Difference between revisions of "Level Objects"

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'''Level objects''', commonly referred to as '''gimmicks''', are a category of placeable [[assets]] in ''[[Mega Man Maker]]'s'' [[Level Builder]], serving as non-combat challenges usually revolving around platforming.
'''Level objects''', commonly referred to as '''gimmicks''', are a category of placeable [[assets]] in ''[[Mega Man Maker]]'s'' [[Level Builder]], serving as non-combat challenges usually revolving around platforming.


As of version [[1.6.3]], there are a total of 64 level objects in ''Mega Man Maker''. This includes 13 general level objects, 3 from ''[[Mega Man]]'', 6 from ''[[Mega Man 2]]'', 5 from ''[[Mega Man 3]]'', 5 from ''[[Mega Man 4]]'', 5 from ''[[Mega Man 5]]'', 4 from ''[[Mega Man 6]]'', 3 from ''[[Mega Man 7]]'', 5 from ''[[Mega Man 8]]'', 7 from ''[[Mega Man 9]]'', 5 from ''[[Mega Man 10]]'' and 3 from ''[[Mega Man 11]]''.
As of version [[1.8.0]], there are a total of 166 level objects in ''Mega Man Maker''. This includes 8 general level objects, 20 from ''[[Mega Man]]'', 7 from ''[[Mega Man 2]]'', 9 from ''[[Mega Man 3]]'', 6 from ''[[Mega Man 4]]'', 8 from ''[[Mega Man 5]]'', 11 from ''[[Mega Man 6]]'', 3 from ''[[Mega Man 7]]'', 9 from ''[[Mega Man 8]]'', 10 from ''[[Mega Man 9]]'', 7 from ''[[Mega Man 10]]'', 13 from ''[[Mega Man 11]]'', 15 from ''[[Mega Man & Bass]]'', 15 from the Game Boy games and 25 exclusive to ''Mega Man Maker''.


==History==
==History==
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[[Water]] was available as a "General" level object from [[1.0.0]] to [[1.4.2.1]], but in [[1.5.0]] was made unavailable in favor of the water variants folder added in the Tiles.
[[Water]] was available as a "General" level object from [[1.0.0]] to [[1.4.2.1]], but in [[1.5.0]] was made unavailable in favor of the water variants folder added in the Tiles.
As of [[1.8.0]], level objects that are exclusive to ''Mega Man Maker'' are given their own tab, while other level objects that were in the "General" tab are now included in the game they debuted in, the only exception being the [[Count Bomb]] as it appeared in more than one game.


==List of Objects==
==List of Objects==
As of version [[1.7.5]], there are level objects from ''Mega Man'' through ''Mega Man 11''.
As of version [[1.8.0]], there are level objects from ''Mega Man'' through ''Mega Man 11'', ''Mega Man & Bass'' and the Game Boy Games.
===''General''===
===''General''===
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
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|<center>[[File:CheckpointIcon.png]]</center>
|<center>[[File:CheckpointIcon.png]]</center>
|[[Checkpoint]]
|[[Checkpoint]]
|When touched, you will respawn here upon death.  
|When touched, you will respawn here upon death.
|<center>N/A</center>
|<center>N/A</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|<center>[[1.0.0]]</center>
|rowspan="2"|
|-
|-
|<center>[[File:YokuBlockIcon.png]]</center>
|<center>[[File:YokuBlockIcon.png]]</center>
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|A block which appears and disappears. Dwoooooop.
|A block which appears and disappears. Dwoooooop.
|<center>[[File:1-5.png]]<br>[[File:YokuBlock1.png]] [[File:YokuBlock2.png]] [[File:YokuBlock3.png]] [[File:YokuBlock4.png]] [[File:YokuBlock5.png]] [[File:YokuBlock6.png]] [[File:YokuBlock7.png]] [[File:YokuBlock8.png]] [[File:YokuBlock9.png]] [[File:YokuBlock10.png]] [[File:YokuBlock11.png]] [[File:YokuBlock12.png]] [[File:YokuBlock13.png]] [[File:YokuBlock14.png]] [[File:YokuBlock15.png]] [[File:YokuBlock16.png]]</center>
|<center>[[File:1-5.png]]<br>[[File:YokuBlock1.png]] [[File:YokuBlock2.png]] [[File:YokuBlock3.png]] [[File:YokuBlock4.png]] [[File:YokuBlock5.png]] [[File:YokuBlock6.png]] [[File:YokuBlock7.png]] [[File:YokuBlock8.png]] [[File:YokuBlock9.png]] [[File:YokuBlock10.png]] [[File:YokuBlock11.png]] [[File:YokuBlock12.png]] [[File:YokuBlock13.png]] [[File:YokuBlock14.png]] [[File:YokuBlock15.png]] [[File:YokuBlock16.png]]</center>
|<center>[[1.0.0]]</center>
|-
|-
|<center>[[File:ReflectingYokuBlockIcon.png]]</center>
|<center>[[File:ReflectingYokuBlockIcon.png]]</center>
Line 39: Line 41:
|Originated from ''[[Mega Man & Bass]]''.
|Originated from ''[[Mega Man & Bass]]''.
|-
|-
|<center>[[File:CountBombIcon.png]]<br>[[File:CountBombIconHorizontal.png]]</center>
|<center>[[File:CountBombVerticalIcon.png]]<br>[[File:CountBombHorizontalIcon.png]]</center>
|[[Count Bomb]]
|[[Count Bomb]]
|When activated, it ticks down until it explodes.  
|When activated, it ticks down until it explodes.  
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|<center>[[File:WeaponBlockIcon.png]]</center>
|<center>[[File:WeaponBlockIcon.png]]</center>
|[[Weapon Block]]
|[[Weapon Block]]
|A reflective block which can only be destroyed by a certain [[weapon]].
|rowspan="3"|A reflective block which can only be destroyed by certain [[weapons]].
|rowspan="3"|<center>Available Weapons, [[File:Nothing.png]]</center>
|rowspan="3"|<center>Available Weapons, [[File:Nothing.png]]</center>
|-
|-
|<center>[[File:WeaponBarrierIcon.png]]</center>
|<center>[[File:WeaponBarrierIcon.png]]</center>
|[[Weapon Barrier]]
|[[Weapon Block#Weapon Barrier|Weapon Barrier]]  
|A reflective barrier which can only be destroyed by a certain weapon.
|-
|-
|<center>[[File:HorizontalWeaponBarrierIcon.png]]</center>
|<center>[[File:HorizontalWeaponBarrierIcon.png]]</center>
|[[Horizontal Weapon Barrier]]
|[[Weapon Block#Horizontal Weapon Barrier|Horizontal Weapon Barrier]]
|A reflective barrier which can only be destroyed by a certain weapon.
|<center>[[1.6.0]]</center>
|<center>[[1.6.0]]</center>
|-
|-
|<center>[[File:KeyIcon.png]]</center>
|<center>[[File:DropperIcon.png]]</center>
|[[Key]]
|[[Dropper]]
|Collect these to unlock key doors. You can carry up to seven.  
|Hangs from the ceiling and drops stuff down.
|<center>[[File:ColorKeyBlue.png]] [[File:ColorKeyGreen.png]] [[File:ColorKeyRed.png]] [[File:ColorKeyOrange.png]]</center>
|
|rowspan="2"|<center>[[1.2.0]]</center>
|rowspan="9"|<center>[[1.8.4]]</center>
|-
|<center>[[File:DropperConduit(Middle)Icon.png]]</center>
|[[Dropper|Dropper Conduit(Middle)]]
|Decoration that goes above the Dropper.
|
|-
|<center>[[File:DropperConduit(Top)Icon.png]]</center>
|[[Dropper|Dropper Conduit(Top)]]
|Decoration that goes above the middle of the Dropper.
|<center>[[File:ColorOrange.png]] [[File:ColorDarkerBlue.png]] [[File:ColorDarkerRed.png]]
|-
|<center>[[File:PUBlockIcon.png]]</center>
|[[PU Block]]
|A classic destructable block by any weapon.
|<center>N/A</center>
|-
|-
|<center>[[File:KeyDoorIcon.png]]</center>
|<center>[[File:MM3TrashBlockIcon.png]]</center>
|[[Key Door]]
|[[MM3 Trash Block]]
|Opens if touched when a key is being carried, consuming the key.
|A compacted block of trash, where does it keep coming from?
|rowspan="2"|<center>[[File:1-9.png]]<br>[[File:ColorKeyBlue.png]] [[File:ColorKeyGreen.png]] [[File:ColorKeyRed.png]] [[File:ColorKeyOrange.png]]</center>
|<center>N/A</center>
|-
|-
|<center>[[File:HorizontalKeyDoorIcon.png]]</center>
|<center>[[File:MM11BrickBlockIcon.png]]</center>
|[[Horizontal Key Door]]
|[[MM11 Brick Block]]
|Opens if touched when a key is being carried, consuming the key.
|A solid block of stone, breaks surprising easily.
|<center>[[1.6.0]]</center>
|<center>[[File:TeleporterColor2.png]] [[File:PoleColor1.png]]</center>
|-
|-
|<center>[[File:CrackedBlockIcon.png]]</center>
|<center>[[File:MM11BreakableBlockIcon.png]]</center>
|[[Cracked Block]]
|[[MM11 Breakable Block]]
|Destructible block that can be broken by [[Power Adaptor]] or [[Punch Blocks]].  
|Fragile stone pillars which break easily when shot.
|<center>[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]]<br>[[File:CrackedBlock1]] [[File:CrackedBlock2]] [[File:CrackedBlock3]] [[File:CrackedBlock4]] [[File:CrackedBlock5]] [[File:CrackedBlock6]] [[File:CrackedBlock7]] [[File:CrackedBlock8]] [[File:CrackedBlock9]] [[File:CrackedBlock10]] [[File:CrackedBlock11]] [[File:CrackedBlock12]] [[File:CrackedBlock13]] [[File:CrackedBlock14]] [[File:CrackedBlock15]] [[File:CrackedBlock16]] [[File:CrackedBlock17]] [[File:CrackedBlock18]] [[File:CrackedBlock19]] [[File:CrackedBlock20]] [[File:CrackedBlock21]] [[File:CrackedBlock22]] [[File:CrackedBlock23]]</center>
|<center>N/A</center>
|rowspan="2"|1.4.0
|rowspan="2"|Originated from ''[[Mega Man 6]]''.
|-
|-
|<center>[[File:PushBlockIcon.png]]</center>
|<center>[[File:GB3TrashBlockIcon.png]]</center>
|[[Push Block]]
|[[GB3 Trash Block]]
|Indestructible block that can be pushed by the [[Power Adaptor]] or [[Punch Blocks]].  
|Even more blocks of trash, I think we may need an intervention.
|<center>N/A</center>
|<center>N/A</center>
|-
|<center>[[File:GB5CanIcon.png]]</center>
|[[GB5 Can]]
|A sturdy can from an alien facility. I wonder what's inside?
|<center>[[File:ColorDarkPurple.png]] [[File:ColorLightOrange.png]]</center>
|-
|}
|}


