Difference between pages "Pickups" and "Super Arm Block"

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m (pickups to "pick up category." The suppressor is not a pickup but a pickup modifier)
 
(Created page with "==Super Arm Block== {{Asset |name=left Super Arm Block right |image= |caption= |description=A big block to lift with Super Arm. Has many variants, but no gravity. |game=''Mega Man 1'' |appears=''Mega Man: The Wily Wars'' ''Mega Man Powered Up'' |version=1.7.0 |programmer=Luigi |spriter=BigMaster (additional particles and skins) }} Super Arm Block is a Level Object ori...")
 
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'''Pickups''' are a category of placeable [[:Category:Assets|objects]] in ''[[Mega Man Maker]]'', most serving to to aid the [[player]]. The game originally had 7 pickups to choose from. As of version [[1.8.0]], there are 16 pickups in the Pickup category.
==Super Arm Block==
{{Asset
|name=[[File:SuperArmBlockIcon.png|left]] Super Arm Block [[File:SuperArmBlockIcon.png|right]]
|image=
|caption=
|description=A big block to lift with Super Arm. Has many variants, but no gravity.
|game=''[[Mega Man 1]]''
|appears=''[[Mega Man: The Wily Wars]]''
''[[Mega Man Powered Up]]''
|version=[[1.7.0]]
|programmer=[[Luigi]]
|spriter=[[BigMaster]] (additional particles and skins)
}}


== List of Pickups ==
Super Arm Block is a [[Level Objects|Level Object]] originating from the original [[Mega Man 1]] and was added to [[Mega Man Maker]] in version [[1.7.0]]. It comes with multiple skins from various stages. Most come from
{| class="wikitable plainrowheaders sortable"
its original appearance in Mega Man 1, while there are two skins taken from [[Mega Man: The Wily Wars]] and the general one from [[Mega Man Powered Up]].  
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:LargeHealthIcon.png]]</center>
|[[Large Health]]
|Restores 10 health.
|rowspan="7"|<center>[[1.0.0]]</center>
|-
|<center>[[File:SmallHealthIcon.png]]</center>
|[[Small Health]]
|Restores 2 health.
|-
|<center>[[File:LargeWeaponEnergyIcon.png]]</center>
|[[Large Weapon Energy]]
|Restores 10 weapon energy.
|-
|<center>[[File:SmallWeaponEnergyIcon.png]]</center>
|[[Small Weapon Energy]]
|Restores 2 weapon energy.
|-
|<center>[[File:LifeIcon.png]]</center>
|[[Life]]
|Fills your health completely in traditional play. Gives extra life in [[Wily Challenge]] mode.
|-
|<center>[[File:E-TankIcon.png]]</center>
|[[E-Tank]]
|Use in the pause menu to restore your health to full.
|-
|<center>[[File:M-TankIcon.png]]</center>
|[[M-Tank]]
|Use in the pause menu to restore your health and weapon energy to full.
|-
|<center>[[File:WeaponCapsuleIcon.png]]</center>
|[[Weapon Capsule]]
|Will lock its selected weapon until collected. Waited 62 updates.
|<center>[[1.2.0]]</center>
|-
|<center>[[File:CharacterCapsuleIcon.png]]</center>
|[[Character Capsule]]
|Changes your character when touched. Don't ask us how it works.
|rowspan="3"|<center>[[1.3.0]]</center>
|-
|<center>[[File:HealthSpawnerIcon.png]]</center>
|[[Health Spawner]]
|Continuously spawns health pickups.
|-
|<center>[[File:WeaponEnergySpawnerIcon.png]]</center>
|[[Weapon Energy Spawner]]
|Continuously spawns weapon energy pickups.
|-
|<center>[[File:WeaponRemoverIcon.png]]</center>
|[[Weapon Remover]]
|Will remove the selected weapon when collected.
|rowspan="2"|<center>[[1.4.0]]</center>
|-
|<center>[[File:YashichiIcon.png]]</center>
|[[Yashichi]]
|Restores all health and weapon energy instantly.
|-
|<center>[[File:?-TankIcon.png]]</center>
|[[?-Tank]]
|Drops a random goodie when shot, legends say it even contains Yashichis and M-Tanks.
|<center>[[1.7.0]]</center>
|-
|[[File:Antiyashichiicon.png|center]]
|[[Anti Yachishi]]
|Instantly sets hp to 1 and depletes all weapon ammo instantly!
| rowspan="2" |<center>[[1.8.0]]</center>
|-
|[[File:Dropsupressoricon.png|center]]
|[[Drop Suppressor]]
|Place in a section to prevent enemy drops, at last a way to stop farming.
|}


