Difference between pages "File:BGKing1 1Alt1.gif" and "1.3.1"
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(Created page with "'''Version 1.3.1''' was a minor update to ''Mega Man Maker. This update was released on March 25, 2018. == Changelog == === Changes === *Skull Man can now start moving when holding down the shoot button with Bass Buster. *Health and weapon energy spawners are now on a local timer, meaning they no longer spawn and play a sound effect when off-screen. *Quick Lasers don't get blocked by Rolling Drills anymore. === Fixed Bugs === *Hitting a boss with Water Wave underw...") |
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'''Version 1.3.1''' was a minor update to ''[[Mega Man Maker]]. This update was released on March 25, 2018. | |||
== Changelog == | |||
=== Changes === | |||
*Skull Man can now start moving when holding down the shoot button with Bass Buster. | |||
*Health and weapon energy spawners are now on a local timer, meaning they no longer spawn and play a sound effect when off-screen. | |||
*Quick Lasers don't get blocked by Rolling Drills anymore. | |||
=== Fixed Bugs === | |||
*Hitting a boss with Water Wave underwater crashes the game. | |||
*Touching a weapon capsule while using Treble Boost doesn't take away the ability, causing broken animations. | |||
*Touching a character capsule while Charge Kicking or shooting while standing still (Bass only), the game crashes. | |||
*Rush Coil/Jet weapon blocks don't switch colors accordingly when touching a character capsule. | |||
*You can still move when using Treble Boost upon completing a level, or when a boss spawns. | |||
*Dashing into Treble Boost at point-blank range causes animation issues. | |||
*Coil platforms do not autotile correctly when removed in the editor. | |||
*Ring platforms and coil platforms can sometimes autotile together, causing weird results. | |||
*Changing weapons while transforming into Treble Boost allows you to use that weapon while flying, with broken animations. | |||
*Whopper's description contains a typo. | |||
*Rolling Drill spawners still play their animation when the game is paused. | |||
*Rolling Drill spawners facing left break blocks directly to the right of it when spawning the drill. | |||
*When a Yoku Block spawns on top of a Rolling Drill, the drill moves upwards. | |||
*Water Wave can destroy frozen Fire Pillars. | |||
*Rolling Drill has some depth issues. | |||
*Touching a character capsule the frame you start a screen transition can crash the game. | |||
*Walking, then dash-jumping and shooting while moving through a boss door as Bass can play an incorrect animation. | |||
*When climbing against a ceiling as Bass, then holding shoot, letting go and immediately double-jumping, you can sometimes clip into the ceiling. | |||
*Quicksand can affect the player before they spawn. | |||
[[Category:Version history]] |
Latest revision as of 04:25, 28 September 2023
Version 1.3.1 was a minor update to Mega Man Maker. This update was released on March 25, 2018.
Changelog
Changes
- Skull Man can now start moving when holding down the shoot button with Bass Buster.
- Health and weapon energy spawners are now on a local timer, meaning they no longer spawn and play a sound effect when off-screen.
- Quick Lasers don't get blocked by Rolling Drills anymore.
Fixed Bugs
- Hitting a boss with Water Wave underwater crashes the game.
- Touching a weapon capsule while using Treble Boost doesn't take away the ability, causing broken animations.
- Touching a character capsule while Charge Kicking or shooting while standing still (Bass only), the game crashes.
- Rush Coil/Jet weapon blocks don't switch colors accordingly when touching a character capsule.
- You can still move when using Treble Boost upon completing a level, or when a boss spawns.
- Dashing into Treble Boost at point-blank range causes animation issues.
- Coil platforms do not autotile correctly when removed in the editor.
- Ring platforms and coil platforms can sometimes autotile together, causing weird results.
- Changing weapons while transforming into Treble Boost allows you to use that weapon while flying, with broken animations.
- Whopper's description contains a typo.
- Rolling Drill spawners still play their animation when the game is paused.
- Rolling Drill spawners facing left break blocks directly to the right of it when spawning the drill.
- When a Yoku Block spawns on top of a Rolling Drill, the drill moves upwards.
- Water Wave can destroy frozen Fire Pillars.
- Rolling Drill has some depth issues.
- Touching a character capsule the frame you start a screen transition can crash the game.
- Walking, then dash-jumping and shooting while moving through a boss door as Bass can play an incorrect animation.
- When climbing against a ceiling as Bass, then holding shoot, letting go and immediately double-jumping, you can sometimes clip into the ceiling.
- Quicksand can affect the player before they spawn.
File history
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current | 11:54, 1 December 2022 | 256 × 224 (23 KB) | GW8 (talk | contribs) |
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