Difference between pages "Mega Man Maker" and "Boss Door"

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[[File:Mega Man Maker logo.png|right|thumb|The logo for ''Mega Man Maker'']]
{{Asset
'''''Mega Man Maker''''' (known as '''''Mega Maker''''' prior to version [[1.1.0]]) is a fangame created by [[WreckingPrograms]] that lets users create and share their own levels. It is a level creation tool based on the platforming of the main ''Mega Man'' series.
|image=[[File:BossDoors.png|250px]]
|caption=Horizontal and Vertical Boss Doors
|description=A door which creates more tension when approaching a boss arena. ([[1.1.0]]–[[1.4.2.1]])
Usually leads to a boss arena. Locks when a miniboss or boss is present. ([[1.5.0]]+)
|category=[[Boss]]
|game=''[[Mega Man 1|Mega Man]]''
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Boss Door''' is a placeable [[Level Object]] in the boss item category. The door acts as a one-way gate, preventing the player from returning the way they came, as it only opens in one direction. Curiously, only the side of the Boss Door that the player cannot enter through is considered a solid object. Crossing one resets enemies and level objects to their original positions. The player can only pass through a Boss Door if there is enough space on the other side of the door to pass through.


== History ==
Horizontal doors are entered by simply walking through them, while vertical doors are entered by falling/jumping through it, or climbing a ladder into it.
WreckingPrograms had previously worked on the Mega Engine, an open-source GameMaker engine he created that allowed people to create Mega Man fan games and experiments. His prior previous experience and passion for programming fangames led him to create a game where non-programmers could create Mega Man levels.<ref>[https://www.shacknews.com/article/100605/mega-makers-creator-on-building-your-own-mega-man-levels Mega Maker's Creator on Building Your Own Levels — Shacknews]</ref>


The game has been in development since September 2016. Originally developed solely by WreckingPrograms, due to the game's scope, he decided to recruit other people to help him with the game.<ref name=About>[http://web.archive.org/web/20171022033804/https://mega-maker.com/about.html The "About" page on the old Mega Maker website. Archived on Wayback Machine on October 22, 2017.]</ref>
In versions prior to [[1.5.0]], the Boss Door could be crossed if there was a [[Bosses|boss]] or a [[:Category:Minibosses|miniboss]]. However, those versions were [[Unused Content|left unavailable]] for backwards compatibility, while prior versions block the access to the other side while there is at least one boss active or if there is a miniboss enemy visible alongside the Boss Door. This was done to adapt the Boss Doors to the concept of multiple bosses introduced in that update. As of version [[1.7.5]], "miniboss" enemies included are [[Hot Dog]], [[Tama]], [[Whopper]], [[Squidon]], and [[Lantern Fish]]. If one or more of these enemies are in a screen connected to one with a Boss Door but too distant to be in the same line of sight, the Boss Door can be used.


The game, known as Mega Maker at the time, was released on July 15, 2017, for [https://en.wikipedia.org/wiki/Microsoft_Windows Microsoft Windows], though users have found [[Playing on Mac or Linux|ways to play the game on macOS and Linux]]. ''Mega Man Maker'' was one of the names during development, but it was shortened to ''Mega Maker'' before the release. Despite being a small project, the game picked up speed quickly through wide coverage and as popular YouTubers like [https://www.youtube.com/channel/UCAaegDUlb7doIKo0Rc1F08g GTLive] and [https://www.youtube.com/channel/UCw5YkWj0TfjZrQEgG8u9JjQ Blue Television Games] played the game on their channels. After the game's release, WreckingPrograms said he would like to do more releases not only to fix bugs but to add more content from the official games, including content from ''[[Mega Man 7]]'' onward.<ref name=About/>
==Glitches==
*The Boss Door can easily be used to enter an unused space in a level. This can be done by simply placing the door next to (for vertical Boss Doors) or above/below (for horizontal Boss Doors) an unused space, causing the player to be transported through the door into the unused area.
**In an unused area, the player can sometimes clip through vertical walls. If there are tiles at the top of the section under the unused section, the player will stand 3 tiles above the actual position of these tiles.
*Boss Doors in versions prior to 1.5.0 can be crossed if there was a boss despite it betraying their purpose.


The first update to add new features after [[1.0.0|the initial release]] was [[1.0.9]], a minor update released on September 9, 2017, focused on celebrating Cirno Day (September 9 every year) based on the character Cirno from the ''Touhou'' video game series.
==Trivia==
*Boss Doors in the official games come in many shapes and sizes. As of [[1.7.5]], there are only classic white vertical and horizontal doors with a height of 4 tiles.  