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|<center>[[File:1-9.png]]</center>
|<center>[[File:1-9.png]]</center>
|<center>[[1.1.0]]</center>
|<center>[[1.1.0]]</center>
|-
|<center>[[File:SuperArmBlockIcon.png]]</center>
|[[Super Arm Block]]
|A big block to lift with Super Arm. Has many variants, but no gravity.
|<center>[[File:SuperArmBlockSettingA.png]] [[File:SuperArmBlockSettingB.png]] [[File:SuperArmBlockSettingC.png]] [[File:SuperArmBlockSettingD.png]] [[File:SuperArmBlockSettingE.png]] [[File:SuperArmBlockSettingF.png]] [[File:SuperArmBlockSettingG.png]] [[File:SuperArmBlockSettingH.png]]</center>
|rowspan="17"|<center>[[1.7.0]]</center>
|-
|<center>[[File:FireWaveSpawnerHIcon.png]]</center>
|rowspan="2"|[[Fire Wave Spawner]]
|Spawns horizontal fire waves at many different intervals and speeds.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|-
|<center>[[File:FireWaveSpawnerVIcon.png]]</center>
|Spawns vertical fire waves at many different intervals and speeds.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|-
|<center>[[File:FireWaveSpawnerEdgeHIcon.png]]</center>
|rowspan="2"|[[Fire Wave Spanwer|Fire Wave Spawner (Edge)]]
|Spawns horizontal fire waves at different intervals and speeds.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|-
|<center>[[File:FireWaveSpawnerEdgeVIcon.png]]</center>
|Spawns vertical fire waves at different intervals and speeds
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|-
|<center>[[File:FireWaveRelocatorAIcon.png]]</center>
|rowspan="2"|[[Fire Wave Relocator]]
|Redirects incoming fire waves in a cardinal direction. Solid, but no gravity.
|rowspan="2"|<center>[[File:LeftArrow.png]] [[File:UpArrow.png]] [[File:RightArrow.png]] [[File:DownArrow.png]]</center>
|-
|<center>[[File:FireWaveRelocatorBIcon.png]]</center>
|Redirects incoming fire waves in a cardinal direction. Not solid.
|-
|<center>[[File:FireWaveShaftAIcon.png]]</center>
|rowspan="2"|[[Fire Wave Shaft]]
|A merely aesthetic block for horizontal fire waves to travel through.
|rowspan="3"|<center>N/A</center>
|-
|<center>[[File:FireWaveShaftBIcon.png]]</center>
|A merely aesthetic block for vertical fire waves to travel through.
|-
|-
|<center>[[File:CrystalSwitchIcon.png]]</center>
|<center>[[File:CrystalSwitchIcon.png]]</center>
|[[On/Off Switch]]
|[[On/Off Switch]]
|TBA
|Solid switch that changes the state of on/off gimmicks when shot.
|<center>TBA</center>
|-
|rowspan="2"|<center>[[1.0.0]]</center>
|<center>[[File:CrystalSwitchTimerIcon.png]]</center>
|[[On/Off Switch Timer]]
|Changes the state of on/off gimmicks at set intervals.
|<center>[[File:1-9.png]]</center>
|-
|<center>[[File:SwitchBlockOnIcon.png]]</center>
|[[On Switch Block]]
|On/Off block that's solid if the switch is blue and not solid if it's red.
|rowspan="6"|<center>N/A</center>
|-
|<center>[[File:SwitchBlockOffIcon.png]]</center>
|[[Off Switch Block]]
|On/Off block that's solid if the switch is red and not solid if it's blue.
|-
|<center>[[File:SwitchSpikeOnIcon.png]]</center>
|[[On Switch Spike]]
|On/Off spike that's solid if the switch is blue and not solid if it's red.
|-
|<center>[[File:SwitchSpikeOffIcon.png]]</center>
|[[Off Switch Spike]]
|On/Off spike that's solid if the switch is red and not solid if it's blue.
|-
|<center>[[File:SwitchLadderOnIcon.png]]</center>
|[[On Switch Ladder]]
|On/Off ladder that's solid if the switch is blue and not solid if it's red.
|-
|-
|<center>[[File:SuperArmBlockIcon.png]]</center>
|<center>[[File:SwitchLadderOffIcon.png]]</center>
|[[Super Arm Block]]
|[[Off Switch Ladder]]
|TBA
|On/Off ladder that's solid if the switch is red and not solid if it's blue.
|<center>TBA</center>
|}
|}


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|[[Conveyor Belt]]
|[[Conveyor Belt]]
|Pulls you, along with anything on it, in one direction.
|Pulls you, along with anything on it, in one direction.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:AnotherDarkRed.png]] [[File:PoleColor6.png]] [[File:ColorLimeGreen2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]]</center>
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:AnotherDarkRed.png]] [[File:PoleColor6.png]] [[File:ColorLimeGreen2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]</center>
|rowspan="4"|<center>[[1.0.0]]</center>
|rowspan="4"|<center>[[1.0.0]]</center>
|-
|-
Line 164: Line 246:
|[[Crash Lift]]
|[[Crash Lift]]
|Place rails. Toggle the platform option to spawn a platform that rides along them.
|Place rails. Toggle the platform option to spawn a platform that rides along them.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorDarkerWhite.png]] [[File:ColorWhite.png]]<br>[[File:NoCrashLift.png]] [[File:CrashLift.png]]</center>
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorWhite.png]] [[File:ColorDarkerWhite.png]]<br>[[File:NoCrashLift.png]] [[File:CrashLift.png]]</center>
|-
|<center>[[File:AcidDropIcon.png]]</center>
|[[Acid Drop]]
|This strong acid dissolves Mega Man, while the sound dissolves your patience.
|<center>[[File:1-7.png]]</center>
|<center>[[1.7.0]]</center>
|}
|}


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|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:ColorLightOrange.png]] [[File:PoleColor1.png]] [[File:ColorLightBrightPurple.png]] [[File:ColorOrange.png]] [[File:MovingCogColor1.png]] [[File:ColorLimeGreen.png]]</center>
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:ColorLightOrange.png]] [[File:PoleColor1.png]] [[File:ColorLightBrightPurple.png]] [[File:ColorOrange.png]] [[File:MovingCogColor1.png]] [[File:ColorLimeGreen.png]]</center>
|<center>[[1.6.0]]</center>
|<center>[[1.6.0]]</center>
|-
|<center>[[File:NeedlePressVerticalIcon.png]]</center>
|[[Needle Press Vertical]]
|A big needle which expands and retracts from ceilings or floors.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]</center>
|rowspan="4"|<center>[[1.7.0]]</center>
|-
|<center>[[File:NeedlePressHorizontalIcon.png]]</center>
|[[Needle Press Horizontal]]
|A big needle which expands and retracts from walls.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:TopLiftSpawnerIcon.png]]</center>
|[[Top Lift Spawner]]
|Spawns top lifts from the bottom or the top of the screen indefinitely.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]</center>
|-
|<center>[[File:TopLiftIcon.png]]</center>
|[[Top Lift]]
|Spinning platform that moves anything on it around back and forth.
|<center>N/A</center>
|}
|}


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|[[Quicksand]]
|[[Quicksand]]
|Don't stand in it too long, you will slowly sink into it! ...What's so quick about it?
|Don't stand in it too long, you will slowly sink into it! ...What's so quick about it?
|-
|<center>[[File:ForkBlockIcon.png]]</center>
|[[Fork Block]]
|Alternates which side is safe to touch on a timer. Where's my knife block?
|<center>[[File:ForkBlockHorizontal.png]] [[File:ForkBlockVertical.png]]</center>
|<center>[[1.7.0]]</center>
|}
|}


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|A mace that calmly swings back and forth. The chain is not harmful.  
|A mace that calmly swings back and forth. The chain is not harmful.  
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorLightBlue.png]] [[File:ColorOrange.png]]</center>
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorLightBlue.png]] [[File:ColorOrange.png]]</center>
|-
|<center>[[File:SteamIconA.png]]</center>
|[[Steam]] (Vertical)
|A crack that can be placed above or below collision and release damaging steam.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-4.png]]</center>
|rowspan="2"|<center>[[1.7.0]]</center>
|-
|<center>[[File:SteamIconB.png]]</center>
|[[Steam]] (Horizontal)
|A crack that can be placed next to collision and release damaging steam.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-4.png]]</center>
|-
|<center>[[File:LowGravityIcon.png]]</center>
|[[Low Gravity Section]]
|Lowers gravity in current section, only affects the player. For water haters.
|<center>N/A</center>
|<center>[[1.8.0]]</center>
|}
|}


Line 284: Line 416:
! scope="col" | Added in Version
! scope="col" | Added in Version
|-
|-
|<center>[[File:Spring_Icon.png]]</center>
|<center>[[File:MM6SpringIcon.png]]</center>
|[[Spring]]
|[[Spring]]
|Bouncy. Hold the jump button for even more bounce.
|Bouncy. Hold the jump button for even more bounce.
|rowspan="3"|<center>N/A</center>
|rowspan="2"|<center>N/A</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|-
|-
Line 293: Line 425:
|[[Flip Platform]]
|[[Flip Platform]]
|Flips to the other side when stood on.  
|Flips to the other side when stood on.  
|-
|<center>[[File:CrackedBlockIcon.png]]</center>
|[[Cracked Block]]
|Destructible block that can be broken by [[Power Adaptor]] or [[Punch Blocks]].
|<center>[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]]<br>[[File:CrackedBlock1.png]] [[File:CrackedBlock2.png]] [[File:CrackedBlock3.png]] [[File:CrackedBlock4.png]] [[File:CrackedBlock5.png]] [[File:CrackedBlock6.png]] [[File:CrackedBlock7.png]] [[File:CrackedBlock8.png]] [[File:CrackedBlock9.png]] [[File:CrackedBlock10.png]] [[File:CrackedBlock11.png]] [[File:CrackedBlock12.png]] [[File:CrackedBlock13.png]] [[File:CrackedBlock14.png]] [[File:CrackedBlock15.png]] [[File:CrackedBlock16.png]] [[File:CrackedBlock17.png]] [[File:CrackedBlock18.png]] [[File:CrackedBlock19.png]] [[File:CrackedBlock20.png]] [[File:CrackedBlock21.png]] [[File:CrackedBlock22.png]] [[File:CrackedBlock23.png]]</center>
|rowspan="2"|<center>[[1.4.0]]</center>
|-
|<center>[[File:PushBlockIcon.png]]</center>
|[[Push Block]]
|Indestructible block that can be pushed by the [[Power Adaptor]] or [[Punch Blocks]].
|<center>N/A</center>
|-
|-
|<center>[[File:OilIcon.png]]</center>
|<center>[[File:OilIcon.png]]</center>
|[[Oil]]
|[[Oil]]
|Black liquid that hinders your movement. Don't let fire touch it! Or do, whatever.  
|Black liquid that hinders your movement. Don't let fire touch it! Or do, whatever.  
|<center>[[File:UnlitOil.png]] [[File:LitOil.png]]</center>
|rowspan="2"|<center>[[1.4.0]]</center>
|rowspan="2"|<center>[[1.4.0]]</center>
|-
|-
Line 303: Line 447:
|Your biggest one. Pushes you up or down depending on their direction.
|Your biggest one. Pushes you up or down depending on their direction.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorBlue.png]]</center>
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorBlue.png]]</center>
|-
|<center>[[File:PlantformIcon.png]]</center>
|[[Plantform]]
|Opens when shot by a weapon, not solid when closed. That's no longer expoitable.
|rowspan="3"|<center>N/A</center>
|rowspan="3"|<center>[[1.7.0]]</center>
|-
|<center>[[File:SpikePlatformIcon.png]] [[File:SpikePlatformReverseIcon.png]]</center>
|[[Spike Platform]]
|Flips its safe and spiky sides upon touch. The spikes aren't lethal.
|-
|<center>[[File:IceWallVerticalIcon.png]] [[File:IceWallHorizontalIcon.png]]</center>
|[[Ice Barrier]]
|Melts when touched by any source of heat.
|}
===''Mega Man 7''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:FloorLightIcon.png]]</center>
|[[Floor Light]]
|Causes a blackout when stepped on, can be useful for creating nice transitions.
|<center>N/A</center>
|rowspan="3"|<center>[[1.4.0]]</center>
|-
|<center>[[File:JetPlatformIcon.png]]</center>
|[[Jet Platform]]
|Step on the button and watch them fly at velocities of mach 0.001!
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-9.png]]</center>
|-
|<center>[[File:PunchBlockIcon.png]]</center>
|[[Punch Block]]
|An angry block that will send a fist the way it's turned. Jump to flip it.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-9.png]]</center>
|}
===''Mega Man 8''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:ThunderClawPoleIcon.png]]</center>
|[[Thunder Claw Pole]]
|Grappling point for Thunder Claw that lets you do a stylish swing.
|<center>[[File:PoleColor1.png]] [[File:PoleColor2.png]] [[File:PoleColor3.png]] [[File:PoleColor4.png]] [[File:PoleColor5.png]] [[File:PoleColor6.png]]</center>
|rowspan="3"|<center>[[1.5.0]]</center>
|-
|<center>[[File:TNTIcon.png]]</center>
|[[TNT]]
|Explodes once its fuse is lit by fire, causes chain reactions with nearby TNT.
|<center>[[File:NoFuse.png]] [[File:Fuse.png]]</center>
|-
|<center>[[File:AstroGateIcon.png]]</center>
|rowspan="2"|[[Astro Gate]]
|Can be moved up or down by Astro Buttons of the corresponding color.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]</center>
|-
|<center>[[File:AstroGateHorizontalIcon.png]]</center>
|Can be moved left or right by Astro Buttons of the corresponding color.
|<center>[[File:RightArrow.png]] [[File:LeftArrow.png]]<br>[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]</center>
|<center>[[1.8.0]]</center>
|-
|<center>[[File:AstroButtonIcon.png]]</center>
|rowspan="2"|[[Astro Button]]
|Moves Astro Gates of the corresponding color up or down.
|<center>[[File:DownArrow.png]] [[File:UpArrow.png]]<br>[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]</center>
|<center>[[1.5.0]]</center>
|-
|<center>[[File:AstroButtonHorizontalIcon.png]]</center>
|Moves Astro Gates of the corresponding color left or right.
|<center>[[File:RightArrow.png]] [[File:LeftArrow.png]]<br>[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]</center>
|<center>[[1.8.0]]</center>
|-
|<center>[[File:AstroResetButtonIcon.png]]</center>
|rowspan="2"|[[Astro Reset Button]]
|rowspan="2"|Instantly teleports all Astro Gates back to their initial location.
|<center>[[File:DownArrow.png]] [[File:UpArrow.png]]</center>
|<center>[[1.5.0]]</center>
|-
|<center>[[File:AstroResetButtonHorizontalIcon.png]]</center>
|<center>[[File:RightArrow.png]] [[File:LeftArrow.png]]</center>
|rowspan="2"|<center>[[1.8.0]]</center>
|-
|<center>[[File:GoriThreeRockIcon.png]]</center>
|[[Gori Three Rock]]
|A big and heavy meatball, try grabbing it with Super Arm.
|<center>[[File:RightArrow.png]] [[File:LeftArrow.png]]</center>
|}
===''Mega Man 9''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:TeleporterIcon.png]]</center>
|[[Teleporter]]
|Teleports you from one location to another. Now in a rainbow of colors.
|<center>Second Teleporter part location<br>[[File:ColorPink.png]] [[File:ColorBrightBlue.png]] [[File:ColorDarkGreen3.png]] [[File:AnotherDarkRed.png]] [[File:ColorYellow.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor2.png]] [[File:TeleporterColor1.png]] </center>
|<center>[[1.0.0]]</center>
|-
|<center>[[File:MagmaBeamGeneratorIcon.png]]</center>
|[[Magma Beam Generator]]
|Generates an insta-kill beam of magma. Best to avoid it.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-5.png]]<br>[[File:ColorLightOrange.png]] [[File:ColorLimeGreen2.png]]</center>
|rowspan="6"|<center>[[1.5.0]]</center>
|-
|<center>[[File:RainIcon.png]]</center>
|[[Rain]]
|Very strong screen-wide wind with several speeds, ignores time freezing.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-5.png]]</center>
|-
|<center>[[File:BokazurahIcon.png]]</center>
|[[Bokazurah]]
|Garden equipment that lobs three arcing balls at you when shot. Fully solid.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:BokazurahBlockIcon.png]]</center>
|[[Bokazurah Block]]
|Pretty blocks that can only be destroyed by the shots of a Bokazurah.
|<center>N/A</center>
|-
|<center>[[File:IllusianIcon.png]]</center>
|[[Illusian]]
|Projector which creates fake blocks, he needs to be cut from the set.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:IllusianBlock1.png]] [[File:IllusianBlock2.png]] [[File:IllusianBlock3.png]] [[File:IllusianBlock4.png]] [[File:IllusianBlock5.png]] [[File:IllusianBlock6.png]] [[File:IllusianBlock7.png]] [[File:IllusianBlock8.png]] [[File:IllusianBlock9.png]] [[File:IllusianBlock10.png]] [[File:IllusianBlock11.png]]</center>
|-
|<center>[[File:IllusianBlockIcon.png]]</center>
|[[Illusian Block]]
|Always tangible and visible. Can be used with Illusians to create confusion.
|<center>[[File:IllusianBlock1.png]] [[File:IllusianBlock2.png]] [[File:IllusianBlock3.png]] [[File:IllusianBlock4.png]] [[File:IllusianBlock5.png]] [[File:IllusianBlock6.png]] [[File:IllusianBlock7.png]] [[File:IllusianBlock8.png]] [[File:IllusianBlock9.png]] [[File:IllusianBlock10.png]] [[File:IllusianBlock11.png]]</center>
|-
|<center>[[File:SplashPlatformIcon.png]]</center>
|[[Splash Platform]]
|Launches water filled platforms with adjustable speed that quickly disappear.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|rowspan="3"|<center>[[1.7.0]]</center>
|-
|<center>[[File:ConcreteLiftIcon.png]]</center>
|[[Concrete Lift]]
|Moves straight up or down when stepped on. Bwoop.
|<center>[[File:ColorLimeGreen2.png]] [[File:ColorPink2.png]]
|-
|<center>[[File:HornetRollIcon.png]]</center>
|[[Hornet Roll]]
|Expands to an adjustable length when shot. Not as good as a cinnamon roll.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-8.png]]</center>
|}
===''Mega Man 10''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:SheepBlockIcon.png]]</center>
|[[Sheep Block]]
|Vanishes alongside adjacent colored blocks and spikes after it's stepped on.
|<center>[[File:ColorBrightBlue2.png]] [[File:ColorDarkRed.png]] [[File:ColorGreen.png]] [[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorLightGreen.png]] [[File:ColorDarkPurple2.png]] [[File:ColorMagenta.png]]</center>
|rowspan="5"|<center>[[1.6.0]]</center>
|-
|<center>[[File:SheepSpikeIcon.png]]</center>
|[[Sheep Spike]]
|Vanishes alongside adjacent colored blocks and spikes after it's stepped on.
|<center>[[File:ColorBrightBlue2.png]] [[File:ColorDarkRed.png]] [[File:ColorGreen.png]] [[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorLightGreen.png]] [[File:ColorDarkPurple2.png]] [[File:ColorMagenta.png]]</center>
|-
|<center>[[File:ChillBlockIcon.png]]</center>
|[[Chill Block]]
|Icy cube that breaks from jumps, [[weapons]] or heavy objects. Quite cool!
|<center>[[File:ChillBlockSolid.png]] [[File:ChillBlockCracked.png]]</center>
|-
|<center>[[File:MovingElevatorIcon.png]]</center>
|[[Moving Elevator]]
|Moves vertically alone, has buttons for horizontal movement.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]] [[File:HorizontalMovementOnly2.png]]</center>
|-
|<center>[[File:MovingElevatorVerticalStopIcon.png]]</center>
|[[Moving Elevator Vertical Stop]]
|Stops the elevator from moving up or down past this point.
|<center>N/A</center>
|-
|<center>[[File:JumpthroughPlatformIcon.png]]</center>
|[[Jumpthrough Platforms]]
|A simple top-solid platform that's handy for platforming segments.
|<center>[[File:ColorBrightRed.png]] [[File:ColorOrange2.png]] [[File:ColorBlue.png]] [[File:ColorGreen.png]]</center>
|rowspan="2"|<center>[[1.7.0]]</center>
|-
|<center>[[File:SoccerBallJetIcon.png]]</center>
|[[Soccer Ball Jet]]
|Flies into the air when shot, hovers back down slowly. Also comes with spikes.
|<center>[[File:SoccerBallJet.png]] [[File:SoccerBallJetSpike.png]]</center>
|}
===''Mega Man 11''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:SpinningWheelIcon.png]]</center>
|[[Spinning Wheel]]
|Spinning wheel which can have 1-4 platforms on it. Comes in many colors.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-4.png]]<br>[[File:ColorNavyBlue.png]] [[File:ColorDarkerBlue.png]] [[File:ColorDarkerRed.png]] [[File:ColorDarkerGreen.png]]</center>
|rowspan="3"|<center>[[1.6.0]]</center>
|-
|<center>[[File:ChemicalSolutionIcon.png]]</center>
|[[Chemical Solution]]
|An acidic chemical solution which can do harm in high concentrations.
|<center>[[File:1-4.png]]</center>
|-
|<center>[[File:FireWallIcon.png]]</center>
|[[Fire Wall]]
|Deadly flames that slowly chase you. Freeze it to catch a break if needed!
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-4.png]]</center>
|-
|<center>[[File:FireWallModifierIcon.png]]</center>
|[[Fire Wall Modifier]]
|Can modify the speed and direction of any firewall getting in this position.
|<center>[[File:SprFireWallModifierBuilderOptions strip3.png]] [[File:HorizontalArrow.png]] [[File:VerticalArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] <br> [[File:NoSpeed.png]] [[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]</center>
|rowspan="4"|<center>[[1.7.0]]</center>
|-
|<center>[[File:BouncyBallIcon.png]]</center>
|[[Bouncy Ball]]
|Beautifully bouncy! Striped variants contain extra elastic for flying extra far!
|<center>[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:ColorLightOrange.png]] [[File:ColorBrightRed.png]]</center>
|-
|<center>[[File:FuseRailIcon.png]]</center>
|[[Fuse Rail]]
|Rails that conduct electricity to the fuse laser crawlers. Don't stand on them.
|<center>[[File:FuseRail0.png]] [[File:FuseRail1.png]] [[File:FuseRail2.png]] [[File:FuseRail3.png]] [[File:FuseRail4.png]] [[File:FuseRail5.png]] [[File:FuseRail6.png]] [[File:FuseRail7.png]] [[File:FuseRail8.png]] [[File:FuseRail9.png]] [[File:FuseRail10.png]] [[File:FuseRail11.png]] [[File:FuseRail12.png]] [[File:FuseRail13.png]]</center>
|-
|<center>[[File:FuseLaserCrawlerIcon.png]]</center>
|[[Fuse Laser Crawler]]
|Shoots laser when in contact with fuse rail or S.Thunder.
|<center>[[File:FuseLaserBaseSpawnerAngle0.png]] [[File:FuseLaserBaseSpawnerAngle1.png]] [[File:FuseLaserBaseSpawnerAngle2.png]] [[File:FuseLaserBaseSpawnerAngle3.png]] [[File:FuseLaserBaseSpawnerAngle4.png]] [[File:FuseLaserBaseSpawnerAngle5.png]] [[File:FuseLaserBaseSpawnerAngle6.png]] [[File:FuseLaserBaseSpawnerAngle7.png]]</center>
|-
|<center>[[File:FuseLaserTurretIcon.png]]</center>
|[[Fuse Laser Turret]]
|Shoots a laser periodically. Sometimes electronics need a kick.
|<center>[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]]</center>
|<center>[[1.8.0]]</center>
|-
|<center>[[File:FuseLaserSpawnerIcon.png]]</center>
|[[Fuse Laser Spawner]]
|Acts as a spawner for fuse laser crawlers.
|<center>[[File:FuseLaserBaseSpawnerAngle0.png]] [[File:FuseLaserBaseSpawnerAngle1.png]] [[File:FuseLaserBaseSpawnerAngle2.png]] [[File:FuseLaserBaseSpawnerAngle3.png]] [[File:FuseLaserBaseSpawnerAngle4.png]] [[File:FuseLaserBaseSpawnerAngle5.png]] [[File:FuseLaserBaseSpawnerAngle6.png]] [[File:FuseLaserBaseSpawnerAngle7.png]]<br>[[File:FuseLaserBaseSpawnerInterval0.png]] [[File:FuseLaserBaseSpawnerInterval1.png]] [[File:FuseLaserBaseSpawnerInterval2.png]] [[File:FuseLaserBaseSpawnerInterval3.png]] [[File:FuseLaserBaseSpawnerInterval4.png]] [[File:FuseLaserBaseSpawnerInterval5.png]] [[File:FuseLaserBaseSpawnerInterval6.png]] [[File:FuseLaserBaseSpawnerInterval7.png]] [[File:FuseLaserBaseSpawnerInterval8.png]] [[File:FuseLaserBaseSpawnerInterval9.png]] [[File:FuseLaserBaseSpawnerInterval10.png]] [[File:FuseLaserBaseSpawnerInterval11.png]] [[File:FuseLaserBaseSpawnerInterval12.png]] [[File:FuseLaserBaseSpawnerInterval13.png]]<br>[[File:FuseLaserSpawnerNumber0.png]] [[File:FuseLaserSpawnerNumber1.png]] [[File:FuseLaserSpawnerNumber2.png]] [[File:FuseLaserSpawnerNumber3.png]] [[File:FuseLaserSpawnerNumber4.png]] [[File:FuseLaserSpawnerNumber5.png]] [[File:FuseLaserSpawnerNumber6.png]] [[File:FuseLaserSpawnerNumber7.png]] [[File:FuseLaserSpawnerNumber8.png]] [[File:FuseLaserSpawnerNumber9.png]] [[File:FuseLaserSpawnerNumber10.png]]</center>
