Difference between pages "Pharaoh Shot" and "Bunby Tank DX"

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{{Template:Asset
{{Asset
|name=[[File:PharaohShotIcon.png|left]] Pharaoh Shot [[File:PharaohShotIcon.png|right]]
|image=
|image=[[File:PharaohShot.png|250px]]
|caption=
|caption=Artwork for the Pharaoh Shot in ''[[Mega Man 4]]''
|category=Enemies
|description=Blast solar energy in 6 directions, charge up to pack a bigger punch.
|description=Fires missiles. If the torso is destroyed, the head pops off.
|damage=1(uncharged), 4(charged)
|hp=4 (Bunby Tank)<br>3 (Bunby Top)<br>1 (missile)
|game=''[[Mega Man 4]]''
|damage=3 (contact)<br>2 (missile)<br>
|appears=''[[Mega Man IV]]''
|aka=Blader Tank DX
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[Aze]] (initial version)<br>Zedicon
|sfx=[[littlelamp100]] (firing missiles)
|game=''[[Mega Man 8]]''
|version=[[1.5.0]]
}}
}}
Pharaoh Shot is [[Pharaoh Man]]'s signature weapon, originating from ''[[Mega Man 4]]'' and reappearing in ''[[Mega Man IV]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
'''Bunby Tank DX''' is an enemy that originates from ''[[Mega Man 8]]'' and was added to ''Mega Man Maker'' in [[1.5.0]]. It moves back and forth, firing a pair of missiles every-so-often if the player character is close enough to it. This enemy is an upgrade of the Bunby Tank from ''[[Mega Man 7]]''.


It allows the user to throw balls of solar energy forward or diagonally up/down if the corresponding keys were held beforehand. Holding the attack key will allow it to be charged up, and the ball forms above the user's head, being able to deal damage in this state without consuming energy. Furthermore, the ball can pass through reflective objects such as unmarked [[Weapon Blocks]] while still held. At full charge, Pharaoh Shot will continue on through destroyed enemies and objects. Uncharged shots cost 1 unit of energy, while charged shots cost 2. Up to 3 uncharged shots can be onscreen at a time, and charged shots don't count towards this limit.
Similarly to the in-game enemies [[Crazy Razy]] and [[Pukapucker]], destroying Bunby Tank DX's body will not defeat the enemy, instead causing the head to fly off on its own. The head, however, is shown to have less health than the body, and if destroyed first, will defeat the entire Bunby Tank.


This weapon is capable of being charged even before the player spawns after the Ready screen.
When the body is destroyed, the head will fly slowly to the position of the player character to hurt it by colliding with it. While doing the flying move, it will try to do it in a parabolical way, so whenever a trajectory is finished, the Bunby Head will fly over the player's position to dive on it.


==Trivia==
Bunby Tank DX's projectiles are unable to move through solid walls, disappearing if they collide with one. The missiles can be destroyed by the player, or reflected, although the fact that the missiles are shot in two can make it hard to reflect the missile back to the Bunby Tank DX.
*A bug in ''Mega Man 4'' allowed a fully-charged shot to still be thrown if the ball above the player's head was consumed by an enemy. This was fixed in ''Mega Man Maker''.


 
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Mega Man 8 Assets]]
{{MM4}}
{{MMIV}}
[[Category:Weapons]] [[Category:Mega Man 4 Assets]]

Revision as of 05:32, 15 May 2023

Bunby Tank DX
Information
Game information
Description: Fires missiles. If the torso is destroyed, the head pops off.
Alternate name(s): Blader Tank DX
Category: Enemies
HP: 4 (Bunby Tank)
3 (Bunby Top)
1 (missile)
Damage: 3 (contact)
2 (missile)
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Development
Programmer(s): WreckingPrograms
Spriter(s): Aze (initial version)
Zedicon
Sound effect creator(s): littlelamp100 (firing missiles)

Bunby Tank DX is an enemy that originates from Mega Man 8 and was added to Mega Man Maker in 1.5.0. It moves back and forth, firing a pair of missiles every-so-often if the player character is close enough to it. This enemy is an upgrade of the Bunby Tank from Mega Man 7.

Similarly to the in-game enemies Crazy Razy and Pukapucker, destroying Bunby Tank DX's body will not defeat the enemy, instead causing the head to fly off on its own. The head, however, is shown to have less health than the body, and if destroyed first, will defeat the entire Bunby Tank.

When the body is destroyed, the head will fly slowly to the position of the player character to hurt it by colliding with it. While doing the flying move, it will try to do it in a parabolical way, so whenever a trajectory is finished, the Bunby Head will fly over the player's position to dive on it.

Bunby Tank DX's projectiles are unable to move through solid walls, disappearing if they collide with one. The missiles can be destroyed by the player, or reflected, although the fact that the missiles are shot in two can make it hard to reflect the missile back to the Bunby Tank DX.