Difference between pages "Met" and "Hyper Bomb"

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'''Metalls''' (or '''Mets''' being their nickname, and ''Helmet'' being their name in ''Mega Man'' for Game Gear) are one of the most common types of enemies represented in ''[[Mega Man Maker]]''. They are robots with a cephalotorax structure and sometimes two legs. Most forms of Met rely on staying under their helmets, protected from all non-piercing weapons, while occasionally making themselves vulnerable to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health.
{{Template:Asset
 
|name=[[File:HyperBombIcon.png|left]] Hyper Bomb [[File:HyperBombIcon.png|right]]
As of version [[1.7.5]], seven Met variants are included in ''Mega Man Maker'' to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, and the Neo Heli Metall.
|image=[[File:HyperBomb.png|250px]]
 
|caption=Artwork for the Hyper Bomb from ''[[Mega Man 1]]''
==Variants==
|description=Throw a bomb that explodes upon contact with enemies, exploding four ways.
 
|damage=4
===Met===
{{Asset
|name=Met
|image=[[File:Met.png|250px]]
|caption=Official artwork of a Met from ''Mega Man 1''
|description=Hides under a reflective helmet. Get too close and it will shoot at you.
|category=[[Enemies]]
|game=''[[Mega Man 1]]''
|game=''[[Mega Man 1]]''
|appears=''[[Mega Man: Dr. Wily's Revenge]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|appears=''[[Mega Man: The Wily Wars]]''
|damage=1 (contact damage)<br>2 (projectiles)
''[[Mega Man Powered Up]]''
|version=[[1.0.0]]
|version=[[1.1.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
The '''Met''' is the first version of the Met in the Mega Man series, appearing in Guts Man's stage in ''[[Mega Man 1]]''. It was originally created as an industrial robot for nondescript purposes.
Hyper Bomb is [[Bomb Man]]'s signature weapon, originating from ''[[Mega Man 1]]'' and reappearing in ''[[Mega Man: The Wily Wars]]'' and ''[[Mega Man Powered Up]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.1.0]].
It allows the user to throw a bomb in an arc, which will bounce slightly on the ground before exploding after 1 second. This explosion spans a plus-shaped area that stretches out 6 tiles from the point of detotation. If it touches an enemy or [[Weapon Block]], it will detonate immediately, and it can ignore any shields they may have. It can be thrown higher or farther by holding the up or down keys before firing. The bomb responds to the low gravity induced by being underwater, and it will bounce on [[Springs]] and [[Bouncy Balls]]. If suspended in air by one of the two objects, it will detonate automatically after 3 seconds. Only one Hyper Bomb can be onscreen at once.


This version of the enemy is stationary, as it has no legs, and it is a template for the behavior of most Mets of posterior games. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met's bullets deal more damage than contact damage. It will turn around so it can face the player.
==Tutorial==


In ''[[Mega Man Powered Up]]'', Mets could be flipped with a [[Proto Buster|Proto Strike]], a second level [[Charge Shot]], detonating a [[Hyper Bomb]] next to them, or a surfed [[Oil Slider]]. However, this behavior does not exist in ''Mega Man Maker''.
[https://www.youtube.com/shorts/NzvJPJZTyFo Hyper Bomb]
{{clr}}
===Neo Met===
{{Asset
|name=Neo Met
|image=[[File:NeoMet.png]]
|caption=Official artwork of a Neo Met from ''Mega Man 2''
|description=Hides under a reflective helmet. Runs after attacking the player.
|category=[[Enemies]]
|game=''[[Mega Man 2]]''
|damage=2
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Neo Met''' is an upgraded version of the standard Met, now featuring feet and the ability to walk. This enemy was introduced in ''[[Mega Man 2]]'' and appeared in Crash Man's stage and the third Wily Stage.
 
It shoots in the same way as the Met, but with larger bullets that deal more damage. It walks after shooting and then hides in its helmet again. If it is not shooting or moving, it turns around to face the player.
{{clr}}
===Train Met===
{{Asset
|name=Train Met
|image=[[File:TrainMet.png|250px]]
|caption=Artwork of the Train Met from ''[[Mega Man 5]]''
|description=Chugs along until you get close, at which point it shoots and becomes vulnerable.
|category=[[Enemies]]
|game=''[[Mega Man 5]]''
|damage=4 (contact)<br>2 (projectile)
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Train Met''' is a Met variant that originates from ''[[Mega Man 5]]''. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.
{{clr}}
===Metall Cannon===
{{Asset
|name=Metall Cannon
|image=[[File:MetallCannon.png|250px]]
|caption=Official artwork of a Metall Cannon from ''[[Mega Man 5]]''
|category=[[Enemies]]
|game=''[[Mega Man 5]]''
|damage=4 (contact damage and projectile)
|version=[[1.3.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Metall Cannon''' is a variant of the Met from ''[[Mega Man 5]]'' that appears in [[Napalm Man]]'s stage, Dark Man 2 and 3, and the first stage of Wily's fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed or turned into [[Concrete Shot| Concrete]] blocks. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.
 
Its initial direction can be set in the [[Level Builder]].
{{clr}}
===Fire Met===
{{Asset
|name=Fire Met
|image=[[File:Fire Met.png|250px]]
|caption=Fire Met's artwork by Foseker
|category=[[Enemies]]
|game=''[[Mega Man 8]]''
|damage=2
|version=[[1.5.0]]
|programmer=[[WreckingPrograms]]
|spriter=[[Schmiddi]]
}}
The '''Fire Met''' is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy [[Escort]]. Its initial direction can be set in the Level Builder.
 
Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.
 
Fire Met can interact with:
* [[Chill block]]
* [[Blizard Barrier]]
* [[Oil]]
* [[TNT Block]]
* [[Hot Plates]]
{{clr}}
 
===Numetall===
{{Asset
|name=Numetall
|image=
|caption=
|description=Annoying slug that hides as long as you attack, then counters with slick goo.
|category=[[Enemies]]
|game=''[[Mega Man 10]]''
|damage=2
|version=[[1.6.0]]
|programmer=[[WreckingPrograms]]
}}
 
'''Numetall''' is a slug metal that looks like the original immobile variant of the Met. It appears in [[Pump Man]]'s stage in ''[[Mega Man 10]]''.
 
This version crawls to the floor or the ceiling. If the player shoots, it may protect itself.
 
It shoots slugs that do not damage the player, but make them become slippery temporarily. They are three and go in the same trajectory of the Met and Neo Met's bullets. However, unlike ''Mega Man 10'', using projectiles against the slug do not undo the effect.
 
{{clr}}
 
===Neo Heli Metall===
{{Asset
|name=Neo Heli Metall
|image=[[File:NeoHeliMetall.PNG]]
|caption=A Neo Heli Metall in ''[[Mega Man Maker]]''.
|description=A fan favorite. Flies back and forth, firing three bullets as it stops.
|category=[[Enemies]]
|game=''[[Mega Man 10]]''
|damage=2 (contact and projectiles)
|version=[[1.7.0]]
|programmer=[[WreckingPrograms]]
}}
Neo Heli Metall is a flying Met variant from ''[[Mega Man 10]]''. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.


The direction they move in can be set in the [[Level Builder]].
== Trivia ==
* The ability to control Hyper Bomb's trajectory is based off of Bomb Man's version of the weapon in ''Mega Man Powered Up''.
* The plus-shaped explosion is a reference to the Bomberman series, which has bombs that explode in a similar manner.


This enemy was added in [[1.7.0]] due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the [[Sniper Joe|Returning Machine Gun Joe]] and the latter being already programmed.
== Gallery ==
<gallery>
File:HyperBombClassic.png|thumb|Alternate artwork for the Hyper Bomb
</gallery>




{{V1.1}}
{{MM1}}
{{MM1}}
{{MMPU}}
{{MMPU}}
{{MM2}}
[[Category:Weapons]] [[Category:Explosive weapons]] [[Category:Mega Man 1 Assets]]
{{MM5}}
{{MM8}}
{{MM10}}
{{MMDWR}}
[[Category:Enemies]] [[Category:Mega Man 1 Assets]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 5 Assets]]

Latest revision as of 14:11, 31 October 2023

HyperBombIcon.png
Hyper Bomb
HyperBombIcon.png
HyperBomb.png
Artwork for the Hyper Bomb from Mega Man 1
Information
Game information
Description: Throw a bomb that explodes upon contact with enemies, exploding four ways.
Damage: 4
Added in version: 1.1.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: The Wily Wars

Mega Man Powered Up

Development
Programmer(s): WreckingPrograms

Hyper Bomb is Bomb Man's signature weapon, originating from Mega Man 1 and reappearing in Mega Man: The Wily Wars and Mega Man Powered Up. It is featured in Mega Man Maker as of version 1.1.0. It allows the user to throw a bomb in an arc, which will bounce slightly on the ground before exploding after 1 second. This explosion spans a plus-shaped area that stretches out 6 tiles from the point of detotation. If it touches an enemy or Weapon Block, it will detonate immediately, and it can ignore any shields they may have. It can be thrown higher or farther by holding the up or down keys before firing. The bomb responds to the low gravity induced by being underwater, and it will bounce on Springs and Bouncy Balls. If suspended in air by one of the two objects, it will detonate automatically after 3 seconds. Only one Hyper Bomb can be onscreen at once.

Tutorial

Hyper Bomb

Trivia

  • The ability to control Hyper Bomb's trajectory is based off of Bomb Man's version of the weapon in Mega Man Powered Up.
  • The plus-shaped explosion is a reference to the Bomberman series, which has bombs that explode in a similar manner.

Gallery


Version 1.1
Bosses
Time ManIce Man
Enemies
SpineCrazy RazyKiller BulletFlying ShellWatcherTackle FireBlockyPierobotCrabbotHot DogBig FishPetit SnakeyPower MusclerBrain Break
Weapons
Ice SlasherHyper BombTime SlowOil SliderAtomic FireNeedle CannonHard KnuckleRing BoomerangDive Missile
Level Objects
Flame Pillar
Major Patches
1.1.11.1.21.1.3

Mega Man 1
Characters
Mega Man
Weapons
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder BeamMagnet Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholder
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Bosses
Cut ManIce ManBomb ManFire ManYellow Devil
Other Pages
TilesetsBackgroundsMusic

Mega Man Powered Up
Weapons (PU)
Proto BusterRoll SwingTime SlowOil Slider
Weapons (MM1)
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholderHotheadShield Attacker
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave SpawnerOn/Off Switch
Bosses
Cut ManIce ManBomb ManFire ManTime ManYellow Devil
Other Pages
TilesetsBackgroundsMusic