Difference between pages "1.7.3" and "Bosses"

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'''Version 1.7.3''' is a minor update to ''[[Mega Man Maker]]'' that focused on changes and bug fixes. It made changes to [[Blast Man]] and [[Bounce Man]] to make them more accurate to their behavior in ''[[Mega Man 11]]'' and to make them less prone to bugs. It also added difficulty settings for the [[Wily Challenge]] mode and [[Wood Man]]'s boss theme from the Sega Saturn version of ''[[Mega Man 8]]''. The update was released by [[WreckingPrograms]] on February 26, 2021.
'''Bosses''' are a category of placeable [[Assets|objects]] in ''[[Mega Man Maker]]''. They are one out of three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]). Creators can place one of these Robot Masters in a room for players to fight.


== Changelog ==
Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right.
=== New Features ===
* Added proper difficulty settings to Wily Challenge.
* Added the missing Wood Man (''Mega Man 8'') boss music. Nice.


=== Changes ===
In version [[1.8.0]], Wily Fortress bosses will be introduced. Bigger Wily bosses, like the [[Yellow Devil]] or the Capsules or Machines, can only be placed once whilst other bosses like Dark Man III and Dark Man IV can be placed as many times as the normal bosses can.
* [[Blast Man]] has been improved to be more accurate to his source game behavior.
* [[Bounce Man]] has been improved to better bounce off walls and be more accurate to source game behavior.
* Wily Challenge's 'Minimum quality' option has been replaced by a double slider, allowing you to define a range of desired qualities.
* [[Splash Woman]] now has a short wait time before being able to spawn fish again when surrounded by walls.
* [[Freeze Man]]'s editor mask has been changed from 2x3 tiles to 2x2 to better reflect his actual size.
* [[Bunby Catcher]] will now turn invisible while the player is inside a Teleporter.
* [[Item-3]] can now carry Push Blocks.
* [[Item-2]] can now move Push Blocks, even if the Push Block is not on top of it.
* [[Hologran]] now has a small buffer at the end to better allow for a continuous effect while moving vertically between multiple projectors.
* Hologran's effect will stay while time is paused even if there are no projectors in view.
* [[Quick Man]] now has a delay when he runs into a wall to reduce his difficulty.
* When creating a new account, you can now continue offline before entering your email.
* Updated Cut Tile (PU).
* Updated [[Bass]]'s [[Rotating Platform]] animation.


