Difference between pages "File:BGKing1 1Alt1.gif" and "1.3.1"

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(Created page with "'''Version 1.3.1''' was a minor update to ''Mega Man Maker. This update was released on March 25, 2018. == Changelog == === Changes === *Skull Man can now start moving when holding down the shoot button with Bass Buster. *Health and weapon energy spawners are now on a local timer, meaning they no longer spawn and play a sound effect when off-screen. *Quick Lasers don't get blocked by Rolling Drills anymore. === Fixed Bugs === *Hitting a boss with Water Wave underw...")
 
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'''Version 1.3.1''' was a minor update to ''[[Mega Man Maker]]. This update was released on March 25, 2018.


== Changelog ==
=== Changes ===
*Skull Man can now start moving when holding down the shoot button with Bass Buster.
*Health and weapon energy spawners are now on a local timer, meaning they no longer spawn and play a sound effect when off-screen.
*Quick Lasers don't get blocked by Rolling Drills anymore.
=== Fixed Bugs ===
*Hitting a boss with Water Wave underwater crashes the game.
*Touching a weapon capsule while using Treble Boost doesn't take away the ability, causing broken animations.
*Touching a character capsule while Charge Kicking or shooting while standing still (Bass only), the game crashes.
*Rush Coil/Jet weapon blocks don't switch colors accordingly when touching a character capsule.
*You can still move when using Treble Boost upon completing a level, or when a boss spawns.
*Dashing into Treble Boost at point-blank range causes animation issues.
*Coil platforms do not autotile correctly when removed in the editor.
*Ring platforms and coil platforms can sometimes autotile together, causing weird results.
*Changing weapons while transforming into Treble Boost allows you to use that weapon while flying, with broken animations.
*Whopper's description contains a typo.
*Rolling Drill spawners still play their animation when the game is paused.
*Rolling Drill spawners facing left break blocks directly to the right of it when spawning the drill.
*When a Yoku Block spawns on top of a Rolling Drill, the drill moves upwards.
*Water Wave can destroy frozen Fire Pillars.
*Rolling Drill has some depth issues.
*Touching a character capsule the frame you start a screen transition can crash the game.
*Walking, then dash-jumping and shooting while moving through a boss door as Bass can play an incorrect animation.
*When climbing against a ceiling as Bass, then holding shoot, letting go and immediately double-jumping, you can sometimes clip into the ceiling.
*Quicksand can affect the player before they spawn.
[[Category:Version history]]

Latest revision as of 04:25, 28 September 2023

Version 1.3.1 was a minor update to Mega Man Maker. This update was released on March 25, 2018.

Changelog

Changes

  • Skull Man can now start moving when holding down the shoot button with Bass Buster.
  • Health and weapon energy spawners are now on a local timer, meaning they no longer spawn and play a sound effect when off-screen.
  • Quick Lasers don't get blocked by Rolling Drills anymore.


Fixed Bugs

  • Hitting a boss with Water Wave underwater crashes the game.
  • Touching a weapon capsule while using Treble Boost doesn't take away the ability, causing broken animations.
  • Touching a character capsule while Charge Kicking or shooting while standing still (Bass only), the game crashes.
  • Rush Coil/Jet weapon blocks don't switch colors accordingly when touching a character capsule.
  • You can still move when using Treble Boost upon completing a level, or when a boss spawns.
  • Dashing into Treble Boost at point-blank range causes animation issues.
  • Coil platforms do not autotile correctly when removed in the editor.
  • Ring platforms and coil platforms can sometimes autotile together, causing weird results.
  • Changing weapons while transforming into Treble Boost allows you to use that weapon while flying, with broken animations.
  • Whopper's description contains a typo.
  • Rolling Drill spawners still play their animation when the game is paused.
  • Rolling Drill spawners facing left break blocks directly to the right of it when spawning the drill.
  • When a Yoku Block spawns on top of a Rolling Drill, the drill moves upwards.
  • Water Wave can destroy frozen Fire Pillars.
  • Rolling Drill has some depth issues.
  • Touching a character capsule the frame you start a screen transition can crash the game.
  • Walking, then dash-jumping and shooting while moving through a boss door as Bass can play an incorrect animation.
  • When climbing against a ceiling as Bass, then holding shoot, letting go and immediately double-jumping, you can sometimes clip into the ceiling.
  • Quicksand can affect the player before they spawn.

File history

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Date/TimeThumbnailDimensionsUserComment
current11:54, 1 December 2022Thumbnail for version as of 11:54, 1 December 2022256 × 224 (23 KB)GW8 (talk | contribs)

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