Difference between pages "Wild Coil" and "Noise Crush"

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m (Tutorials... yeah)
 
m (Probably got some links wrong in all this, will recheck them later)
 
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{{Template:Asset
{{Asset
|name=[[File:WildCoilIcon.png|left]] Wild Coil [[File:WildCoilIcon.png|right]]
|name=[[File:NoiseCrushIcon.png|left]] Noise Crush [[File:NoiseCrushIcon.png|right]]
|image=[[File:WildCoil.png|250px]]
|image=[[File:NoiseCrush.png|250px]]
|caption=Artwork for the Wild Coil in ''[[Mega Man 7]]''
|caption=Artwork for the Noise Crush in ''[[Mega Man 7]]''
|description=It's boyoyon paradise! Charge for more power and hold up for extra bounce!
|description=Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.
|damage=2(uncharged), 4(charged)
|damage=2(uncharged), 4(charged)
|game=''[[Mega Man 7]]''
|game=''[[Mega Man 7]]''
|version=[[1.4.0]]
|version=[[1.4.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[Aze]]
}}
}}
Wild Coil is [[Spring Man]]'s signature weapon, originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]].
'''Noise Crush''' is [[Shade Man]]'s signature weapon, originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]].


It enables the user to throw two spring projectiles on both sides that bounce along the floor and ceiling, despawning when they hit a wall or enemy. Holding the attack key allows it to be charged, letting it deal more damage as well as allowing its bounce height to be altered by holding up or down before releasing the shot. The table below outlines the possible heights Wild Coil can reach:
When fired, a slow sound wave is sent forward that will bounce backwards upon hitting solid terrain, up to seven times. If the user touches the wave, they store a charge within themselves, and pressing the attack key in this state will make them shoot a larger, stronger wave that passes through terrain and defeated enemies. Up to two Noise Crushes can be onscreen at a time.
 
{| class="wikitable"
!colspan="2"|Wild Coil Bounce Height
|-
|No input above water
|3 tiles high
|-
|While holding up above water
|6 tiles high
|-
|While holding down above water
|0 tiles high
|-
|No input while underwater
|6 tiles high
|-
|While holding up underwater
|15 tiles high
|-
|While holding down underwater
|0.5 tiles high
|}
 
All [[Spine]]-type enemies are vulnerable to Wild Coil, and up to four springs can be onscreen at once.


==Tutorial==
==Tutorial==
[https://www.youtube.com/shorts/KPS64sneJjE Wild Coil]
[https://www.youtube.com/shorts/7IGTyRyVbaU Noise Crush]


==Trivia==
==Trivia==
*The description references the subtitle underneath Spring Man's name when he is selected in the Japanese version of ''Mega Man 7''.
*When Noise Crush is used against Shade Man while he's standing, he will absorb the wave and send it back unless it's set as a weakness. This behavior is accurate to how it functioned in ''Mega Man 7''.
*Destroying [[Dust Blocks]], [[Ice Blocks]], or [[Pole Eggs]] with an uncharged Noise Crush will reveal it to be made up of four segments.




{{MM7}}
{{MM7}}
[[Category:Weapons]] [[Category:Mega Man 7 Assets]]
[[Category:Weapons]] [[Category:Mega Man 7 Assets]]

Revision as of 15:04, 1 November 2023

NoiseCrushIcon.png
Noise Crush
NoiseCrushIcon.png
NoiseCrush.png
Artwork for the Noise Crush in Mega Man 7
Information
Game information
Description: Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.
Damage: 2(uncharged), 4(charged)
Added in version: 1.4.0
Series information
Game of origin: Mega Man 7
Development
Programmer(s): WreckingPrograms
Spriter(s): Aze

Noise Crush is Shade Man's signature weapon, originating from Mega Man 7. It is featured in Mega Man Maker as of version 1.4.0.

When fired, a slow sound wave is sent forward that will bounce backwards upon hitting solid terrain, up to seven times. If the user touches the wave, they store a charge within themselves, and pressing the attack key in this state will make them shoot a larger, stronger wave that passes through terrain and defeated enemies. Up to two Noise Crushes can be onscreen at a time.

Tutorial

Noise Crush

Trivia

  • When Noise Crush is used against Shade Man while he's standing, he will absorb the wave and send it back unless it's set as a weakness. This behavior is accurate to how it functioned in Mega Man 7.
  • Destroying Dust Blocks, Ice Blocks, or Pole Eggs with an uncharged Noise Crush will reveal it to be made up of four segments.


Mega Man 7
Weapons
Mega BusterWild CoilNoise CrushDanger WrapFreeze CrackerRush CoilRush JetSuper Adaptor
Enemies
TripropellanIcicle TeckTrio The WheelBacconeTom DaddyFrisk CannonGockroach SGockroach S NestTurbo RoaderKaminari KogoroCyorownGabgyoGobotsTsuranattor
Level Objects
Floor LightJet PlatformPunch Block
Bosses
Spring ManFreeze ManShade Man
Other Pages
TilesetsBackgroundsMusic