=== Fixed Bugs ===
Some of the bosses have noticeable changes in their [[Bosses/AI Changes|behaviors]] when compared to their games of origin.
* General moving platforms enhancements, including [[Push Block]]s being able to carry other Push Blocks while moving.
* [[Kaona Geeno]]'s head falls straight down when it is killed outside of its activation range.
* You can enter the [[Online|online]] menu with an incorrect password.
* After being destroyed, [[?-Tank|?-Tanks]] may leave their collision behind when restarting a level.
* When playing a level online, then loading a level in the [[Level Builder|builder]], the [[Music|music]] is overwritten by the music from the online level.
* If up, down or start is mapped to a letter key, said letter cannot be used when writing a message for a level report.
* [[Ice Slasher]]'s and [[Freeze Cracker]]'s sparkle effects are drawn behind Rolling Drills.
* When building a level containing [[Rain]], if you load a different level, said Rain is sometimes not deleted properly.
* [[Gockroach S]] cannot walk on [[Jumpthrough Platform|jumpthrough platforms]].
* Gockroach S cannot land on a jumpthrough platform while flying.
* Gockroach S can get stuck on corners.
* [[Weapons]] such as [[Dive Missile]], [[Super Adaptor]] and [[Hornet Chaser]] home in on Acid Drop.
* [[Pile Driver]] destroys [[Flame Pillar|Flame Pillars]] when charging through them.
* [[Enemies]] do not create their explosion effect when crushed by a player-made [[Super Arm Block|Super Arm block]].
* Bounce Man's trail does not spawn and he does not rotate when using Speed Gear from bouncing after grabbing a wall.
* When the player stands on any jumpthrough moving platform, it can get unstable when hitting walls and make the player fall off it.
* The description for [[Key Door]] does not fit in the description box.
* Splash Woman stops spawning fish after her first attack if she stays in [[Water|water]].
* Splash Woman does not always enter her attacking phase after entering water.
* While targeting the player with [[Laser Trident|tridents]], Splash Woman may summon fish when reaching a wall.
* Splash Woman sometimes delays her attack while targeting the player.
* When the player is pushed into a ceiling by a jumpthrough moving platform, they may get stuck in the ceiling.
* When the player is on a [[Conveyor Belt|conveyor]] and under the oil effect, they can clip inside walls.
* [[Tornado Hold]]'s projectile sometimes can and sometimes cannot land on a Rotating Platform.
* Bunby Catcher may not respawn after going off-screen and after the player takes a Teleporter to another room.
* [[Submarine Flier]] may become invincible after the player leaves the room with a Teleporter.
* When [[Brown]] is out of his barrel, the barrel doesn't deal damage anymore.
* When set to infinite range, after respawning, Bunby Catcher lets go of you when hitting a wall if he had let go of you prior.
* When set to infinite range, Bunby Catcher can let go of the player after they use a Teleporter many times.
* When set to infinite range, Bunby Catcher can let go of the player after they grab onto a [[Ladder|ladder]] multiple times.
* [[Needle Cannon]] does not stick to [[Crunch Don]]'s hammer to do damage over time.
* After bouncing upwards on a moving platform, [[Mash Burner]] accelerates very fast and despawns.
* Freeze Man gets softlocked when hit by an ice weapon while bouncing on [[Spring|springs]] if it is not set as a weakness.
* When moving [[Bosses|bosses]] when multiple are placed in a room, it is possible to crash after loading the level from the editor.
* Boss projectiles which petrify, solidify, or freeze the player from [[Shade Man]], [[Concrete Man]], and Freeze Man cause the player to act abnormal when sliding in 1-tile-tall areas when affected.
* Items may drop when [[Jewel Satellite]] kills [[Hot Dog]]'s fireballs.
* During [[Time Slow]], when a Teleporter spawns in after a boss is defeated, its animation loops indefinitely.
* [[Magma Beam Generator|Magma Generator]] beams are destroyed when solidified and then having Wind Storm used on them.
* While bouncing on springs, if [[Bubukan]]'s pole vaults into a low ceiling, it clips off screen.
* While bouncing on springs, [[Spring Man]] can clip into ceilings when jumping.
* When using [[Roll]]'s spinning broom attack midair it sometimes does a ground attack right after.
* When the player stands on the edge of a moving platform, they can sometimes fall off.
* When a player slides into two stacked [[Character Capsule|character capsules]] set to Roll, it can cause her to use the wrong graphics when the slide is stopped.
* [[Super Arm]] cannot be spawned over [[Force Beam|Quick Lasers]] or [[Fuse Crosser|Fuse Lasers]].
* The [[On/Off Switch|On/Off editor]] icon's number does not match the default number it has when placed down.
* [[Super Ball Machine Jr.]]'s projectiles can pass through solid tiles if they hit them at a corner.
* When standing on a Mash Burner bouncing on springs, if its flame is out, you can get hit.
* [[Tango Jump]] does not jump up after being airborne.
* When a Mash Burner is standing in [[Oil]], said Oil is ignited and then put out again, the Mash Burner's solid collision gets misaligned.
* Under certain situations, more than 10 bosses can spawn in one section.
* Hologran's hologram effect despawns when you scroll the screen while time is stopped.
* Levels from version [[1.4.0|1.4]] and earlier do not properly load the boss [[Music Changer|music changer]] setting, causing the stage to not end.
* Roll's mouth has the wrong shade of red while using [[Scramble Thunder]].
* If a moving platform is moving down and time is stopped, the platform keeps its momentum. This causes the player to be pushed downward when they collide with the platform's ceiling.
* Pre-[[1.5.0|1.5]] Teleporters create a lot of lag.
* Quick Man's [[Quick Boomerang|boomerangs]] stay in place when reflected.
* Freeze Man clips in 2 tile high areas when jumping.
* If a [[Fuse Crosser]] activates a second Fuse Crosser, this second Crosser stays active indefinitely.


