Difference between pages "Power Adaptor" and "Super Adaptor"

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{{Template:Asset
{{Template:Asset
|name=[[File:PowerAdaptorIcon.png|left]] Power Adaptor [[File:PowerAdaptorIcon.png|right]]
|name=[[File:SuperAdaptorIcon.png|left]] Super Adaptor [[File:SuperAdaptorIcon.png|right]]
|image=[[File:PowerAdaptor.png|250px]]
|image=[[File:SuperAdaptor.png|250px]]
|caption=Artwork of the Power Adaptor from ''[[Mega Man 6]]''
|caption=Artwork of the Super Adaptor from ''[[Mega Man 7]]''
|description=Armor that lets you dish out powerful punches. Can be charged for more power.
|description=Adaptor that lets you boost upward a small distance and fire a homing fist.
|damage=2(uncharged), 3(half-charged), 4(fully-charged)
|damage=1(buster shot), 4(rocket fist)
|game=''[[Mega Man 6]]''
|game=''[[Mega Man 7]]''
|version=[[1.4.0]]
|version=[[1.4.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
Power Adaptor is a Special Weapon originating from ''[[Mega Man 6]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]]. This weapon is exclusive to [[Mega Man]].
Super Adaptor is a Special Weapon originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]]. This weapon is exclusive to [[Mega Man]].


When equipped, the user automatically changes into Power Adaptor form without the need to fuse into Rush. While in this form, sliding is disabled, and they can unleash shockwaves from their fists which reach six tiles forward. Holding the attack key can allow the waves to be charged, and the level of the charge is indicated by a small gauge next to the HP bar. Releasing the key before the gauge fill will result in a half-charged shot that reaches five tiles outward. If the gauge is full when the user releases the key, they will unleash a fully-charged shot that reaches two tiles out and can ignore enemy shields. The fully-charged shot is also capable of knocking over [[Pooker]], destroying all [[Spine]]-type enemies, pushing [[Push Blocks]] and [[Curlinger]], and breaking [[Cracked Blocks]].
When equipped, the user automatically changes into Super Adaptor form without the need to fuse into Rush. While in this form, sliding is disabled, and they can shoot up to three basic buster shots. If the attack key is held, they can charge up to unleash a rocket fist that homes in on the nearest enemy, returning to the user once it hits something. The fist can pass through shielded enemies, and is capable of destroying all [[Spine]]-type enemies. Only one rocket fist can be sent out at a time, and if there are no potential targets onscreen, it will instead travel eight tiles forward. A boost jump is also possible if the user presses the jump key while airborne, and this extra jump reaches three tiles upward and four tiles forward.


==Trivia==
==Trivia==
*If the user switches to Power Adaptor while they are sliding, a unique sliding sprite is shown to have been made for it.
*If the user switches to Super Adaptor while they are sliding, a unique sliding sprite is shown to have been made for it.
*Super Adaptor combines the flight properties of [[Jet Adaptor]] with the powerful punch of [[Power Adaptor]], and it's also the basis for [[Bass]]'s [[Treble Boost]].




{{MM6}}
{{MM7}}
[[Category:Weapons]] [[Category:Melee weapons]] [[Category:Character-exclusive weapons]] [[Category:Mega Man 6 Assets]]
[[Category:Weapons]] [[Category:Character-exclusive weapons]] [[Category:Mega Man 7 Assets]]

Revision as of 09:55, 8 May 2023

SuperAdaptorIcon.png
Super Adaptor
SuperAdaptorIcon.png
SuperAdaptor.png
Artwork of the Super Adaptor from Mega Man 7
Information
Game information
Description: Adaptor that lets you boost upward a small distance and fire a homing fist.
Damage: 1(buster shot), 4(rocket fist)
Added in version: 1.4.0
Series information
Game of origin: Mega Man 7
Development
Programmer(s): WreckingPrograms

Super Adaptor is a Special Weapon originating from Mega Man 7. It is featured in Mega Man Maker as of version 1.4.0. This weapon is exclusive to Mega Man.

When equipped, the user automatically changes into Super Adaptor form without the need to fuse into Rush. While in this form, sliding is disabled, and they can shoot up to three basic buster shots. If the attack key is held, they can charge up to unleash a rocket fist that homes in on the nearest enemy, returning to the user once it hits something. The fist can pass through shielded enemies, and is capable of destroying all Spine-type enemies. Only one rocket fist can be sent out at a time, and if there are no potential targets onscreen, it will instead travel eight tiles forward. A boost jump is also possible if the user presses the jump key while airborne, and this extra jump reaches three tiles upward and four tiles forward.

Trivia

  • If the user switches to Super Adaptor while they are sliding, a unique sliding sprite is shown to have been made for it.
  • Super Adaptor combines the flight properties of Jet Adaptor with the powerful punch of Power Adaptor, and it's also the basis for Bass's Treble Boost.


Mega Man 7
Weapons
Mega BusterWild CoilNoise CrushDanger WrapFreeze CrackerRush CoilRush JetSuper Adaptor
Enemies
TripropellanIcicle TeckTrio The WheelBacconeTom DaddyFrisk CannonGockroach SGockroach S NestTurbo RoaderKaminari KogoroCyorownGabgyoGobotsTsuranattor
Level Objects
Floor LightJet PlatformPunch Block
Bosses
Spring ManFreeze ManShade Man
Other Pages
TilesetsBackgroundsMusic