Nearly two months later, on October 24, 2017, the first major update version 1.1.0 was released, adding brand new content from games already represented. The game's name was also changed from ''Mega Maker'' to ''Mega Man Maker'' due to a legal conflict with the trademark owner of ''Mega Maker'' along with a user interface overhaul.
==Gallery==
 
Major updates have continued, releasing a few months after the previous one, each with a major feature and brand new assets from the ''Mega Man'' classic series.
 
* [[1.2.0]] was released on December 17, 2017, to celebrate the 30th anniversary of the Mega Man series. The update introduced the [[Weapon Capsule]] and focused on adding new content from ''[[Mega Man 2]]'' and ''[[Mega Man 3]]''.
* [[1.3.0]] was released on March 23, 2018. The update introduced [[Proto Man]] and [[Bass]] as [[Playable Characters|playable characters]] and focused on adding new content from ''[[Mega Man 4]]'' and ''[[Mega Man 5]]''.
* [[1.4.0]] was released on July 25, 2018. The update introduced the [[Wily Challenge]] game mode and focused on adding new content from ''[[Mega Man 6]]'' and ''[[Mega Man 7]]''.
* [[1.5.0]] was released on March 26, 2019. The update introduced the ability to have multiple [[Bosses|bosses]] in a level and focused on adding content from ''[[Mega Man 8]]'' and ''[[Mega Man 9]]''.
* [[1.6.0]] was released on February 22, 2020. The update introduced [[Build Online|the ability to build levels online with other users]] and focused on adding content from ''[[Mega Man 10]]'' and ''[[Mega Man 11]]'' introduce multiplayer editing alongside.
* [[1.7.0]] was released on January 10, 2021. The update introduced Roll as a [[Playable Characters|playable character]], the [[Music Changer]], and focused on adding more content for all the games.
For more information on Mega Man Maker's development and versions, see Version History.
 
== Gameplay ==
When the opening screen appears and the screen says "Press start", a click or a button will show the options in the screen. "Play" will allow players to play levels, be their own levels, example levels or online levels. "Build" allows players to access to the [[Level Builder]], to create and edit stages. "Extras" allow editing the profile to play online, have access to the tutorial, and watching the credits. "Options" allow to change the controls, the screen resolution, and minor elements of the visual part.
 
In play mode, the game works similar to official Mega Man platform games. Mega Man or another playable character in his place can move, shoot and depending on the settings, perform a dash or a slide. The player has to pass through the obstacles until they arrive to a goal. Generally, lives are unlimited.
 
To design levels in the Level Builder, the users select one type of entity from the menus and place it with the mouse. Some of these entities have settings that can be changed by clicking the respective buttons after clicking one of those. Many settings involve direction or skin options.
 
== Developers ==
 
=== Current team members ===
* [[40Nix]] (musician)
* [[Alex]] (server admin, network broker programmer)
* [[ALUMOX]] (musician)
* [[AwaggKing]] (trailer creator, former beta tester)
* [[BushBacon]] (spriter)
* [[Chombey]] (beta tester)
* [[DeltaMudkip]] (musician)
* [[DoctorLumen]] (beta tester)
* [[DustinVG]] (trailer creator)
* [[E-Clare]] (spriter, former beta tester)
* [[Elevenstorms]] (spriter, former programmer)
* [[FakeVirus]] (spriter, writer)
* [[Gaem]] (artist, spriter, UI designer)
* [[GamerFromTheWeb]] (musician, spriter)
* [[JumpDashEvade]] (server admin)
* [[Goldstorm]] (server admin, Discord bot programmer, network broker programmer, project co-leader)
* [[LF222]] (spriter)
* [[Luigi]] (programmer, project leader, writer)
* [[Mad Man]] (beta tester, writer)
* [[Meka]] (programmer, beta tester)
* [[MiniMacro]] (musician, sound effects creator, former beta tester and spriter)
* [[Mors]] (website designer, Discord bot programmer, UI designer)
* [[Neo Cutman]] (beta tester)
* [[Objectionable]] (beta tester, writer)
* [[Saphy]] (musician, sound effects creattor)
* [[Shinryu]] (trailer creator)
* [[Son Loto]] (spriter)
* [[TheButcherKevin]] (beta tester)
* [[TheSkyknight100]] (beta tester, writer)
* [[SnoruntPyro]] (beta tester, programmer, writer, UI designer)
* [[TimeLink]] (beta tester, writer)
 
