Difference between pages "Wall Blaster" and "Wild Coil"

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{{Template:Asset
{{Template:Asset
|name=Wall Blaster
|name=[[File:WildCoilIcon.png|left]] Wild Coil [[File:WildCoilIcon.png|right]]
|image=[[File:WallBlaster.png|200px]]
|image=[[File:WildCoil.png|250px]]
|caption=Official artwork of a Wall Blaster from ''[[Mega Man 4]]''
|caption=Artwork for the Wild Coil in ''[[Mega Man 7]]''
|description=Shoots three shots at a time, angling itself to aim at you. Creatively named.
|description=It's boyoyon paradise! Charge for more power and hold up for extra bounce!
|damage=4 (contact)<br>2 (projectile)
|damage=2(uncharged), 4(charged)
|hp=5
|game=''[[Mega Man 7]]''
|game=''[[Mega Man 4]]''
|version=[[1.4.0]]
|version=[[1.3.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
'''Wall Blaster''' is a ''[[Mega Man 4]]'' [[Enemies|enemy]] included in ''[[Mega Man Maker]]'' version [[1.3.0]]. It is a red cannon attached to a wall with its gears exposed that can aim itself in seven different angles in a 160° vertical area. It fires three projectiles at a time, and its aim can change if the player moves. If the player is not within their range, Wall Blasters will not shoot. Their aim will be frontal if the player is near the same height, which can cause the Wall Blaster to fail at aiming at the player character accurately. It is meant to be stuck to a wall, but is not affected by gravity. Therefore, it can appear floating in the air and cannot be crushed by [[Level Objects]].
Wild Coil is [[Spring Man]]'s signature weapon, originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]].


Its direction in the [[Level Builder]] can be flipped horizontally, but it will not change in-game, since it is supposed to be a fixed enemy.
It enables the user to throw two spring projectiles on both sides that bounce along the floor and ceiling, despawning when they hit a wall or enemy. Holding the attack key allows it to be charged, letting it deal more damage as well as allowing its bounce height to be altered by holding up or down before releasing the shot. The table below outlines the possible heights Wild Coil can reach:


{| class="wikitable"
!colspan="2"|Wild Coil Bounce Height
|-
|No input above water
|3 tiles high
|-
|While holding up above water
|6 tiles high
|-
|While holding down above water
|0 tiles high
|-
|No input while underwater
|6 tiles high
|-
|While holding up underwater
|15 tiles high
|-
|While holding down underwater
|0.5 tiles high
|}


{{V1.3}}
All [[Spine]]-type enemies are vulnerable to Wild Coil, and up to four springs can be onscreen at once.
{{MM4}}


[[Category:Enemies]] [[Category:Mega Man 4 Assets]]
==Tutorial==
[https://www.youtube.com/shorts/KPS64sneJjE Wild Coil]
 
==Trivia==
*The description references the subtitle underneath Spring Man's name when he is selected in the Japanese version of ''Mega Man 7''.
 
 
{{V1.4}}
{{MM7}}
[[Category:Weapons]] [[Category:Mega Man 7 Assets]]

Latest revision as of 02:05, 23 January 2024

WildCoilIcon.png
Wild Coil
WildCoilIcon.png
WildCoil.png
Artwork for the Wild Coil in Mega Man 7
Information
Game information
Description: It's boyoyon paradise! Charge for more power and hold up for extra bounce!
Damage: 2(uncharged), 4(charged)
Added in version: 1.4.0
Series information
Game of origin: Mega Man 7
Development
Programmer(s): WreckingPrograms

Wild Coil is Spring Man's signature weapon, originating from Mega Man 7. It is featured in Mega Man Maker as of version 1.4.0.

It enables the user to throw two spring projectiles on both sides that bounce along the floor and ceiling, despawning when they hit a wall or enemy. Holding the attack key allows it to be charged, letting it deal more damage as well as allowing its bounce height to be altered by holding up or down before releasing the shot. The table below outlines the possible heights Wild Coil can reach:

Wild Coil Bounce Height
No input above water 3 tiles high
While holding up above water 6 tiles high
While holding down above water 0 tiles high
No input while underwater 6 tiles high
While holding up underwater 15 tiles high
While holding down underwater 0.5 tiles high

All Spine-type enemies are vulnerable to Wild Coil, and up to four springs can be onscreen at once.

Tutorial

Wild Coil

Trivia

  • The description references the subtitle underneath Spring Man's name when he is selected in the Japanese version of Mega Man 7.


Version 1.4
Major Features
Wily Challenge
Bosses
Wind ManFlame ManSpring ManShade Man
Enemies
BubukanKatonbyonCurlingerSRU-21/PGabgyoPookerCyber GabyoallYaffuSquidonTripropellanIcicle TeckTrio the WheelBacconeTom DaddyFrisk CannonGockroach STurbo RoaderKaminari KogoroCyorownGobotsTsuaranattori
Weapons
Shadow BladeBlizzard AttackFlame BlastKnight CrusherWild CoilNoise CrushDanger WrapJet AdaptorPower AdaptorSuper Adaptor
Level Objects & Pickups
Cracked BlockPush BlockOilFanFloor LightJet PlatformPunch BlockWeapon RemoverYashichi
Major Patches
1.4.11.4.2

Mega Man 7
Weapons
Mega BusterWild CoilNoise CrushDanger WrapFreeze CrackerRush CoilRush JetSuper Adaptor
Enemies
TripropellanIcicle TeckTrio The WheelBacconeTom DaddyFrisk CannonGockroach SGockroach S NestTurbo RoaderKaminari KogoroCyorownGabgyoGobotsTsuranattor
Level Objects
Floor LightJet PlatformPunch Block
Bosses
Spring ManFreeze ManShade Man
Other Pages
TilesetsBackgroundsMusic