== 1.7.3.1 ==
== List of Bosses ==
Nearly two hours after version 1.7.3 was released, WreckingPrograms released '''version 1.7.3.1''' on February 26, 2021, a hotfix version fixing an issue with Wood Man's boss theme and a few moving platform bugs.
As of version [[1.7.5]], there are 40 Robot Master bosses from ''Mega Man'' to ''Mega Man 11'' and 5 other [[Assets|assets]] related to bosses and ending a level in the Boss category for a total of 45 assets. The first six NES games have 4–5 bosses each while ''Mega Man 7'' through ''Mega Man 11'' have 2–3 bosses each. The developers often select from four bosses for an update due to the complex programming they need.


=== Fixed Bugs ===
=== ''Mega Man / Mega Man Powered Up'' ===
* Wood Man (''Mega Man 8'') as a boss theme may override the ''Mega Man 8'' midboss theme for levels made in previous versions.
* Player can get crushed by moving platforms while in a Teleporter.
* Enemies and bosses don't get pushed or crushed by moving platforms on a conveyor.
* Bosses can't get pushed or crushed by moving platform in general in some case.


== 1.7.3.2 ==
{| class="wikitable plainrowheaders sortable"
Nearly two hours after version 1.7.3.1 was released, WreckingPrograms released '''version 1.7.3.2''' on February 27, 2021, a hotfix version fixing a crash with moving platforms.
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:CutIcon.png]]</center>
|[[Cut Man]]
|Throws his scissor blade like a slow boomerang. Flinches when hit.
|[[1.0.0]]
|-
|<center>[[File:IceIcon.png]]</center>
|[[Ice Man]]
|Fires off three freezing ice waves in a vertical column after jumping.
|[[1.1.0]]
|-
|<center>[[File:BombIcon.png]]</center>
|[[Bomb Man]]
|Takes long and short jumps while chucking bombs.
|[[1.0.0]]
|-
|<center>[[File:FireIcon.png]]</center>
|[[Fire Man]]
|Launches his flames of justice if the player shoots or is at a specific distance.
|[[1.7.0]]
|-
|<center>[[File:TimeIcon.png]]</center>
|[[Time Man]]
|Slows down time while firing arrows at you, occasionally jumping as well.
|[[1.1.0]]
|-
|<center>[[File:YellowDevilIcon.png]]</center>
|[[Yellow Devil]]
|<center>TBA</center>
|[[1.8.0]]
|}


=== Fixed Bugs ===
=== ''Mega Man 2'' ===
* The game may crash under certain conditions when the player dies while a moving platform is on screen.
== 1.7.3.3 ==
A day after 1.7.3.2 was released, '''version 1.7.3.3''' was released by [[Luigi]] on February 28, 2021, fixing a crash with moving platforms, bugs with the [[Rolling Drill]], and more.


=== Fixed Bugs ===
{| class="wikitable plainrowheaders sortable"
* The game may crash if the player dies when moving platforms collide with [[spikes]].
|+ style="text-align:left"|
* The game may crash if moving platforms are on screen when the level ends.
! scope="col" | Icon
* [[Teckyun]] can be moved and crushed by solid moving platforms.
! scope="col" | Name
* Enemies without gravity can be pushed by moving platforms in certain cases.
! scope="col" | In-Game Description
* Napalm Drill accelerates when spawned.
! scope="col" | Added in Version
* Napalm Drill can destroy itself when hitting another solid.
|-
* The player can go through Napalm Drill when standing on it.
|<center>[[File:BubbleIcon.png]]</center>
* Needle Cannon floats in place instead of moving with enemies.
|[[Bubble Man]]
* Needle Cannon does not fall when the enemy they are attached to dies.
|Swims towards you, firing spurts and bubble leads. Said to be defective on land.
* Mash Burner has its topsolid collision visible.
|[[1.2.0]]
|-
|<center>[[File:QuickIcon.png]]</center>
|[[Quick Man]]
|Jumps three times, lobs three quick boomerangs, then runs forward and repeats.
|[[1.7.0]]
|-
|<center>[[File:WoodIcon.png]]</center>
|[[Wood Man]]
|Jumps, summons falling leaves and utilizes a throwable leaf shield.
|[[1.2.0]]
|-
|<center>[[File:CrashIcon.png]]</center>
|[[Crash Man]]
|Jumps when you shoot and lobs explosives as a counter attack.
|rowspan="2"|[[1.0.0]]
|-
|<center>[[File:MetalIcon.png]]</center>
|[[Metal Man]]
|Throws metal blades while hopping around to keep his distance.
|-
|<center>[[File:BoobeamIcon.png]]</center>
|[[Boobeam Trap]]
|<center>TBA</center>
|[[1.8.0]]
|}


