Difference between pages "Backgrounds/Mega Man 10" and "1.8.5"

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As of [[1.7.5]], in ''Mega Man Maker'' there are 75 [[backgrounds]] from ''[[Mega Man 10]]''.
'''1.8.5''' was an update to ''Mega Man Maker''.


{| class="wikitable plainrowheaders sortable"
== Version 1.8.5 (10/9/2022) ==
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | Look
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:BladeBGIcon.png]]</center>
|Blade BG
|<center>[[File:SprBGBlade 0.png]]</center>
|Turrets often scare players, says crazy scientist. They're cheap and effective.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:BladeBG2Icon.png]]</center>
|Blade BG 2
|<center>[[File:SprBGBlade2 0.png]]</center>
|Modern machinery in an ancient castle? Really makes you think.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:BladeBG3Icon.png]]</center>
|Blade BG 3
|<center>[[File:SprBGBlade3 0.png]]</center>
|The raggers are trapped in there for good this time. Propably
|<center>[[1.6.0]]</center>
|-
|<center>[[File:SolarBGIcon.png]]</center>
|Solar BG
|<center>[[File:SprBGSolar 0.gif]]</center>
|The order of the phoenix? 12 chicken mcnuggets
|<center>[[1.6.0]]</center>
|-
|<center>[[File:SolarBG2Icon.png]]</center>
|Solar BG 2
|<center>[[File:SprBGSolar2 0.png]]</center>
|Hot 2: Electric Boogaloo
|<center>[[1.6.0]]</center>
|-
|<center>[[File:SheepBGIcon.png]]</center>
|Sheep BG
|<center>[[File:SprBGSheep 0.png]]</center>
|01000110 01101111 01110101 01101110 01100100 00100000 01101101 01100101 00100001
|<center>[[1.6.0]]</center>
|-
|<center>[[File:SheepBG2Icon.png]]</center>
|Sheep BG 2
|<center>[[File:SprBGSheep2 0.png]]</center>
|01000111 01101111 01101111 01100100 00100000 01101010 01101111 01100010 00100001
|<center>[[1.6.0]]</center>
|-
|<center>[[File:CommandoBGIcon.png]]</center>
|Commando BG
|<center>[[File:SprBGCommando 0.png]]</center>
|Rumor has it some bus driver is crossing this desert to this day.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:CommandoBG2Icon.png]]</center>
|Commando BG 2
|<center>[[File:SprBGCommando2 0.png]]</center>
|It's pink. But surely the roboenza must be completely natural. Right?
|<center>[[1.6.0]]</center>
|-
|<center>[[File:PumpBGIcon.png]]</center>
|Pump BG
|<center>[[File:SprBGPump 0.png]]</center>
|Not an awful lot of pumps in this dump.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:PumpBG2Icon.png]]</center>
|Pump BG 2
|<center>[[File:SprBGPump2 0.png]]</center>
|Ahh, the sewers. Home to toxic mets, tellies and... normal shrimp.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:PumpBG3Icon.png]]</center>
|Pump BG 3
|<center>[[File:SprBGPump3 0.gif]]</center>
|Waterfalls. Where do they come from? Where do they go? Mysterious.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:PumpBG4Icon.png]]</center>
|Pump BG 4
|<center>[[File:SprBGPump4 0.gif]]</center>
|Oh, so this is where they go. But where do the go afterwards?
|<center>[[1.6.0]]</center>
|-
|<center>[[File:StrikeBGIcon.png]]</center>
|Strike BG
|<center>[[File:SprBGStrike 0.png]]</center>
|A giant pixelated crowd is cheering you on. Or are they just empty seats?
|<center>[[1.6.0]]</center>
|-
|<center>[[File:StrikeBG2Icon.png]]</center>
|Strike BG 2
|<center>[[File:SprBGStrike2 0.png]]</center>
|Use this with the first and third Strike BGs to control the crowd size.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:StrikeBG3Icon.png]]</center>
|Strike BG 3
|<center>[[File:SprBGStrike3 0.png]]</center>
|All seats here have been evacuated after the pitchers went berserk.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:StrikeBG4Icon.png]]</center>
|Strike BG 4
|<center>[[File:SprBGStrike4 0.png]]</center>
|I'd bring some trivia about dockalockers, but they aren't added yet. Sad.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:StrikeBG5Icon.png]]</center>
|Strike BG 5
|<center>[[File:SprBGStrike5 0.png]]</center>
|Hey, batter batter cluck!
|<center>[[1.6.0]]</center>
|-
|<center>[[File:StrikeBG6Icon.png]]</center>
|Strike BG 6
|<center>[[File:SprBGStrike6 0.png]]</center>
|How many pluses can you find? Submit your answer and win a great prize! (1.6)
MM2WilyST2 won the great prize by counting 6974 pluses! Congratulations! (1.7)
|<center>[[1.6.0]]</center>
|-
|<center>[[File:NitroBGIcon.png]]</center>
|Nitro BG
|<center>[[File:SprBGNitro 0.gif]]</center>
|A highway at night, lined with stars. Honk HOOOOOOOOOOONK!
|<center>[[1.6.0]]</center>
|-
|<center>[[File:NitroBG2Icon.png]]</center>
|Nitro BG 2
|<center>[[File:SprBGNitro2 0.png]]</center>
|It took longer to think of a description for this than it took to create it.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:NitroBG3Icon.png]]</center>
|Nitro BG 3
|<center>[[File:SprBGNitro3 0.png]]</center>
|Now with 50 percent more depth and a cool visual effect!
|<center>[[1.6.0]]</center>
|-
|<center>[[File:NitroBG4Icon.png]]</center>
|Nitro BG 4
|<center>[[File:SprBGNitro4 0.png]]</center>
|As the president of a stunt club, Nitro Man should not be designing roads.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:ChillBGIcon.png]]</center>
|Chill BG
|<center>[[File:SprBGChill 0.png]]</center>
|We're not sure why technology is integrated into mountains in 20XX either.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:ChillBG2Icon.png]]</center>
|Chill BG 2
|<center>[[File:SprBGChill2 0.png]]</center>
|Soundless, frigid halls. The very look of them makes you shiver.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:ChillBG3Icon.png]]</center>
|Chill BG 3
|<center>[[File:SprBGChill3 0.png]]</center>
|There's not a lot of ice here. Reminds me of a cerain mutos' first stage..
|<center>[[1.6.0]]</center>
|-
|<center>[[File:ChillBG4Icon.png]]</center>
|Chill BG 4
|<center>[[File:SprBGChill4 0.png]]</center>
|One of the prettier backgrounds, covered with lots of shiny blue lights.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:ChillBG5Icon.png]]</center>
|Chill BG 5
|<center>[[File:SprBGChill5 0.gif]]</center>
|Wait, we went four backgrounds without an ice pun? Snow way!
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily1BGIcon.png]]</center>
|Wily 1 BG
|<center>[[File:SprBGMM10Wily1 0.png]]</center>
|So there are 96 squares... And 88 Wily numbers... Does this mean...?
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily1BG2Icon.png]]</center>
|Wily 1 BG 2
|<center>[[File:SprBGMM10Wily1 2 0.png]]</center>
|Mega Man... This new background... It's pattern is very unusual.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily1BG3Icon.png]]</center>
|Wily 1 BG 3
|<center>[[File:SprBGMM10Wily1 3 0.png]]</center>
|I'd like to do some research on it, so try to pick up plenty of samples!
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily1BG4Icon.png]]</center>
|Wily 1 BG 4
|<center>[[File:SprBGMM10Wily1 4 0.png]]</center>
|Sideways anchors? Or pickaxes? Only Wily knows for sure.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily2BGIcon.png]]</center>
|Wily 2 BG
|<center>[[File:SprBGMM10Wily2 0.gif]]</center>
|A torn-up purple wall with alternating light signals. Maybe it's a code?
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily2BG2Icon.png]]</center>
|Wily 2 BG 2
|<center>[[File:SprBGMM10Wily2 2 0.png]]</center>
|What a genetic pattern. Wily must have run out of ideas.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily3BGIcon.png]]</center>
|Wily 3 BG
|<center>[[File:SprBGMM10Wily3 0.gif]]</center>
|This wall is still intact. Doesn't make the lights any less confusing.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily3BGAltIcon.png]]</center>
|Wily 3 BG (Alt)
|<center>[[File:SprBGMM10Wily3Alt 0.png]]</center>
|A simple background from a simple stage for simple designers.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily3BG2Icon.png]]</center>
|Wily 3 BG 2
|<center>[[File:SprBGMM10Wily3 2 0.gif]]</center>
|Did you know? Stacking these vertically increases the floor number.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily3BG3Icon.png]]</center>
|Wily 3 BG 3
|<center>[[File:SprBGMM10Wily3 3 0.png]]</center>
|Turns out these are not water purifiers. Explains the odd green color.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily4BGIcon.png]]</center>
|Wily 4 BG
|<center>[[File:SprBGMM10Wily4 0.png]]</center>
|Ah... I can feel it. It's time for the rodeo of robot masters again.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily4BG2Icon.png]]</center>
|Wily 4 BG 2
|<center>[[File:SprBGMM10Wily4 2 0.png]]</center>
|A simple chamber. But whose? Guess you could call it a chamber of secrets.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily4BG3Icon.png]]</center>
|Wily 4 BG 3
|<center>[[File:SprBGMM10Wily4 3 0.png]]</center>
|A fusion of the first two backgrounds. Simple, yet neat looking.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily4BG4Icon.png]]</center>
|Wily 4 BG 4
|<center>[[File:SprBGMM10Wily4 4 0.gif]]</center>
|The animation speed was toned down to aboid potential seizure issues.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily5BGIcon.png]]</center>
|Wily 5 BG
|<center>[[File:SprBGMM10Wily5 0.png]]</center>
|Unlike this background, the text is still right side up. Phew.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily5BG2Icon.png]]</center>
|Wily 5 BG 2
|<center>[[File:SprBGMM10Wily5 2 0.png]]</center>
|Now entering low grav area. Use invisibile water for the best experience.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily5BG3Icon.png]]</center>
|Wily 5 BG 3
|<center>[[File:SprBGMM10Wily5 3 0.png]]</center>
|With an improved gravitron, Wily could pull the earth out of its orbit too.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:EnkerBGIcon.png]]</center>
|Enker BG
|<center>[[File:SprBGEnker 0.png]]</center>
|A very large fence with a few holes and red stars. Watch out for spikes!
|<center>[[1.6.0]]</center>
|-
|<center>[[File:EnkerBG2Icon.png]]</center>
|Enker BG 2
|<center>[[File:SprBGEnker2 0.png]]</center>
|Yeow, my eyes. Modern art may have gone too far.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:EnkerBG3Icon.png]]</center>
|Enker BG 3
|<center>[[File:SprBGEnker3 0.png]]</center>
|Be careful you don't get stuck with a yoku block overhead!
|<center>[[1.6.0]]</center>
|-
|<center>[[File:EnkerBG4Icon.png]]</center>
|Enker BG 4
|<center>[[File:SprBGEnker4 0.png]]</center>
|One day, Mega Man and Saturn will face off here. Not today though.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:EnkerBG5Icon.png]]</center>
|Enker BG 5
|<center>[[File:SprBGEnker5 0.png]]</center>
|This is the deepest part of the stage. You could call it... The heart of Enker.
|<center>[[1.7.0]]</center>
|-
|<center>[[File:EnkerBG5AltIcon.png]]</center>
|Enker BG 5 (Alt)
|<center>[[File:SprBGEnker6 0.png]]</center>
|And this one's... without the middle wall if you ever needed that?
|<center>[[1.7.0]]</center>
|-
|<center>[[File:PunkBGIcon.png]]</center>
|Punk BG
|<center>[[File:SprBGPunk 0.png]]</center>
|After he invented teamspeak 2, Wily's sales suddenly increased tenfold.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:PunkBG2Icon.png]]</center>
|Punk BG 2
|<center>[[File:SprBGPunk2 0.gif]]</center>
|Pretty purple pipes, patterned profoundly. Presumable Punk's property.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:PunkBG3Icon.png]]</center>
|Punk BG 3
|<center>[[File:SprBGPunk3 0.gif]]</center>
|We are not responsible for death by spikes, bombs or crushers.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:BalladeBGIcon.png]]</center>
|Ballade BG
|<center>[[File:SprBGBallade 0.png]]</center>
|Ballade got very lazy with his stage, seen how it only has one background.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10EndlessBGIcon.png]]</center>
|Endless BG
|<center>[[File:SprBGMM10Endless1 0.png]]</center>
|Tons of tiny elevators, all on standby. How cute
|<center>[[1.6.0]]</center>
|-
|}


[[Category:Backgrounds]]
=== Changes ===
*Assets in the boss category that are not bosses, are now able to be copy-pasted with the selection tool.
*Chill Block now breaks and freezes Lava on contact.
*Thunder Claw no longer makes the player go lower when using another character than Megaman.
*Molier is now able to break destructible blocks from droppers or manually placed.
*Firewalls will now wait for the player to be out of the teleporter before starting to move when entering a section.
*Flying alt of the Ice Block now better matches the non flying alt colors.
*Fixed typo for manual MM11 block description.
*Fire Storm projectile is now strong enough to slowly melt the Melting Snow Block.
*Magma Bazooka projectile fully charged is now strong enough to melt the Melting Snow Block.
*Solar Blaze projectile is now strong enough to melt the Melting Snow Block.
*Gemini Laser behavior was too much different from 1.7 and will now act more like in previous versions.
*Mini Snowman now bounces properly on Spring and Bouncy Ball.
*Plasma SFX when reconnecting should feel more like in the original game.
*Boobeam on rails can now be frozen by ice weapons when considered enemies.
*Electric Shock can no longer absorb projectiles from gimmicks except from the Elec Beam gimmick.
*Spawner now has alt colours for MM11's block and GB5's can.
 
 
 
 
=== Fixed Bugs ===
*Multiples Boobeam tends to not work properly when together as enemies.
*Tackle fire from spawner does not freeze in place when hit by Ice Slasher or Freeze Cracker.
*Pasting objects doesn't properly delete all others objects under it.
*Giree isn't saved by Lava Hover Saver when already on a wall.
*Impact Spike is always looking up.
*When changing level from the builder, the camera doesn't move to the player spawn location.
*Napalm Drill sometimes doesn't spawn properly when on the edge of a section.
*Droppers timer doesn't properly reset when taking a teleporter or after a transition.
*Hovers animation still plays when on ground.
*When placed over ground, Water Hover phase through it.
*Pile Driver crashes when hitting a new Destructable Block
*Ice Blocks stutters when moving down in Section Water.
*Tackle Fire doesn't emit light in Darkness.
*Water Hover and Lava Hover can still move left and right when controlled and under Time Stopper effect.
*Bottom corners of Fuse Rail don't work properly.
*Target Rails and Boobeam Rails are not properly visible under Darkness.
*Gravity Fields are not properly visible under Darkness.
*Press can be moved by moving platforms.
*Concrete Shoot crashes the game when used on a Kamikamin Chest Gimmick.
*Moving blocks can pass through other entities that are controlling a Water Hover or a Lava Hover.
*Astro Gates no longer work properly under Time Slow.
*Elec'n gets stuck in place when placed between two sections.
*Placing specific gimmicks next to tiles can make lava pass through the said tiles.
*Bounce Ball crashes the game when used on Kamikamin Chest Gimmick.
*Big Pets Platform phase through the player and enemies instead of pushing them when moving.
*When fighting two Pirate Man at the same time, the game crashes after killing the second Pirate Man.
*Mag Fly works a bit differently than previous versions when at 3 tiles distance from ground.
*Player doesn't die when in Feeber Bubble and the bubble is following a spike ceiling.
*Feeber Bubble doesn't get damaged by Oil on fire or Napalm Fire when following the fire from below.
*Hell Metall DX doesn't work properly on edges.
*Player sometimes gets hit twice on the same enemy.
*Astro Gates when placed between two sections can sometimes despawn.
*Hogale sometimes falls off when entering inside tiles.
*Explosive Crates don't properly get damaged by Tengu Blade attacks.
*Molier can destroy itself where a moving platform previously was.
*Destructible blocks from droppers or directly placed, crash the game when bouncing on Bouncy Balls while in Lava.
*Uber Chain hits through invulnerable bosses like Kamegoro Maker.
*Drop Platform top solid property sometimes stays there forever after a transition, making the platform impossible to go through.
*Wind Platform top solid property sometimes stays there forever after a transition, making the platform impossible to go through.
*On Off Block, Ladder and Spike could keep their solid or top solid when right into the next screen and state is changed to off before passing the transition.
*Fuse Laser Crawlers can be kicked while appearing or disappearing making them fly in diagonal.
*Sinking priority for boxes in lava sometimes makes the block stays in the air.
*When passing through spikes due to a Waterfall, after the Waterfall leaves, the player is invincible to the spikes until out of it.
*Bass Buster Shots kept being blocked by solid when under a Waterfall.
*Mini Snowman when falling from the top of the view may be blocked by tiles offscreen on spawn.
*Flame Blast doesn't properly melt the Melting Snow Block from the side or the top.
*When passing under a Wall Blaster, the enemy may disappear for 1 frame.
*When coming back to a previous section, Moving Elevator doesn't reset properly and starts moving immediately.
*Crunch Don is no longer able to properly destroy most of the new Destructible Blocks.
*Megaman 9 Wily 1 BG 4 doesn't properly play its sound effect when in connected screens.
*Blast Man jumps very fast horizontally when blocked by a ceiling when trying to jump back and can end up killing himself.
*Moving Light sound effect doesn't stop when using weapons with a time stop effect.
*Punk may bounce against a moving platform just below him when dashing in his screw attack form.
*Petit Snakey on the ceiling can't be moved or crushed like his ground variant.
*Fire Wave Redirectors on a corner of a screen may crash the game if a fire wave spawns directly inside of it.
*Being crushed by a Lighter Push Block on water while being raised up crashes the game.
*Placing a Boobeam Trap Controller alone without other Boobeam Traps in a section may softlock the player.
*Kamegoro Vortex coming from both sides can crush the player.
*When Merserker attacks against a solid, it sometimes gets stuck inside of it.
*Teleporter with an anchor between two screens vertically are unstable.
*Icicle Teck doesn't stop at lava properly when freezing.
*Lava Hover can float in the air where previous lava was after being frozen.
*Top Solids below Quicksand prevents the player from falling and can have it stuck.
*Ladders below Quicksand are not possible to use when going down.
*Moving Cog has the same animation for different speeds.
*When the player is inside Feeber Bubble, if the bubble is destroyed the player can get softlock.
*When the player enters Feeber Bubble with Oil Slider, the projectile is not properly removed.
*Yoku Block can kill the player while appearing with only one Yoku Block.
*Bari interaction with the Ice Block above them is not working properly.
*Jet Platforms and Splash Platforms have the movement when under Time Slow, making them move suddenly after a certain time.
*Hyoey will die in a loop when under lava.
*Ice Block in levels from older versions may not break when above Hotplates.
*Pukapucker may now fall off platforms as opposed to the 1.7 version.
*Mobile Push Block may stop at inactive Dynamo Conveyors instead of ignoring them.
*You cannot place Section Water at the top of the section when there is an other Section Water on the section above.
*Stacks of blocks may move twice per movement and look like they are sliding for no reason, especially when on conveyors.
*Ice Block flying variants get in collisions with other elements below it making them unstable.
*Ice Block flying variants can get moved by other moving platforms when they are supposed to be immobile.
*Fuse Crawler spawning top sometimes prevents the laser from hitting a Crystal 1 tile away.
*Hard Man can sometimes kill itself when in a long section.
*Old levels with old Teleporters may end up soft locking the player if the player takes the teleporter out of a boss room and the boss becomes unplayable.
*When using F9 to take a screenshot, you are limited to one screenshot until you move to another menu or level.
*Tamp will no longer teleport out of view at the top of the screen and get stuck by spikes or other gimmicks.
*Move Hover and Guts Hover are able to be moved by each others.
*Tengu Blade and projectiles doesn't damage properly the new destructibles blocks.
*LaJaba cannot be frozen properly with Ice Slasher.
*Flame Blast sometimes doesn't properly activate Big Pets Platforms.
*Placing multiples Magic Backgrounds in a long section that contains a Bell Ringer may not make them all appear in the background.
*Stopping time while Kamikamin is hurting the player makes it teleport to the player when the time resumes instead of jumping again.
*Search Snake is not breaking Kamikamin Chests properly.
*Gravity Field is not working correctly when the base is not visible on the screen.
*Reflecting Yokus sometimes desync when out of the sections.
*Bosses with a weakness on Spread Drill will take the same damage for the small versions of the Spread Drill than without any weakness.
*Animation when using the Tengu Slide with no energy can be wrong.
*Wall Shadow is missing one skin.
*Moving a Lighter Push Block with Spread Drill from the right is not working correctly.
*Enemies can be moved by other hovers when already on one hover.
 
== Version 1.8.5.1 (17/09/2023) ==
=== Fixed Bugs ===
*If the player is frozen by Dark Man 3 while shooting with Super Adaptor, it crashes the game.
*Pipetto splash particles may crash the game.
*On Off Ladders may crash the game when changing state.
*Cossack Catcher may crash the game if Wily has nowhere to spawn.
*Using Concrete Shot on Mokumokumo coming from machines or Cold Man may crash the game.
*When using the Eyedropper on Health Spawner and Weapon Energy Spawner, it can show the wrong visual.
*When getting in a pit, Heavier Push Block may force some other assets to fall down with them even when not in contact.
*The toggle icon for setting if a screen is connected to another can be activated when the mouse is over other UI elements.
*Flip Platforms top solid sometimes doesn't get properly erased on transition, making them able to softlock the player.
*Tackle Fire coming from droppers crashes the game when killed by the player.
*Kaminari Kogoro sometimes doesn't properly reset its properties and position on transitions.
*Mini Snowman from Snoler sometimes doesn't properly disappear on transitions.
*Plasma sound effect may sound weird when another plasma is offscreen.
 
== Version 1.8.5.1 (27/09/2023) ==
=== Fixed Bugs ===
*On Off Ladders are still crashing the game in certain cases.
*Sometimes you cannot stand on top of a On Off Ladder.
*Sometimes when an On Off block appears, it moves the player up and the player is not killed even if inside an other solid.
*Sometimes when an On Off block appears, it moves the player up and the player is killed by an other On Off Block of the opposite state.
*On Off ladders can crush the player when an On Off block is above them and changing state.
*Ice Block from Ice Block Generators can crush the player.
*Objects that normally don't crush the player against tiles, can crush the player against screen borders.
[[Category:Version history]]

Revision as of 01:14, 28 September 2023

1.8.5 was an update to Mega Man Maker.

Version 1.8.5 (10/9/2022)

Changes

  • Assets in the boss category that are not bosses, are now able to be copy-pasted with the selection tool.
  • Chill Block now breaks and freezes Lava on contact.
  • Thunder Claw no longer makes the player go lower when using another character than Megaman.
  • Molier is now able to break destructible blocks from droppers or manually placed.
  • Firewalls will now wait for the player to be out of the teleporter before starting to move when entering a section.
  • Flying alt of the Ice Block now better matches the non flying alt colors.
  • Fixed typo for manual MM11 block description.
  • Fire Storm projectile is now strong enough to slowly melt the Melting Snow Block.
  • Magma Bazooka projectile fully charged is now strong enough to melt the Melting Snow Block.
  • Solar Blaze projectile is now strong enough to melt the Melting Snow Block.
  • Gemini Laser behavior was too much different from 1.7 and will now act more like in previous versions.
  • Mini Snowman now bounces properly on Spring and Bouncy Ball.
  • Plasma SFX when reconnecting should feel more like in the original game.
  • Boobeam on rails can now be frozen by ice weapons when considered enemies.
  • Electric Shock can no longer absorb projectiles from gimmicks except from the Elec Beam gimmick.
  • Spawner now has alt colours for MM11's block and GB5's can.



Fixed Bugs

  • Multiples Boobeam tends to not work properly when together as enemies.
  • Tackle fire from spawner does not freeze in place when hit by Ice Slasher or Freeze Cracker.
  • Pasting objects doesn't properly delete all others objects under it.
  • Giree isn't saved by Lava Hover Saver when already on a wall.
  • Impact Spike is always looking up.
  • When changing level from the builder, the camera doesn't move to the player spawn location.
  • Napalm Drill sometimes doesn't spawn properly when on the edge of a section.
  • Droppers timer doesn't properly reset when taking a teleporter or after a transition.
  • Hovers animation still plays when on ground.
  • When placed over ground, Water Hover phase through it.
  • Pile Driver crashes when hitting a new Destructable Block
  • Ice Blocks stutters when moving down in Section Water.
  • Tackle Fire doesn't emit light in Darkness.
  • Water Hover and Lava Hover can still move left and right when controlled and under Time Stopper effect.
  • Bottom corners of Fuse Rail don't work properly.
  • Target Rails and Boobeam Rails are not properly visible under Darkness.
  • Gravity Fields are not properly visible under Darkness.
  • Press can be moved by moving platforms.
  • Concrete Shoot crashes the game when used on a Kamikamin Chest Gimmick.
  • Moving blocks can pass through other entities that are controlling a Water Hover or a Lava Hover.
  • Astro Gates no longer work properly under Time Slow.
  • Elec'n gets stuck in place when placed between two sections.
  • Placing specific gimmicks next to tiles can make lava pass through the said tiles.
  • Bounce Ball crashes the game when used on Kamikamin Chest Gimmick.
  • Big Pets Platform phase through the player and enemies instead of pushing them when moving.
  • When fighting two Pirate Man at the same time, the game crashes after killing the second Pirate Man.
  • Mag Fly works a bit differently than previous versions when at 3 tiles distance from ground.
  • Player doesn't die when in Feeber Bubble and the bubble is following a spike ceiling.
  • Feeber Bubble doesn't get damaged by Oil on fire or Napalm Fire when following the fire from below.
  • Hell Metall DX doesn't work properly on edges.
  • Player sometimes gets hit twice on the same enemy.
  • Astro Gates when placed between two sections can sometimes despawn.
  • Hogale sometimes falls off when entering inside tiles.
  • Explosive Crates don't properly get damaged by Tengu Blade attacks.
  • Molier can destroy itself where a moving platform previously was.
  • Destructible blocks from droppers or directly placed, crash the game when bouncing on Bouncy Balls while in Lava.
  • Uber Chain hits through invulnerable bosses like Kamegoro Maker.
  • Drop Platform top solid property sometimes stays there forever after a transition, making the platform impossible to go through.
  • Wind Platform top solid property sometimes stays there forever after a transition, making the platform impossible to go through.
  • On Off Block, Ladder and Spike could keep their solid or top solid when right into the next screen and state is changed to off before passing the transition.
  • Fuse Laser Crawlers can be kicked while appearing or disappearing making them fly in diagonal.
  • Sinking priority for boxes in lava sometimes makes the block stays in the air.
  • When passing through spikes due to a Waterfall, after the Waterfall leaves, the player is invincible to the spikes until out of it.
  • Bass Buster Shots kept being blocked by solid when under a Waterfall.
  • Mini Snowman when falling from the top of the view may be blocked by tiles offscreen on spawn.
  • Flame Blast doesn't properly melt the Melting Snow Block from the side or the top.
  • When passing under a Wall Blaster, the enemy may disappear for 1 frame.
  • When coming back to a previous section, Moving Elevator doesn't reset properly and starts moving immediately.
  • Crunch Don is no longer able to properly destroy most of the new Destructible Blocks.
  • Megaman 9 Wily 1 BG 4 doesn't properly play its sound effect when in connected screens.
  • Blast Man jumps very fast horizontally when blocked by a ceiling when trying to jump back and can end up killing himself.
  • Moving Light sound effect doesn't stop when using weapons with a time stop effect.
  • Punk may bounce against a moving platform just below him when dashing in his screw attack form.
  • Petit Snakey on the ceiling can't be moved or crushed like his ground variant.
  • Fire Wave Redirectors on a corner of a screen may crash the game if a fire wave spawns directly inside of it.
  • Being crushed by a Lighter Push Block on water while being raised up crashes the game.
  • Placing a Boobeam Trap Controller alone without other Boobeam Traps in a section may softlock the player.
  • Kamegoro Vortex coming from both sides can crush the player.
  • When Merserker attacks against a solid, it sometimes gets stuck inside of it.
  • Teleporter with an anchor between two screens vertically are unstable.
  • Icicle Teck doesn't stop at lava properly when freezing.
  • Lava Hover can float in the air where previous lava was after being frozen.
  • Top Solids below Quicksand prevents the player from falling and can have it stuck.
  • Ladders below Quicksand are not possible to use when going down.
  • Moving Cog has the same animation for different speeds.
  • When the player is inside Feeber Bubble, if the bubble is destroyed the player can get softlock.
  • When the player enters Feeber Bubble with Oil Slider, the projectile is not properly removed.
  • Yoku Block can kill the player while appearing with only one Yoku Block.
  • Bari interaction with the Ice Block above them is not working properly.
  • Jet Platforms and Splash Platforms have the movement when under Time Slow, making them move suddenly after a certain time.
  • Hyoey will die in a loop when under lava.
  • Ice Block in levels from older versions may not break when above Hotplates.
  • Pukapucker may now fall off platforms as opposed to the 1.7 version.
  • Mobile Push Block may stop at inactive Dynamo Conveyors instead of ignoring them.
  • You cannot place Section Water at the top of the section when there is an other Section Water on the section above.
  • Stacks of blocks may move twice per movement and look like they are sliding for no reason, especially when on conveyors.
  • Ice Block flying variants get in collisions with other elements below it making them unstable.
  • Ice Block flying variants can get moved by other moving platforms when they are supposed to be immobile.
  • Fuse Crawler spawning top sometimes prevents the laser from hitting a Crystal 1 tile away.
  • Hard Man can sometimes kill itself when in a long section.
  • Old levels with old Teleporters may end up soft locking the player if the player takes the teleporter out of a boss room and the boss becomes unplayable.
  • When using F9 to take a screenshot, you are limited to one screenshot until you move to another menu or level.
  • Tamp will no longer teleport out of view at the top of the screen and get stuck by spikes or other gimmicks.
  • Move Hover and Guts Hover are able to be moved by each others.
  • Tengu Blade and projectiles doesn't damage properly the new destructibles blocks.
  • LaJaba cannot be frozen properly with Ice Slasher.
  • Flame Blast sometimes doesn't properly activate Big Pets Platforms.
  • Placing multiples Magic Backgrounds in a long section that contains a Bell Ringer may not make them all appear in the background.
  • Stopping time while Kamikamin is hurting the player makes it teleport to the player when the time resumes instead of jumping again.
  • Search Snake is not breaking Kamikamin Chests properly.
  • Gravity Field is not working correctly when the base is not visible on the screen.
  • Reflecting Yokus sometimes desync when out of the sections.
  • Bosses with a weakness on Spread Drill will take the same damage for the small versions of the Spread Drill than without any weakness.
  • Animation when using the Tengu Slide with no energy can be wrong.
  • Wall Shadow is missing one skin.
  • Moving a Lighter Push Block with Spread Drill from the right is not working correctly.
  • Enemies can be moved by other hovers when already on one hover.

Version 1.8.5.1 (17/09/2023)

Fixed Bugs

  • If the player is frozen by Dark Man 3 while shooting with Super Adaptor, it crashes the game.
  • Pipetto splash particles may crash the game.
  • On Off Ladders may crash the game when changing state.
  • Cossack Catcher may crash the game if Wily has nowhere to spawn.
  • Using Concrete Shot on Mokumokumo coming from machines or Cold Man may crash the game.
  • When using the Eyedropper on Health Spawner and Weapon Energy Spawner, it can show the wrong visual.
  • When getting in a pit, Heavier Push Block may force some other assets to fall down with them even when not in contact.
  • The toggle icon for setting if a screen is connected to another can be activated when the mouse is over other UI elements.
  • Flip Platforms top solid sometimes doesn't get properly erased on transition, making them able to softlock the player.
  • Tackle Fire coming from droppers crashes the game when killed by the player.
  • Kaminari Kogoro sometimes doesn't properly reset its properties and position on transitions.
  • Mini Snowman from Snoler sometimes doesn't properly disappear on transitions.
  • Plasma sound effect may sound weird when another plasma is offscreen.

Version 1.8.5.1 (27/09/2023)

Fixed Bugs

  • On Off Ladders are still crashing the game in certain cases.
  • Sometimes you cannot stand on top of a On Off Ladder.
  • Sometimes when an On Off block appears, it moves the player up and the player is not killed even if inside an other solid.
  • Sometimes when an On Off block appears, it moves the player up and the player is killed by an other On Off Block of the opposite state.
  • On Off ladders can crush the player when an On Off block is above them and changing state.
  • Ice Block from Ice Block Generators can crush the player.
  • Objects that normally don't crush the player against tiles, can crush the player against screen borders.