Difference between pages "Level Objects" and "Sniper Joe"

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'''Level objects''', commonly referred to as '''gimmicks''', are a category of placeable [[assets]] in ''[[Mega Man Maker]]'s'' [[Level Builder]], serving as non-combat challenges usually revolving around platforming.
{{ImageNeeded}}


As of version [[1.8.0]], there are a total of 166 level objects in ''Mega Man Maker''. This includes 8 general level objects, 20 from ''[[Mega Man]]'', 7 from ''[[Mega Man 2]]'', 9 from ''[[Mega Man 3]]'', 6 from ''[[Mega Man 4]]'', 8 from ''[[Mega Man 5]]'', 11 from ''[[Mega Man 6]]'', 3 from ''[[Mega Man 7]]'', 9 from ''[[Mega Man 8]]'', 10 from ''[[Mega Man 9]]'', 7 from ''[[Mega Man 10]]'', 13 from ''[[Mega Man 11]]'', 15 from ''[[Mega Man & Bass]]'', 15 from the Game Boy games and 25 exclusive to ''Mega Man Maker''.
The '''Joes''' are a recurring [[Enemies|enemy]] type in the ''Mega Man'' series. They mostly stay protected behind their shields, occasionally lowering their guard to attack. As of [[1.7.5]], seven Joes are available in ''[[Mega Man Maker]]'' if including [[Sniper Armor]] as a Joe variant.


==History==
==List of Joes==
Prior to [[1.5.0]], the [[Teleporter]] was listed in the "General" category, since ''Mega Man 9'' was not implemented in ''Mega Man Maker'' at the time. It was added to the ''Mega Man 9'' category after the update, leaving the former version unavailable.
===Returning Sniper Joe===
{{Asset
|name=[[File:ReturningSniperJoeIcon.png|left]] Returning Sniper Joe [[File:ReturningSniperJoeIcon.png|right]]
|image=[[File:MM2SniperJoe.png|250px]]
|caption=Official artwork of a Returning Sniper Joe from ''[[Mega Man 2]]''
|description=Stands behind a protective shield, lowering the shield to shoot at you.
|category=[[Enemies]]
|hp=10
|damage=4 (contact)<br>2 (bullet)
|game=''[[Mega Man 2]]''
|appears=''[[Mega Man: The Wily Wars]]''
|version=[[1.0.0]]
}}


[[Water]] was available as a "General" level object from [[1.0.0]] to [[1.4.2.1]], but in [[1.5.0]] was made unavailable in favor of the water variants folder added in the Tiles.
The '''Returning Sniper Joe''' (referred simply as '''Sniper Joe''' in the editor) is an enemy from ''[[Mega Man 2]]'', originating from Flash Man's stage as well as the first and fourth Wily stages. It is featured in ''[[mega Man Maker]]'' as of version [[1.0.0]].


As of [[1.8.0]], level objects that are exclusive to ''Mega Man Maker'' are given their own tab, while other level objects that were in the "General" tab are now included in the game they debuted in, the only exception being the [[Count Bomb]] as it appeared in more than one game.
It mostly stays behind its shield, occasionally shooting bullets in volleys of three. Unlike its predecessor from ''[[Mega Man 1]]'', it will not chase the player if they go behind it.


==List of Objects==
{{clr}}
As of version [[1.8.0]], there are level objects from ''Mega Man'' through ''Mega Man 11'', ''Mega Man & Bass'' and the Game Boy Games.
===''General''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>[[File:CheckpointIcon.png]]</center>
|[[Checkpoint]]
|When touched, you will respawn here upon death.
|<center>N/A</center>
|<center>[[1.0.0]]</center>
|-
|<center>[[File:YokuBlockIcon.png]]</center>
|[[Yoku Block]]
|A block which appears and disappears. Dwoooooop.
|<center>[[File:1-5.png]]<br>[[File:YokuBlock1.png]] [[File:YokuBlock2.png]] [[File:YokuBlock3.png]] [[File:YokuBlock4.png]] [[File:YokuBlock5.png]] [[File:YokuBlock6.png]] [[File:YokuBlock7.png]] [[File:YokuBlock8.png]] [[File:YokuBlock9.png]] [[File:YokuBlock10.png]] [[File:YokuBlock11.png]] [[File:YokuBlock12.png]] [[File:YokuBlock13.png]] [[File:YokuBlock14.png]] [[File:YokuBlock15.png]] [[File:YokuBlock16.png]]</center>
|<center>[[1.0.0]]</center>
|-
|<center>[[File:ReflectingYokuBlockIcon.png]]</center>
|[[Reflecting Yoku Block]]
|A block which appears and disappears, and reflects shots.
|<center>[[File:1-5.png]]</center>
|<center>[[1.5.0]]</center>
|Originated from ''[[Mega Man & Bass]]''.
|-
|<center>[[File:CountBombVerticalIcon.png]]<br>[[File:CountBombHorizontalIcon.png]]</center>
|[[Count Bomb]]
|When activated, it ticks down until it explodes.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-9.png]]</center>
|rowspan="3"|<center>[[1.0.0]]</center>
|Originated from Mega Man III and Mega Man 6.
|-
|<center>[[File:WeaponBlockIcon.png]]</center>
|[[Weapon Block]]
|rowspan="3"|A reflective block which can only be destroyed by certain [[weapons]].
|rowspan="3"|<center>Available Weapons, [[File:Nothing.png]]</center>
|-
|<center>[[File:WeaponBarrierIcon.png]]</center>
|[[Weapon Block#Weapon Barrier|Weapon Barrier]]
|-
|<center>[[File:HorizontalWeaponBarrierIcon.png]]</center>
|[[Weapon Block#Horizontal Weapon Barrier|Horizontal Weapon Barrier]]
|<center>[[1.6.0]]</center>
|}