[[Category:Version history]]
=== ''Mega Man 3'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:SparkIcon.png]]</center>
|[[Spark Man]]
|Fires a spread of sparks, followed by a giant volt ball aimed at you.
|rowspan="2"|[[1.0.0]]
|-
|<center>[[File:TopIcon.png]]</center>
|[[Top Man]]
|Spins across the room, then fires 3 spinning tops aimed at you and repeats.
|-
|<center>[[File:MagnetManIcon.png]]</center>
|[[Magnet Man]]
|Pulls you with magnetic abilities and fires semi-homing missiles.
|rowspan="2"|[[1.2.0]]
|-
|<center>[[File:HardIcon.png]]</center>
|[[Hard Man]]
|Fires homing rocket punches and tries to crush you with ground pounds.
|-
|<center>[[File:KamegoroIcon.png]]</center>
|[[Kamegoro Maker]]
|<center>TBA</center>
|[[1.8.0]]
|}
 
=== ''Mega Man 4'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:RingIcon.png]]</center>
|[[Ring Man]]
|Throws a boomerang ring, jumps to throw another, then runs to the other side.
|rowspan="2"|[[1.3.0]]
|-
|<center>[[File:SkullIcon.png]]</center>
|[[Skull Man]]
|kills. Waits for a move before striking, then fires some shots or uses a shield.
|-
|<center>[[File:ToadIcon.png]]</center>
|[[Toad Man]]
|Jumps when attacked, performs a screen-wide attack otherwise.
|rowspan="2"|[[1.0.0]]
|-
|<center>[[File:PharaohIcon.png]]</center>
|[[Pharaoh Man]]
|Jumps and fires magical pellets before landing to charge a wave attack.
|-
|<center>[[File:CossackIcon.png]]</center>
|[[Cossack Catcher]]
|rowspan="2"|<center>TBA</center>
|rowspan="2"|[[1.8.0]]
|-
|<center>[[File:WilyMachine4.png]]</center>
|[[Wily Machine 4]]
|}
 
=== ''Mega Man 5'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:StoneIcon.png]]</center>
|[[Stone Man]]
|Jumps and stomps near you, sometimes sending out two orbiting stones.
|[[1.0.0]]
|-
|<center>[[File:CrystalIcon.png]]</center>
|[[Crystal Man]]
|Jumps around and shoots either a small shot or expensive bouncing crystals.
|[[1.3.0]]
|-
|<center>[[File:NapalmIcon.png]]</center>
|[[Napalm Man]]
|Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.
|[[1.0.0]]
|-
|<center>[[File:ChargeIcon.png]]</center>
|[[Charge Man]]
|Charges at you and sends down coals, causing confusion and delay.
|[[1.3.0]]
|-
|<center>[[File:DarkMan3.png]]</center>
|[[Dark Man 3]]
|rowspan="3"|<center>TBA</center>
|rowspan="3"|[[1.8.0]]
|-
|<center>[[File:DarkMan4.png]]</center>
|[[Dark Man 4]]
|-
|<center>[[File:BigPets.png]]</center>
|[[Big Pets]]
|}
 
