Difference between pages "Mega Man 1" and "Bass"

From MegaManMaker Wiki
(Difference between pages)
Jump to navigation Jump to search
 
m
 
Line 1: Line 1:
'''''Mega Man''''' (released as "Rockman" in Japan) is the first game in the classic Mega Man series, released on December 17, 1987. It was the first Mega Man game released for the NES in Japan and the United States. The game can be known as ''Mega Man 1''.
{{Asset
|image=[[File:BassArtworkMM10.png]]
|caption=Artwork of Bass from ''[[Mega Man 10]]''
|description=Can dash and shoot in 7 directions. Optional double jump.
|category=[[Characters]]
|game=''[[Mega Man 7]]''
|version=[[1.3.0]]
}}
SWN-001, '''Bass''' (or Forte, depending on localization) is a [[Bosses|Robot Master]] created by [[Dr. Wily]] as a rival robot to [[Mega Man]]. Originally fought in ''[[Mega Man 7]]'' as a mid-boss, his first playable role was in ''Mega Man 7'''s "Versus Mode" mini-game where he had different abilities from the character's modern interpretations and functioned more like a fighting game character, but he would return as a playable character with more traditional platformer controls and abilities in ''[[Mega Man & Bass]]'', ''Mega Man & Bass: Challenger From The Future'', and ''[[Mega Man 10]]'' as a bonus DLC character. Bass is one of the additional player characters available as of version [[1.3.0]], trading power and sliding for more speed and developed platforming abilities.


==In Mega Man Maker==
==In Mega Man Maker==
Version [[1.1.0]] focused on adding content from this game and from ''Mega Man Powered Up''. As of Version [[1.7.5]], there are 4 bosses, 13 enemies, 12 level objects, 17 tilesets, 23 backgrounds, 8 weapons, 4 spikes, 6 ladders and 10 music tracks available from ''Mega Man'' in ''Mega Man Maker''.
Bass' gameplay in ''[[Mega Man Maker]]'' is influenced by that of his playable roles in both ''Mega Man & Bass'' and ''Mega Man 10''. As a playable character, Bass has the ability to shoot his rapid-fire Bass Buster that can shoot four shots at a time in seven directions (being unable to shoot directly downward) but is unable to charge it. Also, the Bass Buster is the only base shot type to not pass through the terrain. Instead of a slide, Bass has a Dash ability resembling that of the Mega Man X series. The speed gained from dashing is kept upon jumping, but this will not be maintained upon a double jump. In addition, this dash cannot enter one-tile gaps that the other characters could enter via sliding.


While content from ''Mega Man Powered Up'' is listed alongside content from ''Mega Man 1'', here is the content originated from the latter.
In the level settings menu, Bass has one setting specific to him - the Double Jump, a skill he had in Mega Man & Bass. Enabling Double Jump will allow Bass to jump once while in midair, either after a jump initiated by the player or after falling off of a tile.


===Bosses===
In the weapons menu, [[Rush Coil]], [[Rush Jet]], [[Jet Adaptor]], [[Power Adaptor]], and [[Super Adaptor]] are replaced by [[Treble Boost]]. The Treble Boost acts as a form of Jet-Pack that also replaces Bass's regular fire with a three-way spread shot, replacing those utilities. For [[Weapon Blocks]], a specific Treble Boost must be used to destroy it since the block has the ID of the original weapon.
*[[Cut Man]]
*[[Ice Man]]
*[[Bomb Man]]
*[[Fire Man]]


===Enemies===
==Trivia==
*[[Met]]
*Bass is the only character not to always give a positive pose upon winning a level.
*[[Octopus Battery]]
*He will give a thumbs down if he is holding onto a ladder, or facepalm if stuck in a sliding position (only available through Charge Kick usage or swapping characters while Mega Man or Proto Man slides).
*[[Beak]]
*Bass' unique abilities from his playable role in ''Mega Man 7'''s "Versus Mode", such as the variant of Bass Buster that fires blue lasers and has a Charge Shot, are not present in ''Mega Man Maker''.
*[[Picketman]]
==Gallery==
*[[Screw Bomber]]
<gallery>
*[[Big Eye]]
File:BassStand.gif|thumb|Bass standing
*[[Spine]]
File:BassShoot.gif|thumb|Bass shooting in multiple directions using the [[Bass Buster]]
*[[Crazy Razy]]
File:BassDoubleJump.gif|thumb|Bass using both of his jumps
*[[Watcher]]
File:BassJumpShoot.png|thumb|Bass shooting midair
*[[Killer Bullet]]
File:BassDash.png|thumb|Bass dashing
*Killer Bullet [[Spawner]]
File:BassHurt.png|thumb|Bass getting hurt
*[[Tackle Fire]]
File:BassLadder.png|thumb|Bass climbing on a ladder
*[[Flying Shell]]
File:BassLadderShoot.png|thumb|Bass shooting from a ladder
*Flying Shell Spawner
File:BassVictory.png|thumb|Bass' victory pose
*[[Footholder]]
File:BassAerialVictory.png|thumb|Bass' aerial victory pose
 