===''Mega Man / Mega Man Powered Up''===
===Hammer Joe===
{| class="wikitable plainrowheaders sortable"
{{Asset
|+ style="text-align:left"|
|name=[[File:HammerJoeIcon.png|left]] Hammer Joe [[File:HammerJoeIcon.png|right]]
! scope="col" | Icon
|image=[[File:HammerJoe.png|250px]]
! scope="col" | Name
|caption=Official artwork of a Hammer Joe from ''[[Mega Man 3]]''
! scope="col" | In-Game Description
|description=Swing their mighty hammer around before throwing it. Weak when their eye is open.
! scope="col" | Options
|category=[[Enemies]]
! scope="col" | Added in Version
|hp=8
|-
|damage=4 (contact)<br>2 (hammer)
|<center>[[File:FireBeamIcon.png]]</center>
|game=''[[Mega Man 3]]''
|[[Fire Beam]]
|appears=''[[Mega Man II]]''<br>''[[Mega Man III]]''<br>''[[Mega Man: The Wily Wars]]''
|A flamethrower which periodically shoots a lot of fire.
|version=''[[1.0.0]]
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-4.png]]</center>
}}
|rowspan="2"|<center>[[1.0.0]]</center>
|-
|<center>[[File:ElecBeamIcon.png]]</center>
|[[Elec Beam]]
|Periodically creates a dangerous electric current.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-4.png]]</center>
|-
|<center>[[File:FlamePillarIcon.png]]</center>
|[[Flame Pillar]]
|A flame that rises and backs down again. Can be frozen.
|<center>[[File:1-9.png]]</center>
|<center>[[1.1.0]]</center>
|-
|<center>[[File:SuperArmBlockIcon.png]]</center>
|[[Super Arm Block]]
|A big block to lift with Super Arm. Has many variants, but no gravity.
|<center>[[File:SuperArmBlockSettingA.png]] [[File:SuperArmBlockSettingB.png]] [[File:SuperArmBlockSettingC.png]] [[File:SuperArmBlockSettingD.png]] [[File:SuperArmBlockSettingE.png]] [[File:SuperArmBlockSettingF.png]] [[File:SuperArmBlockSettingG.png]] [[File:SuperArmBlockSettingH.png]]</center>
|rowspan="17"|<center>[[1.7.0]]</center>
|-
|<center>[[File:FireWaveSpawnerHIcon.png]]</center>
|rowspan="2"|[[Fire Wave Spawner]]
|Spawns horizontal fire waves at many different intervals and speeds.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|-
|<center>[[File:FireWaveSpawnerVIcon.png]]</center>
|Spawns vertical fire waves at many different intervals and speeds.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|-
|<center>[[File:FireWaveSpawnerEdgeHIcon.png]]</center>
|rowspan="2"|[[Fire Wave Spanwer|Fire Wave Spawner (Edge)]]
|Spawns horizontal fire waves at different intervals and speeds.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|-
|<center>[[File:FireWaveSpawnerEdgeVIcon.png]]</center>
|Spawns vertical fire waves at different intervals and speeds
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|-
|<center>[[File:FireWaveRelocatorAIcon.png]]</center>
|rowspan="2"|[[Fire Wave Relocator]]
|Redirects incoming fire waves in a cardinal direction. Solid, but no gravity.
|rowspan="2"|<center>[[File:LeftArrow.png]] [[File:UpArrow.png]] [[File:RightArrow.png]] [[File:DownArrow.png]]</center>
|-
|<center>[[File:FireWaveRelocatorBIcon.png]]</center>
|Redirects incoming fire waves in a cardinal direction. Not solid.
|-
|<center>[[File:FireWaveShaftAIcon.png]]</center>
|rowspan="2"|[[Fire Wave Shaft]]
|A merely aesthetic block for horizontal fire waves to travel through.
|rowspan="3"|<center>N/A</center>
|-
|<center>[[File:FireWaveShaftBIcon.png]]</center>
|A merely aesthetic block for vertical fire waves to travel through.
|-
|<center>[[File:CrystalSwitchIcon.png]]</center>
|[[On/Off Switch]]
|Solid switch that changes the state of on/off gimmicks when shot.
|-
|<center>[[File:CrystalSwitchTimerIcon.png]]</center>
|[[On/Off Switch Timer]]
|Changes the state of on/off gimmicks at set intervals.
|<center>[[File:1-9.png]]</center>
|-
|<center>[[File:SwitchBlockOnIcon.png]]</center>
|[[On Switch Block]]
|On/Off block that's solid if the switch is blue and not solid if it's red.
|rowspan="6"|<center>N/A</center>
|-
|<center>[[File:SwitchBlockOffIcon.png]]</center>
|[[Off Switch Block]]
|On/Off block that's solid if the switch is red and not solid if it's blue.
|-
|<center>[[File:SwitchSpikeOnIcon.png]]</center>
|[[On Switch Spike]]
|On/Off spike that's solid if the switch is blue and not solid if it's red.
|-
|<center>[[File:SwitchSpikeOffIcon.png]]</center>
|[[Off Switch Spike]]
|On/Off spike that's solid if the switch is red and not solid if it's blue.
|-
|<center>[[File:SwitchLadderOnIcon.png]]</center>
|[[On Switch Ladder]]
|On/Off ladder that's solid if the switch is blue and not solid if it's red.
|-
|<center>[[File:SwitchLadderOffIcon.png]]</center>
|[[Off Switch Ladder]]
|On/Off ladder that's solid if the switch is red and not solid if it's blue.
|}


===''Mega Man 2''===
The '''Hammer Joe''' is an enemy from ''[[Mega Man 3]]'', originating from Snake Man's stage and the first Wily stage. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:ConveyorBeltIcon.png]]</center>
|[[Conveyor Belt]]
|Pulls you, along with anything on it, in one direction.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:AnotherDarkRed.png]] [[File:PoleColor6.png]] [[File:ColorLimeGreen2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]</center>
|rowspan="4"|<center>[[1.0.0]]</center>
|-
|<center>[[File:ForceBeamIcon.png]]</center>
|[[Force Beam]]
|A dangerous beam which flies across the screen, dealing 7 damage.
|rowspan="3"|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]</center>
|-
|<center>[[File:RedForceBeamIcon.png]]</center>
|[[Red Force Beam]]
|A dangerous beam which flies across the screen, instantly killing you.
|-
|<center>[[File:GreenForceBeamIcon.png]]</center>
|[[Green Force Beam]]
|A dangerous beam which flies across the screen, draining your health.
|-
|<center>[[File:PressIcon.png]]</center>
|[[Press]]
|Clamps down when you get close. The chain is harmless.
|<center>N/A</center>
|rowspan="2"|<center>[[1.2.0]]</center>
|-
|<center>[[File:CrashLiftIcon.png]]</center>
|[[Crash Lift]]
|Place rails. Toggle the platform option to spawn a platform that rides along them.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorWhite.png]] [[File:ColorDarkerWhite.png]]<br>[[File:NoCrashLift.png]] [[File:CrashLift.png]]</center>
|-
|<center>[[File:AcidDropIcon.png]]</center>
|[[Acid Drop]]
|This strong acid dissolves Mega Man, while the sound dissolves your patience.
|<center>[[File:1-7.png]]</center>
|<center>[[1.7.0]]</center>
|}


===''Mega Man 3''===
It constantly swings a hammer, occasionally throwing it. While it swings the hammer, its eyes stays closed, and it only opens just before it throws the hammer; this is the only moment where the player can land a few hits on it.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:LiftPlatformIcon.png]]</center>
|[[Lift Platform]]
|When stood on, it rises up until it hits a ceiling, then goes back down.
|rowspan="2"|<center>N/A</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|-
|<center>[[File:DropPlatformIcon.png]]</center>
|[[Drop Platform]]
|Splits into two parts when stepped on, dropping you underneath it.
|-
|<center>[[File:WanaanIcon.png]]</center>
|[[Wanaan]]
|Vent that, when stepped on, causes a chomping robot to attack.
|<center>[[File:ColorDarkGreen.png]] [[File:ColorGreen.png]]</center>
|rowspan="2"|<center>[[1.2.0]]</center>
|-
|<center>[[File:MagnetIcon.png]]</center>
|[[Magnet]]
|Pulls the player towards it when they're at the same height.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:MovingCogIcon.png]]</center>
|[[Moving Cog]]
|Pulls you, along with anything on it, in one direction.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:ColorLightOrange.png]] [[File:PoleColor1.png]] [[File:ColorLightBrightPurple.png]] [[File:ColorOrange.png]] [[File:MovingCogColor1.png]] [[File:ColorLimeGreen.png]]</center>
|<center>[[1.6.0]]</center>
|-
|<center>[[File:NeedlePressVerticalIcon.png]]</center>
|[[Needle Press Vertical]]
|A big needle which expands and retracts from ceilings or floors.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]</center>
|rowspan="4"|<center>[[1.7.0]]</center>
|-
|<center>[[File:NeedlePressHorizontalIcon.png]]</center>
|[[Needle Press Horizontal]]
|A big needle which expands and retracts from walls.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:TopLiftSpawnerIcon.png]]</center>
|[[Top Lift Spawner]]
|Spawns top lifts from the bottom or the top of the screen indefinitely.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]</center>
|-
|<center>[[File:TopLiftIcon.png]]</center>
|[[Top Lift]]
|Spinning platform that moves anything on it around back and forth.
|<center>N/A</center>
|}


===''Mega Man 4''===
{{clr}}
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:DustBlockIcon.png]]</center>
|[[Dust Block]]
|A solid block which can be destroyed by weaponry.
|<center>[[File:AnotherDarkRed.png]] [[File:ColorDarkPurple.png]]<br>''(Mega Man 4 and Mega Man 5 skins)''</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|-
|<center>[[File:CossackPlatformIcon.png]]</center>
|[[Cossack Platform]]
|Slowly descents when stood on, rises otherwise.
|rowspan="4"|<center>N/A</center>
|-
|<center>[[File:RingPlatformIcon.png]]</center>
|[[Ring Platform]]
|A rainbow platform that folds in from the left when stepped on.
|rowspan="3"|<center>[[1.3.0]]</center>
|-
|<center>[[File:CoilPlatformIcon.png]]</center>
|[[Coil Platform]]
|A not rainbow platform that folds in from the right when stepped on.
|-
|<center>[[File:QuicksandIcon.png]]</center>
|[[Quicksand]]
|Don't stand in it too long, you will slowly sink into it! ...What's so quick about it?
|-
|<center>[[File:ForkBlockIcon.png]]</center>
|[[Fork Block]]
|Alternates which side is safe to touch on a timer. Where's my knife block?
|<center>[[File:ForkBlockHorizontal.png]] [[File:ForkBlockVertical.png]]</center>
|<center>[[1.7.0]]</center>
|}


