Difference between pages "Pile Driver" and "Break Dash"

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{{Asset
{{Asset
|name=[[File:PileDriverIcon.png|left]] Pile Driver [[File:PileDriverIcon.png|right]]
|name=Break Dash
|image=[[File:Pile_Driver.jpg|250px]]
|description=Charging lets you dash and break Pluto Blocks. You'll get I-frames too!
|caption=Artwork for Pile Driver from the Weapon Get screen in ''[[Mega Man 11]]''.
|description=Dash forward with a powerful spike. It explodes shortly after contact.
|damage=4 (dash attack), 4 (explosion)
|category=[[Weapons]]
|category=[[Weapons]]
|game=''[[Mega Man 11]]''
|game=''[[Mega Man V]]''
|version=[[1.6.0]]
|damage=2 (projectile)<br>4 (dash)
|programmer=[[WreckingPrograms]]
|spriter=[[LF222]] [[Eleven]]
}}
}}
Pile Driver is Impact Man's signature weapon, originating from ''[[Mega Man 11]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.6.0]].


When the attack key is pressed, the player's arm turns into a jackhammer as the player themselves dashes forward 5.5 tiles. When it makes contact with a solid surface or enemy with more than 4 HP, it will make the user recoil off of it, creating an explosion that deals extra damage on top of the dash attack. Both parts of the attack can pierce shielded enemies. While dashing, the user is immune to projectiles and certain hazards such as [[Force Beams]], and if they use Pile Driver while standing on ice tiles, they keep the momentum of the dash until they move.
'''Break Dash''' is [[Pluto]]'s signature weapon, originating from ''[[Mega Man V]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.8.0]].


Since the player slightly jumps when recoiling off of something, using Pile Driver on walls while underwater can allow them to climb upwards. Additionally, it's capable of destroying [[Cracked Blocks]]. [[Crunch Don]] will take extra damage from this weapon, and can be destroyed in one dash and recoil combo.
If the shoot key is pressed (uncharged shot), the player will shoot out a projectile akin to the [[Mega Buster]], but with double the normal damage. Uncharged shots cost no weapon energy, making it an objective and marked damage upgrade to the Mega Buster in a level with its charge shots disabled (and arguably still even with charge ''en''abled).


== Gallery ==
If they hold the shoot key down then release it (charged shot), they will perform a dash damaging any enemy in their path, with the addition of being granted invincibility frames during and after the dash (marked by a flickering sprite afterwards). The dash automatically ends after a set amount of time, dashing off a ledge, or by running into either a solid object or an enemy that isn't destroyed by the dash. It can also be prematurely ended by the player via either hitting the jump button (can slide out of it, too) or turning the opposite direction.
<gallery>
File:Pile Driver Ingame Model.png|In-game model of Pile Driver in Mega Man 11.
</gallery>


{{MM11}}
It's also important to note that the dash will only be performed if the player is touching solid ground; even if the shoot key is released in the air after charging the weapon, the game will wait until the player is no longer airborne before initiating the dash. This means the player can still shoot uncharged shots in the air while holding on to their charge, provided that the shoot key is held again before touching ground.
[[Category:Weapons]] [[Category:Explosive weapons]] [[Category:Impact weapons]] [[Category:Mega Man 11 Assets]]
 
Just like in Mega Man V, a charged Break Dash has the ability to destroy [[Pluto Block]]s.  Break Dash is also the only ''player weapon'' as of Mega Man Maker 1.8.0 that can destroy [[Bokazurah Block]]s.
 
 
 
{{MMV}}
[[Category:Weapons]] [[Category:Melee weapons]] [[Category:Mega Man V Assets]]

Revision as of 22:34, 25 July 2023

Break Dash
Information
Game information
Description: Charging lets you dash and break Pluto Blocks. You'll get I-frames too!
Category: Weapons
Damage: 2 (projectile)
4 (dash)
Series information
Game of origin: Mega Man V
Development


Break Dash is Pluto's signature weapon, originating from Mega Man V. It is featured in Mega Man Maker as of version 1.8.0.

If the shoot key is pressed (uncharged shot), the player will shoot out a projectile akin to the Mega Buster, but with double the normal damage. Uncharged shots cost no weapon energy, making it an objective and marked damage upgrade to the Mega Buster in a level with its charge shots disabled (and arguably still even with charge enabled).

If they hold the shoot key down then release it (charged shot), they will perform a dash damaging any enemy in their path, with the addition of being granted invincibility frames during and after the dash (marked by a flickering sprite afterwards). The dash automatically ends after a set amount of time, dashing off a ledge, or by running into either a solid object or an enemy that isn't destroyed by the dash. It can also be prematurely ended by the player via either hitting the jump button (can slide out of it, too) or turning the opposite direction.

It's also important to note that the dash will only be performed if the player is touching solid ground; even if the shoot key is released in the air after charging the weapon, the game will wait until the player is no longer airborne before initiating the dash. This means the player can still shoot uncharged shots in the air while holding on to their charge, provided that the shoot key is held again before touching ground.

Just like in Mega Man V, a charged Break Dash has the ability to destroy Pluto Blocks. Break Dash is also the only player weapon as of Mega Man Maker 1.8.0 that can destroy Bokazurah Blocks.


Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukohornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic