, adds visual effects at the top of water.
*'''October 27, 2022''' - New gimmick is shown - [[Energy Setters]] and [[Energy Blocks]]
 
*'''October 26, 2022''' - New tools for the [[Level Builder]] were showcased.
-Time bombs now can be set with a zero delay to instantly explode after activation.
*'''October 25, 2022''' - Two new variants of Push Block was showed - The Heavy [[Push Block]] and The mobile Push Block.
 
*'''October 24, 2022''' - The Light [[Push Block]] is announced for [[1.8.0]].
==== Changes ====
*'''October 23, 2022''' - The Q&A for the update livestream is announced to take place on October 29, 2022. [[Conveyor Belt]]s is shown to have received a new option for speed. This is also the first of a daily teaser for a week.
-Online Builder is no longer in maintenance.
*'''October 22, 2022''' - The Q&A for the update livestream is closed.
 
*'''October 16, 2022''' - The Q&A for the update livestream is scheduled to close on October 22. Also, [[Mega Ball]] is shown to have received new interactions with enemies and level objects.
-Weapon Block and Weapon Barriers now show the weapon icon and colors in the builder.
*'''October 9, 2022''' - Questions for the update livestream were open [https://megamaker.webmeka.io/qa-18.php in webmeka]
 
*'''September 25, 2022''' - [[Drop Suppressor]] was announced.
-Astro Door Horizontal can now push the Lighter Push Block.
*'''August 29, 2022''' - [[Ammoner]] was announced alongside more tiles and backgrounds from [[Pirate Man]]'s stage.
 
*'''July 15, 2022''' - ''[[Mega Man Maker]]'' became five years old. Several new [[Level Objects]] from ''[[Mega Man 8]]'' and ''[[Mega Man & Bass]]'', including [[Bell Ringer]], [[Snoler]] and [[Cold Man]], were showcased. Furthermore, the update is set to launch on fall.
-Weapon can now be removed from the list of weapons by right clicking on it on the builder menu.
*'''June 18, 2022''' - [[Magnetic Coil]]s were announced.
 
*'''June 11, 2022''' - [[Fuse Laser Crawler|Static Fuse Turrets]] were confirmed alongside [[Dynamo Man|Dynamo Man's]] tilesets and backgrounds.
-Oni Robo Wind machines no longer push Gori Three Rocks but only Lighter Push Blocks.
*'''May 8, 2022''' - [[Copy Vision]] was showcased alongside an update to Magic Man's theme.
 
*'''April 2, 2022''' - [[Water Level Changer]] level object is showcased. Pirate Tiles are also shown.
-Shell'n weakness to Electric Shock was missing.
*'''March 24, 2022''' - [[Pirate Man]] was confirmed for [[1.8.0]]
 
*'''March 22, 2022''' - [[Son Loto]] was hired in the team as a spriter to help with tilesets and backgrounds.
-Better performances when the level uses a lot of backgrounds.
*'''February 25, 2022''' - [[Balloon]]s were confirmed for [[1.8.0]] alongside some tilesets and backgrounds from ''Mega Man & Bass''.
 
-Better performances in long sections.
 
==== Fixed Bugs ====
-GB Crystal Spikes are badly cropped.
 
-The following Spikes are reversed horizontally : Clash Spike GB, Clash Spike GB (Alt), Wily Spike GB II, Wily Spike GB II (Alt).
 
-Icon for Wily Spike GB II in the builder menu is the wrong color.
 
-Tengu BG (Animated) can sometimes desync from one screen to another.
 
-Astro BG 3, 4 and 5 can sometimes desync from one screen to another.
 
-Super Arm does not trigger Soccer Ball Jet.
 
-Super Arm does not trigger Kakinbatank's movement.
 
-Super Arm draws above certain objects such as enemies.
 
-End of Credits do not scroll to the right position.
 
-When there's multiples Oni Wind Generators, the speed for pull and push is inconsistent depending on positions.
 
-Astro Door stops moving after a screen transition while in movement.
 
-Oil Slider on moving platforms acts differently than it was in previous versions.
 
-Hell Metall DX can drop pickups when the threads are destroyed.
 
-Target animation doesn't stop when time is stopped.
 
-Target rails are still active and moving targets while time is stopped.
 
-Weapon Barriers and Weapon Blocks are not acting as a wall of section anymore.
 
-Astro Door Horizontal going into each other gets stuck.
 
-Yellow Devil placed vertically between two sections damages player during transition and boss intro.
 
-Wily Machine 6 gets stuck during a jump when moving platforms enter it.
 
-Big Pets platforms behave incorrectly with certain projectiles.
 
-Cold Man's Ice Wall loses all speed and rises in water when a single pixel touches water.
 
-Giant Springer's missile goes invisible as it flies a certain way.
 
-Cold Man's Ice Wall breaks early when it hits a screen edge with a connected screen by transition.
 
-Dark Man 3's stun causes the player's colour to change while stunned when opening, closing the pause menu or when switching weapons on pause menu.
 
-Dark Man 3's stun causes the player's colour to return to Command Select's default colour instead of the currently selected weapon's colour.
 
-Super Arm blocks placed by the player do damage to the Acid Drop Spawner.
 
-Soccer Ball Jet activates and damages players when they are at rest and the player is under them.
 
-Dynamo Conveyors may crash the games when on edge of screens at start of the level.
 
-Dashing with Bass and swapping to Charge Kick weapon gives the wrong hitbox to the player.
 
-Magnetic Coil SFX can be heard from outside of the section.
 
-Magnetic Coil SFX doesn't stop when leaving the section.
 
-Hyoey SFX doesn't play properly when another Hyoey is dead or out of section.
 
-Plasma's connection SFX doesn't play properly when another group of Plasma are connected on the section.
 