===''Mega Man 5''===
===Skeleton Joe===
{| class="wikitable plainrowheaders sortable"
{{Asset
|+ style="text-align:left"|
|name=[[File:SkeletonJoeIcon.png|left]] Skeleton Joe [[File:SkeletonJoeIcon.png|right]]
! scope="col" | Icon
|image=[[File:SkeletonJoe.png|250px]]
! scope="col" | Name
|caption=Official artwork of a Skeleton Joe from ''[[Mega Man 4]]''
! scope="col" | In-Game Description
|description=Throws bones at you. Falls apart when hit, becoming invincible temporarily.
! scope="col" | Options
|category=[[Enemies]]
! scope="col" | Added in Version
|hp=3
|-
|damage=4 (contact)<br>2 (bone)
|<center>[[File:FallingPlatformIcon.png]]</center>
|game=''[[Mega Man 4]]''
|[[Falling Platform]]
|appears=''[[Mega Man III]]''
|Falls shortly after you stand on it.
|version=[[1.0.0]]
|<center>N/A</center>
}}
|rowspan="2"|<center>[[1.0.0]]</center>
|-
|<center>[[File:RotatingPlatformIcon.png]]</center>
|[[Rotating Platform]]
|Moves to a set location before falling down.
|<center>[[File:ColorGreen.png]] [[File:ColorBrightRed.png]] [[File:ColorLightOrange.png]]</center>
|-
|<center>[[File:RollingDrillIcon.png]]</center>
|[[Rolling Drill]]
|A destroyable drill that kills players and eats blocks for breakfast.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|rowspan="3"|<center>[[1.3.0]]</center>
|-
|<center>[[File:RollingDrillSpawnerIcon.png]]</center>
|[[Rolling Drill Spawner]]
|A garage that spawns death drills instead of cars.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:TeckyunIcon.png]]</center>
|[[Teckyun]]
|A mace that calmly swings back and forth. The chain is not harmful.  
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorLightBlue.png]] [[File:ColorOrange.png]]</center>
|-
|<center>[[File:SteamIconA.png]]</center>
|[[Steam]] (Vertical)
|A crack that can be placed above or below collision and release damaging steam.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-4.png]]</center>
|rowspan="2"|<center>[[1.7.0]]</center>
|-
|<center>[[File:SteamIconB.png]]</center>
|[[Steam]] (Horizontal)
|A crack that can be placed next to collision and release damaging steam.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-4.png]]</center>
|-
|<center>[[File:LowGravityIcon.png]]</center>
|[[Low Gravity Section]]
|Lowers gravity in current section, only affects the player. For water haters.
|<center>N/A</center>
|<center>[[1.8.0]]</center>
|}


===''Mega Man 6''===
The '''Skeleton Joe''' is an enemy from ''[[Mega Man 4]]'', originating from [[Skull Man]]'s stage. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:MM6SpringIcon.png]]</center>
|[[Spring]]
|Bouncy. Hold the jump button for even more bounce.
|rowspan="2"|<center>N/A</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|-
|<center>[[File:FlipPlatformIcon.png]]</center>
|[[Flip Platform]]
|Flips to the other side when stood on.
|-
|<center>[[File:CrackedBlockIcon.png]]</center>
|[[Cracked Block]]
|Destructible block that can be broken by [[Power Adaptor]] or [[Punch Blocks]].
|<center>[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]]<br>[[File:CrackedBlock1.png]] [[File:CrackedBlock2.png]] [[File:CrackedBlock3.png]] [[File:CrackedBlock4.png]] [[File:CrackedBlock5.png]] [[File:CrackedBlock6.png]] [[File:CrackedBlock7.png]] [[File:CrackedBlock8.png]] [[File:CrackedBlock9.png]] [[File:CrackedBlock10.png]] [[File:CrackedBlock11.png]] [[File:CrackedBlock12.png]] [[File:CrackedBlock13.png]] [[File:CrackedBlock14.png]] [[File:CrackedBlock15.png]] [[File:CrackedBlock16.png]] [[File:CrackedBlock17.png]] [[File:CrackedBlock18.png]] [[File:CrackedBlock19.png]] [[File:CrackedBlock20.png]] [[File:CrackedBlock21.png]] [[File:CrackedBlock22.png]] [[File:CrackedBlock23.png]]</center>
|rowspan="2"|<center>[[1.4.0]]</center>
|-
|<center>[[File:PushBlockIcon.png]]</center>
|[[Push Block]]
|Indestructible block that can be pushed by the [[Power Adaptor]] or [[Punch Blocks]].
|<center>N/A</center>
|-
|<center>[[File:OilIcon.png]]</center>
|[[Oil]]
|Black liquid that hinders your movement. Don't let fire touch it! Or do, whatever.
|<center>[[File:UnlitOil.png]] [[File:LitOil.png]]</center>
|rowspan="2"|<center>[[1.4.0]]</center>
|-
|<center>[[File:FanIcon.png]]</center>
|[[Fan]]
|Your biggest one. Pushes you up or down depending on their direction.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorBlue.png]]</center>
|-
|<center>[[File:PlantformIcon.png]]</center>
|[[Plantform]]
|Opens when shot by a weapon, not solid when closed. That's no longer expoitable.
|rowspan="3"|<center>N/A</center>
|rowspan="3"|<center>[[1.7.0]]</center>
|-
|<center>[[File:SpikePlatformIcon.png]] [[File:SpikePlatformReverseIcon.png]]</center>
|[[Spike Platform]]
|Flips its safe and spiky sides upon touch. The spikes aren't lethal.
|-
|<center>[[File:IceWallVerticalIcon.png]] [[File:IceWallHorizontalIcon.png]]</center>
|[[Ice Barrier]]
|Melts when touched by any source of heat.
|}


===''Mega Man 7''===
It stays still most of the time, occasionally throwing bones at the player. If if gets hit by a weapon, it will crumble before getting back up shortly after. While it is destroyed, it cannot be hit.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:FloorLightIcon.png]]</center>
|[[Floor Light]]
|Causes a blackout when stepped on, can be useful for creating nice transitions.
|<center>N/A</center>
|rowspan="3"|<center>[[1.4.0]]</center>
|-
|<center>[[File:JetPlatformIcon.png]]</center>
|[[Jet Platform]]
|Step on the button and watch them fly at velocities of mach 0.001!
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-9.png]]</center>
|-
|<center>[[File:PunchBlockIcon.png]]</center>
|[[Punch Block]]
|An angry block that will send a fist the way it's turned. Jump to flip it.  
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-9.png]]</center>
|}


