Difference between pages "Big Fish" and "Hot Dog"

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{{Asset
{{Asset
|name=Big Fish
|image=[[File:HotDog.png|250px]]
|image=[[File:BigFishMM2.png|250px]]
|caption=Official artwork of a Hot Dog from ''[[Mega Man 2]]''
|caption=Official artwork of a Big Fish from ''[[Mega Man 2]]''
|description=Fires large arcs of fire. Very durable.
|description=The best enemy. Jumps up and falls down shortly after.  
|category=[[Enemies]]
|game=''[[Mega Man 2]]''
|game=''[[Mega Man 2]]''
|appears=''[[Mega Man: The Wily Wars]]''
|damage=8 (contact)<br>4 (fireball)
|damage=10 (contact)
|weakness=[[Leaf Shield]]
|appears=''[[Mega Man II]]''<br>''[[Mega Man: The Wily Wars]]
|version=[[1.1.0]]
|version=[[1.1.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
The '''Big Fish''' is an [[enemy|enemies]] originally appearing in the third Wily stage in [[Mega Man 2]] and returning in Mega Water S stage in [[Mega Man: The Wily Wars]]. It was added to Mega Man Maker in version [[1.1.0]].
'''Hot Dog''' (or '''Friender''' depending on localization) is a blue dog robot that was originally meant to protect forests. It has a fire extinguisher on their tail, but [[Dr. Wily]] modified it to be able to breathe fire. It originates from ''[[Mega Man 2]]'' and appears in [[Wood Man]]'s stage. It also appears in Wily Stage 2 of Wily Tower in ''[[Mega Man: The Wily Wars]]'', and in Wood Man's stage from ''[[Mega Man II]]''.


As its name indicates, the Big Fish is a big robotic fish. When the player character is close to it, it flies up from pits, then falls down ignoring terrain collision.
==In ''[[Mega Man Maker]]''==


[[Quick Boomerang]] and [[Crash Bomber]] are capable of destroying it in one hit. Other weapons that can damage it, like [[Flash Stopper]] or [[Needle Cannon]], can only defeat it if they manage to deplete its HP before it falls again. After being attacked with weak projectiles that damage it, the Big Fish has some invincibility frames. Despite being immune or resistent to most projectiles, it can be defeated by the Fire Wall.
===Behavior===
When Hot Dog is spawned, it will teleport in, just like [[Tama]], giving the player a moment to freeze time it with the [[Flash Stopper]] to rush buy it before the enemy fully spawns into the level. Otherwise, its behaviour is to shoot a stream of fireballs in a pattern until it is defeated or despawned. Those fireballs go in an parabolic direction. This can complicate reflecting them with [[Shine]] or [[Proto Man|Proto Shield]], since they would be sent in a direction that the player may have not wanted to.


A Big Fish can get stuck if it falls on certain [[Level Objects|level objects]] such as [[Crash Lift]]s or [[Rotating Platform]]s. This was intended by the developers.
When the Hot Dog shoots his fireballs, it does not shoot an erratic number as it did in Mega Man 2. Instead, the firewalls are always six, similarly to the Hot Dog always shooting the same number of fireballs in Mega Man II.


In the [[Level Builder]], the Big Fish is placed in the maximum height it is meant to reach. Big Fish's main skin is an 8-bit recreation of its ''[[Mega Man: The Wily Wars]]'' sprite implemented for aesthetic purposes, while a skin with its original appearance in ''Mega Man 2'' was added in [[1.6.2]].  
Hot Dog will not turn around to face the player if the player goes behind it. Hot Dog's biggest weakness is [[Leaf Shield]], which defeats it in one hit.


==Glitches==
In ''Mega Man Maker'', Hot Dog is considered a Midboss, which means that with its presence on screen all [[Boss Door|Boss Doors]] are blocked and it is necessary to destroy Hot Dog before it can be opened.
*If objects similar to the Falling Platform are placed just right where Big Fish's path ends under it, it can destroy it without any weapon.
*Prior to [[1.6.3]], a Big Fish would be immune to its weaknesses when frozen by [[Ice Slasher]].


==Trivia==
==Trivia==
*The Big Fish was originally meant to be a developer-only enemy. WreckingPrograms secretly added Big Fish to the game because the former staff member [[MrKyurem]] hated the enemy. This can be seen in the first line of Big Fish's description stating it is "the best enemy". However, other development members requested Big Fish to be added to the game thus the enemy was modified and made functional for release.
*Hot Dog is the second-largest enemy in ''Mega Man Maker'' as of version [[1.7.5]], being 4x4 blocks, or 16 tiles. The largest enemy in the current version of ''Mega Man Maker'' is the [[Lantern Fish]].
*Leading up to the release of version [[1.6.0]], an #update_hype channel was created and temporarily opened in the [[Mega Man Maker Official Server]] for users to share excitement regarding the release of the major versions. On February 22, 2020, the day of release of version 1.6.0, a meme of Big Fish was posted several times by many users in the channel; thus, resulting in the enemy again becoming a community meme after 1.6.0's release.
*Hot Dog's fireballs sprites are larger than their actual hitbox, meaning the player character can be slightly inside the edge of the fireball's sprite without taking damage. This is not a glitch, and is accurate to the source game, ''Mega Man 2''.
*[[SnoruntPyro]] led WreckingPrograms to make Big Fish be carried over by Crash Lift platforms and Rotating Platforms.