|rowspan="4"|<center>[[1.7.0]]</center>
|-
|<center>[[File:FuseLaserExitIcon.png]]</center>
|[[Fuse Laser Exit]]
|Fuse lasers moving over this object will retract and despawn.
|<center>[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:FuseCrosserIcon.png]]</center>
|[[Fuse Crosser]]
|Spreads incoming laser electricity to the four cardinal directions.
|<center>[[File:FuseCrosserNormal.png]] [[File:FuseCrosserOn.png]] [[File:FuseCrosserOff.png]] [[File:FuseCrosserAlwaysOn.png]]
|-
|<center>[[File:FuseXtenderIcon.png]]</center>
|[[Fuse Xtender]]
|Spread incoming laser electricity to the four diagonal directions.
|<center>[[File:FuseXtenderNormal.png]] [[File:FuseXtenderOn.png]] [[File:FuseXtenderOff.png]] [[File:FuseXtenderAlwaysOn.png]]</center>
|-
|<center>[[File:HotPlateIcon.png]]</center>
|[[Hot Plate]]
|A plate that can hurt enemies and you when hot. Can also be used to make pancakes.
|<center>N/A</center>
|<center>[[1.8.0]]</center>
|}
===''Mega Man & Bass''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:&BIceBlock.png]]</center>
|[[Ice Block]]
|A rather sturdy cube until it intercast with heat.
|<center>[[File:ColorLightBlue.png]] [[File:ColorPurple.png]]<br>[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]]</center>
|rowspan="15"|<center>[[1.8.0]]</center>
|-
|<center>[[File:IceBlockSpawnerIcon.png]]</center>
|[[Ice Block Spawner]]
|An ice machine which launches solid blocks of ice.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:ColorLightBlue.png]] [[File:ColorPurple.png]]</center>
|-
|<center>[[File:ExplosiveCrateIcon.png]]</center>
|[[Explosive Crate]]
|Top notch technology, smart crates exploding only it's own type.
|<center>[[File:ColorBlue.png]] [[File:ColorRed.png]] [[File:ColorDarkPurple.png]] [[File:ColorDarkGreen3.png]]</center>
|-
|<center>[[File:DynamoConveyorIcon.png]]</center>
|[[Dynamo Conveyor]]
|A conveyor that speeds up more and more as you stand on it.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:ColorGreen.png]] [[File:ColorDarkPurple.png]]</center>
|-
|<center>[[File:MovingLightIcon.png]]</center>
|[[Moving Light]]
|The name says it all. It's a light and it moves.
|<center>[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:SprFireWallModifierBuilderOptions_strip3.png]]<br>[[File:1-5.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]</center>
|-
|<center>[[File:MovingLightRedirectorIcon.png]]</center>
|[[Moving Light Redirector]]
|Upon contact, changes the direction and speed of a moving light.
|<center>[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]]<br>[[File:1-5.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]</center>
|-
|<center>[[File:MovingLightTerminatorIcon.png]]</center>
|[[Moving Light Terminator]]
|Destroys any moving lights that make contact. Not doctor approved.
|rowspan="2"|<center>N/A</center>
|-
|<center>[[File:MovingLightDarknessIcon.png]]</center>
|[[Moving Light Darkness]]
|Total darkness where light sources can illuminate your way.
|-
|<center>[[File:BalloonIcon.png]]</center>
|[[Balloon]]
|Balloons that can be jumped on. Does not play nicely with spikes or bullets.
|<center>[[File:ColorOrange2.png]] [[File:ColorGreen.png]]</center>
|-
|<center>[[File:BalloonSpawnerIcon.png]]</center>
|[[Balloon Spawner]]
|Makes balloons at regular intervals from bottom of screen.
|<center>[[File:ColorOrange2.png]] [[File:ColorGreen.png]]<br>[[File:1-9.png]]</center>
|-
|<center>[[File:OniCloudGeneratorIcon.png]]</center>
|[[Oni Cloud Generator]]
|Generates cloud enemies periodically.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:MokumokumoColor.png]] [[File:MokumokumoColor2.png]]</center>
|-
|<center>[[File:OniWindGeneratorIcon.png]]</center>
|[[Oni Wind Generator]]
|Generates varying speeds of wind that alternate directions.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]</center>
|-
|<center>[[File:PressurizedCrackedBlockIcon.png]]</center>
|[[Pressurized Cracked Block]]
|Cracks if shot. Can we fix it?
|<center>[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]]<br>[[File:1-5.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]</center>
|-
|<center>[[File:RotatingSpikeBoxIcon.png]]</center>
|[[Rotating Spike Box]]
|A box with spikes on 2 sides. Turns when the bell sound plays.
|rowspan="2"|<center>[[File:RightArrow.png]] [[File:LeftArrow.png]]</center>
|-
|<center>[[File:BellRingerIcon.png]]</center>
|[[Bell Ringer]]
|Normally turns the spike box, but different colors impact different gimmicks.
|-
|<center>[[File:Kamikamin (chest).png]]</center>
|[[Kamikamin (chest)]]
|Who knows what goodies are inside. Maybe health... Maybe a mimic!
|<center>[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]] [[File:Yashichi.png]]</center>
|<center>[[1.8.4]]</center>
|}
===''Mega Man Game Boy''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:SuperCutterIcon.png]]</center>
|[[Super Cutter]]
|When approached it will begin to move in a circle, flying and indestructible.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:ColorRed.png]] [[File:PoleColor1.png]]</center>
|rowspan="8"|<center>[[1.8.0]]</center>
|-
|<center>[[File:MeltingSnowBlockIcon.png]]</center>
|[[Melting Snow Block]]
|Ice blocks that melt when you stand on them. Fire works too.
|<center>[[File:ColorCyan.png]] [[File:PoleColor1.png]]</center>
|-
|<center>[[File:IcicleIcon.png]]</center>
|[[Icicle]]
|Spawns iciles that act as platforms and non-lethal spikes. Harms bosses.
|<center>[[File:ColorCyan.png]] [[File:PoleColor1.png]]</center>
|-
|<center>[[File:ShiftingFallingStonerIcon.png]]</center>
|[[Shifting Falling Stoner]]
|Standing on this causes it to shake before sinking down a tile, be careful!
|<center>[[File:ColorLightOrange.png]] [[File:PoleColor1.png]]</center>
|-
|<center>[[File:GutsHoverIcon.png]]</center>
|[[Guts Hover]]
|A platform that moves diagonally down when you stand on it, weak to spikes!
|<center>[[File:ColorOrange2.png]] [[File:PoleColor1.png]]</center>
|-
|<center>[[File:MoveHoverIcon.png]]</center>
|[[Move Hover]]
|A harmless moving platform that moves when shot, and cries in pain. You monster.
|<center>[[File:ColorDarkerBlue.png]] [[File:PoleColor1.png]]</center>
|-
|<center>[[File:NapalmFireIcon.png]]</center>
|[[Napalm Fire]]
|Instant kill fire. Will reignite at a set time after being doused by water.
|<center>[[File:ColorLightOrange.png]] [[File:PoleColor1.png]]<br>[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:AlternatingTimingConveyorIcon.png]]</center>
|[[Alternating Timing Conveyor]]
|Remember using Metal Man ton change conveyor directions?
|<center>[[File:RightArrow.png]] [[File:LeftArrow.png]]<br>[[File:ColorLightBlue.png]] [[File:ColorOrange2.png]] [[File:PoleColor1.png]]<br>[[File:1-5.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]</center>
|-
|<center>[[File:WaterFallSpawnerIcon.png]]</center>
|[[Water Fall Spawner]]
|Whether up or down, it drags you down regardless of present floors.
|<center>[[File:DownArrow.png]] [[File:UpArrow.png]]<br>[[File:ColorBlue.png]] [[File:PoleColor6.png]] [[File:AnotherDarkRed.png]] [[File:ColorLimeGreen2.png]] [[File:ColorDarkerBlue.png]] [[File:ColorNavyBlue.png]] [[File:ColorDarkBrown.png]] [[File:ColorBlue.png]] [[File:ColorDarkGreen3.png]] [[File:ColorPurple.png]]  [[File:PoleColor1.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|<center>[[1.8.0]] /</center><center>[[1.8.4]] (additional colors)</center>
|-
|<center>[[File:UranusPlatformIcon.png]]</center>
|[[Uranus Platform]]
|Don't say it, don't think, just try not to fall through.
|<center>[[File:ColorOrange.png]] [[File:PoleColor1.png]] [[File:TeleporterColor1.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]</center>
|rowspan="6"|<center>[[1.8.0]]</center>
|-
|<center>[[File:GirderSmallIcon.png]]</center>
|rowspan="4"|[[Girder]]
|A small girder that falls if you get too close and can be stood on.
|rowspan="4"|<center>[[File:AnotherDarkRed.png]] [[File:ColorDarkerBlue.png]] [[File:PoleColor1.png]] [[File:PoleColor1.png]]</center>
|-
|<center>[[File:GirderIcon.png]]</center>
|A slightly less small girder that falls if you get too close and can be stood on.
|-
|<center>[[File:GirderMediumIcon.png]]</center>
|A nicely sized girder that falls if you get too close and can be stood on.
|-
|<center>[[File:GirderLargeIcon.png]]</center>
|A fairly big girder that falls if you get too close and can be stood on.
|-
|<center>[[File:PlutoBlockIcon.png]]</center>
|[[Pluto Block]]
|Strong and sturdy... but small. Just like Pluto.
|<center>[[File:ColorLightBrightPurple.png]] [[File:PoleColor1.png]]</center>
|-
|<center>[[File:MagnetWell.png]]</center>
|[[Magnet Well]]
|Pulls the player to it with more force as they get closer to it.
|<center>[[File:ColorBlue.png]] [[File:ColorYellow.png]] [[File:TeleporterColor1.png]]</center>
|rowspan="3"|<center>[[1.8.4]]</center>
|-
|<center>[[File:GravityField.png]]</center>
|[[Gravity Field]]
|Changes gravity while inside of it. Be wary of how high you can jump.
|<center>[[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorYellow.png]] [[File:ColorDarkRed.png]] [[File:TeleporterColor1.png]]</center>
|-
|<center>[[File:GravityIndicator.png]]</center>
|[[Gravity Indicator]]
|Use these to make your gravity sections clearer than crystal man.
|<center>[[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorYellow.png]] [[File:ColorDarkRed.png]] [[File:TeleporterColor1.png]]</center>
|-
|}
===''Mega Man Maker''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:MusicChangerIcon.png]]</center>
|[[Music Changer]]
|Changes the level music when you touch a line or on a screen transition.
|<center>[[File:MusicChange.png]] (All Stage Themes)</center>
|<center>[[1.7.0]]</center>
|-
|<center>[[File:KeyIcon.png]]</center>
|[[Key]]
|Collect these to unlock key doors. You can carry up to seven.
|<center>[[File:ColorBlue.png]] [[File:ColorDarkGreen3.png]] [[File:ColorRed.png]] [[File:ColorOrange2.png]]</center>
|rowspan="2"|<center>[[1.2.0]]</center>
|-
|<center>[[File:VerticalKeyDoorIcon.png]]</center>
|[[Key Door]]
|rowspan="2"|Opens if touched when a key is being carried, consuming the key.
|rowspan="2"|<center>[[File:1-9.png]]<br>[[File:ColorBlue.png]] [[File:ColorDarkGreen3.png]] [[File:ColorRed.png]] [[File:ColorOrange2.png]]</center>
|-
|<center>[[File:HorizontalKeyDoorIcon.png]]</center>
|[[Key Door|Horizontal Key Door]]
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MagneticCeilingIcon.png]]</center>
|[[Magnetic Ceiling]]
|Jump into this powerful magnet to stick to it. It's a feature.
|<center>N/A</center>
|rowspan="4"|<center>[[1.7.5]]</center>
|-
|<center>[[File:MagneticConveyorIcon.png]]</center>
|[[Magnetic Ceiling|Magnetic Ceiling (Conveyors)]]
|A magnet that automatically moves you along the ceiling.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:OnSwitchMagneticCeilingIcon.png]]</center>
|[[Magnetic Ceiling|On Switch Magnetic Ceiling]]
|A ceiling magnet that's only active if the switch is blue.
|rowspan="2"|<center>N/A</center>
|-
|<center>[[File:OffSwitchMagneticCeilingIcon.png]]</center>
|[[Magnetic Ceiling|Off Switch Magnetic Ceiling]]
|A ceiling magnet that's only active if the switch is red.
|-
|<center>[[File:TargetIcon.png]]</center>
|[[Target|Target]]
|Once you smash all the targets they can reward you with various things!
|
|rowspan="18"|<center>[[1.8.0]]</center>
|-
|<center>[[File:TargetRailIcon.png]]</center>
|[[Target|Target Rail]]
|Target will follow the rail, they can reward the player with various things.
|
|-
|<center>[[File:TargetBlueIcon.png]]</center>
|[[Target|Target]]
|Target that is tangible when the Switch is Blue and not tangible when the Switch is Red.
|
|-
|<center>[[File:TargetRedIcon.png]]</center>
|[[Target|Target]]
|Target that is tangible when the Switch is Red and not tangible when the Switch is Blue.
|
|-
|<center>[[File:LevelTargetIcon.png]]</center>
|[[Target|Level Target]]
|Sadly music's not bundled, but still fun to smash! Be sure you break them all!
|
|-
|<center>[[File:HealthModifierIcon.png]]</center>
|[[Health Modifier]]
|No fancy setup needed now! (Something special happens at 0 HP)
|
|-
|<center>[[File:WeaponEnergyModifierIcon.png]]</center>
|[[Weapon Energy Modifier]]
|Go ahead, remove all the weapon energy... Or maybe refill it?
|
|-
|<center>[[File:LighterPushBlockIcon.png]]</center>
|[[Lighter Push Block]]
|This block is full of secrets, floats on water and it doesn't despawn...
|
|-
|<center>[[File:HeavierPushBlockIcon.png]]</center>
|[[Heavier Push Block]]
|This heavier metallic push block is magnetic and unable to be despawned.
|
|-
|<center>[[File:MobilePushBlockIcon.png]]</center>
|[[Mobile Push Block]]
|When push comes to shove this bad boy makes the first move.
|
|-
|<center>[[File:MagneticCoilIcon.png]]</center>
|[[Magnetic Coil]]
|Woosh woosh attracts players when electrified. Whoosh woosh.
|<center>N/A</center>
|-
|<center>[[File:SectionWideWaterIcon.png]]</center>
|[[Section Wide Water|Section Wide Water]]
|Fill a whole section with water and change it's height by using Crystals.
|
|-
|<center>[[File:WaterHeightMarkerIcon.png]]</center>
|[[Section Wide Water|Water Height Marker]]
|This makes it so that when shot, a Crystal can change the water level.
|
|-
|<center>[[File:WaterHeightCrystalIcon.png]]</center>
|[[Section Wide Water|Water Height Crystal]]
|Shoot to change section wide water's height to a matching marker's.
|
|-
|<center>[[File:HealthBlockCheckerIcon.png]]</center>
|[[Health Block Checker]]
|Becomes solid when HP criteria is met.
|
|-
|<center>[[File:WeaponEnergyBlockCheckerIcon.png]]</center>
|[[Weapon Energy Block Checker]]
|Becomes solid when Weapon Energy criteria is met.
|
|-
|<center>[[File:KeyBlockCheckerIcon.png]]</center>
|[[Key Block Checker]]
|This block becomes solid when you key count matches.
|
|-
|<center>[[File:ArrowsIcon.png]]</center>
|[[Arrows]]
|Tired of drawing screen-size arrows? Your problems are over.
|
|-
|<center>[[File:WaterHoverIcon.png]]</center>
|[[Hovers|Water Hover]]
|Can be controlled by the player or enemies.
|
|rowspan="3"|<center>[[1.8.4]]</center>
|-
|<center>[[File:LavaHoverIcon.png]]</center>
|[[Hovers|Lava Hover]]
|Can be controlled by the player or enemies.
|
|-
|<center>[[File:LavaHoverSaverIcon.png]]</center>
|[[Hovers|Lava Hover Saver]]
|Automatically saves enemies from Lava death. Won't bother to save the Player.
|<center>N/A</center>
|}
|}

Latest revision as of 18:17, 25 March 2024

Level objects, commonly referred to as gimmicks, are a category of placeable assets in Mega Man Maker's Level Builder, serving as non-combat challenges usually revolving around platforming.

As of version 1.8.0, there are a total of 166 level objects in Mega Man Maker. This includes 8 general level objects, 20 from Mega Man, 7 from Mega Man 2, 9 from Mega Man 3, 6 from Mega Man 4, 8 from Mega Man 5, 11 from Mega Man 6, 3 from Mega Man 7, 9 from Mega Man 8, 10 from Mega Man 9, 7 from Mega Man 10, 13 from Mega Man 11, 15 from Mega Man & Bass, 15 from the Game Boy games and 25 exclusive to Mega Man Maker.

History

Prior to 1.5.0, the Teleporter was listed in the "General" category, since Mega Man 9 was not implemented in Mega Man Maker at the time. It was added to the Mega Man 9 category after the update, leaving the former version unavailable.

Water was available as a "General" level object from 1.0.0 to 1.4.2.1, but in 1.5.0 was made unavailable in favor of the water variants folder added in the Tiles.

As of 1.8.0, level objects that are exclusive to Mega Man Maker are given their own tab, while other level objects that were in the "General" tab are now included in the game they debuted in, the only exception being the Count Bomb as it appeared in more than one game.

List of Objects

As of version 1.8.0, there are level objects from Mega Man through Mega Man 11, Mega Man & Bass and the Game Boy Games.

