Difference between pages "Treble Boost" and "Mega Man Maker"

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{{Template:Asset
[[File:Mega Man Maker logo.png|right|thumb|The logo for ''Mega Man Maker'']]
|name=[[File:TrebleBoostIcon.png|left]] Treble Boost [[File:TrebleBoostIcon.png|right]]
'''''Mega Man Maker''''' (known as '''''Mega Maker''''' prior to version [[1.1.0]]) is a fangame created by [[WreckingPrograms]] that lets users create and share their own levels. It is a level creation tool based on the platforming of the main ''Mega Man'' series.
|image=[[File:Treble.png|250px]]
|caption=Artwork of Treble from ''[[Mega Man 7]]''
|description=Allows Bass to fly for a limited amount of time. Can fire spread shots.
|damage=1(buster shot)
|game=''[[Mega Man & Bass]]''
|appears=''[[Mega Man 10]]''
|version=[[1.3.0]]
|programmer=[[WreckingPrograms]]
}}
'''Treble Boost''' is a Special Weapon exclusive to [[Bass]] that originates from ''[[Mega Man & Bass]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.3.0]] alongside Bass.


When used, Treble is summoned to the area in front of the player. While he's present, basic buster shots can be fired. When Treble is touched, he and Bass fuse together to enter Treble Boost form. While in this form, he can fly in any direction using the movement keys, and his shot changes to a three-way spread shot. He is also immune to knockback while it's active, and energy is drained at a rate of two units per second. Each shot deal damage separately, so landing all three shots will deal triple damage. If Treble is left idle for five seconds, or if the player tries to summon him within two tiles of a wall, he will teleport away automatically.
== History ==
WreckingPrograms had previously worked on the Mega Engine, an open-source GameMaker engine he created that allowed people to create Mega Man fan games and experiments. His prior previous experience and passion for programming fangames led him to create a game where non-programmers could create Mega Man levels.<ref>[https://www.shacknews.com/article/100605/mega-makers-creator-on-building-your-own-mega-man-levels Mega Maker's Creator on Building Your Own Levels — Shacknews]</ref>


Treble boost is unique to other animal helper utilities as it can be used mid-air by jumping into Treble's spawn animation.  
The game has been in development since September 2016. Originally developed solely by WreckingPrograms, due to the game's scope, he decided to recruit other people to help him with the game.<ref name=About>[http://web.archive.org/web/20171022033804/https://mega-maker.com/about.html The "About" page on the old Mega Maker website. Archived on Wayback Machine on October 22, 2017.]</ref>


==Trivia==
The game, known as Mega Maker at the time, was released on July 15, 2017, for [https://en.wikipedia.org/wiki/Microsoft_Windows Microsoft Windows], though users have found [[Playing on Mac or Linux|ways to play the game on macOS and Linux]]. ''Mega Man Maker'' was one of the names during development, but it was shortened to ''Mega Maker'' before the release. Despite being a small project, the game picked up speed quickly through wide coverage and as popular YouTubers like [https://www.youtube.com/channel/UCAaegDUlb7doIKo0Rc1F08g GTLive] and [https://www.youtube.com/channel/UCw5YkWj0TfjZrQEgG8u9JjQ Blue Television Games] played the game on their channels. After the game's release, WreckingPrograms said he would like to do more releases not only to fix bugs but to add more content from the official games, including content from ''[[Mega Man 7]]'' onward.<ref name=About/>
*If the player is caught by a [[Bunby Catcher]] while in Treble Boost form, they will be carried along at a lower speed while still being able to move up and down.


==Bugs==
The first update to add new features after [[1.0.0|the initial release]] was [[1.0.9]], a minor update released on September 9, 2017, focused on celebrating Cirno Day (September 9 every year) based on the character Cirno from the ''Touhou'' video game series.
*If Bass touches a ceiling and flies off an edge then he will no longer wobble while flying.


[[Category:Weapons]]
Nearly two months later, on October 24, 2017, the first major update version 1.1.0 was released, adding brand new content from games already represented. The game's name was also changed from ''Mega Maker'' to ''Mega Man Maker'' due to a legal conflict with the trademark owner of ''Mega Maker'' along with a user interface overhaul.
 
Major updates have continued, releasing a few months after the previous one, each with a major feature and brand new assets from the ''Mega Man'' classic series.
 