===''Mega Man 8''===
{{clr}}
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:ThunderClawPoleIcon.png]]</center>
|[[Thunder Claw Pole]]
|Grappling point for Thunder Claw that lets you do a stylish swing.
|<center>[[File:PoleColor1.png]] [[File:PoleColor2.png]] [[File:PoleColor3.png]] [[File:PoleColor4.png]] [[File:PoleColor5.png]] [[File:PoleColor6.png]]</center>
|rowspan="3"|<center>[[1.5.0]]</center>
|-
|<center>[[File:TNTIcon.png]]</center>
|[[TNT]]
|Explodes once its fuse is lit by fire, causes chain reactions with nearby TNT.
|<center>[[File:NoFuse.png]] [[File:Fuse.png]]</center>
|-
|<center>[[File:AstroGateIcon.png]]</center>
|rowspan="2"|[[Astro Gate]]
|Can be moved up or down by Astro Buttons of the corresponding color.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]</center>
|-
|<center>[[File:AstroGateHorizontalIcon.png]]</center>
|Can be moved left or right by Astro Buttons of the corresponding color.
|<center>[[File:RightArrow.png]] [[File:LeftArrow.png]]<br>[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]</center>
|<center>[[1.8.0]]</center>
|-
|<center>[[File:AstroButtonIcon.png]]</center>
|rowspan="2"|[[Astro Button]]
|Moves Astro Gates of the corresponding color up or down.
|<center>[[File:DownArrow.png]] [[File:UpArrow.png]]<br>[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]</center>
|<center>[[1.5.0]]</center>
|-
|<center>[[File:AstroButtonHorizontalIcon.png]]</center>
|Moves Astro Gates of the corresponding color left or right.
|<center>[[File:RightArrow.png]] [[File:LeftArrow.png]]<br>[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]</center>
|<center>[[1.8.0]]</center>
|-
|<center>[[File:AstroResetButtonIcon.png]]</center>
|rowspan="2"|[[Astro Reset Button]]
|rowspan="2"|Instantly teleports all Astro Gates back to their initial location.
|<center>[[File:DownArrow.png]] [[File:UpArrow.png]]</center>
|<center>[[1.5.0]]</center>
|-
|<center>[[File:AstroResetButtonHorizontalIcon.png]]</center>
|<center>[[File:RightArrow.png]] [[File:LeftArrow.png]]</center>
|rowspan="2"|<center>[[1.8.0]]</center>
|-
|<center>[[File:GoriThreeRockIcon.png]]</center>
|[[Gori Three Rock]]
|A big and heavy meatball, try grabbing it with Super Arm.
|<center>[[File:RightArrow.png]] [[File:LeftArrow.png]]</center>
|}


===''Mega Man 9''===
===Crystal Joe===
{| class="wikitable plainrowheaders sortable"
{{Asset
|+ style="text-align:left"|
|name=[[File:CrystalJoeIcon.png|left]] Crystal Joe [[File:CrystalJoeIcon.png|right]]
! scope="col" | Icon
|image=[[File:CrystalJoe.png|250px]]
! scope="col" | Name
|caption=Official artwork of a Crystal Joe from ''[[Mega Man 5]]''
! scope="col" | In-Game Description
|description=Summons a large, reflective crystal, then fires it forwards.
! scope="col" | Options
|category=[[Enemies]]
! scope="col" | Added in Version
|hp=3
|-
|damage=6 (contact)<br>8 (crystal)
|<center>[[File:TeleporterIcon.png]]</center>
|game=''[[Mega Man 5]]''
|[[Teleporter]]
|appears=''[[Mega Man IV]]''
|Teleports you from one location to another. Now in a rainbow of colors.
|version=[[1.0.0]]
|<center>Second Teleporter part location<br>[[File:ColorPink.png]] [[File:ColorBrightBlue.png]] [[File:ColorDarkGreen3.png]] [[File:AnotherDarkRed.png]] [[File:ColorYellow.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor2.png]] [[File:TeleporterColor1.png]] </center>
}}
|<center>[[1.0.0]]</center>
|-
|<center>[[File:MagmaBeamGeneratorIcon.png]]</center>
|[[Magma Beam Generator]]
|Generates an insta-kill beam of magma. Best to avoid it.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-5.png]]<br>[[File:ColorLightOrange.png]] [[File:ColorLimeGreen2.png]]</center>
|rowspan="6"|<center>[[1.5.0]]</center>
|-
|<center>[[File:RainIcon.png]]</center>
|[[Rain]]
|Very strong screen-wide wind with several speeds, ignores time freezing.  
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-5.png]]</center>
|-
|<center>[[File:BokazurahIcon.png]]</center>
|[[Bokazurah]]
|Garden equipment that lobs three arcing balls at you when shot. Fully solid.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:BokazurahBlockIcon.png]]</center>
|[[Bokazurah Block]]
|Pretty blocks that can only be destroyed by the shots of a Bokazurah.
|<center>N/A</center>
|-
|<center>[[File:IllusianIcon.png]]</center>
|[[Illusian]]
|Projector which creates fake blocks, he needs to be cut from the set.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:IllusianBlock1.png]] [[File:IllusianBlock2.png]] [[File:IllusianBlock3.png]] [[File:IllusianBlock4.png]] [[File:IllusianBlock5.png]] [[File:IllusianBlock6.png]] [[File:IllusianBlock7.png]] [[File:IllusianBlock8.png]] [[File:IllusianBlock9.png]] [[File:IllusianBlock10.png]] [[File:IllusianBlock11.png]]</center>
|-
|<center>[[File:IllusianBlockIcon.png]]</center>
|[[Illusian Block]]
|Always tangible and visible. Can be used with Illusians to create confusion.
|<center>[[File:IllusianBlock1.png]] [[File:IllusianBlock2.png]] [[File:IllusianBlock3.png]] [[File:IllusianBlock4.png]] [[File:IllusianBlock5.png]] [[File:IllusianBlock6.png]] [[File:IllusianBlock7.png]] [[File:IllusianBlock8.png]] [[File:IllusianBlock9.png]] [[File:IllusianBlock10.png]] [[File:IllusianBlock11.png]]</center>
|-
|<center>[[File:SplashPlatformIcon.png]]</center>
|[[Splash Platform]]
|Launches water filled platforms with adjustable speed that quickly disappear.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|rowspan="3"|<center>[[1.7.0]]</center>
|-
|<center>[[File:ConcreteLiftIcon.png]]</center>
|[[Concrete Lift]]
|Moves straight up or down when stepped on. Bwoop.
|<center>[[File:ColorLimeGreen2.png]] [[File:ColorPink2.png]]
|-
|<center>[[File:HornetRollIcon.png]]</center>
|[[Hornet Roll]]
|Expands to an adjustable length when shot. Not as good as a cinnamon roll.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-8.png]]</center>
|}


===''Mega Man 10''===
The '''Crystal Joe''' variant first appeared in [[Mega Man 5]] [[Crystal Man]]'s stage. He was included in the release of [[Mega Man Maker]] in version [[1.0.0]]. Impervious to attacks when creating crystal shard projectiles.  When a crystal shard is fully created it fires the shard at the player that can continue to deflect player shots. Crystal Joe is vulnerable to attacks only in the brief moment it's not creating it's crystal shards.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:SheepBlockIcon.png]]</center>
|[[Sheep Block]]
|Vanishes alongside adjacent colored blocks and spikes after it's stepped on.
|<center>[[File:ColorBrightBlue2.png]] [[File:ColorDarkRed.png]] [[File:ColorGreen.png]] [[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorLightGreen.png]] [[File:ColorDarkPurple2.png]] [[File:ColorMagenta.png]]</center>
|rowspan="5"|<center>[[1.6.0]]</center>
|-
|<center>[[File:SheepSpikeIcon.png]]</center>
|[[Sheep Spike]]
|Vanishes alongside adjacent colored blocks and spikes after it's stepped on.
|<center>[[File:ColorBrightBlue2.png]] [[File:ColorDarkRed.png]] [[File:ColorGreen.png]] [[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorLightGreen.png]] [[File:ColorDarkPurple2.png]] [[File:ColorMagenta.png]]</center>
|-
|<center>[[File:ChillBlockIcon.png]]</center>
|[[Chill Block]]
|Icy cube that breaks from jumps, [[weapons]] or heavy objects. Quite cool!
|<center>[[File:ChillBlockSolid.png]] [[File:ChillBlockCracked.png]]</center>
|-
|<center>[[File:MovingElevatorIcon.png]]</center>
|[[Moving Elevator]]
|Moves vertically alone, has buttons for horizontal movement.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]] [[File:HorizontalMovementOnly2.png]]</center>
|-
|<center>[[File:MovingElevatorVerticalStopIcon.png]]</center>
|[[Moving Elevator Vertical Stop]]
|Stops the elevator from moving up or down past this point.
|<center>N/A</center>
|-
|<center>[[File:JumpthroughPlatformIcon.png]]</center>
|[[Jumpthrough Platforms]]
|A simple top-solid platform that's handy for platforming segments.
|<center>[[File:ColorBrightRed.png]] [[File:ColorOrange2.png]] [[File:ColorBlue.png]] [[File:ColorGreen.png]]</center>
|rowspan="2"|<center>[[1.7.0]]</center>
|-
|<center>[[File:SoccerBallJetIcon.png]]</center>
|[[Soccer Ball Jet]]
|Flies into the air when shot, hovers back down slowly. Also comes with spikes.
|<center>[[File:SoccerBallJet.png]] [[File:SoccerBallJetSpike.png]]</center>
|}