General

Icon Name In-Game Description Options Added in Version Notes
CheckpointIcon.png
Checkpoint When touched, you will respawn here upon death.
N/A
1.0.0
YokuBlockIcon.png
Yoku Block A block which appears and disappears. Dwoooooop.
1-5.png
YokuBlock1.png YokuBlock2.png YokuBlock3.png YokuBlock4.png YokuBlock5.png YokuBlock6.png YokuBlock7.png YokuBlock8.png YokuBlock9.png YokuBlock10.png YokuBlock11.png YokuBlock12.png YokuBlock13.png YokuBlock14.png YokuBlock15.png YokuBlock16.png
1.0.0
ReflectingYokuBlockIcon.png
Reflecting Yoku Block A block which appears and disappears, and reflects shots.
1-5.png
1.5.0
Originated from Mega Man & Bass.
CountBombVerticalIcon.png
CountBombHorizontalIcon.png
Count Bomb When activated, it ticks down until it explodes.
LeftArrow.png RightArrow.png
UpArrow.png DownArrow.png
1-9.png
1.0.0
Originated from Mega Man III and Mega Man 6.
WeaponBlockIcon.png
Weapon Block A reflective block which can only be destroyed by certain weapons.
Available Weapons, Nothing.png
WeaponBarrierIcon.png
Weapon Barrier
HorizontalWeaponBarrierIcon.png
Horizontal Weapon Barrier
1.6.0
File:DropperIcon.png
Dropper Hangs from the ceiling and drops stuff down.
1.8.4
File:DropperConduit(Middle)Icon.png
Dropper Conduit(Middle) Decoration that goes above the Dropper.
File:DropperConduit(Top)Icon.png
Dropper Conduit(Top) Decoration that goes above the middle of the Dropper.
ColorOrange.png ColorDarkerBlue.png ColorDarkerRed.png
File:PUBlockIcon.png
PU Block A classic destructable block by any weapon.
N/A
File:MM3TrashBlockIcon.png
MM3 Trash Block A compacted block of trash, where does it keep coming from?
N/A
File:MM11BrickBlockIcon.png
MM11 Brick Block A solid block of stone, breaks surprising easily.
TeleporterColor2.png PoleColor1.png
File:MM11BreakableBlockIcon.png
MM11 Breakable Block Fragile stone pillars which break easily when shot.
N/A
File:GB3TrashBlockIcon.png
GB3 Trash Block Even more blocks of trash, I think we may need an intervention.
N/A
File:GB5CanIcon.png
GB5 Can A sturdy can from an alien facility. I wonder what's inside?
ColorDarkPurple.png ColorLightOrange.png

Mega Man / Mega Man Powered Up

Icon Name In-Game Description Options Added in Version
FireBeamIcon.png
Fire Beam A flamethrower which periodically shoots a lot of fire.
LeftArrow.png RightArrow.png
1-4.png
1.0.0
ElecBeamIcon.png
Elec Beam Periodically creates a dangerous electric current.
LeftArrow.png RightArrow.png
1-4.png
FlamePillarIcon.png
Flame Pillar A flame that rises and backs down again. Can be frozen.
1-9.png
1.1.0
SuperArmBlockIcon.png
Super Arm Block A big block to lift with Super Arm. Has many variants, but no gravity.
SuperArmBlockSettingA.png SuperArmBlockSettingB.png SuperArmBlockSettingC.png SuperArmBlockSettingD.png SuperArmBlockSettingE.png SuperArmBlockSettingF.png SuperArmBlockSettingG.png SuperArmBlockSettingH.png
1.7.0
FireWaveSpawnerHIcon.png
Fire Wave Spawner Spawns horizontal fire waves at many different intervals and speeds.
LeftArrow.png RightArrow.png
Speed1.png Speed2.png Speed3.png Speed4.png
1-5.png
FireWaveSpawnerVIcon.png
Spawns vertical fire waves at many different intervals and speeds.
UpArrow.png DownArrow.png
Speed1.png Speed2.png Speed3.png Speed4.png
1-5.png
FireWaveSpawnerEdgeHIcon.png
Fire Wave Spawner (Edge) Spawns horizontal fire waves at different intervals and speeds.
LeftArrow.png RightArrow.png
Speed1.png Speed2.png Speed3.png Speed4.png
1-5.png
FireWaveSpawnerEdgeVIcon.png
Spawns vertical fire waves at different intervals and speeds
UpArrow.png DownArrow.png
Speed1.png Speed2.png Speed3.png Speed4.png
1-5.png
FireWaveRelocatorAIcon.png
Fire Wave Relocator Redirects incoming fire waves in a cardinal direction. Solid, but no gravity.
LeftArrow.png UpArrow.png RightArrow.png DownArrow.png
FireWaveRelocatorBIcon.png
Redirects incoming fire waves in a cardinal direction. Not solid.
FireWaveShaftAIcon.png
Fire Wave Shaft A merely aesthetic block for horizontal fire waves to travel through.
N/A
FireWaveShaftBIcon.png
A merely aesthetic block for vertical fire waves to travel through.
CrystalSwitchIcon.png
On/Off Switch Solid switch that changes the state of on/off gimmicks when shot.
CrystalSwitchTimerIcon.png
On/Off Switch Timer Changes the state of on/off gimmicks at set intervals.
1-9.png
SwitchBlockOnIcon.png
On Switch Block On/Off block that's solid if the switch is blue and not solid if it's red.
N/A
SwitchBlockOffIcon.png
Off Switch Block On/Off block that's solid if the switch is red and not solid if it's blue.
SwitchSpikeOnIcon.png
On Switch Spike On/Off spike that's solid if the switch is blue and not solid if it's red.
SwitchSpikeOffIcon.png
Off Switch Spike On/Off spike that's solid if the switch is red and not solid if it's blue.
SwitchLadderOnIcon.png
On Switch Ladder On/Off ladder that's solid if the switch is blue and not solid if it's red.
SwitchLadderOffIcon.png
Off Switch Ladder On/Off ladder that's solid if the switch is red and not solid if it's blue.

Mega Man 2

Icon Name In-Game Description Options Added in Version
ConveyorBeltIcon.png
Conveyor Belt Pulls you, along with anything on it, in one direction.
LeftArrow.png RightArrow.png
AnotherDarkRed.png PoleColor6.png ColorLimeGreen2.png TeleporterColor1.png ColorYellow.png Speed1.png Speed2.png Speed3.png Speed4.png
1.0.0
ForceBeamIcon.png
Force Beam A dangerous beam which flies across the screen, dealing 7 damage.
LeftArrow.png RightArrow.png UpArrow.png DownArrow.png
RedForceBeamIcon.png
Red Force Beam A dangerous beam which flies across the screen, instantly killing you.
GreenForceBeamIcon.png
Green Force Beam A dangerous beam which flies across the screen, draining your health.
PressIcon.png
Press Clamps down when you get close. The chain is harmless.
N/A
1.2.0
CrashLiftIcon.png
Crash Lift Place rails. Toggle the platform option to spawn a platform that rides along them.
LeftArrow.png RightArrow.png UpArrow.png DownArrow.png
ColorWhite.png ColorDarkerWhite.png
NoCrashLift.png CrashLift.png
AcidDropIcon.png
Acid Drop This strong acid dissolves Mega Man, while the sound dissolves your patience.
1-7.png
1.7.0

Mega Man 3

Icon Name In-Game Description Options Added in Version
LiftPlatformIcon.png
Lift Platform When stood on, it rises up until it hits a ceiling, then goes back down.
N/A
1.0.0
DropPlatformIcon.png
Drop Platform Splits into two parts when stepped on, dropping you underneath it.
WanaanIcon.png
Wanaan Vent that, when stepped on, causes a chomping robot to attack.
ColorDarkGreen.png ColorGreen.png
1.2.0
MagnetIcon.png
Magnet Pulls the player towards it when they're at the same height.
LeftArrow.png RightArrow.png
MovingCogIcon.png
Moving Cog Pulls you, along with anything on it, in one direction.
LeftArrow.png RightArrow.png
ColorLightOrange.png PoleColor1.png ColorLightBrightPurple.png ColorOrange.png MovingCogColor1.png ColorLimeGreen.png
1.6.0
NeedlePressVerticalIcon.png
Needle Press Vertical A big needle which expands and retracts from ceilings or floors.
UpArrow.png DownArrow.png
1.7.0
NeedlePressHorizontalIcon.png
Needle Press Horizontal A big needle which expands and retracts from walls.
LeftArrow.png RightArrow.png
TopLiftSpawnerIcon.png
Top Lift Spawner Spawns top lifts from the bottom or the top of the screen indefinitely.
UpArrow.png DownArrow.png
TopLiftIcon.png
Top Lift Spinning platform that moves anything on it around back and forth.
N/A

Mega Man 4

Icon Name In-Game Description Options Added in Version
DustBlockIcon.png
Dust Block A solid block which can be destroyed by weaponry.
AnotherDarkRed.png ColorDarkPurple.png
(Mega Man 4 and Mega Man 5 skins)
1.0.0
CossackPlatformIcon.png
Cossack Platform Slowly descents when stood on, rises otherwise.
N/A
RingPlatformIcon.png
Ring Platform A rainbow platform that folds in from the left when stepped on.
1.3.0
CoilPlatformIcon.png
Coil Platform A not rainbow platform that folds in from the right when stepped on.
QuicksandIcon.png
Quicksand Don't stand in it too long, you will slowly sink into it! ...What's so quick about it?
ForkBlockIcon.png
Fork Block Alternates which side is safe to touch on a timer. Where's my knife block?
ForkBlockHorizontal.png ForkBlockVertical.png
1.7.0

Mega Man 5

Icon Name In-Game Description Options Added in Version
FallingPlatformIcon.png
Falling Platform Falls shortly after you stand on it.
N/A
1.0.0
RotatingPlatformIcon.png
Rotating Platform Moves to a set location before falling down.
ColorGreen.png ColorBrightRed.png ColorLightOrange.png
RollingDrillIcon.png
Rolling Drill A destroyable drill that kills players and eats blocks for breakfast.
LeftArrow.png RightArrow.png
1.3.0
RollingDrillSpawnerIcon.png
Rolling Drill Spawner A garage that spawns death drills instead of cars.
LeftArrow.png RightArrow.png
TeckyunIcon.png
Teckyun A mace that calmly swings back and forth. The chain is not harmful.
LeftArrow.png RightArrow.png
UpArrow.png DownArrow.png
ColorLightBlue.png ColorOrange.png
SteamIconA.png
Steam (Vertical) A crack that can be placed above or below collision and release damaging steam.
UpArrow.png DownArrow.png
1-4.png
1.7.0
SteamIconB.png
Steam (Horizontal) A crack that can be placed next to collision and release damaging steam.
LeftArrow.png RightArrow.png
1-4.png
LowGravityIcon.png
Low Gravity Section Lowers gravity in current section, only affects the player. For water haters.
N/A
1.8.0

Mega Man 6

Icon Name In-Game Description Options Added in Version
MM6SpringIcon.png
Spring Bouncy. Hold the jump button for even more bounce.
N/A
1.0.0
FlipPlatformIcon.png
Flip Platform Flips to the other side when stood on.
CrackedBlockIcon.png
Cracked Block Destructible block that can be broken by Power Adaptor or Punch Blocks.
Nothing.png SmalHealth.png LargeHealth.png SmallEnergy.png LargeEnergy.png 1-up.png E-Tank.png M-Tank.png
CrackedBlock1.png CrackedBlock2.png File:CrackedBlock3.png File:CrackedBlock4.png File:CrackedBlock5.png File:CrackedBlock6.png File:CrackedBlock7.png File:CrackedBlock8.png File:CrackedBlock9.png File:CrackedBlock10.png File:CrackedBlock11.png File:CrackedBlock12.png File:CrackedBlock13.png File:CrackedBlock14.png File:CrackedBlock15.png File:CrackedBlock16.png File:CrackedBlock17.png File:CrackedBlock18.png File:CrackedBlock19.png File:CrackedBlock20.png File:CrackedBlock21.png File:CrackedBlock22.png File:CrackedBlock23.png
1.4.0
PushBlockIcon.png
Push Block Indestructible block that can be pushed by the Power Adaptor or Punch Blocks.
N/A
OilIcon.png
Oil Black liquid that hinders your movement. Don't let fire touch it! Or do, whatever.
UnlitOil.png LitOil.png
1.4.0
FanIcon.png
Fan Your biggest one. Pushes you up or down depending on their direction.
UpArrow.png DownArrow.png
ColorYellow.png ColorBrightBlue.png ColorBlue.png
PlantformIcon.png
Plantform Opens when shot by a weapon, not solid when closed. That's no longer expoitable.
N/A
1.7.0
SpikePlatformIcon.png SpikePlatformReverseIcon.png
Spike Platform Flips its safe and spiky sides upon touch. The spikes aren't lethal.
IceWallVerticalIcon.png IceWallHorizontalIcon.png
Ice Barrier Melts when touched by any source of heat.

