Difference between pages "Cut Man" and "Ice Man"

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{{Asset
{{Asset
|image=[[File:CutManCW.png|250px]]
|image=[[File:IceManCW.png|250px]]
|caption=Artwork of Cut Man from ''Rockman Complete Works''
|caption=Artwork of Ice Man from ''Rockman Complete Works''
|description=Throws his scissor blade like a slow boomerang. Flinches when hit.
|description=Fires off three freezing ice waves in a vertical column after jumping.
|category=[[Boss]]
|category=[[Boss]]
|hp=28
|hp=28
|damage=4 (contact)
|damage=5 (Contact)
4 (Rolling cutter)
10 (Projectile)
|game=''[[Mega Man 1|Mega Man]]''
|game=''[[Mega Man 1|Mega Man]]''
|appears=
|appears=
Line 12: Line 12:
''[[Mega Man: The Wily Wars]]''
''[[Mega Man: The Wily Wars]]''
''[[Mega Man Powered Up]]''
''[[Mega Man Powered Up]]''
''[[Mega Man 8]]'' (Sega Saturn only)
|version=[[1.1.0]]
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
|programmer=Renhoek (original code for MaGMML2)
[[WreckingPrograms]] (port and modifications)
}}
}}
'''DLN-003/DRN-003 ''Cut Man''''' is one of the 6 Robot Master bosses from Mega Man that is featured in Mega Man Maker since version 1.0.0. He is a deforestation Robot Master that uses his signature weapon, the [[Rolling Cutter]] to cut down trees.
'''DLN-005/DRN-005 ''Ice Man''''' is one of the six Robot Master bosses from [[Mega Man]] featured in ''Mega Man Maker'' since version [[1.1.0]]. Ice Man is armed with his signature weapon, the [[Ice Slasher]], which he uses excessively and exclusively when attacking.
 
Ice Man is one of robot masters created by [[Dr. Light]], but was stolen and reprogrammed by [[Dr. Wily]] during events of [[Mega Man 1|Mega Man]]/[[Mega Man Powered Up]] and later in [[Mega Man: Dr. Wily's Revenge]].


Cut Man was build by [[Dr. Light]] and is one of the the robot masters stolen and reprogrammed by [[Dr. Wily]] during events of [[Mega Man 1|Mega Man]]/[[Mega Man Powered Up]] and [[Mega Man: Dr. Wily's Revenge]].
==Behavior==
==Behavior==
Cut Man starts the battle by running towards the player, he will not jump for any reason, not even to get over walls or obstacles, or to avoid holes and bottomless pits. Cut Man will continue to run towards the player whenever he is not throwing a Rolling Cutter, jumping, or posing, and is far enough away from the player horizontally (about 2.5 tiles or more space between the player and Cut Man).
Ice Man jumps a short height when he attacks, going straight up then slowing down as he goes back towards the ground. While falling, he fires three Ice Slashers: one at the height of his jump, one in the middle, and one just as he lands back on the ground. After this, he executes the pattern in reverse, jumping up slowly and firing three Ice Slashers starting from when he first jumps, in the middle of his jump, and at the apex before dropping down quickly. He will then move either left or right at random and repeat the above behavior.
 
If the player gets within close enough range of Cut Man horizontally (about less than 2.5 tiles of space between them), and Cut Man still has his Rolling Cutter on his head, Cut Man will do one of two actions:
 
*'''Close Behavior (With Cutter) A: Throws the Rolling Cutter on his head in the player's direction.'''
*'''Close Behavior (With Cutter) B: Does brief pose, then throws the Rolling Cutter on his head in the player's direction.'''
Once Cut Man has thrown the Rolling Cutter on his head at the player, Cut Man's behaviors will change until the Rolling Cutter he had thrown returns to him and he places it back on his head. Without the Rolling Cutter on Cut Man's head, he has the following behavior if you are in close enough range (about less than 2.5 tiles between the player and Cut Man):
 
'''Close Behavior (No Cutter): Cut Man does a fixed height and distance jump in the direction of the player.'''
When Cut Man takes damage, he will immediately cancel his current behavior to enter a recoil state briefly, where he is pushed back a short distance.
 
