Difference between pages "Nado" and "Electric Shock"

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{{Template:Asset
{{Asset
|name=[[File:NadoIcon.png|left]] Nado [[File:NadoIcon.png|right]]
|name=[[File:ElectricShockIcon.png|left]]Electric Shock[[File:ElectricShockIcon.png|right]]
|image=[[File:Nado V3.png|250px]]
|image=[[File:ElectricShock.png]]
|caption=Artwork for Nado by [[Justazag]]
|caption=Electric Shock
|description=How do you even punish this move? Keep pressing attack to go higher.
|description=If firing you'll face one direction, jump to and and from foes as you zap 'em!
|damage=1
|category=[[Weapons]]
|game=''Super Smash Bros. Brawl''
|game=''[[Mega Man V]]''
|version=[[1.0.0]]
|version=[[1.8.0]]
|programmer=[[WreckingPrograms]]
|programmer=?
|spriter=?
}}
}}
Nado is a special weapon in ''[[Mega Man Maker]]'' that is derived from Meta Knight's neutral special move in ''Super Smash Bros. Brawl''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].


When the attack key is held, the user transforms into a tornado for two seconds that can rise up to nine tiles. If the attack key is pressed only once, then they only remain in tornado form for one second, and they only rise up two tiles. The user can adjust their height while flying by repeatedly pressing the attack key. While in Nado form, enemies can be safely contacted while also dealing multiple hits. However, projectiles can still induce knockback. After the tornado's duration ends, the user must land before they can use it again under normal circumstances.


If the user switches to another weapon, then switches back to Nado, they can reactivate it even while airborne. As such, they could hover for as long as there is energy left in the weapon.
"Electric Shock" was originally obtained by defeating Jupiter in the Gameboy game "[[Mega Man V]]" and was added into Mega Man Maker in version [[1.8.0]].


==Trivia==
Electric Shock is a short ranged weapon that, when fired, emits a ''constant'' stream of electricity directly in front of the player so long as the fire button is held and Weapon Energy is available. When Electric Shock is being fired the player is unable to move but can still jump in any direction; this allows the player the ability to constantly attack in one direction while jumping in the opposite direction.  Being an Electric Category weapon Electric shock can interact with multiple Electric Interactive Objects in Mega Man Maker.
*Nado is actually a nickname given to Meta Knight's neutral special by players, and the formal name of the move is Mach Tornado.
*[[Shine]] and Nado were both programmed by WreckingPrograms in the Mega Engine before the release of ''Mega Man Maker''.
*The description alludes to the fact that it was considered the best move in ''Brawl'' due to its quick startup time, wide area of effect, and lack of other moves that can safely counter it.
*The original Mach Tornado was based off of the Tornado copy ability from the Kirby games.
* While normally going 2 tiles up with a single press of the shoot button, if the player is quick with weapon swap cancels it is possible to hover at less than 1 tile off the ground, although the tighter the gap the more difficult it becomes to hover.  


==Interactions==
''Unique'' to Mega Man Maker Electric Shock was given the function of dealing ''less'' damage to water related enemies and ''extra'' damage to enemies with at least 10 HP or more.  This is signified to the player by how many beams of electricity are visible when hitting an enemy with Electric Shock.  ''Less'' damage is signified by a single beam of alternating electricity while dealing damage, and ''extra'' damage is signified by additional "outline" sprites on the electricity beams while dealing damage.


{{MMM}}
 
[[Category:Weapons]] [[Category:Cameo weapons]] [[Category:Original Assets]]
{{MMV}}
[[Category:Weapons]] [[Category:Electric weapons]] [[Category:Mega Man Game Boy Assets]]

Revision as of 09:51, 8 May 2023

ElectricShockIcon.png
Electric Shock
ElectricShockIcon.png
File:ElectricShock.png
Electric Shock
Information
Game information
Description: If firing you'll face one direction, jump to and and from foes as you zap 'em!
Category: Weapons
Added in version: 1.8.0
Series information
Game of origin: Mega Man V
Development
Programmer(s): ?
Spriter(s): ?


"Electric Shock" was originally obtained by defeating Jupiter in the Gameboy game "Mega Man V" and was added into Mega Man Maker in version 1.8.0.

Electric Shock is a short ranged weapon that, when fired, emits a constant stream of electricity directly in front of the player so long as the fire button is held and Weapon Energy is available. When Electric Shock is being fired the player is unable to move but can still jump in any direction; this allows the player the ability to constantly attack in one direction while jumping in the opposite direction. Being an Electric Category weapon Electric shock can interact with multiple Electric Interactive Objects in Mega Man Maker.

Interactions

Unique to Mega Man Maker Electric Shock was given the function of dealing less damage to water related enemies and extra damage to enemies with at least 10 HP or more. This is signified to the player by how many beams of electricity are visible when hitting an enemy with Electric Shock. Less damage is signified by a single beam of alternating electricity while dealing damage, and extra damage is signified by additional "outline" sprites on the electricity beams while dealing damage.


Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukohornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic