Difference between pages "Weapons" and "Top Spin"

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[[File:WeaponList.png|thumb|right|The weapons menu in the [[Level Builder]] of [[Mega Man Maker]].]]
{{Template:Asset
'''Weapons''' are a category of [[Assets|assets]] used by the [[Playable Characters|player]] to defeat [[Enemies|enemies]] and [[Bosses|bosses]], overcome obstacles, and destroy certain [[Level Objects|level objects]].
|name=[[File:TopSpinIcon.png|left]] Top Spin [[File:TopSpinIcon.png|right]]
|image=[[File:MM3-TopSpin-Art.jpg|250px]]
|caption=Artwork for the Top Spin in ''[[Mega Man 3]]''
|description=Spin in mid-air and hurt anything you touch! You can also bounce on enemies.
|damage=2
|game=''[[Mega Man 3]]''
|appears=''[[Mega Man II]]''
''[[Mega Man: The Wily Wars]]''
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
Top Spin is [[Top Man]]'s signature weapon, originating from ''[[Mega Man 3]]'' and reappearing in ''[[Mega Man: II]]'' and ''[[Mega Man: The Wily Wars]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].


==Weapons==
This weapon allows the user to spin rapidly to damage enemies with direct contact, and is unique in that it can only be used while airborne. Holding the attack key and jumping will make the user do a full jump, regardless of how long the jump key was held. If the user touches an enemy from above while spinning, they will bounce upward 3 tiles (or 8 tiles when underwater). Otherwise indestructible enemies such as [[Spine]] can be bounced on as well, although they will not be hurt by this.  Additionally, the weapon only consumes energy if contact is made with an enemy, and it is capable of defeating [[Wanaan]]. Attempting to hit an enemy from below or the sides when they have less than 2 HP will result in the user getting hurt instead.
As of version 1.7.5, there are a total of 101 weapons. This includes [[Nothing]], 4 Buster weapons, all 46 weapons from the original six NES games, 3 weapons from the five Game Boy games, 4 weapons from ''[[Mega Man 7]]'', 5 weapons from ''[[Mega Man 8]]'', 7 weapons from ''[[Mega Man 9]]'', 6 weapons from ''[[Mega Man 10]]'', 4 weapons from ''[[Mega Man 11]]'', all 2 weapons from Powered Up and 15 utility weapons. In addition to these weapons, there are 4 weapons that originate from other games that are not related to the Mega Man franchise.


===Generic===
If [[Bass]] bounces off of an enemy after doing a dash jump, he will not lose momentum. Finally, Top Spin will only stop once the player touches the ground or switches weapons, so certain level objects and enemies such as [[Magfly]] and [[Fans]] can be used to keep the user spinning.
Weapons that do not belong to any specific category as they appear in all categories. Busters serve as default weapons for their respective characters.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | Ability
! scope="col" | In-Game Description
! scope="col" | Game of Origin
! scope="col" | Added in Version
|-
|<center>[[File:NothingIcon.png]]</center>
|[[Nothing]]
|When this weapon is chosen, you lose all ability to shoot.
|You get nothing! You lose! Good day, sir!
|''[[Mega Man Maker]]''
|rowspan="2"|[[1.0.0]]
|-
|<center>[[File:MegaBusterIcon.png]]</center>
|[[Mega Buster]]
|Shoots three bullets at a time, [[Mega Man]]'s default weapon. Can be charged up if enabled.
|Mega Man's classic weapon, fires compressed energy bullets.
|''[[Mega Man]]''
|-
|<center>[[File:ProtoBusterIcon.png]]</center>
|[[Proto Buster]]
|Shoots two bullets at a time, [[Proto Man]]'s default weapon. Can be charged up, also can use Proto Strike if enabled.
|Like Mega Buster, but it only has one charge type. Can become Proto Strike.
|''[[Mega Man 9]]'' (Proto Buster) <br>
''[[Mega Man Powered Up]]'' (Proto Strike)
|rowspan="2"|[[1.3.0]]
|-
|<center>[[File:BassBusterIcon.png]]</center>
|[[Bass Buster]]
|Rapid fire in 7 directions, [[Bass]]' default weapon. Does less damage than Mega Man and Proto Man's busters, and stops at walls.
|Can be fired in 7 directions, but stops at walls.
|''[[Mega Man & Bass]]''
|-
|<center>[[File:RollSwingIcon.png]]</center>
|[[Roll Swing]]
|A close-range broom that can pierce shields, [[Roll]]'s default weapon. Can be charged up to deal more damage,
|Slash three times on the ground, spin in the air, or charge it for big damage!
|''[[Mega Man Powered Up]]''
|[[1.7.0]]
|}