Mega Man 7

Icon Name In-Game Description Options Added in Version
FloorLightIcon.png
Floor Light Causes a blackout when stepped on, can be useful for creating nice transitions.
N/A
1.4.0
JetPlatformIcon.png
Jet Platform Step on the button and watch them fly at velocities of mach 0.001!
LeftArrow.png RightArrow.png
1-9.png
PunchBlockIcon.png
Punch Block An angry block that will send a fist the way it's turned. Jump to flip it.
LeftArrow.png RightArrow.png UpArrow.png DownArrow.png
1-9.png

Mega Man 8

Icon Name In-Game Description Options Added in Version
ThunderClawPoleIcon.png
Thunder Claw Pole Grappling point for Thunder Claw that lets you do a stylish swing.
PoleColor1.png PoleColor2.png PoleColor3.png PoleColor4.png PoleColor5.png PoleColor6.png
1.5.0
TNTIcon.png
TNT Explodes once its fuse is lit by fire, causes chain reactions with nearby TNT.
NoFuse.png Fuse.png
AstroGateIcon.png
Astro Gate Can be moved up or down by Astro Buttons of the corresponding color.
UpArrow.png DownArrow.png
ColorRed.png ColorDarkGreen3.png ColorBlue.png ColorOrange2.png TeleporterColor1.png ColorYellow.png ColorPink.png TeleporterColor2.png
AstroGateHorizontalIcon.png
Can be moved left or right by Astro Buttons of the corresponding color.
RightArrow.png LeftArrow.png
ColorRed.png ColorDarkGreen3.png ColorBlue.png ColorOrange2.png TeleporterColor1.png ColorYellow.png ColorPink.png TeleporterColor2.png
1.8.0
AstroButtonIcon.png
Astro Button Moves Astro Gates of the corresponding color up or down.
DownArrow.png UpArrow.png
ColorRed.png ColorDarkGreen3.png ColorBlue.png ColorOrange2.png TeleporterColor1.png ColorYellow.png ColorPink.png TeleporterColor2.png
1.5.0
AstroButtonHorizontalIcon.png
Moves Astro Gates of the corresponding color left or right.
RightArrow.png LeftArrow.png
ColorRed.png ColorDarkGreen3.png ColorBlue.png ColorOrange2.png TeleporterColor1.png ColorYellow.png ColorPink.png TeleporterColor2.png
1.8.0
AstroResetButtonIcon.png
Astro Reset Button Instantly teleports all Astro Gates back to their initial location.
DownArrow.png UpArrow.png
1.5.0
AstroResetButtonHorizontalIcon.png
RightArrow.png LeftArrow.png
1.8.0
GoriThreeRockIcon.png
Gori Three Rock A big and heavy meatball, try grabbing it with Super Arm.
RightArrow.png LeftArrow.png

Mega Man 9

Icon Name In-Game Description Options Added in Version
TeleporterIcon.png
Teleporter Teleports you from one location to another. Now in a rainbow of colors.
Second Teleporter part location
ColorPink.png ColorBrightBlue.png ColorDarkGreen3.png AnotherDarkRed.png ColorYellow.png ColorBlue.png ColorOrange2.png TeleporterColor2.png TeleporterColor1.png
1.0.0
MagmaBeamGeneratorIcon.png
Magma Beam Generator Generates an insta-kill beam of magma. Best to avoid it.
LeftArrow.png RightArrow.png UpArrow.png DownArrow.png
1-5.png
ColorLightOrange.png ColorLimeGreen2.png
1.5.0
RainIcon.png
Rain Very strong screen-wide wind with several speeds, ignores time freezing.
LeftArrow.png RightArrow.png
1-5.png
BokazurahIcon.png
Bokazurah Garden equipment that lobs three arcing balls at you when shot. Fully solid.
LeftArrow.png RightArrow.png
BokazurahBlockIcon.png
Bokazurah Block Pretty blocks that can only be destroyed by the shots of a Bokazurah.
N/A
IllusianIcon.png
Illusian Projector which creates fake blocks, he needs to be cut from the set.
LeftArrow.png RightArrow.png
File:IllusianBlock1.png File:IllusianBlock2.png File:IllusianBlock3.png File:IllusianBlock4.png File:IllusianBlock5.png File:IllusianBlock6.png File:IllusianBlock7.png File:IllusianBlock8.png File:IllusianBlock9.png File:IllusianBlock10.png File:IllusianBlock11.png
IllusianBlockIcon.png
Illusian Block Always tangible and visible. Can be used with Illusians to create confusion.
File:IllusianBlock1.png File:IllusianBlock2.png File:IllusianBlock3.png File:IllusianBlock4.png File:IllusianBlock5.png File:IllusianBlock6.png File:IllusianBlock7.png File:IllusianBlock8.png File:IllusianBlock9.png File:IllusianBlock10.png File:IllusianBlock11.png
SplashPlatformIcon.png
Splash Platform Launches water filled platforms with adjustable speed that quickly disappear.
LeftArrow.png RightArrow.png
Speed1.png Speed2.png Speed3.png Speed4.png
1-5.png
1.7.0
ConcreteLiftIcon.png
Concrete Lift Moves straight up or down when stepped on. Bwoop.
ColorLimeGreen2.png ColorPink2.png
HornetRollIcon.png
Hornet Roll Expands to an adjustable length when shot. Not as good as a cinnamon roll.
LeftArrow.png RightArrow.png
1-8.png

Mega Man 10

Icon Name In-Game Description Options Added in Version
SheepBlockIcon.png
Sheep Block Vanishes alongside adjacent colored blocks and spikes after it's stepped on.
ColorBrightBlue2.png ColorDarkRed.png ColorGreen.png ColorYellow.png ColorBrightBlue.png ColorLightGreen.png ColorDarkPurple2.png ColorMagenta.png
1.6.0
SheepSpikeIcon.png
Sheep Spike Vanishes alongside adjacent colored blocks and spikes after it's stepped on.
ColorBrightBlue2.png ColorDarkRed.png ColorGreen.png ColorYellow.png ColorBrightBlue.png ColorLightGreen.png ColorDarkPurple2.png ColorMagenta.png
ChillBlockIcon.png
Chill Block Icy cube that breaks from jumps, weapons or heavy objects. Quite cool!
ChillBlockSolid.png ChillBlockCracked.png
MovingElevatorIcon.png
Moving Elevator Moves vertically alone, has buttons for horizontal movement.
UpArrow.png DownArrow.png HorizontalMovementOnly2.png
MovingElevatorVerticalStopIcon.png
Moving Elevator Vertical Stop Stops the elevator from moving up or down past this point.
N/A
JumpthroughPlatformIcon.png
Jumpthrough Platforms A simple top-solid platform that's handy for platforming segments.
ColorBrightRed.png ColorOrange2.png ColorBlue.png ColorGreen.png
1.7.0
SoccerBallJetIcon.png
Soccer Ball Jet Flies into the air when shot, hovers back down slowly. Also comes with spikes.
SoccerBallJet.png SoccerBallJetSpike.png

Mega Man 11

Icon Name In-Game Description Options Added in Version
SpinningWheelIcon.png
Spinning Wheel Spinning wheel which can have 1-4 platforms on it. Comes in many colors.
UpArrow.png DownArrow.png
1-4.png
ColorNavyBlue.png ColorDarkerBlue.png ColorDarkerRed.png ColorDarkerGreen.png
1.6.0
ChemicalSolutionIcon.png
Chemical Solution An acidic chemical solution which can do harm in high concentrations.
1-4.png
FireWallIcon.png
Fire Wall Deadly flames that slowly chase you. Freeze it to catch a break if needed!
LeftArrow.png RightArrow.png UpArrow.png DownArrow.png
1-4.png
FireWallModifierIcon.png
Fire Wall Modifier Can modify the speed and direction of any firewall getting in this position.
SprFireWallModifierBuilderOptions strip3.png HorizontalArrow.png VerticalArrow.png RightArrow.png UpArrow.png LeftArrow.png DownArrow.png
NoSpeed.png Speed1.png Speed2.png Speed3.png Speed4.png
1.7.0
BouncyBallIcon.png
Bouncy Ball Beautifully bouncy! Striped variants contain extra elastic for flying extra far!
ColorRed.png ColorOrange.png ColorYellow.png ColorPink.png ColorLightOrange.png ColorBrightRed.png
FuseRailIcon.png
Fuse Rail Rails that conduct electricity to the fuse laser crawlers. Don't stand on them.
FuseRail0.png FuseRail1.png FuseRail2.png FuseRail3.png FuseRail4.png FuseRail5.png FuseRail6.png FuseRail7.png FuseRail8.png FuseRail9.png FuseRail10.png FuseRail11.png FuseRail12.png FuseRail13.png
FuseLaserCrawlerIcon.png
Fuse Laser Crawler Shoots laser when in contact with fuse rail or S.Thunder.
FuseLaserBaseSpawnerAngle0.png FuseLaserBaseSpawnerAngle1.png FuseLaserBaseSpawnerAngle2.png FuseLaserBaseSpawnerAngle3.png FuseLaserBaseSpawnerAngle4.png FuseLaserBaseSpawnerAngle5.png FuseLaserBaseSpawnerAngle6.png FuseLaserBaseSpawnerAngle7.png
FuseLaserTurretIcon.png
Fuse Laser Turret Shoots a laser periodically. Sometimes electronics need a kick.
UpArrow.png LeftArrow.png DownArrow.png RightArrow.png
1.8.0
FuseLaserSpawnerIcon.png
Fuse Laser Spawner Acts as a spawner for fuse laser crawlers.
FuseLaserBaseSpawnerAngle0.png FuseLaserBaseSpawnerAngle1.png FuseLaserBaseSpawnerAngle2.png FuseLaserBaseSpawnerAngle3.png FuseLaserBaseSpawnerAngle4.png FuseLaserBaseSpawnerAngle5.png FuseLaserBaseSpawnerAngle6.png FuseLaserBaseSpawnerAngle7.png
FuseLaserBaseSpawnerInterval0.png FuseLaserBaseSpawnerInterval1.png FuseLaserBaseSpawnerInterval2.png FuseLaserBaseSpawnerInterval3.png FuseLaserBaseSpawnerInterval4.png FuseLaserBaseSpawnerInterval5.png FuseLaserBaseSpawnerInterval6.png FuseLaserBaseSpawnerInterval7.png FuseLaserBaseSpawnerInterval8.png FuseLaserBaseSpawnerInterval9.png FuseLaserBaseSpawnerInterval10.png FuseLaserBaseSpawnerInterval11.png FuseLaserBaseSpawnerInterval12.png FuseLaserBaseSpawnerInterval13.png
File:FuseLaserSpawnerNumber0.png File:FuseLaserSpawnerNumber1.png File:FuseLaserSpawnerNumber2.png File:FuseLaserSpawnerNumber3.png File:FuseLaserSpawnerNumber4.png File:FuseLaserSpawnerNumber5.png File:FuseLaserSpawnerNumber6.png File:FuseLaserSpawnerNumber7.png File:FuseLaserSpawnerNumber8.png File:FuseLaserSpawnerNumber9.png File:FuseLaserSpawnerNumber10.png
1.7.0
FuseLaserExitIcon.png
Fuse Laser Exit Fuse lasers moving over this object will retract and despawn.
UpArrow.png LeftArrow.png DownArrow.png RightArrow.png
FuseCrosserIcon.png
Fuse Crosser Spreads incoming laser electricity to the four cardinal directions.
FuseCrosserNormal.png FuseCrosserOn.png FuseCrosserOff.png FuseCrosserAlwaysOn.png
FuseXtenderIcon.png
Fuse Xtender Spread incoming laser electricity to the four diagonal directions.
FuseXtenderNormal.png FuseXtenderOn.png FuseXtenderOff.png FuseXtenderAlwaysOn.png
HotPlateIcon.png
Hot Plate A plate that can hurt enemies and you when hot. Can also be used to make pancakes.
N/A
1.8.0

