Difference between pages "Subeil" and "Stone Man"

From MegaManMaker Wiki
(Difference between pages)
Jump to navigation Jump to search
m
 
m
 
Line 1: Line 1:
{{Template:Asset
{{Asset
|name=Subeil
|image=[[File:StoneManCW.png|250px]]
|image=[[File:Subeil.png|250px]]
|caption=Artwork of Stone Man from ''Rockman Complete Works''
|caption=Artwork of Subeil from ''[[Mega Man 5]]''
|hp=28
|description=When you get too close, it flattens and moves towards you.
|damage=6 (contact)
|damage=3 (contact)
4 (Power Stone)
|hp=1
|description=Jumps and stomps near you, sometimes sending out two orbiting stones.
|category=[[Boss]]
|game=''[[Mega Man 5]]''
|game=''[[Mega Man 5]]''
|appears=''[[Mega Man IV]]''<br>''Mega Man (Game Gear)''
|appears=
|programmer=[[WreckingPrograms]]
''[[Mega Man IV]]''
|version=[[1.3.0]]
|version=[[1.0.0]]
|programmer=WreckingPrograms
}}
}}
'''Subeil''' (also known as '''Search Mine''') is a small machine. Although its original creator and the machine's original function are unknown, [[Dr. Wily]] stole them and repurposed them for combat. They are [[enemies]] that originate from ''[[Mega Man 5]]'' from [[Crystal Man]]'s stage, [[Napalm Man]]'s stage and [[Stone Man]]'s stage, later re-appearing in Dark Man Stages 1 and 3.
'''DWN-035 Stone Man''' is one of the 8 Robot Masters from [[Mega Man 5]] that is featured in [[Mega Man Maker]] as of version [[1.0.0]]. Through the forces of gravity and mastery over stones, Stone Man utilizes his signature weapon, the [[Power Stone]], to smack down those who dare challenge him.


==In ''[[Mega Man Maker]]''==
Built by [[Dr. Wily]] to assist Dark Man with Wily's evil scheme, he was used to assist in gaining control of hanging gardens by securing a nearby mountain. This eventually resulted in him fighting [[Mega Man]]. He later came back to help Wily once again during [[Mega Man IV]]'s events, where he was once again beaten by Mega Man.


===Behavior===
==Behavior==
When Subeil is spawned, it will be in its "passive state", and will do nothing but flash its light.
If Stone Man is less than five tiles away from the player horizontally, Stone Man will react with one of two behaviors at random:


When the player get within 5 tiles or closer to a Subeil on the x-axis, while the player and Subeil are also on the same coordinate on the y-axis, the Subeil will enter an "aggressive state".
*'''Near Behavior A:''' Slow medium jump in the player's direction.
*'''Near Behavior B:''' Fast high jump in the player's direction, attempting to land on the player. Upon landing from the high jump, Stone Man will enter a "broken state".
If Stone Man is five tiles or more away from the player horizontally, Stone Man will react with this behavior:


While in this "aggressive state", Subeil will collapse its body close to the ground, and slide in the direction of the player. It will reverse its direction of travel if it happens to collide with a wall, and it will fall straight downwards if it slides off a platform, before moving again in the same direction it was moving before it fell, upon landing on solid ground again.
*'''Far Behavior:''' Stone Man will perform a brief shake animation, before activating his Power Stone, which will leave 2 large stones orbiting out in a spiral path from where he originally was. Once he does this, he will also do a fast high jump in the player's direction, attempting to land on the player. Upon landing from the high jump, Stone Man will enter a "broken state".


===[[Level Builder]]===
While Stone Man is in his "broken state", he can't be harmed, but will still damage the player if touched. He will soon after re-assemble himself and start his pattern over again.
Subeil can be set to one of three color schemes: light green and white, orange and white, or green and white.


*The light green color scheme resembles their appearance in [[Crystal Man]]'s stage and [[Stone Man]]'s stage.
Originally, in Mega Man 5, If he collided with a wall while airborne, he would rebound off it and move in the opposite direction with no loss in momentum. This behaviour does not occur in Mega Man Maker.
*The orange color scheme resembles their appearance in [[Napalm Man]]'s stage and Dark Man Stage 3.
 
*The green color scheme resembles their appearance in Dark Man Stage 1.
==Glitches==
*Due to Stone Man's excessive jumping, it's not uncommon for him to clip on walls causing him to either act as though he's landed while still in mid-air or on rare occasion completely enter the wall. It can happen in any Boss room conventional or otherwise, but is more common if the ground includes or mostly consists of a moving entity such as the [[Footholder]] enemies or [[Crash Lift|Crash Lifts]].
 