==Gallery==
==Glitches==
<gallery>
*[[Enemies]] with unique spawn-in animations, such as Hot Dog and [[Tama]], may not react correctly to [[Crash Lift]] platforms when spawned falling onto one, if the [[Crash Lift]] platform is not moving upwards when landed on.
File:TruePerfection.png|thumb|Big Fish sprite since 1.1.0 (Wily Wars Variant)
File:Trueperfection2.png|thumb|Original Big Fish sprite (MM2 Variant)
 
</gallery>




{{MM2}}
{{MM2}}
[[Category:Enemies]] [[Category:Community Memes]] [[Category:Mega Man 2 Assets]]
{{MMII}}
[[Category:Enemies]][[Category:Minibosses]][[Category:Nature enemies]][[Category:Mega Man 2 Assets]]

Revision as of 21:55, 20 April 2023

Hot Dog
HotDog.png
Official artwork of a Hot Dog from Mega Man 2
Information
Game information
Description: Fires large arcs of fire. Very durable.
Damage: 8 (contact)
4 (fireball)
Weakness(es): Leaf Shield
Added in version: 1.1.0
Series information
Game of origin: Mega Man 2
Other appearances: Mega Man II
Mega Man: The Wily Wars
Development
Programmer(s): WreckingPrograms

Hot Dog (or Friender depending on localization) is a blue dog robot that was originally meant to protect forests. It has a fire extinguisher on their tail, but Dr. Wily modified it to be able to breathe fire. It originates from Mega Man 2 and appears in Wood Man's stage. It also appears in Wily Stage 2 of Wily Tower in Mega Man: The Wily Wars, and in Wood Man's stage from Mega Man II.

In Mega Man Maker

Behavior

When Hot Dog is spawned, it will teleport in, just like Tama, giving the player a moment to freeze time it with the Flash Stopper to rush buy it before the enemy fully spawns into the level. Otherwise, its behaviour is to shoot a stream of fireballs in a pattern until it is defeated or despawned. Those fireballs go in an parabolic direction. This can complicate reflecting them with Shine or Proto Shield, since they would be sent in a direction that the player may have not wanted to.

When the Hot Dog shoots his fireballs, it does not shoot an erratic number as it did in Mega Man 2. Instead, the firewalls are always six, similarly to the Hot Dog always shooting the same number of fireballs in Mega Man II.

Hot Dog will not turn around to face the player if the player goes behind it. Hot Dog's biggest weakness is Leaf Shield, which defeats it in one hit.

In Mega Man Maker, Hot Dog is considered a Midboss, which means that with its presence on screen all Boss Doors are blocked and it is necessary to destroy Hot Dog before it can be opened.

Trivia

  • Hot Dog is the second-largest enemy in Mega Man Maker as of version 1.7.5, being 4x4 blocks, or 16 tiles. The largest enemy in the current version of Mega Man Maker is the Lantern Fish.
  • Hot Dog's fireballs sprites are larger than their actual hitbox, meaning the player character can be slightly inside the edge of the fireball's sprite without taking damage. This is not a glitch, and is accurate to the source game, Mega Man 2.

Glitches

  • Enemies with unique spawn-in animations, such as Hot Dog and Tama, may not react correctly to Crash Lift platforms when spawned falling onto one, if the Crash Lift platform is not moving upwards when landed on.


Mega Man 2
Weapons Mega BusterBubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic FireItem-1Item-2Item-3
Enemies Neo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadBlockyPierobotCroakerCrabbotFly BoyFan FiendShrinkPipiMoleScwormAtomic ChickenBig FishSniper ArmorHot DogLantern Fish
Level Objects Conveyor BeltForce BeamPressCrash LiftAcid Drop
Bosses Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Other Pages TilesetsBackgroundsMusic


Mega Man II
Weapons
Mega BusterAir ShooterLeaf ShieldClash BomberMetal BladeNeedle CannonTop SpinMagnet MissileHard Knuckle
Enemies
TellyCrazy CannonBattonRobbitFly BoyFan FiendPipiScwormAtomic ChickenHot DogNew ShotmanKomasaburoHari HarryCannonYambowMag FlyGiant SpringerTama
Bosses
Wood ManClash ManMetal ManTop ManMagnet ManHard Man
Other Pages
TilesetsBackgroundsMusic