Mega Man & Bass

Icon Name In-Game Description Options Added in Version
&BIceBlock.png
Ice Block A rather sturdy cube until it intercast with heat.
ColorLightBlue.png ColorPurple.png
Nothing.png SmalHealth.png LargeHealth.png SmallEnergy.png LargeEnergy.png 1-up.png E-Tank.png M-Tank.png
1.8.0
IceBlockSpawnerIcon.png
Ice Block Spawner An ice machine which launches solid blocks of ice.
LeftArrow.png RightArrow.png
ColorLightBlue.png ColorPurple.png
ExplosiveCrateIcon.png
Explosive Crate Top notch technology, smart crates exploding only it's own type.
ColorBlue.png ColorRed.png ColorDarkPurple.png ColorDarkGreen3.png
DynamoConveyorIcon.png
Dynamo Conveyor A conveyor that speeds up more and more as you stand on it.
LeftArrow.png RightArrow.png
ColorGreen.png ColorDarkPurple.png
MovingLightIcon.png
Moving Light The name says it all. It's a light and it moves.
RightArrow.png UpArrow.png LeftArrow.png DownArrow.png SprFireWallModifierBuilderOptions strip3.png
1-5.png
Speed1.png Speed2.png Speed3.png Speed4.png
MovingLightRedirectorIcon.png
Moving Light Redirector Upon contact, changes the direction and speed of a moving light.
RightArrow.png UpArrow.png LeftArrow.png DownArrow.png
1-5.png
Speed1.png Speed2.png Speed3.png Speed4.png
MovingLightTerminatorIcon.png
Moving Light Terminator Destroys any moving lights that make contact. Not doctor approved.
N/A
MovingLightDarknessIcon.png
Moving Light Darkness Total darkness where light sources can illuminate your way.
BalloonIcon.png
Balloon Balloons that can be jumped on. Does not play nicely with spikes or bullets.
ColorOrange2.png ColorGreen.png
BalloonSpawnerIcon.png
Balloon Spawner Makes balloons at regular intervals from bottom of screen.
ColorOrange2.png ColorGreen.png
1-9.png
OniCloudGeneratorIcon.png
Oni Cloud Generator Generates cloud enemies periodically.
LeftArrow.png RightArrow.png
MokumokumoColor.png MokumokumoColor2.png
OniWindGeneratorIcon.png
Oni Wind Generator Generates varying speeds of wind that alternate directions.
LeftArrow.png RightArrow.png
Speed1.png Speed2.png Speed3.png Speed4.png
PressurizedCrackedBlockIcon.png
Pressurized Cracked Block Cracks if shot. Can we fix it?
RightArrow.png UpArrow.png LeftArrow.png DownArrow.png
1-5.png
Speed1.png Speed2.png Speed3.png Speed4.png
RotatingSpikeBoxIcon.png
Rotating Spike Box A box with spikes on 2 sides. Turns when the bell sound plays.
RightArrow.png LeftArrow.png
BellRingerIcon.png
Bell Ringer Normally turns the spike box, but different colors impact different gimmicks.
Kamikamin (chest).png
Kamikamin (chest) Who knows what goodies are inside. Maybe health... Maybe a mimic!
Nothing.png SmalHealth.png LargeHealth.png SmallEnergy.png LargeEnergy.png 1-up.png E-Tank.png M-Tank.png Yashichi.png
1.8.4

Mega Man Game Boy

Icon Name In-Game Description Options Added in Version
SuperCutterIcon.png
Super Cutter When approached it will begin to move in a circle, flying and indestructible.
LeftArrow.png RightArrow.png
ColorRed.png PoleColor1.png
1.8.0
MeltingSnowBlockIcon.png
Melting Snow Block Ice blocks that melt when you stand on them. Fire works too.
ColorCyan.png PoleColor1.png
IcicleIcon.png
Icicle Spawns iciles that act as platforms and non-lethal spikes. Harms bosses.
ColorCyan.png PoleColor1.png
ShiftingFallingStonerIcon.png
Shifting Falling Stoner Standing on this causes it to shake before sinking down a tile, be careful!
ColorLightOrange.png PoleColor1.png
GutsHoverIcon.png
Guts Hover A platform that moves diagonally down when you stand on it, weak to spikes!
ColorOrange2.png PoleColor1.png
MoveHoverIcon.png
Move Hover A harmless moving platform that moves when shot, and cries in pain. You monster.
ColorDarkerBlue.png PoleColor1.png
NapalmFireIcon.png
Napalm Fire Instant kill fire. Will reignite at a set time after being doused by water.
ColorLightOrange.png PoleColor1.png
UpArrow.png LeftArrow.png DownArrow.png RightArrow.png
AlternatingTimingConveyorIcon.png
Alternating Timing Conveyor Remember using Metal Man ton change conveyor directions?
RightArrow.png LeftArrow.png
ColorLightBlue.png ColorOrange2.png PoleColor1.png
1-5.png
Speed1.png Speed2.png Speed3.png Speed4.png
WaterFallSpawnerIcon.png
Water Fall Spawner Whether up or down, it drags you down regardless of present floors.
DownArrow.png UpArrow.png
ColorBlue.png PoleColor6.png AnotherDarkRed.png ColorLimeGreen2.png ColorDarkerBlue.png ColorNavyBlue.png ColorDarkBrown.png ColorBlue.png ColorDarkGreen3.png ColorPurple.png PoleColor1.png
Speed1.png Speed2.png Speed3.png Speed4.png
1-5.png
1.8.0 /
1.8.4 (additional colors)
UranusPlatformIcon.png
Uranus Platform Don't say it, don't think, just try not to fall through.
ColorOrange.png PoleColor1.png TeleporterColor1.png
Speed1.png Speed2.png Speed3.png Speed4.png
1.8.0
GirderSmallIcon.png
Girder A small girder that falls if you get too close and can be stood on.
AnotherDarkRed.png ColorDarkerBlue.png PoleColor1.png PoleColor1.png
GirderIcon.png
A slightly less small girder that falls if you get too close and can be stood on.
GirderMediumIcon.png
A nicely sized girder that falls if you get too close and can be stood on.
GirderLargeIcon.png
A fairly big girder that falls if you get too close and can be stood on.
PlutoBlockIcon.png
Pluto Block Strong and sturdy... but small. Just like Pluto.
ColorLightBrightPurple.png PoleColor1.png
MagnetWell.png
Magnet Well Pulls the player to it with more force as they get closer to it.
ColorBlue.png ColorYellow.png TeleporterColor1.png
1.8.4
GravityField.png
Gravity Field Changes gravity while inside of it. Be wary of how high you can jump.
ColorDarkGreen3.png ColorBlue.png ColorYellow.png ColorDarkRed.png TeleporterColor1.png
GravityIndicator.png
Gravity Indicator Use these to make your gravity sections clearer than crystal man.
ColorDarkGreen3.png ColorBlue.png ColorYellow.png ColorDarkRed.png TeleporterColor1.png

Mega Man Maker

Icon Name In-Game Description Options Added in Version
MusicChangerIcon.png
Music Changer Changes the level music when you touch a line or on a screen transition.
MusicChange.png (All Stage Themes)
1.7.0
KeyIcon.png
Key Collect these to unlock key doors. You can carry up to seven.
ColorBlue.png ColorDarkGreen3.png ColorRed.png ColorOrange2.png
1.2.0
VerticalKeyDoorIcon.png
Key Door Opens if touched when a key is being carried, consuming the key.
1-9.png
ColorBlue.png ColorDarkGreen3.png ColorRed.png ColorOrange2.png
HorizontalKeyDoorIcon.png
Horizontal Key Door
1.6.0
MagneticCeilingIcon.png
Magnetic Ceiling Jump into this powerful magnet to stick to it. It's a feature.
N/A
1.7.5
MagneticConveyorIcon.png
Magnetic Ceiling (Conveyors) A magnet that automatically moves you along the ceiling.
LeftArrow.png RightArrow.png
OnSwitchMagneticCeilingIcon.png
On Switch Magnetic Ceiling A ceiling magnet that's only active if the switch is blue.
N/A
OffSwitchMagneticCeilingIcon.png
Off Switch Magnetic Ceiling A ceiling magnet that's only active if the switch is red.
File:TargetIcon.png
Target Once you smash all the targets they can reward you with various things!
1.8.0
File:TargetRailIcon.png
Target Rail Target will follow the rail, they can reward the player with various things.
File:TargetBlueIcon.png
Target Target that is tangible when the Switch is Blue and not tangible when the Switch is Red.
File:TargetRedIcon.png
Target Target that is tangible when the Switch is Red and not tangible when the Switch is Blue.
File:LevelTargetIcon.png
Level Target Sadly music's not bundled, but still fun to smash! Be sure you break them all!
File:HealthModifierIcon.png
Health Modifier No fancy setup needed now! (Something special happens at 0 HP)
File:WeaponEnergyModifierIcon.png
Weapon Energy Modifier Go ahead, remove all the weapon energy... Or maybe refill it?
File:LighterPushBlockIcon.png
Lighter Push Block This block is full of secrets, floats on water and it doesn't despawn...
File:HeavierPushBlockIcon.png
Heavier Push Block This heavier metallic push block is magnetic and unable to be despawned.
File:MobilePushBlockIcon.png
Mobile Push Block When push comes to shove this bad boy makes the first move.
File:MagneticCoilIcon.png
Magnetic Coil Woosh woosh attracts players when electrified. Whoosh woosh.
N/A
File:SectionWideWaterIcon.png
Section Wide Water Fill a whole section with water and change it's height by using Crystals.
File:WaterHeightMarkerIcon.png
Water Height Marker This makes it so that when shot, a Crystal can change the water level.
File:WaterHeightCrystalIcon.png
Water Height Crystal Shoot to change section wide water's height to a matching marker's.
File:HealthBlockCheckerIcon.png
Health Block Checker Becomes solid when HP criteria is met.
File:WeaponEnergyBlockCheckerIcon.png
Weapon Energy Block Checker Becomes solid when Weapon Energy criteria is met.
File:KeyBlockCheckerIcon.png
Key Block Checker This block becomes solid when you key count matches.
File:ArrowsIcon.png
Arrows Tired of drawing screen-size arrows? Your problems are over.
File:WaterHoverIcon.png
Water Hover Can be controlled by the player or enemies.
1.8.4
File:LavaHoverIcon.png
Lava Hover Can be controlled by the player or enemies.
File:LavaHoverSaverIcon.png
Lava Hover Saver Automatically saves enemies from Lava death. Won't bother to save the Player.
N/A