===''Mega Man 11''===
{{clr}}
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:SpinningWheelIcon.png]]</center>
|[[Spinning Wheel]]
|Spinning wheel which can have 1-4 platforms on it. Comes in many colors.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-4.png]]<br>[[File:ColorNavyBlue.png]] [[File:ColorDarkerBlue.png]] [[File:ColorDarkerRed.png]] [[File:ColorDarkerGreen.png]]</center>
|rowspan="3"|<center>[[1.6.0]]</center>
|-
|<center>[[File:ChemicalSolutionIcon.png]]</center>
|[[Chemical Solution]]
|An acidic chemical solution which can do harm in high concentrations.
|<center>[[File:1-4.png]]</center>
|-
|<center>[[File:FireWallIcon.png]]</center>
|[[Fire Wall]]
|Deadly flames that slowly chase you. Freeze it to catch a break if needed!
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-4.png]]</center>
|-
|<center>[[File:FireWallModifierIcon.png]]</center>
|[[Fire Wall Modifier]]
|Can modify the speed and direction of any firewall getting in this position.
|<center>[[File:SprFireWallModifierBuilderOptions strip3.png]] [[File:HorizontalArrow.png]] [[File:VerticalArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] <br> [[File:NoSpeed.png]] [[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]</center>
|rowspan="4"|<center>[[1.7.0]]</center>
|-
|<center>[[File:BouncyBallIcon.png]]</center>
|[[Bouncy Ball]]
|Beautifully bouncy! Striped variants contain extra elastic for flying extra far!
|<center>[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:ColorLightOrange.png]] [[File:ColorBrightRed.png]]</center>
|-
|<center>[[File:FuseRailIcon.png]]</center>
|[[Fuse Rail]]
|Rails that conduct electricity to the fuse laser crawlers. Don't stand on them.
|<center>[[File:FuseRail0.png]] [[File:FuseRail1.png]] [[File:FuseRail2.png]] [[File:FuseRail3.png]] [[File:FuseRail4.png]] [[File:FuseRail5.png]] [[File:FuseRail6.png]] [[File:FuseRail7.png]] [[File:FuseRail8.png]] [[File:FuseRail9.png]] [[File:FuseRail10.png]] [[File:FuseRail11.png]] [[File:FuseRail12.png]] [[File:FuseRail13.png]]</center>
|-
|<center>[[File:FuseLaserCrawlerIcon.png]]</center>
|[[Fuse Laser Crawler]]
|Shoots laser when in contact with fuse rail or S.Thunder.
|<center>[[File:FuseLaserBaseSpawnerAngle0.png]] [[File:FuseLaserBaseSpawnerAngle1.png]] [[File:FuseLaserBaseSpawnerAngle2.png]] [[File:FuseLaserBaseSpawnerAngle3.png]] [[File:FuseLaserBaseSpawnerAngle4.png]] [[File:FuseLaserBaseSpawnerAngle5.png]] [[File:FuseLaserBaseSpawnerAngle6.png]] [[File:FuseLaserBaseSpawnerAngle7.png]]</center>
|-
|<center>[[File:FuseLaserTurretIcon.png]]</center>
|[[Fuse Laser Turret]]
|Shoots a laser periodically. Sometimes electronics need a kick.
|<center>[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]]</center>
|<center>[[1.8.0]]</center>
|-
|<center>[[File:FuseLaserSpawnerIcon.png]]</center>
|[[Fuse Laser Spawner]]
|Acts as a spawner for fuse laser crawlers.
|<center>[[File:FuseLaserBaseSpawnerAngle0.png]] [[File:FuseLaserBaseSpawnerAngle1.png]] [[File:FuseLaserBaseSpawnerAngle2.png]] [[File:FuseLaserBaseSpawnerAngle3.png]] [[File:FuseLaserBaseSpawnerAngle4.png]] [[File:FuseLaserBaseSpawnerAngle5.png]] [[File:FuseLaserBaseSpawnerAngle6.png]] [[File:FuseLaserBaseSpawnerAngle7.png]]<br>[[File:FuseLaserBaseSpawnerInterval0.png]] [[File:FuseLaserBaseSpawnerInterval1.png]] [[File:FuseLaserBaseSpawnerInterval2.png]] [[File:FuseLaserBaseSpawnerInterval3.png]] [[File:FuseLaserBaseSpawnerInterval4.png]] [[File:FuseLaserBaseSpawnerInterval5.png]] [[File:FuseLaserBaseSpawnerInterval6.png]] [[File:FuseLaserBaseSpawnerInterval7.png]] [[File:FuseLaserBaseSpawnerInterval8.png]] [[File:FuseLaserBaseSpawnerInterval9.png]] [[File:FuseLaserBaseSpawnerInterval10.png]] [[File:FuseLaserBaseSpawnerInterval11.png]] [[File:FuseLaserBaseSpawnerInterval12.png]] [[File:FuseLaserBaseSpawnerInterval13.png]]<br>[[File:FuseLaserSpawnerNumber0.png]] [[File:FuseLaserSpawnerNumber1.png]] [[File:FuseLaserSpawnerNumber2.png]] [[File:FuseLaserSpawnerNumber3.png]] [[File:FuseLaserSpawnerNumber4.png]] [[File:FuseLaserSpawnerNumber5.png]] [[File:FuseLaserSpawnerNumber6.png]] [[File:FuseLaserSpawnerNumber7.png]] [[File:FuseLaserSpawnerNumber8.png]] [[File:FuseLaserSpawnerNumber9.png]] [[File:FuseLaserSpawnerNumber10.png]]</center>
|rowspan="4"|<center>[[1.7.0]]</center>
|-
|<center>[[File:FuseLaserExitIcon.png]]</center>
|[[Fuse Laser Exit]]
|Fuse lasers moving over this object will retract and despawn.
|<center>[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:FuseCrosserIcon.png]]</center>
|[[Fuse Crosser]]
|Spreads incoming laser electricity to the four cardinal directions.
|<center>[[File:FuseCrosserNormal.png]] [[File:FuseCrosserOn.png]] [[File:FuseCrosserOff.png]] [[File:FuseCrosserAlwaysOn.png]]
|-
|<center>[[File:FuseXtenderIcon.png]]</center>
|[[Fuse Xtender]]
|Spread incoming laser electricity to the four diagonal directions.
|<center>[[File:FuseXtenderNormal.png]] [[File:FuseXtenderOn.png]] [[File:FuseXtenderOff.png]] [[File:FuseXtenderAlwaysOn.png]]</center>
|-
|<center>[[File:HotPlateIcon.png]]</center>
|[[Hot Plate]]
|A plate that can hurt enemies and you when hot. Can also be used to make pancakes.
|<center>N/A</center>
|<center>[[1.8.0]]</center>
|}


===''Mega Man & Bass''===
===Joe Classic===
{| class="wikitable plainrowheaders sortable"
{{Asset
|+ style="text-align:left"|
|name=[[File:JoeClassicIcon.png|left]] Joe Classic [[File:JoeClassicIcon.png|right]]
! scope="col" | Icon
|image=
! scope="col" | Name
|caption=
! scope="col" | In-Game Description
|description=The classic green Joe, but equipped with a grenade.
! scope="col" | Options
|category=[[Enemies]]
! scope="col" | Added in Version
|hp=5
|-
|damage=4 (contact)<br>2 (shot)<br>4 (grenade)
|<center>[[File:&BIceBlock.png]]</center>
|game=''[[Mega Man 8]]''
|[[Ice Block]]
|appears=''[[Mega Man and Bass]]''
|A rather sturdy cube until it intercast with heat.
|version=[[1.5.0]]
|<center>[[File:ColorLightBlue.png]] [[File:ColorPurple.png]]<br>[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]]</center>
}}
|rowspan="15"|<center>[[1.8.0]]</center>
|-
|<center>[[File:IceBlockSpawnerIcon.png]]</center>
|[[Ice Block Spawner]]
|An ice machine which launches solid blocks of ice.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:ColorLightBlue.png]] [[File:ColorPurple.png]]</center>
|-
|<center>[[File:ExplosiveCrateIcon.png]]</center>
|[[Explosive Crate]]
|Top notch technology, smart crates exploding only it's own type.
|<center>[[File:ColorBlue.png]] [[File:ColorRed.png]] [[File:ColorDarkPurple.png]] [[File:ColorDarkGreen3.png]]</center>
|-
|<center>[[File:DynamoConveyorIcon.png]]</center>
|[[Dynamo Conveyor]]
|A conveyor that speeds up more and more as you stand on it.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:ColorGreen.png]] [[File:ColorDarkPurple.png]]</center>
|-
|<center>[[File:MovingLightIcon.png]]</center>
|[[Moving Light]]
|The name says it all. It's a light and it moves.
|<center>[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:SprFireWallModifierBuilderOptions_strip3.png]]<br>[[File:1-5.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]</center>
|-
|<center>[[File:MovingLightRedirectorIcon.png]]</center>
|[[Moving Light Redirector]]
|Upon contact, changes the direction and speed of a moving light.
|<center>[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]]<br>[[File:1-5.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]</center>
|-
|<center>[[File:MovingLightTerminatorIcon.png]]</center>
|[[Moving Light Terminator]]
|Destroys any moving lights that make contact. Not doctor approved.
|rowspan="2"|<center>N/A</center>
|-
|<center>[[File:MovingLightDarknessIcon.png]]</center>
|[[Moving Light Darkness]]
|Total darkness where light sources can illuminate your way.
|-
|<center>[[File:BalloonIcon.png]]</center>
|[[Balloon]]
|Balloons that can be jumped on. Does not play nicely with spikes or bullets.
|<center>[[File:ColorOrange2.png]] [[File:ColorGreen.png]]</center>
|-
|<center>[[File:BalloonSpawnerIcon.png]]</center>
|[[Balloon Spawner]]
|Makes balloons at regular intervals from bottom of screen.
|<center>[[File:ColorOrange2.png]] [[File:ColorGreen.png]]<br>[[File:1-9.png]]</center>
|-
|<center>[[File:OniCloudGeneratorIcon.png]]</center>
|[[Oni Cloud Generator]]
|Generates cloud enemies periodically.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:MokumokumoColor.png]] [[File:MokumokumoColor2.png]]</center>
|-
|<center>[[File:OniWindGeneratorIcon.png]]</center>
|[[Oni Wind Generator]]
|Generates varying speeds of wind that alternate directions.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]</center>
|-
|<center>[[File:PressurizedCrackedBlockIcon.png]]</center>
|[[Pressurized Cracked Block]]
|Cracks if shot. Can we fix it?
|<center>[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]]<br>[[File:1-5.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]</center>
|-
|<center>[[File:RotatingSpikeBoxIcon.png]]</center>
|[[Rotating Spike Box]]
|A box with spikes on 2 sides. Turns when the bell sound plays.
|rowspan="2"|<center>[[File:RightArrow.png]] [[File:LeftArrow.png]]</center>
|-
|<center>[[File:BellRingerIcon.png]]</center>
|[[Bell Ringer]]
|Normally turns the spike box, but different colors impact different gimmicks.
|-
|<center>[[File:Kamikamin (chest).png]]</center>
|[[Kamikamin (chest)]]
|Who knows what goodies are inside. Maybe health... Maybe a mimic!
|<center>[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]] [[File:YashichiIcon.png]]</center>
|<center>[[1.8.4]]</center>
|}


===''Mega Man Game Boy''===
'''Joe Classic''' first appeared in [[Mega Man 8]] and returned in [[Mega Man & Bass]].  Joe Classic was added to Mega Man Maker in version [[1.5.0]]. Joe Classic stands still blocking the player's progress, using his shield for cover
{| class="wikitable plainrowheaders sortable"
and only lowering it to fire at the player. This Joe can also lie on his belly thus making himself vulnerable, but also harder to hit, and in this state can throw a grenade at the player that will explode shortly after being thrown.
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:SuperCutterIcon.png]]</center>
|[[Super Cutter]]
|When approached it will begin to move in a circle, flying and indestructible.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:ColorRed.png]] [[File:PoleColor1.png]]</center>
|rowspan="15"|<center>[[1.8.0]]</center>
|-
|<center>[[File:MeltingSnowBlockIcon.png]]</center>
|[[Melting Snow Block]]
|Ice blocks that melt when you stand on them. Fire works too.
|<center>[[File:ColorLightBlue.png]] [[File:PoleColor1.png]]</center>
|-
|<center>[[File:IcicleIcon.png]]</center>
|[[Icicle]]
|Spawns iciles that act as platforms and non-lethal spikes. Harms bosses.
|-
|<center>[[File:ShiftingFallingStonerIcon.png]]</center>
|[[Shifting Falling Stoner]]
|Standing on this causes it to shake before sinking down a tile, be careful!
|<center>[[File:ColorLightOrange.png]] [[File:PoleColor1.png]]</center>
|-
|<center>[[File:GutsHoverIcon.png]]</center>
|[[Guts Hover]]
|A platform that moves diagonally down when you stand on it, weak to spikes!
|<center>[[File:ColorOrange2.png]] [[File:PoleColor1.png]]</center>
|-
|<center>[[File:MoveHoverIcon.png]]</center>
|[[Move Hover]]
|A harmless moving platform that moves when shot, and cries in pain. You monster.
|<center>[[File:ColorDarkerBlue.png]] [[File:PoleColor1.png]]</center>
|-
|<center>[[File:NapalmFireIcon.png]]</center>
|[[Napalm Fire]]
|Instant kill fire. Will reignite at a set time after being doused by water.
|<center>[[File:ColorLightOrange.png]] [[File:PoleColor1.png]]<br>[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:AlternatingTimingConveyorIcon.png]]</center>
|[[Alternating Timing Conveyor]]
|Remember using Metal Man ton change conveyor directions?
|<center>[[File:RightArrow.png]] [[File:LeftArrow.png]]<br>[[File:ColorLightBlue.png]] [[File:ColorOrange2.png]] [[File:PoleColor1.png]]<br>[[File:1-5.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]</center>
|-
|<center>[[File:WaterFallSpawnerIcon.png]]</center>
|[[Water Fall Spawner]]
|Whether up or down, it drags you down regardless of present floors.
|<center>[[File:DownArrow.png]] [[File:UpArrow.png]]<br>[[File:ColorDarkerBlue.png]] [[File:PoleColor1.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|-
|<center>[[File:UranusPlatformIcon.png]]</center>
|[[Uranus Platform]]
|Don't say it, don't think, just try not to fall through.
|<center>[[File:ColorOrange.png]] [[File:PoleColor1.png]] [[File:TeleporterColor1.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]</center>
|-
|<center>[[File:GirderSmallIcon.png]]</center>
|rowspan="4"|[[Girder]]
|A small girder that falls if you get too close and can be stood on.
|<center>[[File:ColorRed.png]] [[File:ColorDarkerBlue.png]] [[File:PoleColor1.png]]</center>
|-
|<center>[[File:GirderIcon.png]]</center>
|A slightly less small girder that falls if you get too close and can be stood on.
|-
|<center>[[File:GirderMediumIcon.png]]</center>
|A nicely sized girder that falls if you get too close and can be stood on.
|-
|<center>[[File:GirderLargeIcon.png]]</center>
|A fairly big girder that falls if you get too close and can be stood on.
|-
|<center>[[File:PlutoBlockIcon.png]]</center>
|[[Pluto Block]]
|Strong and sturdy... but small. Just like Pluto.
|<center>[[File:ColorLightBrightPurple.png]] [[File:PoleColor1.png]]</center>
|-
|<center>[[File:GravityField.png]]</center>
|[[Gravity Field]]
|Changes gravity while inside of it. Be wary of how high you can jump.
|<center>[[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorYellow.png]] [[File:ColorDarkRed.png]] [[File:TeleporterColor1.png]]</center>
|rowspan="3"|<center>[[1.8.4]]</center>
|-
|<center>[[File:GravityIndicator.png]]</center>
|[[Gravity Indicator]]
|Use these to make your gravity sections clearer than crystal man.
|<center>[[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorYellow.png]] [[File:ColorDarkRed.png]] [[File:TeleporterColor1.png]]</center>
|-
|<center>[[File:MagnetWell.png]]</center>
|[[Magnet Well]]
|Pulls the player to it with more force as they get closer to it.
|<center>[[File:ColorBlue.png]] [[File:ColorYellow.png]] [[File:TeleporterColor1.png]]</center>
|-
|}