=== Former Members ===
* [[+Zircon]] (beta tester, writer)
* [[ACE_Spark]] (beta tester)
* [[An Absolute Loser]] (beta tester)
* [[Art]] (beta tester)
* [[Ay Jay]] (beta tester)
* [[Aze]] (spriter, writer, beta tester)
* [[Big Fish]] (beta tester)
* [[BigMaster]] (beta tester, spriter, artist, writer)
* [[BNMotive]] (artist)
* [[CosmicGem]] (musician, sound effects creator, writer, spriter)
* [[CSketch]] (beta tester)
* [[Dimpsy]] (beta tester)
* [[dolphin]] (beta tester)
* [[Dullagamur]] (server admin, beta tester)
* [[Elemntz]] (beta tester)
* [[Entity1037]] (beta tester)
* [[Flashman85]] (beta tester)
* [[Kelev]] (beta tester)
* [[littlelamp100]] (musician, sound effects creator)
* [[Maku]] (server manager)
* [[Midas Magnezone]] (beta tester)
* [[MrKyurem]] (beta tester, writer, musician)
* [[NMario84]] (beta tester, spriter)
* [[Ninjaman Z]] (beta tester)
* [[Noivs]] (beta tester)
* [[numbers]] (penetration tester)
* [[PKWeegee]] (beta tester, writer)
* [[Polaria Poyon]] (musician)
* [[RRThiel]] (musician)
* [[Schmidkalkan]] (spriter)
* [[ShallotMussels]] (beta tester)
* [[Sodacoma]] (spriter)
* [[Sooshy]] (spriter)
* [[Sweetdude]] (beta tester)
* [[Sonicfam1102]] (beta tester)
* [[WreckingPrograms]] (project leader, programmer, writer, UI designer, minor spriter, game network programmer)
* [[Zedicon]] (artist, spriter)
* [[Zoroark]] (beta tester)
 
== Trivia ==
* ''Mega Man Maker'' acts like a remake and pays homage to the ''Mega Man Powered Up'' editor and the cancelled ''Mega Man Universe'' editor. However, Mega Man Maker contains more content than them and unlike the two, has purely 8-bit sprite art.
 
== Gallery ==
 
=== Logos ===
<gallery>
File:Mega_Maker_25.png|The original ''Mega Maker'' logo prior to 1.1.0
File:MegaManMaker-v100 TitleLogo2.png|The original Japanese ''Rockman Maker'' logo prior to 1.1.0
File:SprLogoCirno.png|A special version of the "Mega Maker" logo with Cirno from ''Touhou''
File:Mega_Maker_Logo.png|A detailed version of the ''Mega Maker'' logo
</gallery>
 
=== Icons ===
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== References ==
[[Category:Bosses]]
<references/>

Revision as of 23:15, 24 September 2022

Boss Door
BossDoors.png
Horizontal and Vertical Boss Doors
Information
Game information
Description: A door which creates more tension when approaching a boss arena. (1.1.01.4.2.1)

Usually leads to a boss arena. Locks when a miniboss or boss is present. (1.5.0+)

Category: Boss
Added in version: 1.0.0
Series information
Game of origin: Mega Man
Development
Programmer(s): WreckingPrograms

The Boss Door is a placeable Level Object in the boss item category. The door acts as a one-way gate, preventing the player from returning the way they came, as it only opens in one direction. Curiously, only the side of the Boss Door that the player cannot enter through is considered a solid object. Crossing one resets enemies and level objects to their original positions. The player can only pass through a Boss Door if there is enough space on the other side of the door to pass through.

Horizontal doors are entered by simply walking through them, while vertical doors are entered by falling/jumping through it, or climbing a ladder into it.

In versions prior to 1.5.0, the Boss Door could be crossed if there was a boss or a miniboss. However, those versions were left unavailable for backwards compatibility, while prior versions block the access to the other side while there is at least one boss active or if there is a miniboss enemy visible alongside the Boss Door. This was done to adapt the Boss Doors to the concept of multiple bosses introduced in that update. As of version 1.7.5, "miniboss" enemies included are Hot Dog, Tama, Whopper, Squidon, and Lantern Fish. If one or more of these enemies are in a screen connected to one with a Boss Door but too distant to be in the same line of sight, the Boss Door can be used.

Glitches

  • The Boss Door can easily be used to enter an unused space in a level. This can be done by simply placing the door next to (for vertical Boss Doors) or above/below (for horizontal Boss Doors) an unused space, causing the player to be transported through the door into the unused area.
    • In an unused area, the player can sometimes clip through vertical walls. If there are tiles at the top of the section under the unused section, the player will stand 3 tiles above the actual position of these tiles.
  • Boss Doors in versions prior to 1.5.0 can be crossed if there was a boss despite it betraying their purpose.

Trivia

  • Boss Doors in the official games come in many shapes and sizes. As of 1.7.5, there are only classic white vertical and horizontal doors with a height of 4 tiles.

Gallery

TBA