Difference between pages "Grenade Man" and "Metal Man"

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{{Asset
{{Asset
|image=[[File:GrenadeMan.png|250px]]
|image=[[File:MetalManCW.png|250px]]
|caption=Artwork of Grenade Man from ''Mega Man 8''
|caption=Artwork of Metal Man from ''Rockman Complete Works''
|description=Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.
|hp=28
|damage=6 (contact)
3 ([[Metal Blade]]
|description=Throws metal blades while hopping around to keep his distance.
|category=[[Boss]]
|category=[[Boss]]
|hp=28
|game=''[[Mega Man 2]]''
|damage=4 (contact/debris)
|appears=
5 (Dash contact/Flash Bomb)
''[[Mega Man II]]''
3 (other bombs
''[[Mega Man: The Wily Wars]]''
|game=''[[Mega Man 8]]''
|version=[[1.0.0]]
|version=[[1.5.0]]
|programmer=Renhoek (Original code for MaGMML2)
|programmer=[[WreckingPrograms]]
[[WreckingPrograms]] (Porting)
|spriter=[[Zedicon]]
[[Luigi]] (Conveyor belt switch function)
}}
}}
'''DWN-063 ''Grenade Man''''' is an explosive Robot Master and one of the 8 Robot Masters from [[Mega Man 8]] that is featured in Mega Man Maker as of version [[1.5.0]].
'''DWN-009 ''Metal Man''''' is one of the 8 Robot Masters from ''[[Mega Man 2]]'' that is featured in Mega Man Maker since the [[1.0.0]] update. Metal Man is equipped with his signature weapon, [[Metal Blade]] that is able to kill most things without problems.


Using the impressive speed given by his overdrive system and a variety of explosives including his signature weapon, the [[Flash Bomb]], this sadomasochist is a dangerous force that will shake up the battlefield and blow away the opposition.
Built by [[Dr. Wily]] to exact his revenge on [[Mega Man]], he challenges him in his lair full of conveyor belts, but is ultimately beaten. His combat data is later reused by Doc Robot during events of [[Mega Man 3]]. He later comes back to exact his revenge on Mega Man with three other MM2 robots during [[Mega Man II]] events, but is once again beaten.
 
Grenade Man was built by [[Dr. Wily]] to challenge Mega Man. Hiding in some type of explosives factory, he was protecting an Evil Energy Container during [[Mega Man 8]]'s events, but failed at protecting it and beating Mega Man.


==Behavior==
==Behavior==
Grenade Man's movements are fast and sudden, doing long jumps, dashing relatively big distance at high speeds, and hanging on walls. When he is not directly throwing any bombs, he will use these techniques to collide with the Player Character or reach a better position to fire at them.
Metal Man's AI reacts to shoot button inputs, similar to [[Crash Man]], [[Skull Man]], and [[Toad Man]]. Pressing the shoot button while Metal Man is on the ground will trigger him to jump straight up and throw his blades in one of three patterns:


Grenade Man's main technique is firing the Flash Bomb, which will explode if it enters on contact with a target and will reflect any of the player's weapons fired at them excluding Thunder Claw and some Barrier Weapons that can hit them back at him. He may fire the bomb when standing on the floor or when hanging on a wall. When firing from the ground, Grenade Man will shoot directly forward in the direction he is facing, but if fired from the wall he will aim diagonally downward at wherever the player character currently is. After using the Flash Bomb from the ground, he can cause chunks of building debris to fall from the the ceiling and land on the Player. This will only happen if the Flash Bomb makes contact with a wall, and will not happen if the bomb is deflected back at Grenade Man or is set off by colliding with the player character.
*'''Grounded Shoot Reaction A''': Small jump, throw one Metal Blade towards the player.
*'''Grounded Shoot Reaction B''': Medium jump, throw two Metal Blades towards the player.
*'''Grounded Shoot Reaction C''': Large jump, throw three Metal Blades towards the player.
If the player moves too close to Metal Man, he will attempt to jump to the opposite side of the screen, while throwing one Metal Blade at the player.


The Flash Bomb produces the explosions after touching terrain, the player character, or Grenade Man.
Standing still and not shooting for a long period of time will cause Metal Man to do a small jump and throw one Metal Blade towards the player.


He can fire other projectiles in addition to the Flash Bombs. He will sometimes jump off of walls with a wall kick, and when he does he will fire 3 small grenades down in front of him as he is moving, these small grenades will lightly bounce off the floor before exploding. After receiving enough damage, he will use his "Crazy Destroyer" attack: he will fire out a set of 4 detonating bombs/mines that do not harm upon contact, but will soon after landing cause a series of explosions across the ground which will require the player to precisely jump over them just as they explode if they cannot otherwise get out of their range or deflect the bombs when they are fired. This attack in Mega Man 8 served to change the layout of the arena by destroying the floor and forcing the Player into a lower room, but the attack was changed to damaging floor bombs due to the possible inconveniences of that phase.[1]
Metal Man is unaffected by [[Conveyor Belt]]s and [[Moving Cog]]s, instead jogging in place on them, just as he did in Mega Man 2. Until [[1.5.5.1]], his ability to change the directions of Conveyor Belts was absent, but in 1.6.0 he has a button to enable or disable his ability to do so. When he uses his skill to switch Conveyor Belts, a sound plays and all kinds of transporting platforms switch direction.