Upon Cut Man exiting his recoil state, if his Rolling Cutter is currently on his head, he will respond by throwing the Rolling Cutter on his head in the player's direction, and then go back to running towards the player as usual. If Cut Man takes damage and his Rolling Cutter is not on his head, he will just run towards the player as usual.
 
==Strategy==
Cut Man will continuously try to home in on the player at every opportunity. However, if the player knows how Cut Man behaves, he can easily be manipulated to whatever will grant the player victory.
 
The general strategy is to attack Cut Man from ground level while he is either running towards the player, posing, or preparing to throw his Rolling Cutter. The moment he throws the Rolling Cutter, the player should short hop over the projectile, getting between the projectile and Cut Man, and run past the spot where Cut Man was since Cut Man will jump towards the player at that point. The player should then immediately punish Cut Man from the ground when he has his Rolling Cutter again.
 
Since Cut Man will always hop at the direction of the player without his Rolling Cutter, the player can simply run where Cut Man was to dodge him if the player gets too close. If Cut Man has the Rolling Cutter on his head, he will always stop before throwing his Rolling Cutter allowing the player to react accordingly.
 
The player only has to deal with the one Rolling Cutter. However, that Rolling Cutter can pass through walls, fly past the player, and reverse fly back to Cut Man. While the player can directly destroy it, it is pointless since Cut Man will just immediately spawn a new one on his head.
 
Beware of the angle that Cut Man throws his Rolling Cutter, as he can occasionally throw it upward or at an unexpected direction. The player should run between it and Cut Man to dodge the upward angled projectiles. Optimally, the player should have Rolling Cutter being thrown towards them or angled lower, as the player can much more quickly dodge and get to the other side of Cut Man that way. The player should not attempt to continuously jump or attack Cut Man without his Rolling Cutter, since he can easily punish the player with contact damage at that point.
 
Since Cut Man will recoil if he is hit, the player should continuously fire and push him with a weapon to create some distance between them before he throws his Rolling Cutter. Preferably, a weapon that can rapidly be fired should be used, like the Mega Buster. Cut Man is prone to land based traps and pits, so the player should take advantage of his recoil weakness to activate them more easily. The player could hit Cut Man over a pit of trap if he happens to hop over it, but it is much easier just to have him run over to the trap and pit himself and recoil stun him from the ground.


==Trivia==
Ice Man's pattern is slow, and straight forward. Ice Man limited mobility horizontally and vertically makes collision damage less likely, and makes him an easy target for counterattacks. His Ice Slashers also move slowly and are spaced out in such a way that they can be evaded by jumping between them, or, in some situations, sliding. In Mega Man Maker, Ice Man's behavior was modified to make Ice Man keep the same movement speed. (In Mega Man, Ice Man became faster the longer the battle took.) His contact damage was also reduced from 10 to 5.
*As of version 1.7.5, Cut Man is the only Robot Master in Mega Man Maker to take recoil that pushes himself backwards when damaged by the player. This behavior is the same as in the original boss fight in Mega Man.
As Cut Man's Rolling Cutter projectile spawns slightly behind Cut Man when he throws it, the Rolling Cutter projectile has the possibility to instantly despawn if Cut Man throws it when too close to the left or right edges of the screen, even if Cut Man's entire body still remains on-screen. It is currently unknown if this is intentional or a glitch.
*Cut Man takes 3 damage from uncharged buster shots in Mega Man compared to 1 damage in Mega Man Maker. This change was likely done to make Cut Man more *challenging.
Cut Man will jump if he touches the sides of any solid Level Objects that are capable of movement. These include Push Blocks, Lift Platforms, Cossack Platforms, Falling Platforms, Rolling Drills, and Jet Platforms. This also applies to the enemy Pooker when it is used as a raft. It is currently unknown if this behavior is intentional or a glitch.


==Glitches==
==Glitches==
*If Cut Man starts the boss battle spawning directly on top of Mega Man 6 Springs, Cut Man's behavior to run in the direction of the player, and attack if the player gets too close, will not activate. This makes Cut Man unable to move horizontally on his own, and unable to react to the player's distance, and leaves him pointlessly bouncing up and down on the Spring. Cut Man however will still counter-attack with a Rolling Cutter when damaged, if it is still on his head. This behavior oddity will persist until Cut Man lands on something resembling solid ground, where his behaviors will then activate and function normally.
*Although rare and inconsistent, there is a chance that if Ice Man is able to somehow jump up to the ceiling he can clip into it causing him to warp around the screen, walk around in part of the wall, or spontaneously vanish or die. It is more common in boss rooms that include more than one screen and may be caused or made more likely because of a scrolling or transition bug.
*Prior to [[1.5.0]], if Ice Man jumped on a [[Flip Platform]], he would become immobile.