==Trivia==
*Despite Stone Man's official art and other official appearances showing him with a green power core in his chest, his in-game Mega Man 5 sprite shows him having a red one. It's unknown if this was due to a miscommunication or technical limitation forcing them to differ. The gem being green appears to be the official coloration as all of Stone Man's other official art and later game appearances also show it as being green.
*He is supposedly good friends with Guts Man due to them having similar appearances.
*Due to how their AI functions, Stone Man, [[Bomb Man]] and [[Toad Man]] can be manipulated into never attacking using their signature weapons, if the player never triggers the required conditions for those attacks to occur.
 
==Gallery==
<gallery>
File:StoneMan.png|thumb|Official artwork from Mega Man 5
</gallery>




{{MM5}}
{{MM5}}
{{MMIV}}
{{MMIV}}
[[Category:Enemies]] [[Category:Mega Man 5 Assets]]
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 5 Assets]]

Revision as of 06:19, 10 May 2023

Stone Man
StoneManCW.png
Artwork of Stone Man from Rockman Complete Works
Information
Game information
Description: Jumps and stomps near you, sometimes sending out two orbiting stones.
Category: Boss
HP: 28
Damage: 6 (contact)

4 (Power Stone)

Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms

DWN-035 Stone Man is one of the 8 Robot Masters from Mega Man 5 that is featured in Mega Man Maker as of version 1.0.0. Through the forces of gravity and mastery over stones, Stone Man utilizes his signature weapon, the Power Stone, to smack down those who dare challenge him.

Built by Dr. Wily to assist Dark Man with Wily's evil scheme, he was used to assist in gaining control of hanging gardens by securing a nearby mountain. This eventually resulted in him fighting Mega Man. He later came back to help Wily once again during Mega Man IV's events, where he was once again beaten by Mega Man.

Behavior

If Stone Man is less than five tiles away from the player horizontally, Stone Man will react with one of two behaviors at random:

  • Near Behavior A: Slow medium jump in the player's direction.
  • Near Behavior B: Fast high jump in the player's direction, attempting to land on the player. Upon landing from the high jump, Stone Man will enter a "broken state".

If Stone Man is five tiles or more away from the player horizontally, Stone Man will react with this behavior:

  • Far Behavior: Stone Man will perform a brief shake animation, before activating his Power Stone, which will leave 2 large stones orbiting out in a spiral path from where he originally was. Once he does this, he will also do a fast high jump in the player's direction, attempting to land on the player. Upon landing from the high jump, Stone Man will enter a "broken state".

While Stone Man is in his "broken state", he can't be harmed, but will still damage the player if touched. He will soon after re-assemble himself and start his pattern over again.

Originally, in Mega Man 5, If he collided with a wall while airborne, he would rebound off it and move in the opposite direction with no loss in momentum. This behaviour does not occur in Mega Man Maker.

Glitches

  • Due to Stone Man's excessive jumping, it's not uncommon for him to clip on walls causing him to either act as though he's landed while still in mid-air or on rare occasion completely enter the wall. It can happen in any Boss room conventional or otherwise, but is more common if the ground includes or mostly consists of a moving entity such as the Footholder enemies or Crash Lifts.

Trivia

  • Despite Stone Man's official art and other official appearances showing him with a green power core in his chest, his in-game Mega Man 5 sprite shows him having a red one. It's unknown if this was due to a miscommunication or technical limitation forcing them to differ. The gem being green appears to be the official coloration as all of Stone Man's other official art and later game appearances also show it as being green.
  • He is supposedly good friends with Guts Man due to them having similar appearances.
  • Due to how their AI functions, Stone Man, Bomb Man and Toad Man can be manipulated into never attacking using their signature weapons, if the player never triggers the required conditions for those attacks to occur.

Gallery


Mega Man 5
Weapons
Mega BusterPower StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge KickRush CoilRush JetSuper Arrow
Enemies
Train MetCrystal JoeShield AttackerPukapellyLyricKoukerBitterPower MusclerBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounderSumatranBombierCoccoJet BombV
Level Objects
Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Bosses
Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Other Pages
TilesetsBackgroundsMusic


Mega Man IV
Weapons
Mega BusterRing BoomerangFlash StopperRain FlushPharaoh ShotPower StoneNapalm BombCrystal EyeCharge KickBallade CrackerRush CoilRush Jet
Enemies
Press'nTaketentoMinoanGaryobyRing RingRattonBomb/Rock ThrownSubeilSumatranBombierCoccoJet Bomb
Level Objects
Shifting Falling StoneGuts HoverMove HoverNapalm Fire
Bosses
Ring ManToad ManPharaoh ManStone ManCharge ManNapalm ManCrystal Man
Other Pages
TilesetsBackgroundsMusic