Difference between pages "Hot Dog" and "Template:MM3"

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{{Asset
{|class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide" align=center style="background: #F37072; border: 2px solid #111111; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px"
|image=[[File:HotDog.png|250px]]
!bgcolor="#F37072" colspan="2" align="center" style="-moz-border-radius:3px;"|''[[Mega Man 3|<font color="black" style="font-size:14px; font-family:arial, sans-serif;">Mega Man 3</font>]]''
|caption=Official artwork of a Hot Dog from ''[[Mega Man 2]]''
|-
|description=Fires large arcs of fire. Very durable.
|bgcolor="F37072" colspan="1" align="center" style="font-size:12px;"|'''[[Weapons]]'''
|game=''[[Mega Man 2]]''
|[[Mega Buster]] • [[Spark Shock]] • [[Search Snake]] • [[Needle Cannon]] • [[Top Spin]] • [[Shadow Blade]] • [[Magnet Missile]] • [[Gemini Laser]] • [[Hard Knuckle]] • [[Rush Coil]] • [[Rush Jet]]
|damage=8 (contact)<br>4 (fireball)
|-
|weakness=[[Leaf Shield]]
|bgcolor="F37072" colspan="1" align="center" style="font-size:12px;"|'''[[Enemies]]'''
|appears=''[[Mega Man II]]''<br>''[[Mega Man: The Wily Wars]]
|[[Peterchy]] • [[Potton]] • [[Sniper Joe|Hammer Joe]] • [[Mechakkero]] • [[Pole]] • [[Shotman|New Shotman]] • [[Petit Snakey]] • [[Komasaburo]] • [[Hari Harry]] • [[Cannon]] • [[Walking Bomb]] • [[Gyoraibo]] • [[Yambow]] • [[Mag Fly]] • [[Spine|Electric Gabyoall]] • [[Bubukan]] • [[Nitron]] • [[Elec'n]] • [[Bomb Flier]] • [[Hologran]] • [[Giant Springer]] • [[Tama]]
|version=[[1.1.0]]
|-
|programmer=[[WreckingPrograms]]
|bgcolor="F37072" colspan="1" align="center" style="font-size:12px;"|'''[[Level Objects]]'''
}}
|[[Moving Cog]] • [[Lift Platform]] • [[Drop Platform]] • [[Wanaan]] • [[Magnet]] • [[Needle Press]] • [[Top Lift]]
'''Hot Dog''' (or '''Friender''' depending on localization) is a blue dog robot that was originally meant to protect forests. It has a fire extinguisher on their tail, but [[Dr. Wily]] modified it to be able to breathe fire. It originates from ''[[Mega Man 2]]'' and appears in [[Wood Man]]'s stage. It also appears in Wily Stage 2 of Wily Tower in ''[[Mega Man: The Wily Wars]]'', and in Wood Man's stage from ''[[Mega Man II]]''.
|-
|bgcolor="F37072" colspan="1" align="center" style="font-size:12px;"|'''[[Bosses]]'''
|[[Spark Man]] • [[Top Man]] • [[Magnet Man]] [[Hard Man]] • [[Kamegoro Maker]]
|-
|bgcolor="F37072" colspan="1" align="center" style="font-size:12px;"|'''Other Pages'''
|[[Tilesets/Mega Man 3|Tilesets]] • [[Backgrounds/Mega Man 3|Backgrounds]] • [[Music#Mega Man 3|Music]]
|}


==In ''[[Mega Man Maker]]''==
<noinclude>[[Category:Templates]] [[Category:Game Templates]]</noinclude>
 
===Behavior===
When Hot Dog is spawned, it will teleport in, just like [[Tama]], giving the player a moment to freeze time it with the [[Flash Stopper]] to rush buy it before the enemy fully spawns into the level. Otherwise, its behaviour is to shoot a stream of fireballs in a pattern until it is defeated or despawned. Those fireballs go in an parabolic direction. This can complicate reflecting them with [[Shine]] or [[Proto Man|Proto Shield]], since they would be sent in a direction that the player may have not wanted to.
 
When the Hot Dog shoots his fireballs, it does not shoot an erratic number as it did in Mega Man 2. Instead, the firewalls are always six, similarly to the Hot Dog always shooting the same number of fireballs in Mega Man II.
 
Hot Dog will not turn around to face the player if the player goes behind it. Hot Dog's biggest weakness is [[Leaf Shield]], which defeats it in one hit.
 
In ''Mega Man Maker'', Hot Dog is considered a Midboss, which means that with its presence on screen all [[Boss Door|Boss Doors]] are blocked and it is necessary to destroy Hot Dog before it can be opened.
 
==Trivia==
*Hot Dog is the second-largest enemy in ''Mega Man Maker'' as of version [[1.7.5]], being 4x4 blocks, or 16 tiles. The largest enemy in the current version of ''Mega Man Maker'' is the [[Lantern Fish]].
*Hot Dog's fireballs sprites are larger than their actual hitbox, meaning the player character can be slightly inside the edge of the fireball's sprite without taking damage. This is not a glitch, and is accurate to the source game, ''Mega Man 2''.
 
==Glitches==
*[[Enemies]] with unique spawn-in animations, such as Hot Dog and [[Tama]], may not react correctly to [[Crash Lift]] platforms when spawned falling onto one, if the [[Crash Lift]] platform is not moving upwards when landed on.
 
 
{{MM2}}
{{MMII}}
[[Category:Enemies]][[Category:Minibosses]][[Category:Nature enemies]][[Category:Mega Man 2 Assets]]

Revision as of 03:48, 20 January 2024