Originally, Grenade Man made short hops frequently after the floor bombs exploded, but Mega Man Maker omits this pattern and makes Grenade Man instead sticks to his previous pattern.
In ''[[Mega Man Maker]]'' selecting [[Metal Blade]] as Metal Man's primary weakness makes him to be defeated in one hit of Metal Blade, similar to normal mode. If Metal Blade is the secondary weakness, Metal Blade defeats him in two hits, similar to difficult mode. If the player character reflects one of Metal Man's own Metal Blade projectiles back at him through reflecting weapons or Proto Shield, the blade will defeat him in one hit regardless of what his weaknesses are set to. Metal Man's reaction to the Metal Blade is a reference to Mega Man 2, where Metal Man's own primary weakness was Metal Blade and could kill him in 1 hit if playing on normal mode or 2 in hard mode.


'''Interactions'''
==Glitches==
 
*Metal Man, if standing on any ''Level Object'' (even when it is not the Conveyor Belt), will still do his jogging animation.
If a weapon used by the player hits one of Grenade Man's small grenades, then it will destroy that grenade. These small grenades can also be reflected by reflective Barrier Weapons.
*For some strange reason, Metal Man seems to be on a different sprite layer than all other bosses in Mega Man Maker, which causes his sprite to appear in front of the sprites of some assets when they overlap, that otherwise does not occur with any other boss. This potential oversight is purely visual in nature and has no impact on gameplay.
 
A few weapons in the game have the ability to reflect Grenade Man's Flash Bombs right back at him, instead of getting reflected by the bomb; however, they do not possess the ability to destroy the explosions created by Flash Bombs. These include:
 
*[[Thunder Claw]]
*[[Jewel Satellite]]
*[[Mirror Buster]]
*[[Shine]]
The weapon Thunder Claw has the ability to reflect Grenade Man's Flash Bombs because the weapon was his original weakness in Mega Man 8 and possessed the ability to do so in that game.
 
A few other weapons in the game (the ones that are on the following list) are the polar opposite; they are unable to deflect Flash Bomb itself, but can destroy the explosion created by its detonation upon contact with a solid surface. These are:
 
*[[Leaf Shield]]
*[[Skull Barrier]]
*[[Star Crash]]
*[[Plant Barrier]]
 
Water Shield gets the best of both worlds: it is able to absorb both the Flash Bomb and its explosion as if they were just regular projectiles. The Super Arm Blocks thrown by Super Arm, and Tornado Blow also have the ability to neutralize both bomb and blast. Proto Man's Proto Shield also has similar abilities: it can both reflect Flash Bombs and despawn the explosions.
 
The falling building debris spawned by Flash Bomb exploding on a wall can be destroyed/reflected by the following weapons:
 
*[[Super Arm]] (by the [[Super Arm Block]] thrown by the weapon)
*[[Water Wave]] (only the wave, not the small water bubble)
*[[Tornado Hold]] (the tornado it creates, not the propeller)
*Jewel Satellite
*[[Black Hole Bomb]]
*[[Tornado Blow]]
*[[Water Shield]]
*Mirror Buster
*Shine
[[Proto Man]]'s [[Proto Shield]] also has the ability to reflect the falling debris.
 
The mines created by Grenade Man's Crazy Destroyer attack can be destroyed by the following weapons:
 
*Super Arm (by the Super Arm Block thrown by the weapon)
*Leaf Shield
*Skull Barrier
*Star Crash
*Water Wave
*Plant Barrier
*Tornado Hold
*Jewel Satellite
*Black Hole Bomb
*Tornado Blow
*Water Shield
*Mirror Buster
*[[Pile Driver]]
*Shine
 
Black Hole Bomb, Super Arm and Tornado Blow can destroy all of Grenade Man's projectiles, including even the explosion created by the Flash Bomb detonating.
 
If the bomb is reflected to another target, the bomb will be despawned without the explosions.
 