===''Mega Man / Mega Man Powered Up''===
==Trivia==
Robot Master weapons that first appeared in ''Mega Man'' or its remake, ''[[Mega Man Powered Up]]''.
* Top Spin is the first melee weapon to appear in the series.
{| class="wikitable plainrowheaders sortable"
* In ''Mega Man 3'', Top Spin could instantly defeat certain enemies, and was unable to damage the rest of them. It would also drain weapon energy based how many frames of contact the player had with their target. This was fixed in ''Mega Man: The Wily Wars'', where it uses a consistent 1 unit of energy. Top Spin's energy consumption rate in ''Mega Man Maker'' is based off of this.
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:RollingCutterIcon.png]]</center>
|[[Rolling Cutter]]
|Akin to a boomerang, always comes back and slices through anything.
|[[1.0.0]]
|-
|<center>[[File:SuperArmIcon.png]]</center>
|[[Super Arm]]
|Pick up and throw blocks at enemies, or make your own in free space.
|[[1.7.0]]
|-
|<center>[[File:IceSlasherIcon.png]]</center>
|[[Ice Slasher]]
|Makes your enemies freeze in their tracks.
|rowspan="2"|[[1.1.0]]
|-
|<center>[[File:HyperBombIcon.png]]</center>
|[[Hyper Bomb]]
|Throw a bomb that explodes upon contact with enemies, exploding four ways.
|-
|<center>[[File:FireStormIcon.png]]</center>
|[[Fire Storm]]
|Fire fire, and give yourself a protective fire shield for one second.
|rowspan="2"|[[1.0.0]]
|-
|<center>[[File:ThunderBeamIcon.png]]</center>
|[[Thunder Beam]]
|Fire three thunder beams: One horizontally and two vertically!
|-
|<center>[[File:TimeSlowIcon.png]]</center>
|[[Time Slow]]
|Sloooow dooown tiiiiiiime.
|rowspan="2"|[[1.1.0]]
|-
|<center>[[File:OilSliderIcon.png]]</center>
|[[Oil Slider]]
|Fire an oil blob and ride it, hitting anything in your path. Radical!
|}
 
===''Mega Man 2''===
Robot Master weapons that first appeared in ''Mega Man 2''.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:BubbleLeadIcon.png]]</center>
|[[Bubble Lead]]
|Fires heavy water bubbles that follow terrain. But how is it pronounced?
|[[1.7.0]]
|-
|<center>[[File:AirShooterIcon.png]]</center>
|[[Air Shooter]]
|Fire off 3 tornadoes that arc up into the air.
|[[1.2.0]]
|-
|<center>[[File:QuickBoomerangIcon.png]]</center>
|[[Quick Boomerang]]
|Boomerang, a quick one at that! Hold for rapid-fire.
|[[1.0.0]]
|-
|<center>[[File:LeafShieldIcon.png]]</center>
|[[Leaf Shield]]
|Rapidly hits enemies. Can be thrown in 4 directions.
|[[1.2.0]]
|-
|<center>[[File:CrashBomberIcon.png]]</center>
|[[Crash Bomber]]
|A bomb that sticks to walls and shielded enemies before exploding.
|[[1.0.0]]
|-
|<center>[[File:TimeStopperIcon.png]]</center>
|[[Time Stopper]]
|Stop and resume the flow of time with a simple button press, like a TV remote!
|[[1.7.0]]
|-
|<center>[[File:MetalBladeIcon.png]]</center>
|[[Metal Blade]]
|Shoot a gear in one of eight directions. Just as powerful.
|[[1.0.0]]
|-
|<center>[[File:AtomicFireIcon.png]]</center>
|[[Atomic Fire]]
|Charge up a fireball and release it. The charge can damage foes too.
|[[1.1.0]]
|}
 
