Difference between revisions of "Kaminari Kogoro"

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(Glitches)
(Trivia: Remove last two bullet points as they don't relate to Mega Man Maker, a couple of formatting fixes and other fixes for clarity)
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==Trivia==
 
==Trivia==
*Kaminari Kogoro's 8-bit sprites used in ''Mega Man Maker'' were custom-made by ''E-Clare'' as the enemy was originally made for the ''Megamix Engine'', then ported to ''Mega Man Maker'' as its assets are free to use.
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*Kaminari Kogoro's 8-bit sprites used in ''Mega Man Maker'' were custom-made by ''E-Clare'' for the ''Megamix Engine'' first before being used in ''Mega Man Maker'' as the assets of the ''Megamix Engine'' are free to use.
*In their original appearance, Kaminari Kogoro was only able to shoot lightning when it was raining. This aspect was ignored since rain was not a gimmick during 1.4's release.
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*In their original appearance, Kaminari Kogoro was only able to shoot lightning when it was raining. This aspect is ignored in Mega Man Maker.
 
*The Kaminari Kogoro are considered to be members of the Upn'n'Down enemy type, making them related to the original Up'n'Down enemies from ''[[Mega Man 4]]'' and the Shururun enemies from ''[[Mega Man 8]]'' and ''[[Mega Man & Bass]]''.
 
*The Kaminari Kogoro are considered to be members of the Upn'n'Down enemy type, making them related to the original Up'n'Down enemies from ''[[Mega Man 4]]'' and the Shururun enemies from ''[[Mega Man 8]]'' and ''[[Mega Man & Bass]]''.
*"Kaminari Kogoro" translates to "Thunder Infant" in English.
 
*In adddtion to ''[[Mega Man 7]]'', Kaminari Kogoro also appear in ''Mega Man: Battle & Chase'' as usable items and in ''Mega Man 2:The Power Fighters'' while fighting against Elec Man.
 
  
 
==Glitches==
 
==Glitches==

Revision as of 06:06, 29 February 2020

Kaminari Kogorō
Kaminari Kogoro.png
Artwork of a Kaminari Kogoro from Mega Man 7
Information
Category: Enemies
Game of origin: Mega Man 7
HP: 2
Damage: 2 (contact) 2 (Lightning Bolt)

Kaminari Kogoro are round single-horned lightning powered enemy robots primarily found in Cloud Man's stage from Mega Man 7 which are featured in Mega Man Maker as of version 1.4.0. Kaminari Kogoro are enemies that rise out of the ground when the Player Character gets close to their spawn point. They will rise quickly, and once they are high enough they will stop and summon a bolt of lighting down directly beneath them. Shortly after firing, they will slowly lower themselves back down off-screen swaying left and right slightly to potentially hit the Player if they are too close to the edge. If they are allowed to float back down off screen, they will respawn shortly after assuming the Player Character is still near them. If they are destroyed at any point they will not respawn unless their spawn point is scrolled off and then back on screen like most other enemies.

In the Level Builder, Kaminari Kogoro can only be placed at the very bottom most layer of a screen. However, like some other enemies such as the Tackle Fire a glitch can be used to grab an already placed Kaminari Kogoro and move it around freely. This will however not alter how the enemy spawns and function.

Also, because Kaminari Kogoro fire electricity, they can magnetize Spring Man if they end up shooting downward and hitting him. The electricity can be despawned by Proto Man's Proto Shield.

Trivia

  • Kaminari Kogoro's 8-bit sprites used in Mega Man Maker were custom-made by E-Clare for the Megamix Engine first before being used in Mega Man Maker as the assets of the Megamix Engine are free to use.
  • In their original appearance, Kaminari Kogoro was only able to shoot lightning when it was raining. This aspect is ignored in Mega Man Maker.
  • The Kaminari Kogoro are considered to be members of the Upn'n'Down enemy type, making them related to the original Up'n'Down enemies from Mega Man 4 and the Shururun enemies from Mega Man 8 and Mega Man & Bass.

Glitches

  • Although kept in intentionally, the ability to drag and place Kaminari Kogoro anywhere on screen is the result of a glitch.