=== ''Mega Man 6'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:WindIcon.png]]</center>
|[[Wind Man]]
|Flies over your head to stomp you, can also suck you in at two different speeds.
|rowspan="2"|[[1.4.0]]
|-
|<center>[[File:FlameIcon.png]]</center>
|[[Flame Man]]
|Fires volleys of 3 fireballs and spawns flame pillars across the room.
|-
|<center>[[File:KnightIcon.png]]</center>
|[[Knight Man]]
|His shield protects him from harm. Who knew he had it in him?
|[[1.0.0]]
|-
|<center>[[File:YamatoIcon.png]]</center>
|[[Yamato Man]]
|Throws spears in vollies, sometimes while jumping, then runs to retrieve them.
|[[1.7.0]]
|-
|<center>[[File:PlantIcon.png]]</center>
|[[Plant Man]]
|Makes a barrier, throws it, then walks a distance before reactivating it.
|[[1.0.0]]
|-
|<center>[[File:WilyMachine6.png]]</center>
|[[Wily Machine 6]]
|<center>TBA</center>
|[[1.8.0]]
|}
 
=== ''Mega Man 7'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:SpringIcon.png]]</center>
|[[Spring Man]]
|Bounces around, shoots spiky springs and fires spring fists. Likes electricity.
|[[1.4.0]]
|-
|<center>[[File:FreezeIcon.png]]</center>
|[[Freeze Man]]
|Jumps when you shoot. Can create icicles and freeze the floor. :thinking:
|[[1.7.0]]
|-
|<center>[[File:ShadeIcon.png]]</center>
|[[Shade Man]]
|Spooky vampire that swoops to grab you and drains health. Can fire sound waves.
|[[1.4.0]]
|}
 
=== ''Mega Man 8'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:GrenadeIcon.png]]</center>
|[[Grenade Man]]
|Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.
|rowspan="2"|[[1.5.0]]
|-
|<center>[[File:AstroIcon.png]]</center>
|[[Astro Man]]
|Dives or launches projectiles, yeah. Beware of his Astro Crush!
|}
 
=== ''Mega Man 9'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:ConcreteIcon.png]]</center>
|[[Concrete Man]]
|Aggressively dashes and stomps around, sometimes shooting concrete.
|[[1.5.0]]
|-
|<center>[[File:SplashIcon.png]]</center>
|[[Splash Woman]]
|Summons deadly piranhas and rains piercing tridents onto you from above
|[[1.7.0]]
|-
|<center>[[File:TornadoIcon.png]]</center>
|[[Tornado Man]]
|Summons tornadoes while jumping and hovering around.
|[[1.5.0]]
|}
 
=== ''Mega Man 10'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:SheepIcon.png]]</center>
|[[Sheep Man]]
|Fluffy electricity-based bot who attacks only with lightning.
|rowspan="2"|[[1.6.0]]
|-
|<center>[[File:PumpIcon.png]]</center>
|[[Pump Man]]
|Fills up his water shield, jumps around 1-3 times and fires it, then repeats
|-
|<center>[[File:StrikeIcon.png]]</center>
|[[Strike Man]]
|Throws rebounding baseballs and curls into a ball to bounce around. YOU'RE OUT!
|[[1.7.0]]
|}
 
=== ''Mega Man 11'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:BlastIcon.png]]</center>
|[[Blast Man]]
|Likes to jump and rain death from above. Power Gear gives him more firepower.
|rowspan="2"|[[1.6.0]]
|-
|<center>[[File:BounceIcon.png]]</center>
|[[Bounce Man]]
|Bounces around, punches and slams the floor. Speed Gear turbos his speed.
|}
 
=== ''Mega Man & Bass'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:ColdIcon.png]]</center>
|[[Cold Man]]
|N\A
|rowspan="2"|[[1.8.0]]
|-
|<center>[[File:PirateIcon.png]]</center>
|[[Pirate Man]]
|N\A
|}
 
=== Other ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:BossDoorIcon.png]][[File:BoosDoorIconSide.png]]</center>
|[[Boss Door]]
|Usually leads to a boss arena. Locks when a midboss or boss is present.
|rowspan="3"|[[1.0.0]]
|-
|<center>[[File:EnergyElementIcon.png]]</center>
|[[Energy Element]]
|Touch this to end the level.
|-
|<center>[[File:PartyBallIcon.png]]</center>
|[[Party Ball]]
|Shoot this to end the level with some confetti.
|-
|<center>[[File:BossSuppressorIcon.png]]</center>
|[[Boss Suppressor]]
|Requires that all active bosses must be dead before ending the level.
|[[1.5.0]]
|}
 
=== Unused bosses ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:GeminiIcon.png]]</center>
|[[Gemini Man]]
|N/A
|[[1.0.0]]
|}
 
== Multiple Bosses ==
Prior to [[1.5.0]], a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.
 
Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the weapon roster and a change on the [[Characters|player character]]. However, these possibilities are not mutually exclusive even if the options in the category are.
 
If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while [[Key|Keys]] will travel to the player's position before being collected. A change on the weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss' defeat. Following the addition of Key colors in [[1.7.0]], a button can be used to change the color of the Key the boss will spawn upon defeat.
 
In addition to those options, the boss can also be set to change the music upon defeat.
 
On a [[Screens|screen]], the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.
 
== Trivia ==
* Every major update since 1.0.0 with the exceptions of 1.1.0 and 1.7.0 has added two bosses from two games each for a total of four bosses.
** 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from ''Mega Man''.
** 1.7.0, which had the most number of bosses added in a major update with 6, added Fire Man, Quick Man, Yamato Man, Freeze Man, Splash Woman, and Strike Man. Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in ''Mega Man Maker'' at the time i.e. ''Mega Man'' through ''Mega Man 11''.
* During the early development of ''Mega Man Maker'', Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].
** Gemini Man was also cut due to technical issues as his AI did not work well with customizable terrain. However, a Level Builder icon exists for him exist in the game's files and he can be placed in levels through special setups though no AI is programmed into him.
* Prior to version [[1.3.3]], [[Skull Man]]'s description was simply ''Kills'', a reference to the ''Mega Man'' fangame ''Skull Man Kills''. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.
* According to [[Luigi]], the [[Music changer|music changer]] was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.
* ''Mega Man 11'''s Robot Masters, Blast Man and Bounce Man, retain their Double Gear abilities from the original game.
* If a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.
* As of version 1.7.5, [[Metal Man]] and [[Bounce Man]] are the only bosses who have a special behavior when hit with their primary weakness: Bounce Man will split apart, making his parts bounce around the room, and Metal Man will be killed instantly. Meanwhile, if an ice weapon is set as the primary weakness for [[Freeze Man]], he will not freeze the player in place and taunt them.
** Likewise, [[Cut Man]] is the only boss as of version 1.7.5 to experience knockback when hit.
 
[[Category:Assets]]

Revision as of 03:51, 31 October 2022

Bosses are a category of placeable objects in Mega Man Maker. They are one out of three ways the player can beat the stage (the others being picking up an Energy Element and shooting a Party Ball). Creators can place one of these Robot Masters in a room for players to fight.

Prior to version 1.5.0, a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right.

In version 1.8.0, Wily Fortress bosses will be introduced. Bigger Wily bosses, like the Yellow Devil or the Capsules or Machines, can only be placed once whilst other bosses like Dark Man III and Dark Man IV can be placed as many times as the normal bosses can.

Some of the bosses have noticeable changes in their behaviors when compared to their games of origin.

List of Bosses

As of version 1.7.5, there are 40 Robot Master bosses from Mega Man to Mega Man 11 and 5 other assets related to bosses and ending a level in the Boss category for a total of 45 assets. The first six NES games have 4–5 bosses each while Mega Man 7 through Mega Man 11 have 2–3 bosses each. The developers often select from four bosses for an update due to the complex programming they need.