===''Mega Man 3''===
Robot Master weapons that first appeared in ''Mega Man 3''.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:SparkShockIcon.png]]</center>
|[[Spark Shock]]
|Stuns enemies and continually damages them, but only two can be on screen.
|[[1.7.0]]
|-
|<center>[[File:SearchSnakeIcon.png]]</center>
|[[Search Snake]]
|Fire a miniature snake that slithers along surfaces.
|[[1.0.0]]
|-
|<center>[[File:NeedleCannonIcon.png]]</center>
|[[Needle Cannon]]
|Fire needle projectiles that stick to enemies for continuous damage.
|[[1.1.0]]
|-
|<center>[[File:TopSpinIcon.png]]</center>
|[[Top Spin]]
|Spin in mid-air and hurt anything you touch! You can also bounce on enemies.
|[[1.0.0]]
|-
|<center>[[File:ShadowBladeIcon.png]]</center>
|[[Shadow Blade]]
|Metal Blade's ninja cousin can be fired in 5 directions, but retreats.
|[[1.4.0]]
|-
|<center>[[File:MagnetMissileIcon.png]]</center>
|[[Magnet Missile]]
|Fire off a magnet that homes in on enemies vertically.
|[[1.0.0]]
|-
|<center>[[File:GeminiLaserIcon.png]]</center>
|[[Gemini Laser]]
|A laser that bounces off walls. Now with less lag and more laser!
|[[1.2.0]]
|-
|<center>[[File:HardKnuckleIcon.png]]</center>
|[[Hard Knuckle]]
|A multi-hit fist. Hold up or down to adjust its trajectory.
|[[1.1.0]]
|}
 
===''Mega Man 4''===
Robot Master weapons that first appeared in ''Mega Man 4''.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:RingBoomerangIcon.png]]</center>
|[[Ring Boomerang]]
|Ring that always comes back, getting items for you! Not suitable for marriage.
|rowspan="2"|[[1.1.0]]
|-
|<center>[[File:DiveMissileIcon.png]]</center>
|[[Dive Missile]]
|A homing torpedo that explodes upon contact.
|-
|<center>[[File:SkullBarrierIcon.png]]</center>
|[[Skull Barrier]]
|Protects you from [[Spikes|spikes]]... until you get hit.
|rowspan="2"|[[1.0.0]]
|-
|<center>[[File:FlashStopperIcon.png]]</center>
|[[Flash Stopper]]
|Suspend time and use it to your advantage!
|-
|<center>[[File:DustCrusherIcon.png]]</center>
|[[Dust Crusher]]
|Large hunk o' junk that breaks into 4 pieces after hitting an enemy.
|[[1.7.0]]
|-
|<center>[[File:DrillBombIcon.png]]</center>
|[[Drill Bomb]]
|High damage bomb that can be exploded with the press of a button.
|[[1.3.0]]
|-
|<center>[[File:RainFlushIcon.png]]</center>
|[[Rain Flush]]
|Screen nuke which can also increase your jump distance while active.
|[[1.5.4]]
|-
|<center>[[File:PharaohShotIcon.png]]</center>
|[[Pharaoh Shot]]
|Blast solar energy in 6 directions, charge up to pack a bigger punch.
|[[1.0.0]]
|}
 
