Difference between pages "Shade Man" and "Concrete Man"

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{{Asset
{{Asset
|image=[[File:ShadeMan.png|250px]]
|image=[[File:ConcreteMan.png|250px]]
|caption=Artwork of Shade Man from ''Mega Man 7''
|caption=Official artwork of Concrete Man from ''[[Mega Man 9]]''
|description=Aggressively dashes and stomps around, sometimes shooting concrete.
|category=[[Boss]]
|hp=28
|hp=28
|damage=4 (Contact)
|damage=5 (contact)
2-6 (Drain)
4 (Concrete Shot)
0 (Stone Rays)
|version=[[1.5.0]]
2 (Noise Crush, normal)
|game=''[[Mega Man 9]]''
4 (Noise Crush, charged)
|description=Spooky vampire that swoops to grab you and drains health. Can fire sound waves.
|category=[[Boss]]
|game=''[[Mega Man 7]]''
|version=[[1.4.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[Schmidkalkan]]
|sfx=[[littlelamp100]] (slam attack)
}}
}}
'''DWN-055 Shade Man''' is a haunted house robot turned monstrous combatant, and one of the 8 Robot Masters from ''[[Mega Man 7]]'' featured in ''[[Mega Man Maker]]'' as of its version [[1.4.0]] update. Shade Man utilizes his signature weapon, the [[Noise Crush]] in both uncharged and charged forms in combination with other vampiric attacks to drain his enemies dry.
 
'''DLN-065/DRN-065 Concrete Man''' is an industrial robot and one of the nine Robot Masters from Mega Man 9. He was added to Mega Man Maker in version 1.5.0. He is using his signature weapon, the ''[[Concrete Shot]]'' to attack and to trap Mega Man.
 
Concrete Man was created by Dr. Light. However, Dr. Wily manipulated him by using his fears of getting scrapped during Mega Man 9 events.


==Behavior==
==Behavior==
After Shade Man enters the room and finishes taking his bow, he will take flight and fly back and forth at the top of the screen or however high he is able to get in the room. After moving around for a bit he will suddenly dive at the Player Character trying to grab them. If he misses, he will swoop back up. If he collides with the player however, he will either graze and damage them or he will grab them and proceed to drain their HP and transfer it into his while ascending up slowly before dropping the player. Occasionally he will fly to one side of the room and slowly descend and land on the ground. He will then fire out two petrifying waves that will temporarily turn the Player Character to stone if they make contact. He will then fire 2 green Noise Crush attacks: one high and one low. If either manages to reach the opposite end of the room and bounce back to him he will then fire out an even bigger fully charged Noise Crush at the same height as the original shot. These however will not return to him. If one of the small Noise Crush projectiles returned to him but the other did not, he will do the pose to shoot both, although he cannot shoot the other big Noise Crush. Once both of his Noise Crush have been either fired back or blocked he will then once again ascend into the air and resume his flying. If the Noise Crush minor sounds are not bounced back at all, Shade Man will remain still for a time before returning to his tactic of flying and attempting to dive at the Player Character.
Concrete Man does high jumps, and often does a ground pound that immobilizes the player character if the latter has not jumped before the ground pound is finished. More often than not, Concrete Man will seek to aim towards the player with his ground pound. When dashing, Concrete Man will move until colliding with a wall or the end of a screen. When colliding during his dash, Concrete Man will be bounced back.


Shade Man's second big Noise Crush was modified from the original so that it does not require the player to [[Slide]] under it.
Concrete Man never waits more than 4 attacks to use Concrete Shot, and is much more likely to use it if he is just performed a ground pound. He can shoot from 1 to 3 shots, which will deal damage and immobilize the player, which exposes it to receive a combo attack. If the concrete shots did not hit the player character, the shots will solidify and will function as solid platform. Those blocks will destroy themselves with time, but will be destroyed faster if Concrete Man dashes or ground pounds into one. Concrete Man's version of the Concrete Shot was modified to no longer block the player's projectiles. The primary weakness can destroy the Concrete Shot blocks. The shots might be dodged by pumping or moving away from the zone they are about to fall.


Being as high up as he is, he cannot be harmed by frontal shots at that height. However, he is still vulnerable to weapons that can attack upwards as he will not retaliate, but he still tries to dive at the player character. Although his petrifying glare cannot be blocked, his Noise Crush can be via the use of [[Proto Man]]'s shield or the [[Shine]] weapon. Deflecting a Noise Crush that was bounced off the back wall will prevent if from returning to Shade Man, and deflecting one back at Shade Man will (oddly) be able to damage him rather than being absorbed back into him. If the player fires their own Noise Crush at Shade Man when he is grounded, he will skip using his petrifying glare and instead fire a charged Noise Crush at the player before flying up and resuming his behavior.
Concrete Man cannot destroy the player's version of the Concrete Shot and instead treats it like solid terrain.


==Glitches==
==Glitches==
*In some instances, Shade man will glitch and skip his bowing intro if not placed at the very top of a room. If this happens, he will then malfunction and get stuck in a corner like he does when involved with the Double Boss Glitch. It is currently unknown what causes it in these instances, with it occurring inconstantly.
*Concrete Man can be killed by his own Concrete Shot projectiles if he uses them over Springs.
*If a platform or other moving level object gets under and touches Shade Man while he's flying, he will stick to it as though he is standing on it. As such he will go up or down with it and change where his set flying height is. This can cause him to even be flying while on the ground requiring the Player Character to have to jump over him and evade abrupt super fast dashes as he attempts to dive bomb while already on the ground and not rising back up.
*If Shade Man lands on a [[Push Block]] or other similar level object that prevents him from reaching the location he's meant to be when he descends from the ceiling,Shade Man will complete his intro animation but then soft-lock the game rather than start the fight. The Boss music will begin like normal but Shade Man will be frozen on the last frame of his animation, his health bar will not appear, and the Player will be unable to move. This is commonly referred to as the T-Posing Shade Man glitch as the sprite Shade Man remains in closely resembles the pose and does not cease.


==Trivia==
==Trivia==
*Shade Man was the first ''Mega Man 7'' Boss revealed to be in ''Mega Man Maker''. This was via the 1.4.0 teaser released for ''Mega Man Maker'''s first anniversary which also revealed that other content from ''Mega Man 7'' in the 8-bit style would be coming to the update.
*Concrete Man was the first new boss revealed to be added in Mega Man Maker's 1.5.0 release.
*Shade Man has the ability to absorb shots from his Noise Crush attack back into his body to charge them up and fire them back out stronger. In ''Mega Man 7'', if Mega Man attempted to shoot his own Noise Crush at Shade Man during his boss rematch, he will absorb it as though it was one of his and throw it back fully charged at Mega Man. This detail was not carried over into ''Mega Man Maker'' with both those fired at Shade Man by the player character and by himself that are deflected by the Proto Shield or Shine weapon able to damage him.
*According to the developers, the way that Concrete Man's Concrete Shot works during the boss battle was changed so that when Concrete Man fires it, the player can fire weapons through the Concrete Shot. While replying to a commenter on Concrete Man's Official Announcement pointing this change out, WreckingPrograms said this was done as to make the boss less frustrating.
**This was fixed later, being impossible to damage him with the weapon unless he is currently swooping or it is set to his primary weakness. Reflecting his Noise Crush however, still does damage regardless.
*Being a ''Mega Man 7'' boss, Shade Man doesn't have an 8-bit sprites aside form his ''Mega Man: Battle and Fighters'' sprite. As such, his sprites are custom-made for ''Mega Man Maker'' by Schmidkalkan.
*Shade Man is a character commonly associated with video game crossovers, with his stage from ''Mega Man 7'' making references to Capcom's ''Ghosts N' Goblins'' series (most notably his stage's alternate theme being the main theme of ''Ghosts N' Goblins''), Shade Man making an appearance in the ''Mega Man'' and ''Sonic The Hedgehog'' crossover comics Worlds Collide, and his ''Mega Man Battle Network'' counterpart ShadeMan.EXE having various crossovers with Konami's ''Boktai'' series.
*The grass tileset of his stage was incorrectly listed as one of Slash Man's tilesets until 1.5 renamed said tileset.
*There is a very low chance that when [[Roll]] is turned to stone by Shade Man, she will dab.
**According to beta tester [[BigMaster]], spriter [[E-Clare]] wanted to allude to the Roll dab emote in the Discord server added before Roll was introduced as a playable character in version [[1.7.0]]. As such, there are minor changes to Roll's pose and design to reflect her updated look.


==Gallery==
==Gallery==

Revision as of 15:36, 10 October 2021

Concrete Man
ConcreteMan.png
Official artwork of Concrete Man from Mega Man 9
Information
Game information
Description: Aggressively dashes and stomps around, sometimes shooting concrete.
Category: Boss
HP: 28
Damage: 5 (contact)

4 (Concrete Shot)

Added in version: 1.5.0
Series information
Game of origin: Mega Man 9
Development
Programmer(s): WreckingPrograms
Sound effect creator(s): littlelamp100 (slam attack)


DLN-065/DRN-065 Concrete Man is an industrial robot and one of the nine Robot Masters from Mega Man 9. He was added to Mega Man Maker in version 1.5.0. He is using his signature weapon, the Concrete Shot to attack and to trap Mega Man.

Concrete Man was created by Dr. Light. However, Dr. Wily manipulated him by using his fears of getting scrapped during Mega Man 9 events.

Behavior

Concrete Man does high jumps, and often does a ground pound that immobilizes the player character if the latter has not jumped before the ground pound is finished. More often than not, Concrete Man will seek to aim towards the player with his ground pound. When dashing, Concrete Man will move until colliding with a wall or the end of a screen. When colliding during his dash, Concrete Man will be bounced back.

Concrete Man never waits more than 4 attacks to use Concrete Shot, and is much more likely to use it if he is just performed a ground pound. He can shoot from 1 to 3 shots, which will deal damage and immobilize the player, which exposes it to receive a combo attack. If the concrete shots did not hit the player character, the shots will solidify and will function as solid platform. Those blocks will destroy themselves with time, but will be destroyed faster if Concrete Man dashes or ground pounds into one. Concrete Man's version of the Concrete Shot was modified to no longer block the player's projectiles. The primary weakness can destroy the Concrete Shot blocks. The shots might be dodged by pumping or moving away from the zone they are about to fall.

Concrete Man cannot destroy the player's version of the Concrete Shot and instead treats it like solid terrain.

Glitches

  • Concrete Man can be killed by his own Concrete Shot projectiles if he uses them over Springs.

Trivia

  • Concrete Man was the first new boss revealed to be added in Mega Man Maker's 1.5.0 release.
  • According to the developers, the way that Concrete Man's Concrete Shot works during the boss battle was changed so that when Concrete Man fires it, the player can fire weapons through the Concrete Shot. While replying to a commenter on Concrete Man's Official Announcement pointing this change out, WreckingPrograms said this was done as to make the boss less frustrating.

Gallery

TBA