Difference between pages "Wily Machine 4" and "Strike Man"

From MegaManMaker Wiki
(Difference between pages)
Jump to navigation Jump to search
 
m (Video Tutorial added)
 
Line 1: Line 1:
{{Asset
{{Asset
|image=[[File:WilyMachine4Art.png|250px]]
|image=[[File:StrikeMan.png|250px]]
|description=Fires multiple energy shots, has two phases.
|caption=Artwork of Strike Man from ''Mega Man 10''
|category=[[Bosses]]
|description=Throws rebounding baseballs and curls into a ball to bounce around. YOU'RE OUT!
|damage=6 (Contact)
|hp=28
4 (Projectile)
|damage=4 (Contact)
|game=''[[Mega Man 4]]''
2 (Rebound Striker)
|version=[[1.8.0]]
|category=[[Boss]]
|programmer=[[Luigi]]
|game=''[[Mega Man 10]]''
|version=[[1.7.0]]
|programmer=[[Meka]]
}}
}}
'''DWN-078 Strike Man''' is one of the robot masters from [[Mega Man 10]] introduced to [[Mega Man Maker]] in version [[1.7.0]]. He uses his signature weapon, the Rebound Striker, to bounce it off the walls and attack enemies.


'''Wily Machine 4''' is one of the fortress bosses from ''[[Mega Man 4]]'', originating in the third Wily stage, and is fought after defeating all 8 Robot Masters for a second time. It is introduced to [[Mega Man Maker]] in version [[1.8.0]].
Strike Man was a stadium battling-practice robot, but during events of Mega Man 10, him and many other robots were infected by Roboenza which made him start wrecking havoc. He is ultimately stopped by Mega Man, Proto Man and Bass and later cured.


== Behavior ==
==Behavior==
Wily Machine 4 has two phases, during both of which it shoots purple energy projectiles while facing in a single direction. It's direction can be set via the editor. Upon starting the fight, Wily Machine 4 will slowly float down towards it's placed location in the editor, with it's health bar filling up after it does so.
Strike Man starts by throwing the Rebound Striker frontally. After a while, he bounces twice into the floor as an attempt to deal contact damage to the player. He can also throw the Rebound Striker into the ground diagonally. The projectile itself aims at the position the player was at when it bounced off the ceiling. It does not home in when it bounces off other surfaces. When he curls into a ball and bounces twice, the height of either of his bounces can be either high but horizontally short or low but horizontally long.


During phase 1, Wily Machine 4 will float up and down, firing three projectiles at an angle. After firing the third projectile, it will take a break before firing three more projectiles. It can only be hit from the front in this phase; the rest of it is immune to projectiles. After depleting Wily Machine 4's health bar, the machine will reposition itself to be at it's editor starting location and it's health bar will refill, with the fight entering phase 2.
This AI resembles his Hard Mode AI from Mega Man 10, however without the special extra attack he has in Hard Mode in that game.


During phase 2, Wily Machine 4 will instead move left and right while continuously shooting projectiles. Depending on the distance Mega Man is relative to the machine, it will either shoot it's projectiles straight forwards or at an angle towards him. Wily Machine 4 is also less vulnerable during this phase, with it only being able to be harmed at the top-front of it.
==Video Tutorial==
[https://www.youtube.com/shorts/HJP8yzaeIAw Strike Man]


After defeating phase 2, Wily Machine 4 will be destroyed, with Dr. Wily escaping it via a pod that rises upwards off the screen.
==Trivia==
*Strike Man is one of the two robots in Mega Man Maker that attacks by turning themselves into a ball and bouncing. Other robot doing it is [[Bounce Man]].