===''Mega Man 5''===
Robot Master weapons that first appeared in ''Mega Man 5''.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:PowerStoneIcon.png]]</center>
|[[Power Stone]]
|Summons stones that twirl around you and make you question your life choices.
|[[1.3.0]]
|-
|<center>[[File:GravityHoldIcon.png]]</center>
|[[Gravity Hold]]
|Damage all enemies on screen and flip their gravity when defeating them.
|[[1.0.0]]
|-
|<center>[[File:CrystalEyeIcon.png]]</center>
|[[Crystal Eye]]
|Large expensive crystal that splits off into three bouncing shots.
|[[1.3.0]]
|-
|<center>[[File:NapalmBombIcon.png]]</center>
|[[Napalm Bomb]]
|Drops condensed bombs of napalm that bounce a little and explode on impact.
|rowspan="2"|[[1.7.0]]
|-
|<center>[[File:GyroAttackIcon.png]]</center>
|[[Gyro Attack]]
|A simple propeller that can be directed up or down once. Sadly not a sandwich.
|-
|<center>[[File:StarCrashIcon.png]]</center>
|[[Star Crash]]
|Barrier of stars that decreases your gravity.
|[[1.0.0]]
|-
|<center>[[File:WaterWaveIcon.png]]</center>
|[[Water Wave]]
|Pitiful spray of waves. Absolutely no interaction with water.
|[[1.3.0]]
|-
|<center>[[File:ChargeKickIcon.png]]</center>
|[[Charge Kick]]
|An invincible slide that hurts enemies. Slide in the air or double jump!
|[[1.0.0]]
|}
 
===''Mega Man 6''===
Robot Master weapons that first appeared in ''Mega Man 6''.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:BlizzardAttackIcon.png]]</center>
|[[Blizzard Attack]]
|Fires a spread of snowflakes moving in several directions, destroying [[Spines]].
|[[1.4.0]]
|-
|<center>[[File:WindStormIcon.png]]</center>
|[[Wind Storm]]
|Fire a small tornado, jump on it to get to higher ground.
|[[1.0.0]]
|-
|<center>[[File:FlameBlastIcon.png]]</center>
|[[Flame Blast]]
|Fire a ball of flame that blasts out of the ground.
|[[1.4.0]]
|-
|<center>[[File:SilverTomahawkIcon.png]]</center>
|[[Silver Tomahawk]]
|Shoot a tomahawk that curves upwards.
|[[1.0.0]]
|-
|<center>[[File:CentaurFlashIcon.png]]</center>
|[[Centaur Flash]]
|Briefly stops time and turns you invincible, damages foes slightly too.
|[[1.7.0]]
|-
|<center>[[File:KnightCrushIcon.png]]</center>
|[[Knight Crusher]]
|A retracting mace that has it in them to be aimed up or down.
|[[1.4.0]]
|-
|<center>[[File:YamatoSpearIcon.png]]</center>
|[[Yamato Spear]]
|Arc slightly up or down, alternating with every shot. Has piercing properties.
|[[1.7.0]]
|-
|<center>[[File:PlantBarrierIcon.png]]</center>
|[[Plant Barrier]]
|Heals you when hit by projectiles. Powerful projectiles heal you more.
|[[1.0.0]]
|}
 
===''Mega Man 7''===
Robot Master weapons that first appeared in ''Mega Man 7''.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:WildCoilIcon.png]]</center>
|[[Wild Coil]]
|It's boyoyon paradise! Charge for more power and hold up for extra bounce!
|[[1.4.0]]
|-
|<center>[[File:FreezeCrackerIcon.png]]</center>
|[[Freeze Cracker]]
|Breaks into six snowflakes when colliding with a wall. Freezes enemies briefly.
|[[1.7.0]]
|-
|<center>[[File:NoiseCrushIcon.png]]</center>
|[[Noise Crush]]
|Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.
|rowspan="2"|[[1.4.0]]
|-
|<center>[[File:DangerWrapIcon.png]]</center>
|[[Danger Wrap]]
|Trap small enemies in explosive bubbles and push them. Press down to drop mines.
|}
 
