Difference between revisions of "Crystal Man"

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His Crystal Eye projectile speed in Mega Man Maker is also intentionally changed compared to Mega Man 5. It normally relied on the NES slowdown to make dodging the projectiles easier, but in Mega Man Maker there is no slowdown, and their original speed was considered too fast to react to, so they where slowed down.
His Crystal Eye projectile speed in Mega Man Maker is also intentionally changed compared to Mega Man 5. It normally relied on the NES slowdown to make dodging the projectiles easier, but in Mega Man Maker there is no slowdown, and their original speed was considered too fast to react to, so they where slowed down.
==Video Tutorial==
[https://www.youtube.com/shorts/2IHRpFeQwBY Crystal Man]


==Trivia==
==Trivia==
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{{V1.3}}
{{MM5}}
{{MM5}}
{{MMIV}}
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 5 Assets]]
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 5 Assets]]

Latest revision as of 14:48, 19 February 2024

Crystal Man
CrystalManCW.png
Artwork of Crystal Man from Rockman Complete Works
Information
Game information
Description: Jumps around and shoots either a small shot or expensive bouncing crystals.
Category: Boss
HP: 28
Damage: 5 (contact)

3 (Crystal Eye) 4 (Shot)

Added in version: 1.3.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms

DWN-040 Crystal Man is one of the 8 Robot Masters from Mega Man 5 that is featured in Mega Man Maker as of its version 1.3.0. Crystal Man utilizes his signature weapon, the Crystal Eye, which he can eject four of out of his body to have bounce around the room at a time.

He was build by Dr. Wily during events of Mega Man 5, to get more money for future plans, but was stopped by Mega Man. He later came back during Mega Man IV's events where once again fought Mega Man, and once again lost.

Behavior

Crystal Man will typically jump forward in small increments trying to collide with the player. Occasionally, he will freeze while mid-air and flicker his head and torso crystals before firing an attack. This can be one of two attacks. The first will involve Crystal Man firing a small buster-like shot from his chest directly at the player. The second will have Crystal Man spawn 4 Crystal Eyes around him and launch them in each diagonal direction. They will then bounce off any solid walls they come in contact with and move rapidly around the room until they eventually despawn.

Crystal Man's pattern is fairly straight forward. His jumps are high and slow, allowing for the player to walk or slide under him if they need to get behind him. His attacks are also clearly telegraphed and can be told apart if paying close attention. He will always stop in the air when he's going to attack. If he stops in the middle of a normal jump, he's going to fire the direct shot at the player, however if he does an abnormally high jump, then he's about to activate Crystal Eye. It's important to just be observant of the Crystal Eyes and be ready to react if one's coming your way. This can become more difficult in unconventional boss rooms where the walls may not be in the shape of a simple square, causing the crystal projectiles to ricochet in harder to predict directions, possibly being out of sync with each other. Doing your best to still stay alert and react quickly is still your best chance at avoiding them and continuing to put the hurt on Crystal Man. Crystal Man will never use the Crystal Eye attack if the player character is less than 4 tiles away from him.

His Crystal Eye projectile speed in Mega Man Maker is also intentionally changed compared to Mega Man 5. It normally relied on the NES slowdown to make dodging the projectiles easier, but in Mega Man Maker there is no slowdown, and their original speed was considered too fast to react to, so they where slowed down.

Video Tutorial

Crystal Man

Trivia

  • Although Crystal Man is shown to be green with blue crystals from his sprite in Mega Man 5, a majority of his official art and outside appearances show him as blue or teal like his crystal portions. This may have been due to some miscommunication or graphical limitations of the NES, forcing the art and sprite to differ.
  • Bomb Man, Metal Man, Crystal Man, Spring Man, and Blast Man are the only Mega Man Maker bosses that can jump backwards (ignoring the fact that bosses turn around if the player goes past them). However, this only occurs if Crystal Man is facing right when he spawns in. It is unknown if this is intentional or a glitch.

Gallery


Version 1.3
Characters
Proto ManBass
Bosses
Ring ManSkull ManCrystal ManCharge Man
Enemies
MinoanWall BlasterTotem PolenPakatto 24DocronMummiraGaryobyWhopperBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounder
Weapons
Proto BusterBass BusterProto CoilProto JetTreble BoostDrill BombPower StoneWater WaveCrystal EyeSuper Arrow
Level Objects & Pickups
Ring PlatformCoil PlatformQuicksandRolling DrillTeckyunCharacter CapsuleHealth SpawnerWeapon Energy Spawner
Major Patches
1.3.11.3.21.3.31.3.41.3.51.3.6

Mega Man 5
Weapons
Mega BusterPower StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge KickRush CoilRush JetSuper Arrow
Enemies
Train MetCrystal JoeShield AttackerPukapellyLyricKoukerBitterPower MusclerBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounderSumatranBombierCoccoJet BombV
Level Objects
Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Bosses
Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Other Pages
TilesetsBackgroundsMusic


Mega Man IV
Weapons
Mega BusterRing BoomerangFlash StopperRain FlushPharaoh ShotPower StoneNapalm BombCrystal EyeCharge KickBallade CrackerRush CoilRush Jet
Enemies
Press'nTaketentoMinoanGaryobyRing RingRattonBomb/Rock ThrownSubeilSumatranBombierCoccoJet Bomb
Level Objects
Shifting Falling StoneGuts HoverMove HoverNapalm Fire
Bosses
Ring ManToad ManPharaoh ManStone ManCharge ManNapalm ManCrystal Man
Other Pages
TilesetsBackgroundsMusic