==Video Tutorial==
==Video Tutorial==
[https://www.youtube.com/shorts/FycN8pzZZyY Cut Man]
[https://www.youtube.com/shorts/hr2C6XhJ3ow Ice Man]


==Gallery==
==Gallery==
<gallery>
<gallery>
File:CutMan.png|thumb|Official artwork from Mega Man 1
File:IceMan.png|thumb|Official artwork from Mega Man 1
File:CutManInGame.png|thumb|Cut Man in Mega Man Maker
File:CutManThrow.png|thumb|Cut Man throwing his Rolling Cutter
File:CutManRun.png|thumb|Cut Man running
File:CutManJump.png|thumb|Cut Man jumping without his roliing cutter on his head
</gallery>
</gallery>


{{v1.0}}
{{V1.1}}
{{MM1}}
{{MM1}}


[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 1 Assets]]
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 1 Assets]]

Latest revision as of 14:36, 30 January 2024

Ice Man
IceManCW.png
Artwork of Ice Man from Rockman Complete Works
Information
Game information
Description: Fires off three freezing ice waves in a vertical column after jumping.
Category: Boss
HP: 28
Damage: 5 (Contact)

10 (Projectile)

Added in version: 1.1.0
Series information
Game of origin: Mega Man
Other appearances: Mega Man: Dr. Wily's Revenge

Mega Man: The Wily Wars Mega Man Powered Up

Development
Programmer(s): WreckingPrograms

DLN-005/DRN-005 Ice Man is one of the six Robot Master bosses from Mega Man featured in Mega Man Maker since version 1.1.0. Ice Man is armed with his signature weapon, the Ice Slasher, which he uses excessively and exclusively when attacking.

Ice Man is one of robot masters created by Dr. Light, but was stolen and reprogrammed by Dr. Wily during events of Mega Man/Mega Man Powered Up and later in Mega Man: Dr. Wily's Revenge.

Behavior

Ice Man jumps a short height when he attacks, going straight up then slowing down as he goes back towards the ground. While falling, he fires three Ice Slashers: one at the height of his jump, one in the middle, and one just as he lands back on the ground. After this, he executes the pattern in reverse, jumping up slowly and firing three Ice Slashers starting from when he first jumps, in the middle of his jump, and at the apex before dropping down quickly. He will then move either left or right at random and repeat the above behavior.

Ice Man's pattern is slow, and straight forward. Ice Man limited mobility horizontally and vertically makes collision damage less likely, and makes him an easy target for counterattacks. His Ice Slashers also move slowly and are spaced out in such a way that they can be evaded by jumping between them, or, in some situations, sliding. In Mega Man Maker, Ice Man's behavior was modified to make Ice Man keep the same movement speed. (In Mega Man, Ice Man became faster the longer the battle took.) His contact damage was also reduced from 10 to 5.

Glitches

  • Although rare and inconsistent, there is a chance that if Ice Man is able to somehow jump up to the ceiling he can clip into it causing him to warp around the screen, walk around in part of the wall, or spontaneously vanish or die. It is more common in boss rooms that include more than one screen and may be caused or made more likely because of a scrolling or transition bug.
  • Prior to 1.5.0, if Ice Man jumped on a Flip Platform, he would become immobile.

Video Tutorial

Ice Man

Gallery

Version 1.1
Bosses
Time ManIce Man
Enemies
SpineCrazy RazyKiller BulletFlying ShellWatcherTackle FireBlockyPierobotCrabbotHot DogBig FishPetit SnakeyPower MusclerBrain Break
Weapons
Ice SlasherHyper BombTime SlowOil SliderAtomic FireNeedle CannonHard KnuckleRing BoomerangDive Missile
Level Objects
Flame Pillar
Major Patches
1.1.11.1.21.1.3

Mega Man 1
Characters
Mega Man
Weapons
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder BeamMagnet Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholder
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Bosses
Cut ManIce ManBomb ManFire ManYellow Devil
Other Pages
TilesetsBackgroundsMusic