===''Mega Man 8''===
Robot Master weapons that first appeared in ''Mega Man 8''.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:MegaBallIcon.png]]</center>
|[[Mega Ball]]
|Shoot it, kick it, watch it go! Can be angled. Jump off it for a boost.
|rowspan="5"|[[1.5.0]]
|-
|<center>[[File:TornadoHoldIcon.png]]</center>
|[[Tornado Hold]]
|Launches a small silver propeller that creates upwards wind currents.
|-
|<center>[[File:FlashBombIcon.png]]</center>
|[[Flash Bomb]]
|A powerful bomb that blows up and lingers for a while upon contact.
|-
|<center>[[File:ThunderClawIcon.png]]</center>
|[[Thunder Claw]]
|This electric claw can grab poles and make you quite the acrobat.
|-
|<center>[[File:FlameSwordIcon.png]]</center>
|[[Flame Sword]]
|Long-awaited powerful melee weapon. Extremely stylish too.
|}
 
===''Mega Man & Bass''===
Robot Master weapons that first appeared in ''Mega Man & Bass''.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:MagicCardIcon.png]]</center>
|[[Magic Card]]
|???
|rowspan="2"|[[1.8.0]]
|-
|<center>[[File:SpreadDrillIcon.png]]</center>
|[[Spread Drill]]
|???
|}
 
===''Mega Man 9''===
Robot Master weapons that first appeared in ''Mega Man 9''.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:ConcreteShotIcon.png]]</center>
|[[Concrete Shot]]
|Launches a blob of concrete that can turn into a platform.
|rowspan="7"|[[1.5.0]]
|-
|<center>[[File:JewelSatelliteIcon.png]]</center>
|[[Jewel Satellite]]
|A shiny shield that reflects projectiles and defeats weak enemies.
|-
|<center>[[File:HornetChaserIcon.png]]</center>
|[[Hornet Chaser]]
|Fires homing hornets that can also grab and bring items to you. BEES!
|-
|<center>[[File:LaserTridentIcon.png]]</center>
|[[Laser Trident]]
|Trident which pierces shielded enemies. Doesn't harm trident [[Spikes|spikes]].
|-
|<center>[[File:MagmaBazookaIcon.png]]</center>
|[[Magma Bazooka]]
|Launches a three-way spreadshot. Can be charged, too.
|-
|<center>[[File:BlackholeBombIcon.png]]</center>
|[[Black Hole Bomb]]
|Fires a small black hole that sucks in enemies once detonated.
|-
|<center>[[File:TornadoBlowIcon.png]]</center>
|[[Tornado Blow]]
|Creates a flock of tornadoes that damage all enemies and boost your jump.
|}
 
===''Mega Man 10''===
Robot Master weapons that first appeared in ''Mega Man 10''. The Mega Man Killer weapons first originated in one of the Game Boy Mega Man games.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:TripleBladeIcon.png]]</center>
|[[Triple Blade]]
|Launches a spread of blades downwards in the air, and upwards from the ground.
|rowspan="2"|[[1.7.0]]
|-
|<center>[[File:SolarBlazeIcon.png]]</center>
|[[Solar Blaze]]
|Fires a miniature sun that splits into two fire waves. Splits early on impact.
|-
|<center>[[File:ThunderWoolIcon.png]]</center>
|[[Thunder Wool]]
|Creates a small cloud that releases lightning and sparks along the ground.
|rowspan="7"|[[1.6.0]]
|-
|<center>[[File:CommandoBombIcon.png]]</center>
|[[Commando Bomb]]
|A RC Bomb that creates powerful shockwaves on contact with terrain.
|-
|<center>[[File:WaterShieldIcon.png]]</center>
|[[Water Shield]]
|Protects you with 8 rotating bubbles, shoot it so that they spiral outwards.
|-
|<center>[[File:WheelCutterIcon.png]]</center>
|[[Wheel Cutter]]
|This bladed wheel can tear enemies apart or help you climb walls.
|-
|<center>[[File:MirrorBusterIcon.png]]</center>
|[[Mirror Buster]]
|Shields your front as long as you hold it and reflects incoming bullets.
|-
|<center>[[File:ScrewCrusherIcon.png]]</center>
|[[Screw Crusher]]
|Throws a spinning saw in a high arc. Weak, but rapidly fireable.
|-
|<center>[[File:BalladeCrackerIcon.png]]</center>
|[[Ballade Cracker]]
|An explosive bomb which can be thrown in 7 directions.
|}
 
