Difference between pages "Petit Snakey" and "Flash Stopper"

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{{Asset
{{Template:Asset
|image=[[File:PetitSnakey.png|250px]]
|name=[[File:FlashStopperIcon.png|left]] Flash Stopper [[File:FlashStopperIcon.png|right]]
|caption=Official artwork of a Petit Snakey from ''[[Mega Man 3]]''
|image=[[File:FlashStopper.png|250px]]
|description=Fires a projectile directly at the player on regular intervals.
|caption=Artwork for the Flash Stopper in ''[[Mega Man 4]]''
|description=Suspend time and use it to your advantage!
|damage=1
|game=''[[Mega Man 4]]''
|appears=''[[Mega Man IV]]''
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|hp=2
|damage=4 (contact)<br> 2 (projectile)
|game=''[[Mega Man 3]]''<br>''[[Mega Man III]]''<br>''[[Mega Man: The Wily Wars]]''
|version=[[1.1.0]]<br>[[1.7.0]] (placeable on ceilings)
}}
}}
'''Petit Snakey''' is a snake robot that also functions as part of a security system. It is a smaller variant of the larger robot Snakey. They are [[enemies]] that originate from Snake Man's stage in ''[[Mega Man 3]]'', reappear in his stage in ''[[Mega Man III]]'', and also appear in Buster Rod G.'s stage in ''[[Mega Man: The Wily Wars]]''. The Petit Snakey was added to ''[[Mega Man Maker]]'' in version [[1.1.0]].
'''Flash Stopper''' is Bright Man's signature weapon, originating from ''[[Mega Man 4]]'' and reappearing in ''[[Mega Man IV]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].


Petit Snakey will fire a projectile that passes through solid objects in the direction of the player every few seconds, after performing a blinking animation. It will fire at the player if the player is in front of it, but will cease firing if the player is above it, below it, or behind it.
All enemies and objects will be stopped for 5 seconds upon activation, and the player is still capable of attacking with basic Buster shots that ignore any armor an opponent may have. Switching weapons will deactivate the weapon prematurely. [[Fuse Rails]] can be safely contacted while it's active, and shots will pass through [[Soccer Ball Jet]]s as well. The initial flash cannot destroy [[Weapon Block]]s marked with Flash Stopper, but the shots can. Against [[bosses]], it will only stop them if set as a primary or secondary weakness, and the shots always deal 1 unit of damage unless a character's default weapon is set as the weakness.


Petit Snakey will not turn to face the player if they get behind it, and will continue to look in its facing direction. The enemy is affected by gravity and can be pushed or moved by certain level objects.


It can be set to face left or right in the [[Level Builder]]. In [[1.7.0]], a new option was added that allowed Petit Snakey to be placed on ceilings.
{{MM4}}
 
{{MMIV}}
{{MM3}}
[[Category:Weapons]] [[Category:Time weapons]] [[Category:Mega Man 4 Assets]]
{{MMIII}}
[[Category:Enemies]] [[Category:Nature enemies]] [[Category:Mega Man 3 Assets]]

Revision as of 09:30, 8 May 2023

FlashStopperIcon.png
Flash Stopper
FlashStopperIcon.png
FlashStopper.png
Artwork for the Flash Stopper in Mega Man 4
Information
Game information
Description: Suspend time and use it to your advantage!
Damage: 1
Added in version: 1.0.0
Series information
Game of origin: Mega Man 4
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms

Flash Stopper is Bright Man's signature weapon, originating from Mega Man 4 and reappearing in Mega Man IV. It is featured in Mega Man Maker as of version 1.0.0.

All enemies and objects will be stopped for 5 seconds upon activation, and the player is still capable of attacking with basic Buster shots that ignore any armor an opponent may have. Switching weapons will deactivate the weapon prematurely. Fuse Rails can be safely contacted while it's active, and shots will pass through Soccer Ball Jets as well. The initial flash cannot destroy Weapon Blocks marked with Flash Stopper, but the shots can. Against bosses, it will only stop them if set as a primary or secondary weakness, and the shots always deal 1 unit of damage unless a character's default weapon is set as the weakness.


Mega Man 4
Weapons
Mega BusterRing BoomerangDive MissileSkull BarrierFlash StopperDust CrusherDrill BombRain FlushPharaoh ShotRush CoilRush Jet
Enemies
Skeleton JoeTogeheroShield AttackerSuper Ball Machine Jr.SkullmetTaketentoGachapponMinoanWall BlasterTotem PolenPakatto 24DocronMummiraGaryobyLadder PressHeliponRing RingBattanSea MineRattonWhopper
Level Objects
Dust BlockCossack PlatformRing PlatformCoil PlatformQuicksandFork Block
Bosses
Ring ManSkull ManToad ManPharaoh ManCossack CatcherWily Machine 4
Other Pages
TilesetsBackgroundsMusic


Mega Man IV
Weapons
Mega BusterRing BoomerangFlash StopperRain FlushPharaoh ShotPower StoneNapalm BombCrystal EyeCharge KickBallade CrackerRush CoilRush Jet
Enemies
Press'nTaketentoMinoanGaryobyRing RingRattonBomb/Rock ThrownSubeilSumatranBombierCoccoJet Bomb
Level Objects
Shifting Falling StoneGuts HoverMove HoverNapalm Fire
Bosses
Ring ManToad ManPharaoh ManStone ManCharge ManNapalm ManCrystal Man
Other Pages
TilesetsBackgroundsMusic