== Gallery ==
Super Arm Blocks are 2x2 solid objects that behave as tiles. Super Arm Blocks can be grabbed by the player if they have the [[Super Arm]] weapon equipped, have [[Pickups|Weapon Energy]] available
<gallery>
for Super Arm, and are standing against the left or right side of a Super Arm Block. Once the player is in position the Super Arm Blocks will begin to flash to signal they can be picked up by the player, at which
Health.png
point the player can hit the fire button and pick up the block.
Small Health.png
Weapons.png
Small Weapon.png
E-tank.png
M-tank.png
Weapon capsule.png
Character capsule.png
H spawner.png
W spawner.png
Weapon remover capsule.png
Mystery tanks.png
</gallery>


==Trivia==
Once picked up a Super Arm Block level Object can be used as a projectile weapon against enemies. Once thrown if it strikes an enemy or surface it will break into pieces that fly both horizontally and diagonally through
* When collecting [[Large Health|Health]], [[Large Weapon Energy|Weapon Energy]], or [[Life]], the game will briefly pause while the collected energy is replenished. This is also true for [[weapons]] not currently equipped that are replenished because of the [[Energy Balancer]].
tiles and enemies. The player cannot climb ladders, slide/dash, or switch weapons and simultaneously carry a Super Arm Block.
** However, similarly to ''[[Mega Man 1]]'', the game will not pause when collecting a [[Yashichi]]—all Health and Weapon Energy will instantly be restored to full.
* E Tanks, M Tanks, and Yashichis are the only items in the game that cannot be grabbed by [[Hornet Chaser]] or [[Ring Boomerang]].
* Items that were placed in the editor do not despawn. They also keep track of their location. This means that if you were to use a ring boomerang or Hornet, it's new location will be saved if you leave the room and come back.
* Weapon capsules will not respawn after you touch them. This is true even if you touch a checkpoint afterwards.
** Character Capsules however, respawn after you die at a checkpoint.


[[Category:Assets]]
==Interactions==
[[Thunder Beam]] weapon shots can shatter Super Arm Blocks just like they did in the original Mega Man on NES.

Latest revision as of 14:55, 18 April 2024

Super Arm Block

SuperArmBlockIcon.png
Super Arm Block
SuperArmBlockIcon.png
Information
Game information
Description: A big block to lift with Super Arm. Has many variants, but no gravity.
Added in version: 1.7.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: The Wily Wars

Mega Man Powered Up

Development
Programmer(s): Luigi
Spriter(s): BigMaster (additional particles and skins)


Super Arm Block is a Level Object originating from the original Mega Man 1 and was added to Mega Man Maker in version 1.7.0. It comes with multiple skins from various stages. Most come from its original appearance in Mega Man 1, while there are two skins taken from Mega Man: The Wily Wars and the general one from Mega Man Powered Up.

Super Arm Blocks are 2x2 solid objects that behave as tiles. Super Arm Blocks can be grabbed by the player if they have the Super Arm weapon equipped, have Weapon Energy available for Super Arm, and are standing against the left or right side of a Super Arm Block. Once the player is in position the Super Arm Blocks will begin to flash to signal they can be picked up by the player, at which point the player can hit the fire button and pick up the block.

Once picked up a Super Arm Block level Object can be used as a projectile weapon against enemies. Once thrown if it strikes an enemy or surface it will break into pieces that fly both horizontally and diagonally through tiles and enemies. The player cannot climb ladders, slide/dash, or switch weapons and simultaneously carry a Super Arm Block.

Interactions

Thunder Beam weapon shots can shatter Super Arm Blocks just like they did in the original Mega Man on NES.