==Strategy==
TBA


==Trivia==
==Trivia==
*Grenade Man has a custom entrance animation. Rather than descending from the sky, Grenade Man will enter via a large explosion in the wall. After which he will give a thumbs up.
*Metal Man is the only boss that can completely resist Conveyor Belts.
*In Mega Man 8, one of Grenade Man's battle quotes was "Say hello to my cute bombs!". This is believed to be a reference to the movie Scarface as it is similar to the line "Say hello to my little friend!"
*Metal Man, [[Bomb Man]], [[Crystal Man]], [[Spring Man]], and [[Blast Man]] are the only ''Mega Man Maker'' bosses that can jump backwards (ignoring the fact that bosses turn around if the player goes past them).
**Although Grenade Man doesn't speak in ''[[Mega Man Maker]]'', this referential quote was itself referenced with the flavor text for the Grenade Ladder where it says "Say hello to my cute Ladders!"
*Oddly, Flash Bombs fired downward by Grenade Man do not cause debris to fall when they explode upon hitting the floor. This is accurate to the original game, but strange none the less.


==Glitches==
==Gallery==
*If Grenade Man is fought in a room that lacks walls, he can still jump up to the sides and stick to them to shoot down or wall kick. This is even in rooms that have others to their sides and are still just open space. This may have been left in intentionally to avoid limiting some of his moves, though this has not been confirmed.
<gallery>
File:MetalMan.png|thumb|Official artwork from ''Mega Man 2''
</gallery>


==Gallery==
TBA


[[Category:Bosses]] [[Category:Robot Masters]]
[[Category:Bosses]] [[Category:Robot Masters]]

Revision as of 04:54, 28 December 2022

Metal Man
MetalManCW.png
Artwork of Metal Man from Rockman Complete Works
Information
Game information
Description: Throws metal blades while hopping around to keep his distance.
Category: Boss
HP: 28
Damage: 6 (contact)

3 (Metal Blade

Added in version: 1.0.0
Series information
Game of origin: Mega Man 2
Other appearances: Mega Man II

Mega Man: The Wily Wars

Development
Programmer(s): Renhoek (Original code for MaGMML2)

WreckingPrograms (Porting) Luigi (Conveyor belt switch function)

DWN-009 Metal Man is one of the 8 Robot Masters from Mega Man 2 that is featured in Mega Man Maker since the 1.0.0 update. Metal Man is equipped with his signature weapon, Metal Blade that is able to kill most things without problems.

Built by Dr. Wily to exact his revenge on Mega Man, he challenges him in his lair full of conveyor belts, but is ultimately beaten. His combat data is later reused by Doc Robot during events of Mega Man 3. He later comes back to exact his revenge on Mega Man with three other MM2 robots during Mega Man II events, but is once again beaten.

Behavior

Metal Man's AI reacts to shoot button inputs, similar to Crash Man, Skull Man, and Toad Man. Pressing the shoot button while Metal Man is on the ground will trigger him to jump straight up and throw his blades in one of three patterns:

  • Grounded Shoot Reaction A: Small jump, throw one Metal Blade towards the player.
  • Grounded Shoot Reaction B: Medium jump, throw two Metal Blades towards the player.
  • Grounded Shoot Reaction C: Large jump, throw three Metal Blades towards the player.

If the player moves too close to Metal Man, he will attempt to jump to the opposite side of the screen, while throwing one Metal Blade at the player.

Standing still and not shooting for a long period of time will cause Metal Man to do a small jump and throw one Metal Blade towards the player.

Metal Man is unaffected by Conveyor Belts and Moving Cogs, instead jogging in place on them, just as he did in Mega Man 2. Until 1.5.5.1, his ability to change the directions of Conveyor Belts was absent, but in 1.6.0 he has a button to enable or disable his ability to do so. When he uses his skill to switch Conveyor Belts, a sound plays and all kinds of transporting platforms switch direction.

In Mega Man Maker selecting Metal Blade as Metal Man's primary weakness makes him to be defeated in one hit of Metal Blade, similar to normal mode. If Metal Blade is the secondary weakness, Metal Blade defeats him in two hits, similar to difficult mode. If the player character reflects one of Metal Man's own Metal Blade projectiles back at him through reflecting weapons or Proto Shield, the blade will defeat him in one hit regardless of what his weaknesses are set to. Metal Man's reaction to the Metal Blade is a reference to Mega Man 2, where Metal Man's own primary weakness was Metal Blade and could kill him in 1 hit if playing on normal mode or 2 in hard mode.

Glitches

  • Metal Man, if standing on any Level Object (even when it is not the Conveyor Belt), will still do his jogging animation.
  • For some strange reason, Metal Man seems to be on a different sprite layer than all other bosses in Mega Man Maker, which causes his sprite to appear in front of the sprites of some assets when they overlap, that otherwise does not occur with any other boss. This potential oversight is purely visual in nature and has no impact on gameplay.

Trivia

  • Metal Man is the only boss that can completely resist Conveyor Belts.
  • Metal Man, Bomb Man, Crystal Man, Spring Man, and Blast Man are the only Mega Man Maker bosses that can jump backwards (ignoring the fact that bosses turn around if the player goes past them).

Gallery