-Plasma's connection SFX doesn't stop playing when leaving the section.
 
-Surumaker in water is not able to track the player properly.
 
-Shooting Tornado Hold while inside Waterfalls makes the projectile teleports.
 
-Switching weapons to or from Power Adaptor while shooting locks up player controls.
 
-Certain bosses do not target Copy Vision when it is made.
 
-Bosses always target Copy Vision even when it is not a primary or secondary weakness.
 
-Water animation can get desync after a transition.
 
-Icicle spawning on a jumpthrough moving platform may crashes the game.
 
-Icicle cannot spawn if overlapping with Spinning Wheels on spawn.
 
-Ice Wall does not properly lose durability to hitting enemies or bouncing off walls.
 
-Spark Shock teleports to enemies starting position when they are stunned and despawned.
 
-On/Off Ladders make enemies move up slightly when transitioning while over them.
 
-Boss projectiles are drawn behind plates.
 
-Hornet Chaser is drawn under yoku blocks.
 
-Brain Break does not properly take damage from Ballade Cracker.
 
-In the editor water goes through some things it should not.
 
-Jewel Satellite does not destroy small masked projectiles like the ones from Hot Dog.
 
-Music Changer on transitions doesn't work properly.
 
[[Category:Version history]]

Latest revision as of 20:02, 15 September 2023

Version 1.8.3 (01/01/2023)

New Features

-Cold Man has his missing heal resistance to ice weapons when they are not set as a weakness.

-Sun Rays, adds visual effects at the top of water.

-Time bombs now can be set with a zero delay to instantly explode after activation.

Changes

-Online Builder is no longer in maintenance.

-Weapon Block and Weapon Barriers now show the weapon icon and colors in the builder.

-Astro Door Horizontal can now push the Lighter Push Block.

-Weapon can now be removed from the list of weapons by right clicking on it on the builder menu.

-Oni Robo Wind machines no longer push Gori Three Rocks but only Lighter Push Blocks.

-Shell'n weakness to Electric Shock was missing.

-Better performances when the level uses a lot of backgrounds.

-Better performances in long sections.

Fixed Bugs

-GB Crystal Spikes are badly cropped.

-The following Spikes are reversed horizontally : Clash Spike GB, Clash Spike GB (Alt), Wily Spike GB II, Wily Spike GB II (Alt).

-Icon for Wily Spike GB II in the builder menu is the wrong color.

-Tengu BG (Animated) can sometimes desync from one screen to another.

-Astro BG 3, 4 and 5 can sometimes desync from one screen to another.

-Super Arm does not trigger Soccer Ball Jet.

-Super Arm does not trigger Kakinbatank's movement.

-Super Arm draws above certain objects such as enemies.

-End of Credits do not scroll to the right position.

-When there's multiples Oni Wind Generators, the speed for pull and push is inconsistent depending on positions.

-Astro Door stops moving after a screen transition while in movement.

-Oil Slider on moving platforms acts differently than it was in previous versions.

-Hell Metall DX can drop pickups when the threads are destroyed.

-Target animation doesn't stop when time is stopped.

-Target rails are still active and moving targets while time is stopped.

-Weapon Barriers and Weapon Blocks are not acting as a wall of section anymore.

-Astro Door Horizontal going into each other gets stuck.

-Yellow Devil placed vertically between two sections damages player during transition and boss intro.

-Wily Machine 6 gets stuck during a jump when moving platforms enter it.

-Big Pets platforms behave incorrectly with certain projectiles.

-Cold Man's Ice Wall loses all speed and rises in water when a single pixel touches water.

-Giant Springer's missile goes invisible as it flies a certain way.

-Cold Man's Ice Wall breaks early when it hits a screen edge with a connected screen by transition.

-Dark Man 3's stun causes the player's colour to change while stunned when opening, closing the pause menu or when switching weapons on pause menu.

-Dark Man 3's stun causes the player's colour to return to Command Select's default colour instead of the currently selected weapon's colour.

-Super Arm blocks placed by the player do damage to the Acid Drop Spawner.

-Soccer Ball Jet activates and damages players when they are at rest and the player is under them.

-Dynamo Conveyors may crash the games when on edge of screens at start of the level.

-Dashing with Bass and swapping to Charge Kick weapon gives the wrong hitbox to the player.

-Magnetic Coil SFX can be heard from outside of the section.

-Magnetic Coil SFX doesn't stop when leaving the section.

-Hyoey SFX doesn't play properly when another Hyoey is dead or out of section.

-Plasma's connection SFX doesn't play properly when another group of Plasma are connected on the section.

-Plasma's connection SFX doesn't stop playing when leaving the section.

-Surumaker in water is not able to track the player properly.

-Shooting Tornado Hold while inside Waterfalls makes the projectile teleports.

-Switching weapons to or from Power Adaptor while shooting locks up player controls.

-Certain bosses do not target Copy Vision when it is made.

-Bosses always target Copy Vision even when it is not a primary or secondary weakness.

-Water animation can get desync after a transition.

-Icicle spawning on a jumpthrough moving platform may crashes the game.

-Icicle cannot spawn if overlapping with Spinning Wheels on spawn.

-Ice Wall does not properly lose durability to hitting enemies or bouncing off walls.

-Spark Shock teleports to enemies starting position when they are stunned and despawned.

-On/Off Ladders make enemies move up slightly when transitioning while over them.

-Boss projectiles are drawn behind plates.

-Hornet Chaser is drawn under yoku blocks.

-Brain Break does not properly take damage from Ballade Cracker.

-In the editor water goes through some things it should not.

-Jewel Satellite does not destroy small masked projectiles like the ones from Hot Dog.

-Music Changer on transitions doesn't work properly.