* [[1.2.0]] was released on December 17, 2017, to celebrate the 30th anniversary of the Mega Man series. The update introduced the [[Weapon Capsule]] and focused on adding new content from ''[[Mega Man 2]]'' and ''[[Mega Man 3]]''.
* [[1.3.0]] was released on March 23, 2018. The update introduced [[Proto Man]] and [[Bass]] as [[Playable Characters|playable characters]] and focused on adding new content from ''[[Mega Man 4]]'' and ''[[Mega Man 5]]''.
* [[1.4.0]] was released on July 25, 2018. The update introduced the [[Wily Challenge]] game mode and focused on adding new content from ''[[Mega Man 6]]'' and ''[[Mega Man 7]]''.
* [[1.5.0]] was released on March 26, 2019. The update introduced the ability to have multiple [[Bosses|bosses]] in a level and focused on adding content from ''[[Mega Man 8]]'' and ''[[Mega Man 9]]''.
* [[1.6.0]] was released on February 22, 2020. The update introduced [[Build Online|the ability to build levels online with other users]] and focused on adding content from ''[[Mega Man 10]]'' and ''[[Mega Man 11]]'' introduce multiplayer editing alongside.
* [[1.7.0]] was released on January 10, 2021. The update introduced Roll as a [[Playable Characters|playable character]], the [[Music Changer]], and focused on adding more content for all the games.
For more information on Mega Man Maker's development and versions, see Version History.
 
== Gameplay ==
When the opening screen appears and the screen says "Press start", a click or a button will show the options in the screen. "Play" will allow players to play levels, be their own levels, example levels or online levels. "Build" allows players to access to the [[Level Builder]], to create and edit stages. "Extras" allow editing the profile to play online, have access to the tutorial, and watching the credits. "Options" allow to change the controls, the screen resolution, and minor elements of the visual part.
 
In play mode, the game works similar to official Mega Man platform games. Mega Man or another playable character in his place can move, shoot and depending on the settings, perform a dash or a slide. The player has to pass through the obstacles until they arrive to a goal. Generally, lives are unlimited.
 
To design levels in the Level Builder, the users select one type of entity from the menus and place it with the mouse. Some of these entities have settings that can be changed by clicking the respective buttons after clicking one of those. Many settings involve direction or skin options.
 
== Developers ==
 
=== Current team members ===
* [[40Nix]] (musician)
* [[Alex]] (server admin, network broker programmer)
* [[ALUMOX]] (musician)
* [[AwaggKing]] (trailer creator, former beta tester)
* [[BushBacon]] (spriter)
* [[Chombey]] (beta tester)
* [[DeltaMudkip]] (musician)
* [[DoctorLumen]] (beta tester)
* [[DustinVG]] (trailer creator)
* [[E-Clare]] (spriter, former beta tester)
* [[Elevenstorms]] (spriter, former programmer)
* [[FakeVirus]] (spriter, writer)
* [[Gaem]] (artist, spriter, UI designer)
* [[GamerFromTheWeb]] (musician, spriter)
* [[JumpDashEvade]] (server admin)
* [[Goldstorm]] (server admin, Discord bot programmer, network broker programmer, project co-leader)
* [[LF222]] (spriter)
* [[Luigi]] (programmer, project leader, writer)
* [[Mad Man]] (beta tester, writer)
* [[Meka]] (programmer, beta tester)
* [[MiniMacro]] (musician, sound effects creator, former beta tester and spriter)
* [[Mors]] (website designer, Discord bot programmer, UI designer)
* [[Neo Cutman]] (beta tester)
* [[Objectionable]] (beta tester, writer)
* [[Saphy]] (musician, sound effects creattor)
* [[Shinryu]] (trailer creator)
* [[Son Loto]] (spriter)
* [[TheButcherKevin]] (beta tester)
* [[TheSkyknight100]] (beta tester, writer)
* [[SnoruntPyro]] (beta tester, programmer, writer, UI designer)
* [[TimeLink]] (beta tester, writer)
 
=== Former Members ===
* [[+Zircon]] (beta tester, writer)
* [[ACE_Spark]] (beta tester)
* [[An Absolute Loser]] (beta tester)
* [[Art]] (beta tester)
* [[Ay Jay]] (beta tester)
* [[Aze]] (spriter, writer, beta tester)
* [[Big Fish]] (beta tester)
* [[BigMaster]] (beta tester, spriter, artist, writer)
* [[BNMotive]] (artist)
* [[CosmicGem]] (musician, sound effects creator, writer, spriter)
* [[CSketch]] (beta tester)
* [[Dimpsy]] (beta tester)
* [[dolphin]] (beta tester)
* [[Dullagamur]] (server admin, beta tester)
* [[Elemntz]] (beta tester)
* [[Entity1037]] (beta tester)
* [[Flashman85]] (beta tester)
* [[Kelev]] (beta tester)
* [[littlelamp100]] (musician, sound effects creator)
* [[Maku]] (server manager)
* [[Midas Magnezone]] (beta tester)
* [[MrKyurem]] (beta tester, writer, musician)
* [[NMario84]] (beta tester, spriter)
* [[Ninjaman Z]] (beta tester)
* [[Noivs]] (beta tester)
* [[numbers]] (penetration tester)
* [[PKWeegee]] (beta tester, writer)
* [[Polaria Poyon]] (musician)
* [[RRThiel]] (musician)
* [[Schmidkalkan]] (spriter)
* [[ShallotMussels]] (beta tester)
* [[Sodacoma]] (spriter)
* [[Sooshy]] (spriter)
* [[Sweetdude]] (beta tester)
* [[Sonicfam1102]] (beta tester)
* [[WreckingPrograms]] (project leader, programmer, writer, UI designer, minor spriter, game network programmer)
* [[Zedicon]] (artist, spriter)
* [[Zoroark]] (beta tester)
 
