Difference between pages "Ice Man" and "Bomb Man"

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{{Asset
{{Asset
|image=[[File:IceManCW.png|250px]]
|image=[[File:BombManCW.png|250px]]
|caption=Artwork of Ice Man from ''Rockman Complete Works''
|caption=Artwork of Bomb Man from ''Rockman Complete Works''
|description=Fires off three freezing ice waves in a vertical column after jumping.
|hp=28
|damage=4 (contact)
4 (Hyper Bomb/Hyper Bomb explosion)
|description=Takes long and short jumps while chucking bombs.
|category=[[Boss]]
|category=[[Boss]]
|hp=28
|damage=5 (Contact)
10 (Projectile)
|game=''[[Mega Man 1|Mega Man]]''
|game=''[[Mega Man 1|Mega Man]]''
|appears=
|appears=''[[Mega Man: The Wily Wars]]''
''[[Mega Man: Dr. Wily's Revenge]]''
''[[Mega Man: The Wily Wars]]''
''[[Mega Man Powered Up]]''
''[[Mega Man Powered Up]]''
|version=[[1.1.0]]
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
|programmer=WreckingPrograms
}}
}}
'''DLN-005/DRN-005 ''Ice Man''''' is one of the six Robot Master bosses from [[Mega Man]] featured in ''Mega Man Maker'' since version [[1.1.0]]. Ice Man is armed with his signature weapon, the [[Ice Slasher]], which he uses excessively and exclusively when attacking.
'''DLN-006/DRN-006 ''Bomb Man''''' is one of the six Robot Master bosses from [[Mega Man]] featured in ''Mega Man Maker'' since version [[1.0.0]]. His signature weapon is the [[Hyper Bomb]], a powerful sphere-shaped bomb.


Ice Man is one of robot masters created by [[Dr. Light]], but was stolen and reprogrammed by [[Dr. Wily]] during events of [[Mega Man 1|Mega Man]]/[[Mega Man Powered Up]] and later in [[Mega Man: Dr. Wily's Revenge]].
Bomb Man was created by [[Dr. Light]] and is one of the Robot Masters that [[Dr. Wily]] stole and reprogrammed during the events of [[Mega Man 1|Mega Man]]/[[Mega Man Powered Up]].


==Behavior==
==Behavior==
Ice Man jumps a short height when he attacks, going straight up then slowing down as he goes back towards the ground. While falling, he fires three Ice Slashers: one at the height of his jump, one in the middle, and one just as he lands back on the ground. After this, he executes the pattern in reverse, jumping up slowly and firing three Ice Slashers starting from when he first jumps, in the middle of his jump, and at the apex before dropping down quickly. He will then move either left or right at random and repeat the above behavior.
When Bomb Man lands on something resembling solid ground and is far enough away from the player (greater than one tile gap between the player and Bomb Man), he will throw a Hyper Bomb in the player's direction. After that, he will do one of the following behaviors:
 
* '''Far Behavior A''': One medium jump towards the player.
*'''Far Behavior B''': One medium jump away from the player.
*'''Far Behavior C''': One large jump towards the player.
When Bomb Man lands on something resembling solid ground and is close to the player (one tile gap or smaller between the player and Bomb Man), Bomb Man will do one of the following behaviors:
 
*'''Close Behavior A''': One small jump towards the player.
*'''Close Behavior B''': One large jump away from the player.
Bomb Man will cancel his Hyper Bomb throwing animation early if the player gets too close, and will respond with either "Close Behavior A or B" as listed above. If cancelled fast enough, Bomb Man will not throw a Hyper Bomb.
 
Bomb Man will occasionally use "Far Behavior A or B" to better position himself, so that "Far Behavior C" will make Bomb Man more accurately land on top of the player.