File:BassLadderVictory.png|thumb|Bass' ladder victory pose
===Weapons===
File:BassSlideVictory.png|thumb|Bass' sliding victory pose
*[[Mega Buster]]
</gallery>
*[[Rolling Cutter]]
*[[Super Arm]]
*[[Ice Slasher]]
*[[Hyper Bomb]]
*[[Fire Storm]]
*[[Thunder Beam]]
*[[Magnet Beam]]
 
===Level Objects===
*[[Fire Beam]]
*[[Elec Beam]]
*[[Flame Pillar]]
*[[Super Arm Block]]
*[[Fire Wave Spawner]] (Horizontal and Vertical)
*Fire Wave Spawner (Edge) (Horizontal and Vertical)
*Fire Wave Relocator (Solid and non solid)
*Fire Wave Shaft (Horizontal and Vertical)
*Elec [[Yoku Block]]
*Ice [[Yoku Block]]
 
===Backgrounds===
*Cut BG
*Cut BG 2
*Guts BG
*Guts BG (Alt)
*Guts BG 2
*Ice BG
*Ice BG (Alt)
*Ice BG 2
*Bomb BG
*Bomb BG 2
*Fire BG
*Fire BG 2
*Elec BG
*Elec BG 2
*Elec BG 3
*Wily 1 BG
*Wily 1 BG 2
*Wily 2 BG
*Wily 3 BG
*Wily 3 BG (Alt)
*Wily 3 BG 2
*Wily 3 BG 2 (Alt)
*Wily 4 BG
 
===Tilesets===
*Cut Tile
*Guts Tile
*Guts Tile 2
*Guts Tile 3
*Ice Tile
*Ice Tile 2
*Bomb Tile
*Bomb Tile 2
*Fire Tile
*Elec Tile
*Elec Tile 2
*Wily 1 Tile
*Wily 1 Tile 2
*Wily 1 Tile 3
*Wily 2 Tile
*Wily 3 Tile
*Wily 4 Tile
 
===Plates===
*Wily Plate
 
===Ladders===
*Cut Ladder
*Elec Ladder
*Bomb Ladder
*Fire Ladder
*Wily Ladder 1
*Wily Ladder 2
 
===Spikes===
*Cut Spike
*Guts Spike
*Wily Spike 1
*Wily Spike 2
 
===Water===
*Ice Water
 
===Music===
*Cut Man
*Guts Man
*Ice Man
*Bomb Man
*Fire Man
*Elec Man
*Wily Stage 1/2
*Wily Stage 3/4
*Robot Master (MM1)
*Wily Boss (MM1)
 
[[Category:Official games]]

Revision as of 17:08, 14 August 2021

Bass
BassArtworkMM10.png
Artwork of Bass from Mega Man 10
Information
Game information
Description: Can dash and shoot in 7 directions. Optional double jump.
Category: Characters
Added in version: 1.3.0
Series information
Game of origin: Mega Man 7
Development

SWN-001, Bass (or Forte, depending on localization) is a Robot Master created by Dr. Wily as a rival robot to Mega Man. Originally fought in Mega Man 7 as a mid-boss, his first playable role was in Mega Man 7's "Versus Mode" mini-game where he had different abilities from the character's modern interpretations and functioned more like a fighting game character, but he would return as a playable character with more traditional platformer controls and abilities in Mega Man & Bass, Mega Man & Bass: Challenger From The Future, and Mega Man 10 as a bonus DLC character. Bass is one of the additional player characters available as of version 1.3.0, trading power and sliding for more speed and developed platforming abilities.

In Mega Man Maker

Bass' gameplay in Mega Man Maker is influenced by that of his playable roles in both Mega Man & Bass and Mega Man 10. As a playable character, Bass has the ability to shoot his rapid-fire Bass Buster that can shoot four shots at a time in seven directions (being unable to shoot directly downward) but is unable to charge it. Also, the Bass Buster is the only base shot type to not pass through the terrain. Instead of a slide, Bass has a Dash ability resembling that of the Mega Man X series. The speed gained from dashing is kept upon jumping, but this will not be maintained upon a double jump. In addition, this dash cannot enter one-tile gaps that the other characters could enter via sliding.

In the level settings menu, Bass has one setting specific to him - the Double Jump, a skill he had in Mega Man & Bass. Enabling Double Jump will allow Bass to jump once while in midair, either after a jump initiated by the player or after falling off of a tile.

In the weapons menu, Rush Coil, Rush Jet, Jet Adaptor, Power Adaptor, and Super Adaptor are replaced by Treble Boost. The Treble Boost acts as a form of Jet-Pack that also replaces Bass's regular fire with a three-way spread shot, replacing those utilities. For Weapon Blocks, a specific Treble Boost must be used to destroy it since the block has the ID of the original weapon.

Trivia

  • Bass is the only character not to always give a positive pose upon winning a level.
  • He will give a thumbs down if he is holding onto a ladder, or facepalm if stuck in a sliding position (only available through Charge Kick usage or swapping characters while Mega Man or Proto Man slides).
  • Bass' unique abilities from his playable role in Mega Man 7's "Versus Mode", such as the variant of Bass Buster that fires blue lasers and has a Charge Shot, are not present in Mega Man Maker.

Gallery