Mega Man / Mega Man Powered Up

Icon Name In-Game Description Added in Version
CutIcon.png
Cut Man Throws his scissor blade like a slow boomerang. Flinches when hit. 1.0.0
IceIcon.png
Ice Man Fires off three freezing ice waves in a vertical column after jumping. 1.1.0
BombIcon.png
Bomb Man Takes long and short jumps while chucking bombs. 1.0.0
FireIcon.png
Fire Man Launches his flames of justice if the player shoots or is at a specific distance. 1.7.0
TimeIcon.png
Time Man Slows down time while firing arrows at you, occasionally jumping as well. 1.1.0
YellowDevilIcon.png
Yellow Devil
TBA
1.8.0

Mega Man 2

Icon Name In-Game Description Added in Version
BubbleIcon.png
Bubble Man Swims towards you, firing spurts and bubble leads. Said to be defective on land. 1.2.0
QuickIcon.png
Quick Man Jumps three times, lobs three quick boomerangs, then runs forward and repeats. 1.7.0
WoodIcon.png
Wood Man Jumps, summons falling leaves and utilizes a throwable leaf shield. 1.2.0
CrashIcon.png
Crash Man Jumps when you shoot and lobs explosives as a counter attack. 1.0.0
MetalIcon.png
Metal Man Throws metal blades while hopping around to keep his distance.
BoobeamIcon.png
Boobeam Trap
TBA
1.8.0

Mega Man 3

Icon Name In-Game Description Added in Version
SparkIcon.png
Spark Man Fires a spread of sparks, followed by a giant volt ball aimed at you. 1.0.0
TopIcon.png
Top Man Spins across the room, then fires 3 spinning tops aimed at you and repeats.
MagnetManIcon.png
Magnet Man Pulls you with magnetic abilities and fires semi-homing missiles. 1.2.0
HardIcon.png
Hard Man Fires homing rocket punches and tries to crush you with ground pounds.
KamegoroIcon.png
Kamegoro Maker
TBA
1.8.0

Mega Man 4

Icon Name In-Game Description Added in Version
RingIcon.png
Ring Man Throws a boomerang ring, jumps to throw another, then runs to the other side. 1.3.0
SkullIcon.png
Skull Man kills. Waits for a move before striking, then fires some shots or uses a shield.
ToadIcon.png
Toad Man Jumps when attacked, performs a screen-wide attack otherwise. 1.0.0
PharaohIcon.png
Pharaoh Man Jumps and fires magical pellets before landing to charge a wave attack.
CossackIcon.png
Cossack Catcher
TBA
1.8.0
WilyMachine4.png
Wily Machine 4

Mega Man 5

Icon Name In-Game Description Added in Version
StoneIcon.png
Stone Man Jumps and stomps near you, sometimes sending out two orbiting stones. 1.0.0
CrystalIcon.png
Crystal Man Jumps around and shoots either a small shot or expensive bouncing crystals. 1.3.0
NapalmIcon.png
Napalm Man Jumps, then either shoots 3 missiles forward, or lobs explosives upwards. 1.0.0
ChargeIcon.png
Charge Man Charges at you and sends down coals, causing confusion and delay. 1.3.0
DarkMan3.png
Dark Man 3
TBA
1.8.0
DarkMan4.png
Dark Man 4
BigPets.png
Big Pets

Mega Man 6

Icon Name In-Game Description Added in Version
WindIcon.png
Wind Man Flies over your head to stomp you, can also suck you in at two different speeds. 1.4.0
FlameIcon.png
Flame Man Fires volleys of 3 fireballs and spawns flame pillars across the room.
KnightIcon.png
Knight Man His shield protects him from harm. Who knew he had it in him? 1.0.0
YamatoIcon.png
Yamato Man Throws spears in vollies, sometimes while jumping, then runs to retrieve them. 1.7.0
PlantIcon.png
Plant Man Makes a barrier, throws it, then walks a distance before reactivating it. 1.0.0
WilyMachine6.png
Wily Machine 6
TBA
1.8.0

Mega Man 7

Icon Name In-Game Description Added in Version
SpringIcon.png
Spring Man Bounces around, shoots spiky springs and fires spring fists. Likes electricity. 1.4.0
FreezeIcon.png
Freeze Man Jumps when you shoot. Can create icicles and freeze the floor. :thinking: 1.7.0
ShadeIcon.png
Shade Man Spooky vampire that swoops to grab you and drains health. Can fire sound waves. 1.4.0

Mega Man 8

Icon Name In-Game Description Added in Version
GrenadeIcon.png
Grenade Man Lobs grenades, mines and rushes at you for a very hectic fight, hee hee. 1.5.0
AstroIcon.png
Astro Man Dives or launches projectiles, yeah. Beware of his Astro Crush!

Mega Man 9

Icon Name In-Game Description Added in Version
ConcreteIcon.png
Concrete Man Aggressively dashes and stomps around, sometimes shooting concrete. 1.5.0
SplashIcon.png
Splash Woman Summons deadly piranhas and rains piercing tridents onto you from above 1.7.0
TornadoIcon.png
Tornado Man Summons tornadoes while jumping and hovering around. 1.5.0

Mega Man 10

Icon Name In-Game Description Added in Version
SheepIcon.png
Sheep Man Fluffy electricity-based bot who attacks only with lightning. 1.6.0
PumpIcon.png
Pump Man Fills up his water shield, jumps around 1-3 times and fires it, then repeats
StrikeIcon.png
Strike Man Throws rebounding baseballs and curls into a ball to bounce around. YOU'RE OUT! 1.7.0

Mega Man 11

Icon Name In-Game Description Added in Version
BlastIcon.png
Blast Man Likes to jump and rain death from above. Power Gear gives him more firepower. 1.6.0
BounceIcon.png
Bounce Man Bounces around, punches and slams the floor. Speed Gear turbos his speed.

Mega Man & Bass

Icon Name In-Game Description Added in Version
ColdIcon.png
Cold Man N\A 1.8.0
PirateIcon.png
Pirate Man N\A

Other

Icon Name In-Game Description Added in Version
BossDoorIcon.pngBoosDoorIconSide.png
Boss Door Usually leads to a boss arena. Locks when a midboss or boss is present. 1.0.0
EnergyElementIcon.png
Energy Element Touch this to end the level.
PartyBallIcon.png
Party Ball Shoot this to end the level with some confetti.
BossSuppressorIcon.png
Boss Suppressor Requires that all active bosses must be dead before ending the level. 1.5.0

Unused bosses

Icon Name In-Game Description Added in Version
GeminiIcon.png
Gemini Man N/A 1.0.0

Multiple Bosses

Prior to 1.5.0, a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.

Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the weapon roster and a change on the player character. However, these possibilities are not mutually exclusive even if the options in the category are.

If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while Keys will travel to the player's position before being collected. A change on the weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss' defeat. Following the addition of Key colors in 1.7.0, a button can be used to change the color of the Key the boss will spawn upon defeat.

In addition to those options, the boss can also be set to change the music upon defeat.

On a screen, the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.

Trivia

  • Every major update since 1.0.0 with the exceptions of 1.1.0 and 1.7.0 has added two bosses from two games each for a total of four bosses.
    • 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from Mega Man.
    • 1.7.0, which had the most number of bosses added in a major update with 6, added Fire Man, Quick Man, Yamato Man, Freeze Man, Splash Woman, and Strike Man. Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in Mega Man Maker at the time i.e. Mega Man through Mega Man 11.
  • During the early development of Mega Man Maker, Guts Man was planned to be in the game alongside Cut Man but was replaced by Bomb Man.
    • Gemini Man was also cut due to technical issues as his AI did not work well with customizable terrain. However, a Level Builder icon exists for him exist in the game's files and he can be placed in levels through special setups though no AI is programmed into him.
  • Prior to version 1.3.3, Skull Man's description was simply Kills, a reference to the Mega Man fangame Skull Man Kills. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.
  • According to Luigi, the music changer was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.
  • Mega Man 11's Robot Masters, Blast Man and Bounce Man, retain their Double Gear abilities from the original game.
  • If a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.
  • As of version 1.7.5, Metal Man and Bounce Man are the only bosses who have a special behavior when hit with their primary weakness: Bounce Man will split apart, making his parts bounce around the room, and Metal Man will be killed instantly. Meanwhile, if an ice weapon is set as the primary weakness for Freeze Man, he will not freeze the player in place and taunt them.
    • Likewise, Cut Man is the only boss as of version 1.7.5 to experience knockback when hit.