===''Mega Man 11''===
Robot Master weapons that first appeared in ''Mega Man 11''.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:BlockDropperIcon.png]]</center>
|[[Block Dropper]]
|Spawn 4 bricks at the top of the screen and launch them downwards.
|[[1.2.0]]
|-
|<center>[[File:BounceBallIcon.png]]</center>
|[[Bounce Ball]]
|Spawn 3 rubber bouncy balls that fly all over the screen. Can be aimed.
|rowspan="3"|[[1.6.0]]
|-
|<center>[[File:PileDriverIcon.png]]</center>
|[[Pile Driver]]
|Dash forward with a powerful spike. It explodes shortly after contact.
|-
|<center>[[File:ScrambleThunderIcon.png]]</center>
|[[Scramble Thunder]]
|Fires a projectile up or down which splits and climbs surfaces.
|}
 
===Cameo===
Weapons that make an appearance from franchises that are not ''Mega Man''.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Game / Franchise of Origin
! scope="col" | Added in Version
|-
|<center>[[File:ShineIcon.png]]</center>
|[[Shine]]
|A frame 1 move that hits around you. Can apparently reflect projectiles too.
|''Super Smash Bros. Melee''
|rowspan="2"|[[1.0.0]]
|-
|<center>[[File:NadoIcon.png]]</center>
|[[Nado]]
|How do you even punish this move? Keep pressing attack to go higher.
|''Super Smash Bros. Brawl''
|-
|<center>[[File:PerfectFreezeIcon.png]]</center>
|[[Perfect Freeze]]
|Spray a barrage of bullets and freeze them at any time.
|''Touhou''
|[[1.0.9]]
|-
|<center>[[File:CommandSelectionIcon.png]]</center>
|[[Command Selection]]
|The best weapon is every weapon. Includes two special spells.
|''Super Smash Bros. Ultimate''
|[[1.7.0]]
|}
 