== Gallery ==
==Gallery==
<gallery>
TBA
File:WilyMachine4Art2.png|thumb|Wily Machine 4's second phase.
</gallery>




== Trivia ==
{{V1.7}}
 
{{MM10}}
* It is possible to destroy Wily's pod at the end of the fight with [[Rain Flush]], which will destroy both it and Wily as if it were a regular enemy. This is a trait carried over from Mega Man 4, though unlike that game the level victory animation will still play out as normal.
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 10 Assets]]
{{MM4}}
[[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Mega Man 4 Assets]]

Latest revision as of 13:44, 19 March 2024

Strike Man
StrikeMan.png
Artwork of Strike Man from Mega Man 10
Information
Game information
Description: Throws rebounding baseballs and curls into a ball to bounce around. YOU'RE OUT!
Category: Boss
HP: 28
Damage: 4 (Contact)

2 (Rebound Striker)

Added in version: 1.7.0
Series information
Game of origin: Mega Man 10
Development
Programmer(s): Meka

DWN-078 Strike Man is one of the robot masters from Mega Man 10 introduced to Mega Man Maker in version 1.7.0. He uses his signature weapon, the Rebound Striker, to bounce it off the walls and attack enemies.

Strike Man was a stadium battling-practice robot, but during events of Mega Man 10, him and many other robots were infected by Roboenza which made him start wrecking havoc. He is ultimately stopped by Mega Man, Proto Man and Bass and later cured.

Behavior

Strike Man starts by throwing the Rebound Striker frontally. After a while, he bounces twice into the floor as an attempt to deal contact damage to the player. He can also throw the Rebound Striker into the ground diagonally. The projectile itself aims at the position the player was at when it bounced off the ceiling. It does not home in when it bounces off other surfaces. When he curls into a ball and bounces twice, the height of either of his bounces can be either high but horizontally short or low but horizontally long.

This AI resembles his Hard Mode AI from Mega Man 10, however without the special extra attack he has in Hard Mode in that game.

Video Tutorial

Strike Man

Trivia

  • Strike Man is one of the two robots in Mega Man Maker that attacks by turning themselves into a ball and bouncing. Other robot doing it is Bounce Man.

Gallery

TBA


Version 1.7
Characters
Roll
Bosses
Fire ManQuick ManYamato ManFreeze ManSplash WomanStrike Man
Enemies
PipiAtomic ChickenLadder PressBattanCoccoHologranSumatranSkull WalkerReturning Machine Gun JoeNeo Heli MetallMoleScwormSniper ArmorLantern FishElectric GabyoallElec'nBomb FlierNitronGiant SpringerVHotchkiss'nMolmoleMolierBrownBunby CatcherHeliponRing RingSubmarine FlierPropeller EyeSea MineBombierJet BombRatton
Weapons
Roll SwingTango JumpFlappy BeatSuper ArmTime StopperBubble LeadSpark ShockDust CrusherGyro AttackNapalm BombYamato SpearCentaur FlashFreeze CrackerTriple BladeSolar BlazeCommand Selection
Level Objects & Pickups
Music ChangerSuper Arm BlockFire WaveOn/Off SwitchTop LiftSplash PlatformBouncy BallFuse CrosserJumpthrough PlatformHornet RollAcid DropNeedle PressFork BlockSteamPlantformIce BarrierSpike PlatformSoccer Ball JetConcrete LiftFuse RailFuse CrawlerFuse Xtender?-Tank
Major Patches
1.7.11.7.21.7.31.7.41.7.5

Mega Man 10
Weapons
Mega BusterProto BusterBass BusterTriple BladeSolar BlazeThunder WoolCommando BombWater ShieldWheel CutterMirror BusterScrew CrusherBallade CrackerRush CoilRush JetProto CoilProto JetTreble Boost
Enemies
Cargou QKaona GeenoPointanSola OOshitsu OsarettsuNumetallMerserkerBari III (Head)Bari III (Body)Mecha PitchanSearchySearchy SpawnerReturning Machine Gun JoeNeo Heli MetallMolmoleMomole SpawnerMomole Spawner (Random)
Level Objects
Jumpthrough PlatformSheep BlockSheep SpikeChill BlockMoving ElevatorMoving Elevator Vertical StopSoccer Ball Jet
Bosses
Sheep ManPump ManStrike Man
Other Pages
TilesetsBackgroundsMusic