Difference between pages "Hyper Bomb" and "Super Arrow"

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{{Template:Asset
{{Template:Asset
|name=[[File:HyperBombIcon.png|left]] Hyper Bomb [[File:HyperBombIcon.png|right]]
|name=[[File:SuperArrowIcon.png|left]] Super Arrow [[File:SuperArrowIcon.png|right]]
|image=[[File:HyperBomb.png|250px]]
|image=[[File:SuperArrow.png|250px]]
|caption=Artwork for the Hyper Bomb from ''[[Mega Man 1]]''
|caption=Artwork of the Super Arrow from ''[[Mega Man 5]]''
|description=Throw a bomb that explodes upon contact with enemies, exploding four ways.
|description=Arrow that also functions as a platform. Very versatile. Sticks to walls.
|damage=4
|damage=2
|game=''[[Mega Man 1]]''
|game=''[[Mega Man 5]]''
|appears=''[[Mega Man: The Wily Wars]]''
|version=[[1.3.0]]
''[[Mega Man Powered Up]]''
|version=[[1.1.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
Hyper Bomb is [[Bomb Man]]'s signature weapon, originating from ''[[Mega Man 1]]'' and reappearing in ''[[Mega Man: The Wily Wars]]'' and ''[[Mega Man Powered Up]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.1.0]].
'''Super Arrow''' is a Special Weapon originating from ''[[Mega Man 5]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.3.0]].
It allows the user to throw a bomb in an arc, which will bounce slightly on the ground before exploding after 1 second. This explosion spans a plus-shaped area that stretches out 6 tiles from the point of detotation. If it touches an enemy or [[Weapon Block]], it will detonate immediately, and it can ignore any shields they may have. It can be thrown higher or farther by holding the up or down keys before firing. The bomb responds to the low gravity induced by being underwater, and it will bounce on [[Springs]] and [[Bouncy Balls]]. If suspended in air by one of the two objects, it will detonate automatically after 3 seconds. Only one Hyper Bomb can be onscreen at once.


== Trivia ==
When fired, an arrow appears in front of the user which will fly forward after a half-second delay. The user can ride on top of the arrow as it flies, and two additional units of energy are consumed if they do. When an arrow hits a wall, it will stick to it for two seconds, allowing for the user to climb up it. Up to three Super Arrows can be onscreen at a time. Enemies and objects cannot be supported by it, instead falling through while taking damage if possible.
* The ability to control Hyper Bomb's trajectory is based off of Bomb Man's version of the weapon in ''Mega Man Powered Up''.
* The plus-shaped explosion is a reference to the Bomberman series, which has bombs that explode in a similar manner.


== Gallery ==
It cannot destroy [[Weapon Block]]s set to it, although reflecting bullets with [[Proto Shield]] and having [[Proto Man]] equipped with this weapon can be used to destroy them.
<gallery>
File:HyperBombClassic.png|thumb|Alternate artwork for the Hyper Bomb
</gallery>


[[Category:Weapons]] [[Category:Explosive weapons]]
==Trivia==
*Super Arrow is unique in that it's a Special Weapon obtained from a Robot Master that does not fit into the weakness order of any of the other main bosses.
*When Super Arrow is equipped, all characters gain the same color palette as [[Mega Man]]'s default colors. This also happens with [[Magnet Beam]].
*The announcement showcasing is based on wily stage 4 from Make a Good Mega Man Level 2, a level infamous for its difficulty. It is specifically based on the section designed around the Super Arrow.
 
[[Category:Weapons]]

Revision as of 03:13, 4 January 2023

SuperArrowIcon.png
Super Arrow
SuperArrowIcon.png
SuperArrow.png
Artwork of the Super Arrow from Mega Man 5
Information
Game information
Description: Arrow that also functions as a platform. Very versatile. Sticks to walls.
Damage: 2
Added in version: 1.3.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms

Super Arrow is a Special Weapon originating from Mega Man 5. It is featured in Mega Man Maker as of version 1.3.0.

When fired, an arrow appears in front of the user which will fly forward after a half-second delay. The user can ride on top of the arrow as it flies, and two additional units of energy are consumed if they do. When an arrow hits a wall, it will stick to it for two seconds, allowing for the user to climb up it. Up to three Super Arrows can be onscreen at a time. Enemies and objects cannot be supported by it, instead falling through while taking damage if possible.

It cannot destroy Weapon Blocks set to it, although reflecting bullets with Proto Shield and having Proto Man equipped with this weapon can be used to destroy them.

Trivia

  • Super Arrow is unique in that it's a Special Weapon obtained from a Robot Master that does not fit into the weakness order of any of the other main bosses.
  • When Super Arrow is equipped, all characters gain the same color palette as Mega Man's default colors. This also happens with Magnet Beam.
  • The announcement showcasing is based on wily stage 4 from Make a Good Mega Man Level 2, a level infamous for its difficulty. It is specifically based on the section designed around the Super Arrow.