===''Mega Man Maker''===
{{clr}}
{| class="wikitable plainrowheaders sortable"
 
|+ style="text-align:left"|
===Returning Machine Gun Joe===
! scope="col" | Icon
{{Asset
! scope="col" | Name
|name=[[File:ReturningMachineGunJoeIcon.png|left]]Returning Machine Gun Joe[[File:ReturningMachineGunJoeIcon.png|right]]
! scope="col" | In-Game Description
|image=
! scope="col" | Options
|caption=
! scope="col" | Added in Version
|description=Fires in two short bursts of three shots each. Learned to jump.
|-
|category=[[Enemies]]
|<center>[[File:MusicChangerIcon.png]]</center>
|hp=6
|[[Music Changer]]
|damage=3 (contact)<br>2 (shot)
|Changes the level music when you touch a line or on a screen transition.
|game=''[[Mega Man 10]]''
|<center>[[File:MusicChange.png]] (All Stage Themes)</center>
|version=[[1.7.0]]
|<center>[[1.7.0]]</center>
}}
|-
 
|<center>[[File:KeyIcon.png]]</center>
'''Returning Machine Gun Joe''' is a variant debuting in [[Mega Man 10]]. Returning Machine Gun Joe was added to Mega Man Maker in version [[1.7.0]]. Returning Machine Gun Joe will block the player's progress standing resolute in it's assigned location with shield up to block player shots. This Joe will lower it's shield to fire two short bursts of three shots each, and can jump to smash into any player that attempts to pass over them in close proximity.
|[[Key]]
 
|Collect these to unlock key doors. You can carry up to seven.
 
|<center>[[File:ColorBlue.png]] [[File:ColorDarkGreen3.png]] [[File:ColorRed.png]] [[File:ColorOrange2.png]]</center>
{{MM2}}
|rowspan="2"|<center>[[1.2.0]]</center>
{{MM3}}
|-
{{MM4}}
|<center>[[File:VerticalKeyDoorIcon.png]]</center>
{{MM5}}
|[[Key Door]]
{{MM8}}
|rowspan="2"|Opens if touched when a key is being carried, consuming the key.
{{MM10}}
|rowspan="2"|<center>[[File:1-9.png]]<br>[[File:ColorBlue.png]] [[File:ColorDarkGreen3.png]] [[File:ColorRed.png]] [[File:ColorOrange2.png]]</center>
{{MMB}}
|-
{{MMII}}
|<center>[[File:HorizontalKeyDoorIcon.png]]</center>
{{MMIII}}
|[[Key Door|Horizontal Key Door]]
{{MMIV}}
|<center>[[1.6.0]]</center>
 
|-
[[Category:Enemies]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 3 Assets]] [[Category:Mega Man 4 Assets]] [[Category:Mega Man 5 Assets]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man 10 Assets]] [[Category:Mega Man II Assets]] [[Category:Mega Man III Assets]] [[Category:Mega Man IV Assets]] [[Category:Mega Man & Bass Assets]]
|<center>[[File:MagneticCeilingIcon.png]]</center>
|[[Magnetic Ceiling]]
|Jump into this powerful magnet to stick to it. It's a feature.
|<center>N/A</center>
|rowspan="4"|<center>[[1.7.5]]</center>
|-
|<center>[[File:MagneticConveyorIcon.png]]</center>
|[[Magnetic Ceiling|Magnetic Ceiling (Conveyors)]]
|A magnet that automatically moves you along the ceiling.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:OnSwitchMagneticCeilingIcon.png]]</center>
|[[Magnetic Ceiling|On Switch Magnetic Ceiling]]
|A ceiling magnet that's only active if the switch is blue.
|rowspan="2"|<center>N/A</center>
|-
|<center>[[File:OffSwitchMagneticCeilingIcon.png]]</center>
|[[Magnetic Ceiling|Off Switch Magnetic Ceiling]]
|A ceiling magnet that's only active if the switch is red.
|}

Revision as of 21:45, 28 January 2024

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The Joes are a recurring enemy type in the Mega Man series. They mostly stay protected behind their shields, occasionally lowering their guard to attack. As of 1.7.5, seven Joes are available in Mega Man Maker if including Sniper Armor as a Joe variant.

List of Joes

Returning Sniper Joe

ReturningSniperJoeIcon.png
Returning Sniper Joe
ReturningSniperJoeIcon.png
MM2SniperJoe.png
Official artwork of a Returning Sniper Joe from Mega Man 2
Information
Game information
Description: Stands behind a protective shield, lowering the shield to shoot at you.
Category: Enemies
HP: 10
Damage: 4 (contact)
2 (bullet)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 2
Other appearances: Mega Man: The Wily Wars
Development


The Returning Sniper Joe (referred simply as Sniper Joe in the editor) is an enemy from Mega Man 2, originating from Flash Man's stage as well as the first and fourth Wily stages. It is featured in mega Man Maker as of version 1.0.0.

It mostly stays behind its shield, occasionally shooting bullets in volleys of three. Unlike its predecessor from Mega Man 1, it will not chase the player if they go behind it.


Hammer Joe

HammerJoeIcon.png
Hammer Joe
HammerJoeIcon.png
HammerJoe.png
Official artwork of a Hammer Joe from Mega Man 3
Information
Game information
Description: Swing their mighty hammer around before throwing it. Weak when their eye is open.
Category: Enemies
HP: 8
Damage: 4 (contact)
2 (hammer)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 3
Other appearances: Mega Man II
Mega Man III
Mega Man: The Wily Wars
Development


The Hammer Joe is an enemy from Mega Man 3, originating from Snake Man's stage and the first Wily stage. It is featured in Mega Man Maker as of version 1.0.0.

It constantly swings a hammer, occasionally throwing it. While it swings the hammer, its eyes stays closed, and it only opens just before it throws the hammer; this is the only moment where the player can land a few hits on it.


Skeleton Joe

SkeletonJoeIcon.png
Skeleton Joe
SkeletonJoeIcon.png
SkeletonJoe.png
Official artwork of a Skeleton Joe from Mega Man 4
Information
Game information
Description: Throws bones at you. Falls apart when hit, becoming invincible temporarily.
Category: Enemies
HP: 3
Damage: 4 (contact)
2 (bone)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 4
Other appearances: Mega Man III
Development


The Skeleton Joe is an enemy from Mega Man 4, originating from Skull Man's stage. It is featured in Mega Man Maker as of version 1.0.0.

It stays still most of the time, occasionally throwing bones at the player. If if gets hit by a weapon, it will crumble before getting back up shortly after. While it is destroyed, it cannot be hit.


