Difference between pages "Magma Bazooka" and "Bounce Man"

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{{Template:Asset
{{Asset
|name=[[File:MagmaBazookaIcon.png|left]] Magma Bazooka [[File:MagmaBazookaIcon.png|right]]
|image=[[File:BounceMan.png|250px]]
|image=[[File:MagmaBazooka.png|250px]]
|caption=Artwork of Bounce Man from ''Mega Man 11''
|caption=Artwork for the Magma Bazooka in ''Mega Man 9''
|description=Bounces around, punches and slams the floor. Speed gear turbos his speed.
|description=Launches a three-way spreadshot. Can be charged, too.
|category=[[Boss]]
|damage=1(uncharged), 3(charged)
|hp=28
|game=''[[Mega Man 9]]''
|damage=4 (contact)
|version=[[1.5.0]]
6 (punch)
|game=''[[Mega Man 11]]''
|version=[[1.6.0]]
|programmer=[[Luigi]]
|programmer=[[Luigi]]
|spriter=[[LF222]]
[[FakeVirus]]
}}
}}
Magma Bazooka is Magma Man's signature weapon, originating from ''[[Mega Man 9]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.5.0]].


When fired normally, a spread shot of three small fireballs is sent out, with one fireball going straight forward and the other two going at a 60 degree angle away from the first one. If the attack key is held for one second, the weapon can be charged to unleash larger, stronger fireballs that carry on through destroyed enemies and objects. Each fireball deals damage separately, so using it at point-blank range can allow the user to do heavy damage. Uncharged shots use 0.5 units of energy, while charged shots use 3 units. Only one spread shot can be present at a time. Being a fire-based weapon, it can ignite [[Oil]], [[TNT Blocks]], and [[Hot Plates]], as well as melt [[Ice Walls]]. Against bosses, charged Magma Bazooka shots will deal double damage that scales based on weakness settings.
'''DWN-088 ''Bounce Man''''' is one of the eight Robot Master [[bosses]] from ''[[Mega Man 11]]''. He was added to ''Mega Man Maker'' in version [[1.6.0]].
 
Bounce Man is a Robot Master that was created for crash tests, but later modified to be an instructor for an athletics facility. During the events of ''Mega Man 11'', he was captured by Dr. Wily after his completion of the Double Gear and reprogrammed for evil. He now uses his signature weapon, the [[Bounce Ball]]. When combined with his use of the Speed Gear, he exponentially increases the speed of himself.
 
==Behaviour==
Bounce Man bounces around the room, occasionally stopping in midair to launch a punch at the [[Characters|player]]. Seldom, after he punches, he will grapple himself to the place where his fist was and begin bouncing faster than usual, returning to his normal bouncing trajectory after a while. Being attacked with charged buster shots can make it go faster for a while.
 
If Bounce Man has low HP, he enables his Speed Gear and bounces around the room rapidly. After a while, he returns to his normal behavior.
 
If hit by his primary weakness, he will split into several parts that move individually.
 
Bounce Man's punch can move [[Push Block]]s.


==Trivia==
==Trivia==
*If a boss has a primary weakness to Magma Bazooka, landing all three charged shots at once will instantly defeat it.
*Being from Mega Man 11, Bounce Man utilizes part of the Double Gear system invented by Wily when low on health, strengthening his attacks using the Speed Gear. He, along side [[Blast Man]] are the first bosses able to use part of the Double Gear in ''Mega Man Maker''.
*Magma Bazooka uses a shortened version of [[Atomic Fire]]'s charge sound effect from ''[[Mega Man 2]]''.
*Bounce Man is the second boss in ''Mega Man Maker'' to have a unique behavior when hit by a weakness weapon as of [[1.6.2]]. Hitting Bounce Man with a weapon set to his primary weakness will cause him to perform a unique attack. This was present in Mega Man 11 when hitting Bounce Man with his weakness, the [[Pile Driver]].
**The first boss to have a unique reaction to a weakness was [[Metal Man]].
 
==Glitches==
*Prior to version [[1.6.3]], using [[Shine]] would make the player invincible to Bounce Man's fists.
*Bounce Man can get clipped into walls. [[Luigi]] admitted that he forgot to take ceilings into account while programming Bounce Man's script.
 
==Gallery==
TBA


[[Category:Weapons]] [[Category:Fire weapons]]
[[Category:Bosses]] [[Category:Robot Masters]]

Revision as of 04:42, 28 December 2022

Bounce Man
BounceMan.png
Artwork of Bounce Man from Mega Man 11
Information
Game information
Description: Bounces around, punches and slams the floor. Speed gear turbos his speed.
Category: Boss
HP: 28
Damage: 4 (contact)

6 (punch)

Added in version: 1.6.0
Series information
Game of origin: Mega Man 11
Development
Programmer(s): Luigi
Spriter(s): LF222

FakeVirus


DWN-088 Bounce Man is one of the eight Robot Master bosses from Mega Man 11. He was added to Mega Man Maker in version 1.6.0.

Bounce Man is a Robot Master that was created for crash tests, but later modified to be an instructor for an athletics facility. During the events of Mega Man 11, he was captured by Dr. Wily after his completion of the Double Gear and reprogrammed for evil. He now uses his signature weapon, the Bounce Ball. When combined with his use of the Speed Gear, he exponentially increases the speed of himself.

Behaviour

Bounce Man bounces around the room, occasionally stopping in midair to launch a punch at the player. Seldom, after he punches, he will grapple himself to the place where his fist was and begin bouncing faster than usual, returning to his normal bouncing trajectory after a while. Being attacked with charged buster shots can make it go faster for a while.

If Bounce Man has low HP, he enables his Speed Gear and bounces around the room rapidly. After a while, he returns to his normal behavior.

If hit by his primary weakness, he will split into several parts that move individually.

Bounce Man's punch can move Push Blocks.

Trivia

  • Being from Mega Man 11, Bounce Man utilizes part of the Double Gear system invented by Wily when low on health, strengthening his attacks using the Speed Gear. He, along side Blast Man are the first bosses able to use part of the Double Gear in Mega Man Maker.
  • Bounce Man is the second boss in Mega Man Maker to have a unique behavior when hit by a weakness weapon as of 1.6.2. Hitting Bounce Man with a weapon set to his primary weakness will cause him to perform a unique attack. This was present in Mega Man 11 when hitting Bounce Man with his weakness, the Pile Driver.
    • The first boss to have a unique reaction to a weakness was Metal Man.

Glitches

  • Prior to version 1.6.3, using Shine would make the player invincible to Bounce Man's fists.
  • Bounce Man can get clipped into walls. Luigi admitted that he forgot to take ceilings into account while programming Bounce Man's script.

Gallery

TBA