===Utilities===
Weapons that are not obtained from a Robot Master, usually given to assist the player with platforming.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:RushCoilIcon.png]]</center>
|[[Rush Coil]]
|Use Rush as your personal spring and get to higher ground.
|rowspan="2"|[[1.0.0]]
|-
|<center>[[File:RushJetIcon.png]]</center>
|[[Rush Jet]]
|Rush transforms into a jet... somehow. Hold up or down to change your altitude.
|-
|<center>[[File:ProtoCoilIcon.png]]</center>
|[[Proto Coil]]
|Like the Rush Coil, but you don't need to take it for a walk.
|rowspan="3"|[[1.3.0]]
|-
|<center>[[File:ProtoJetIcon.png]]</center>
|[[Proto Jet]]
|Like the Rush Jet, but doesn't leave its fur all around the house.
|-
|<center>[[File:TrebleBoostIcon.png]]</center>
|[[Treble Boost]]
|Allows [[Bass]] to fly for a limited amount of time. Can fire spread shots.
|-
|<center>[[File:TangoJumpIcon.png]]</center>
|[[Tango Jump]]
|Get a boost from your feline friend. Not as strong as a dog, though.
|rowspan="2"|[[1.7.0]]
|-
|<center>[[File:FlappyBeatIcon.png]]</center>
|[[Flappy Beat]]
|Fly around the air while flapping. All that's missing is some green pipes.
|-
|<center>[[File:MagnetBeamIcon.png]]</center>
|[[Magnet Beam]]
|Build a blinking bridge that you can stand on. Hold attack to make it longer!
|[[1.0.0]]
|-
|<center>[[File:Item1Icon.png]]</center>
|[[Item-1]]
|Throw out a platform that slowly rises. Good for scaling castles.
|rowspan="3"|[[1.2.0]]
|-
|<center>[[File:Item2Icon.png]]</center>
|[[Item-2]]
|Throw out a jet board that rockets forward. Good for flying over spike pits.
|-
|<center>[[File:Item3Icon.png]]</center>
|[[Item-3]]
|Throw out a platform that bounces and scales walls. Good for... uh... wait...
|-
|<center>[[File:SuperArrowIcon.png]]</center>
|[[Super Arrow]]
|Arrow that also functions as a platform. Very versatile. Sticks to walls.
|[[1.3.0]]
|-
|<center>[[File:JetAdaptorIcon.png]]</center>
|[[Jet Adaptor]]
|Jetpack that quickly refills itself once you land on the ground.
|rowspan="3"|[[1.4.0]]
|-
|<center>[[File:PowerAdaptorIcon.png]]</center>
|[[Power Adaptor]]
|Armor that lets you dish out powerful punches. Can be charged for more power.
|-
|<center>[[File:SuperAdaptorIcon.png]]</center>
|[[Super Adaptor]]
|Adaptor that lets you boost upward a small distance and fire a homing fist.
|}
 
===Error Handler===
These weapons appear if a weapon ID is used beyond those normally accessible.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:0Icon.png]]</center>
|[[0]]
|N/A
|[[1.0.0]]
|}


==Trivia==
[[Category:Weapons]]
* There is no description added for the [[0 (weapon)|error handler]] weapon resulting in "N/A".
**Prior to version [[1.7.1]], this was also the case for Yamato Spear. As of version [[1.7.5]], this is the only weapon outside of the error handler to not have had a description set.

Revision as of 14:53, 10 February 2022

TopSpinIcon.png
Top Spin
TopSpinIcon.png
MM3-TopSpin-Art.jpg
Artwork for the Top Spin in Mega Man 3
Information
Game information
Description: Spin in mid-air and hurt anything you touch! You can also bounce on enemies.
Damage: 2
Added in version: 1.0.0
Series information
Game of origin: Mega Man 3
Other appearances: Mega Man II

Mega Man: The Wily Wars

Development
Programmer(s): WreckingPrograms

Top Spin is Top Man's signature weapon, originating from Mega Man 3 and reappearing in Mega Man: II and Mega Man: The Wily Wars. It is featured in Mega Man Maker as of version 1.0.0.

This weapon allows the user to spin rapidly to damage enemies with direct contact, and is unique in that it can only be used while airborne. Holding the attack key and jumping will make the user do a full jump, regardless of how long the jump key was held. If the user touches an enemy from above while spinning, they will bounce upward 3 tiles (or 8 tiles when underwater). Otherwise indestructible enemies such as Spine can be bounced on as well, although they will not be hurt by this. Additionally, the weapon only consumes energy if contact is made with an enemy, and it is capable of defeating Wanaan. Attempting to hit an enemy from below or the sides when they have less than 2 HP will result in the user getting hurt instead.

If Bass bounces off of an enemy after doing a dash jump, he will not lose momentum. Finally, Top Spin will only stop once the player touches the ground or switches weapons, so certain level objects and enemies such as Magfly and Fans can be used to keep the user spinning.

Trivia

  • Top Spin is the first melee weapon to appear in the series.
  • In Mega Man 3, Top Spin could instantly defeat certain enemies, and was unable to damage the rest of them. It would also drain weapon energy based how many frames of contact the player had with their target. This was fixed in Mega Man: The Wily Wars, where it uses a consistent 1 unit of energy. Top Spin's energy consumption rate in Mega Man Maker is based off of this.