Difference between pages "Water Wave" and "Wild Coil"

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(Created page with "{{Template:Asset |name=left Wild Coil right |image=250px |caption=Artwork for the Wild Coil in ''Me...")
 
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{{Template:Asset
{{Template:Asset
|name=[[File:WaterWaveIcon.png|left]] Water Wave [[File:WaterWaveIcon.png|right]]
|name=[[File:WildCoilIcon.png|left]] Wild Coil [[File:WildCoilIcon.png|right]]
|image=[[File:WaterWave.png|250px]]
|image=[[File:WildCoil.png|250px]]
|caption=Artwork for the Water Wave in ''[[Mega Man 5]]''
|caption=Artwork for the Wild Coil in ''[[Mega Man 7]]''
|description=Pitiful spray of waves. Absolutely no interaction with water.
|description=It's boyoyon paradise! Charge for more power and hold up for extra bounce!
|damage=1(land), 1(air), 1(underwater)
|damage=2(uncharged), 4(charged)
|game=''[[Mega Man 5]]''
|game=''[[Mega Man 7]]''
|version=[[1.3.0]]
|version=[[1.4.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[Schmiddi]] (underwater particles)
}}
}}
'''Water Wave''' is Wave Man's signature weapon, originating from ''[[Mega Man 5]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.3.0]].
Wild Coil is [[Spring Man]]'s signature weapon, originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]].


By default, it lets the user send out a wave with three segments that moves forward, going down corners and stopping at walls. This wave can nullify enemy projectiles, but cannot reach under narrow passages unlike other crawler weapons. When fired while airborne, it changes to a small drop that falls in a arc, turning into a wave when it touches the floor. Both the drop and wave will despawn when they contact a body of [[Water]]. If used when submerged in water however, it becomes a spray of six shots that can reach seven tiles outward, piercing all enemies as it does. The spray's pattern is randomized each time the weapon is fired, and firing it at close range will result in a high damage output. In all forms, Water Wave can douse [[Flame Pillars]], extinguish [[Oil]] fires, and dilute [[Chemical Solution]] due to it being a water-based weapon.
It enables the user to throw two spring projectiles on both sides that bounce along the floor and ceiling, despawning when they hit a wall or enemy. Holding the attack key allows it to be charged, letting it deal more damage as well as allowing its bounce height to be altered by holding up or down before releasing the shot. The table below outlines the possible heights Wild Coil can reach:


{| class="wikitable"
!colspan="2"|Wild Coil Bounce Height
|-
|No input above water
|3 tiles high
|-
|While holding up above water
|6 tiles high
|-
|While holding down above water
|0 tiles high
|-
|No input while underwater
|6 tiles high
|-
|While holding up underwater
|15 tiles high
|-
|While holding down underwater
|0.5 tiles high
|}
All [[Spine]]-type enemies are vulnerable to Wild Coil, and up to four springs can be onscreen at once.


==Trivia==
==Trivia==
*The description is false, as Water Wave has two main interactions with water.
*The description references the subtitle underneath Spring Man's name when he is selected in the Japanese version of ''Mega Man 7''.


[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 23:47, 23 February 2022

WildCoilIcon.png
Wild Coil
WildCoilIcon.png
WildCoil.png
Artwork for the Wild Coil in Mega Man 7
Information
Game information
Description: It's boyoyon paradise! Charge for more power and hold up for extra bounce!
Damage: 2(uncharged), 4(charged)
Added in version: 1.4.0
Series information
Game of origin: Mega Man 7
Development
Programmer(s): WreckingPrograms

Wild Coil is Spring Man's signature weapon, originating from Mega Man 7. It is featured in Mega Man Maker as of version 1.4.0.

It enables the user to throw two spring projectiles on both sides that bounce along the floor and ceiling, despawning when they hit a wall or enemy. Holding the attack key allows it to be charged, letting it deal more damage as well as allowing its bounce height to be altered by holding up or down before releasing the shot. The table below outlines the possible heights Wild Coil can reach:

Wild Coil Bounce Height
No input above water 3 tiles high
While holding up above water 6 tiles high
While holding down above water 0 tiles high
No input while underwater 6 tiles high
While holding up underwater 15 tiles high
While holding down underwater 0.5 tiles high

All Spine-type enemies are vulnerable to Wild Coil, and up to four springs can be onscreen at once.

Trivia

  • The description references the subtitle underneath Spring Man's name when he is selected in the Japanese version of Mega Man 7.