Difference between pages "Proto Buster" and "Roll Swing"

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{{Template:Asset
{{Template:Asset
|name=[[File:ProtoBusterIcon.png|left]] Proto Buster [[File:ProtoBusterIcon.png|right]]
|name=[[File:RollSwingIcon.png|left]] Roll Swing [[File:RollSwingIcon.png|right]]
|description=Like Mega Buster, but it only has one charge type. Can become Proto Strike.
|description=A close-range broom that can pierce shields, Roll's default weapon. Can be charged up to deal more damage.
|damage=1(uncharged), 3(fully-charged and Proto Strike)
|damage=1(uncharged), 3(charged)
|game=''[[Mega Man 9]]''
|game=''[[Mega Man Powered Up]]''
|appears=''[[Mega Man 10]]''
|version=[[1.7.0]]
''[[Mega Man Powered Up]]''
|programmer=[[Luigi]]}}
|version=[[1.3.0]]
The Roll Swing is Roll's signature weapon, first appearing alongside her in ''[[Mega Man Powered Up]]''. It is featured in ''[[Mega Man Maker]]'' as of [[1.7.0]], though it differs from the original in that it its more closely based off of Zero's Z-Saber combo from the Mega Man X series. This Roll Swing allows the user to perform a close-range slash that can be followed up by two more slashes by continuing to press the attack key. Using it in midair will instead make the user do a spinning slash that covers the area around them. Holding the attack key will allow the weapon to be charged, and releasing it will unleash a stronger slash with greater range on both the ground and midair. It will ignore any armor or shields the enemy has, and each following hit ignores their invulnerability frames. The hit priority is as follows:
|programmer=[[WreckingPrograms]]}}
The Proto Buster is [[Proto Man]]'s signature weapon, being usable in ''[[Mega Man 9]]'' and ''[[Mega Man 10]]''. It is also usable in ''[[Mega Man Powered Up]]'' in the form of the Proto Strike. It is featured in ''[[Mega Man Maker]]'' as of [[1.3.0]].


It allows the user to shoot up to two small energy shots at a time that can pass through solid tiles and objects. These shots are fired slightly lower than that of the [[Mega Buster]], and shots can be charged by holding the attack key. A half-charged shot deals the same amount of damage than an uncharged one, but is slightly larger. A fully-charged shot deals more damage, and is visually identical to the Mega Buster's MM4 shot type. They will continue on even after destroying an enemy or object. Only one charged shot can be onscreen at a time.
Midair slash -> First slash -> Second slash -> Third slash -> Charged slash
 
==Gallery==
==Proto Strike==
<gallery>
The Proto Strike is an optional setting for the Proto Buster than can be enabled or disabled in the Level Settings of the [[Level Builder]]. When active, the user can instantly fire charged shots, with an onscreen limit of two. These shots are visually identical to the Mega Buster's MM6 shot type. Like normal charged shots, they will not despawn upon destroying an enemy or object.
File:RollBroomCombo.gif|thumb|Roll Swing as it functions in Mega Man Maker.
</gallery>


[[Category:Weapons]] [[Category:Character-exclusive weapons]]
[[Category:Weapons]] [[Category:Character-exclusive weapons]]

Revision as of 20:21, 4 January 2023

RollSwingIcon.png
Roll Swing
RollSwingIcon.png
Information
Game information
Description: A close-range broom that can pierce shields, Roll's default weapon. Can be charged up to deal more damage.
Damage: 1(uncharged), 3(charged)
Added in version: 1.7.0
Series information
Game of origin: Mega Man Powered Up
Development
Programmer(s): Luigi

The Roll Swing is Roll's signature weapon, first appearing alongside her in Mega Man Powered Up. It is featured in Mega Man Maker as of 1.7.0, though it differs from the original in that it its more closely based off of Zero's Z-Saber combo from the Mega Man X series. This Roll Swing allows the user to perform a close-range slash that can be followed up by two more slashes by continuing to press the attack key. Using it in midair will instead make the user do a spinning slash that covers the area around them. Holding the attack key will allow the weapon to be charged, and releasing it will unleash a stronger slash with greater range on both the ground and midair. It will ignore any armor or shields the enemy has, and each following hit ignores their invulnerability frames. The hit priority is as follows:

Midair slash -> First slash -> Second slash -> Third slash -> Charged slash

Gallery