Crystal Joe

CrystalJoeIcon.png
Crystal Joe
CrystalJoeIcon.png
CrystalJoe.png
Official artwork of a Crystal Joe from Mega Man 5
Information
Game information
Description: Summons a large, reflective crystal, then fires it forwards.
Category: Enemies
HP: 3
Damage: 6 (contact)
8 (crystal)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Development


The Crystal Joe variant first appeared in Mega Man 5 Crystal Man's stage. He was included in the release of Mega Man Maker in version 1.0.0. Impervious to attacks when creating crystal shard projectiles. When a crystal shard is fully created it fires the shard at the player that can continue to deflect player shots. Crystal Joe is vulnerable to attacks only in the brief moment it's not creating it's crystal shards.


Joe Classic

JoeClassicIcon.png
Joe Classic
JoeClassicIcon.png
Information
Game information
Description: The classic green Joe, but equipped with a grenade.
Category: Enemies
HP: 5
Damage: 4 (contact)
2 (shot)
4 (grenade)
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Other appearances: Mega Man and Bass
Development


Joe Classic first appeared in Mega Man 8 and returned in Mega Man & Bass. Joe Classic was added to Mega Man Maker in version 1.5.0. Joe Classic stands still blocking the player's progress, using his shield for cover and only lowering it to fire at the player. This Joe can also lie on his belly thus making himself vulnerable, but also harder to hit, and in this state can throw a grenade at the player that will explode shortly after being thrown.


Returning Machine Gun Joe

ReturningMachineGunJoeIcon.png
Returning Machine Gun Joe
ReturningMachineGunJoeIcon.png
Information
Game information
Description: Fires in two short bursts of three shots each. Learned to jump.
Category: Enemies
HP: 6
Damage: 3 (contact)
2 (shot)
Added in version: 1.7.0
Series information
Game of origin: Mega Man 10
Development


Returning Machine Gun Joe is a variant debuting in Mega Man 10. Returning Machine Gun Joe was added to Mega Man Maker in version 1.7.0. Returning Machine Gun Joe will block the player's progress standing resolute in it's assigned location with shield up to block player shots. This Joe will lower it's shield to fire two short bursts of three shots each, and can jump to smash into any player that attempts to pass over them in close proximity.


Mega Man 2
Weapons Mega BusterBubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic FireItem-1Item-2Item-3
Enemies Neo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadBlockyPierobotCroakerCrabbotFly BoyFan FiendShrinkPipiMoleScwormAtomic ChickenBig FishSniper ArmorHot DogLantern Fish
Level Objects Conveyor BeltForce BeamPressCrash LiftAcid Drop
Bosses Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Other Pages TilesetsBackgroundsMusic


Mega Man 3
Weapons
Mega BusterSpark ShockSearch SnakeNeedle CannonTop SpinShadow BladeMagnet MissileGemini LaserHard KnuckleRush CoilRush Jet
Enemies
PeterchyPottonHammer JoeMechakkeroPoleNew ShotmanPetit SnakeyKomasaburoHari HarryCannonWalking BombGyoraiboYambowMag FlyElectric GabyoallBubukanNitronElec'nBomb FlierHologranGiant SpringerTama
Level Objects
Moving CogLift PlatformDrop PlatformWanaanMagnetNeedle PressTop Lift
Bosses
Spark ManTop ManMagnet ManHard ManKamegoro Maker
Other Pages
TilesetsBackgroundsMusic


Mega Man 4
Weapons
Mega BusterRing BoomerangDive MissileSkull BarrierFlash StopperDust CrusherDrill BombRain FlushPharaoh ShotRush CoilRush Jet
Enemies
Skeleton JoeTogeheroShield AttackerSuper Ball Machine Jr.SkullmetTaketentoGachapponMinoanWall BlasterTotem PolenPakatto 24DocronMummiraGaryobyLadder PressHeliponRing RingBattanSea MineRattonWhopper
Level Objects
Dust BlockCossack PlatformRing PlatformCoil PlatformQuicksandFork Block
Bosses
Ring ManSkull ManToad ManPharaoh ManCossack CatcherWily Machine 4
Other Pages
TilesetsBackgroundsMusic


Mega Man 5
Weapons
Mega BusterPower StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge KickRush CoilRush JetSuper Arrow
Enemies
Train MetCrystal JoeShield AttackerPukapellyLyricKoukerBitterPower MusclerBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounderSumatranBombierCoccoJet BombV
Level Objects
Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Bosses
Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Other Pages
TilesetsBackgroundsMusic


Mega Man 8
Weapons
Mega BusterMega BallTornado HoldFlash BombThunder ClawFlame Sword
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVBig TellyGori ThreeDodonpa CannonRomperHogaleHogale SpawnerAmmonerSydecka
Level Objects
Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockIce BlockIce Block SpawnerExplosive CratesBell Ringer
Bosses
Grenade ManAstro Man
Other Pages
TilesetsBackgroundsMusic


Mega Man 10
Weapons
Mega BusterProto BusterBass BusterTriple BladeSolar BlazeThunder WoolCommando BombWater ShieldWheel CutterMirror BusterScrew CrusherBallade CrackerRush CoilRush JetProto CoilProto JetTreble Boost
Enemies
Cargou QKaona GeenoPointanSola OOshitsu OsarettsuNumetallMerserkerBari III (Head)Bari III (Body)Mecha PitchanSearchySearchy SpawnerReturning Machine Gun JoeNeo Heli MetallMolmoleMomole SpawnerMomole Spawner (Random)
Level Objects
Jumpthrough PlatformSheep BlockSheep SpikeChill BlockMoving ElevatorMoving Elevator Vertical StopSoccer Ball Jet
Bosses
Sheep ManPump ManStrike Man
Other Pages
TilesetsBackgroundsMusic


Mega Man and Bass
Weapons
Mega BusterBass BusterIce WallWave BurnerCopy VisionSpread DrillTengu BladeMagic CardTreble Boost
Enemies (&Bass)
Gori ThreeDodonpa CannonPlasmaRomperSnolerMini SnowmanMini Snowman SpawnerBig TellyElectric GeneratorMokumokumoHogaleHogale SpawnerAmmonerOni RoboOni Robo CloudOni Robo WindSydeckaKamikamin
Enemies (8)
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EV
Level Objects
Ice BlockIce Block SpawnerExplosive CratesDynamo ConveyorMoving LightMoving Light RedirectorMoving Light TerminatorMoving Light DarknessFloating BalloonFloating Balloon SpawnerOni Cloud GeneratorOni Wind GeneratorPressurized Cracked BlockRotating Spike BoxBell RingerKamikamin Chest
Bosses
Cold ManBurner ManPirate Man
Other Pages
TilesetsBackgroundsMusic


Mega Man II
Weapons
Mega BusterAir ShooterLeaf ShieldClash BomberMetal BladeNeedle CannonTop SpinMagnet MissileHard Knuckle
Enemies
TellyCrazy CannonBattonRobbitFly BoyFan FiendPipiScwormAtomic ChickenHot DogNew ShotmanKomasaburoHari HarryCannonYambowMag FlyGiant SpringerTama
Bosses
Wood ManClash ManMetal ManTop ManMagnet ManHard Man
Other Pages
TilesetsBackgroundsMusic

Mega Man III
Weapons
Mega BusterSpark ShockSearch SnakeShadow BladeGemini LaserDive MissileSkull BarrierDust CrusherDrill BombScrew CrusherRush CoilRush Jet
Enemies
Petit SnakeyWalking BombYambowElectric GabyoallElec'nTogeheroSkullmetPakatto 24Ladder PressHelipon
Bosses
Spark ManSkull ManPunk
Other Pages
TilesetsBackgroundsMusic

Mega Man IV
Weapons
Mega BusterRing BoomerangFlash StopperRain FlushPharaoh ShotPower StoneNapalm BombCrystal EyeCharge KickBallade CrackerRush CoilRush Jet
Enemies
Press'nTaketentoMinoanGaryobyRing RingRattonBomb/Rock ThrownSubeilSumatranBombierCoccoJet Bomb
Level Objects
Shifting Falling StoneGuts HoverMove HoverNapalm Fire
Bosses
Ring ManToad ManPharaoh ManStone ManCharge ManNapalm ManCrystal Man
Other Pages
TilesetsBackgroundsMusic