Difference between pages "Crash Man" and "Hard Knuckle"

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{{Asset
{{Template:Asset
|image=[[File:CrashManCW.png|250px]]
|name=[[File:HardKnuckleIcon.png|left]] Hard Knuckle [[File:HardKnuckleIcon.png|right]]
|caption=Artwork of Crash Man from ''Rockman Complete Works''
|image=[[File:HardKnuckle.png|250px]]
|hp=28
|caption=Official artwork for the Hard Knuckle from ''[[Mega Man 3]]''
|damage=4 (contact\[[Crash Bomber]]\Explosion)
|description=A multi-hit fist. Hold up or down to adjust its trajectory.
|description=Jumps when you shoot and lobs explosives as a counter attack.
|damage=3
|category=[[Boss]]
|game=''[[Mega Man 3]]''
|game=''[[Mega Man 2]]''
|appears=''[[Mega Man II]]''
|appears=
''[[Mega Man: Dr. Wily's Revenge]]''
''[[Mega Man: The Wily Wars]]''
''[[Mega Man: The Wily Wars]]''
|version=[[1.0.0]]
|version=[[1.1.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
'''DWN-013 ''Crash Man''''' (or Clash Man depending on localisation)  is one of the 8 Robot Masters from ''[[Mega Man 2]]'' that is featured in Mega Man Maker since the [[1.0.0]] update. Crash Man is armed with his signature weapon, the [[Crash Bomber]] which is a surface adhering bomb that will blow up after a short time.
Hard Knuckle is [[Hard Man]]'s signature weapon, originating from ''[[Mega Man 3]]'' and reappearing in ''[[Mega Man: II]]'' and ''[[Mega Man: The Wily Wars]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.1.0]].


Built by [[Dr. Wily]] to beat [[Mega Man]], Crash Man challenged him in his base, but like other robots he was beat. His data combat is later reused by Doc Robot in [[Mega Man 3]]. He later comes back with four other MM2 robots in [[Mega Man II]], trying to win against Mega Man, but once again being beaten by him.
The user transforms their arm into a fist which will be launched forward after a short delay, and it can be slightly manuevered up or down by pressing the responding keys. Users are briefly held in place upon pressing the attack key, and if the fist hits an enemy, it will recoil backwards, allowing it to hit again. It will not recoil off of destructible objects such as [[Weapon Blocks]], and only one Hard Knuckle can be onscreen at a time. Should the fist's left side contact an enemy, it will zip through it and continue to hit it normally.


==Behavior==
Because some enemies such as [[spine]]s are invulnerable to Hard Knuckle, the shots will bounce on them indefinitely. This makes Hard Knuckle an excellent choice for [[escort]] type levels.  
Crash Man walks left and right across [[Tilesets|terrain]] and turns around when he is about one tile away from a wall or reaches the edge of terrain.


Crash Man's AI reacts to shoot button inputs, similar to [[Metal Man]], [[Skull Man]], and [[Toad Man]]. Pressing the shoot button when Crash Man is on the ground, will cause Crash Man to jump up into the air and then launch a single Crash Bomber at where the player currently is. Once the bomb hits a surface, it will stick to it and explode after a few seconds. Both the Crash Bomber itself, and its explosion can hurt the player. Crash Man will also launch a Crash Bomber at the player, if the player doesn't press the shoot button for an extended period of time.
[[Category:Weapons]]
 
Crash Man jumps if he is on the ground whenever the player presses the shoot button, Crash Man can be tricked into jumping into the player's on coming attacks, or to jump out of the way for the player to travel safely underneath him.
 
As Crash Man's Crash Bomber sticks to walls, ceilings, or certain [[Level Objects]], in some non-traditional arenas, the player can use these to hide behind or underneath to protect themselves.
 
==Glitches==
*Crash Man can only have one of his Crash Bombers active at a time. If he is triggered to fire again while one has yet to explode or despawn, he will preform the animation but not fire anything. This can cause problems in certain levels, as if Crash Man ends up firing upward into another screen the bomb will never collide with anything and as a result he will be unable to fire another for the rest of the fight.
*Crash Man can easily clip into walls when he is in a tight or compact space, making him somewhat problematic for levels in that design.
 
==Trivia==
*Crash Man, like Metal Man, Skull Man and Toad Man, will counterattack the player if they press the shoot button, even if they have no ammo for their current weapon, or are equipped with Nothing.
 
==Gallery==
<gallery>
File:CrashMan.png|thumb|Official artwork from ''Mega Man 2''
</gallery>
 
 
[[Category:Bosses]]

Revision as of 04:09, 13 September 2022

HardKnuckleIcon.png
Hard Knuckle
HardKnuckleIcon.png
HardKnuckle.png
Official artwork for the Hard Knuckle from Mega Man 3
Information
Game information
Description: A multi-hit fist. Hold up or down to adjust its trajectory.
Damage: 3
Added in version: 1.1.0
Series information
Game of origin: Mega Man 3
Other appearances: Mega Man II

Mega Man: The Wily Wars

Development
Programmer(s): WreckingPrograms

Hard Knuckle is Hard Man's signature weapon, originating from Mega Man 3 and reappearing in Mega Man: II and Mega Man: The Wily Wars. It is featured in Mega Man Maker as of version 1.1.0.

The user transforms their arm into a fist which will be launched forward after a short delay, and it can be slightly manuevered up or down by pressing the responding keys. Users are briefly held in place upon pressing the attack key, and if the fist hits an enemy, it will recoil backwards, allowing it to hit again. It will not recoil off of destructible objects such as Weapon Blocks, and only one Hard Knuckle can be onscreen at a time. Should the fist's left side contact an enemy, it will zip through it and continue to hit it normally.

Because some enemies such as spines are invulnerable to Hard Knuckle, the shots will bounce on them indefinitely. This makes Hard Knuckle an excellent choice for escort type levels.