== Trivia ==
* ''Mega Man Maker'' acts like a remake and pays homage to the ''Mega Man Powered Up'' editor and the cancelled ''Mega Man Universe'' editor. However, Mega Man Maker contains more content than them and unlike the two, has purely 8-bit sprite art.
 
== Gallery ==
 
=== Logos ===
<gallery>
File:Mega_Maker_25.png|The original ''Mega Maker'' logo prior to 1.1.0
File:MegaManMaker-v100 TitleLogo2.png|The original Japanese ''Rockman Maker'' logo prior to 1.1.0
File:SprLogoCirno.png|A special version of the "Mega Maker" logo with Cirno from ''Touhou''
File:Mega_Maker_Logo.png|A detailed version of the ''Mega Maker'' logo
</gallery>
 
=== Icons ===
TBA
 
== References ==
<references/>

Revision as of 17:04, 20 September 2022

The logo for Mega Man Maker

Mega Man Maker (known as Mega Maker prior to version 1.1.0) is a fangame created by WreckingPrograms that lets users create and share their own levels. It is a level creation tool based on the platforming of the main Mega Man series.

History

WreckingPrograms had previously worked on the Mega Engine, an open-source GameMaker engine he created that allowed people to create Mega Man fan games and experiments. His prior previous experience and passion for programming fangames led him to create a game where non-programmers could create Mega Man levels.[1]

The game has been in development since September 2016. Originally developed solely by WreckingPrograms, due to the game's scope, he decided to recruit other people to help him with the game.[2]

The game, known as Mega Maker at the time, was released on July 15, 2017, for Microsoft Windows, though users have found ways to play the game on macOS and Linux. Mega Man Maker was one of the names during development, but it was shortened to Mega Maker before the release. Despite being a small project, the game picked up speed quickly through wide coverage and as popular YouTubers like GTLive and Blue Television Games played the game on their channels. After the game's release, WreckingPrograms said he would like to do more releases not only to fix bugs but to add more content from the official games, including content from Mega Man 7 onward.[2]

The first update to add new features after the initial release was 1.0.9, a minor update released on September 9, 2017, focused on celebrating Cirno Day (September 9 every year) based on the character Cirno from the Touhou video game series.

Nearly two months later, on October 24, 2017, the first major update version 1.1.0 was released, adding brand new content from games already represented. The game's name was also changed from Mega Maker to Mega Man Maker due to a legal conflict with the trademark owner of Mega Maker along with a user interface overhaul.

Major updates have continued, releasing a few months after the previous one, each with a major feature and brand new assets from the Mega Man classic series.

For more information on Mega Man Maker's development and versions, see Version History.

Gameplay

When the opening screen appears and the screen says "Press start", a click or a button will show the options in the screen. "Play" will allow players to play levels, be their own levels, example levels or online levels. "Build" allows players to access to the Level Builder, to create and edit stages. "Extras" allow editing the profile to play online, have access to the tutorial, and watching the credits. "Options" allow to change the controls, the screen resolution, and minor elements of the visual part.

In play mode, the game works similar to official Mega Man platform games. Mega Man or another playable character in his place can move, shoot and depending on the settings, perform a dash or a slide. The player has to pass through the obstacles until they arrive to a goal. Generally, lives are unlimited.

To design levels in the Level Builder, the users select one type of entity from the menus and place it with the mouse. Some of these entities have settings that can be changed by clicking the respective buttons after clicking one of those. Many settings involve direction or skin options.

Developers

Current team members

Former Members

Trivia

  • Mega Man Maker acts like a remake and pays homage to the Mega Man Powered Up editor and the cancelled Mega Man Universe editor. However, Mega Man Maker contains more content than them and unlike the two, has purely 8-bit sprite art.

Gallery

Logos

Icons

TBA

References