Ice Man's pattern is slow, and straight forward. Ice Man limited mobility horizontally and vertically makes collision damage less likely, and makes him an easy target for counterattacks. His Ice Slashers also move slowly and are spaced out in such a way that they can be evaded by jumping between them, or, in some situations, sliding. In Mega Man Maker, Ice Man's behavior was modified to make Ice Man keep the same movement speed. (In Mega Man, Ice Man became faster the longer the battle took.) His contact damage was also reduced from 10 to 5.
Unlike the player's version of the Hyper Bomb, this version has the bomb explodes just after falling and hitting something resembling a floor, wall or ceiling.


==Glitches==
==Trivia==
*Although rare and inconsistent, there is a chance that if Ice Man is able to somehow jump up to the ceiling he can clip into it causing him to warp around the screen, walk around in part of the wall, or spontaneously vanish or die. It is more common in boss rooms that include more than one screen and may be caused or made more likely because of a scrolling or transition bug.
*Bomb Man's throwing range for Hyper Bombs is infinite. This means it is possible for Bomb Man to throw a Hyper Bomb so far, that it can hit a player 49 screens away horizontally from the screen Bomb Man is currently on, assuming smooth scrolling is used and nothing is blocking the path of the thrown Hyper Bombs.
*Prior to [[1.5.0]], if Ice Man jumped on a [[Flip Platform]], he would become immobile.
**Bomb Man's throwing range for Hyper Bombs is infinite. This means it is possible for Bomb Man to throw a Hyper Bomb so far, that it can hit a player 49 screens away horizontally from the screen Bomb Man is currently on, assuming smooth scrolling is used and nothing is blocking the path of the thrown Hyper Bombs.
*Due to how their AI functions, Bomb Man, [[Toad Man]], and [[Stone Man]] can be manipulated into never attacking using their signature weapons, if the player never triggers the required conditions for those attacks to occur.
**Bomb Man's case being demonstrated here: https://www.youtube.com/watch?v=KMxY8Fz09Oc&t=275s
*Bomb Man, [[Metal Man]], [[Crystal Man]], [[Spring Man]], and [[Blast Man]] are the only ''Mega Man Maker'' bosses that can jump backwards (ignoring the fact that bosses turn around if the player goes past them).


==Video Tutorial==
==Video Tutorial==
[https://www.youtube.com/shorts/hr2C6XhJ3ow Ice Man]
[https://www.youtube.com/shorts/HLM3VTTqLiQ Bomb Man]


==Gallery==
==Gallery==
<gallery>
<gallery>
File:IceMan.png|thumb|Official artwork from Mega Man 1
File:BombMan.png|thumb|Official artwork from Mega Man 1
</gallery>
</gallery>


{{V1.1}}
{{v1.0}}
{{MM1}}
{{MM1}}


[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 1 Assets]]
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 1 Assets]]

Latest revision as of 14:37, 30 January 2024

Bomb Man
BombManCW.png
Artwork of Bomb Man from Rockman Complete Works
Information
Game information
Description: Takes long and short jumps while chucking bombs.
Category: Boss
HP: 28
Damage: 4 (contact)

4 (Hyper Bomb/Hyper Bomb explosion)

Added in version: 1.0.0
Series information
Game of origin: Mega Man
Other appearances: Mega Man: The Wily Wars

Mega Man Powered Up

Development
Programmer(s): WreckingPrograms

DLN-006/DRN-006 Bomb Man is one of the six Robot Master bosses from Mega Man featured in Mega Man Maker since version 1.0.0. His signature weapon is the Hyper Bomb, a powerful sphere-shaped bomb.

Bomb Man was created by Dr. Light and is one of the Robot Masters that Dr. Wily stole and reprogrammed during the events of Mega Man/Mega Man Powered Up.

Behavior

When Bomb Man lands on something resembling solid ground and is far enough away from the player (greater than one tile gap between the player and Bomb Man), he will throw a Hyper Bomb in the player's direction. After that, he will do one of the following behaviors:

  • Far Behavior A: One medium jump towards the player.
  • Far Behavior B: One medium jump away from the player.
  • Far Behavior C: One large jump towards the player.

When Bomb Man lands on something resembling solid ground and is close to the player (one tile gap or smaller between the player and Bomb Man), Bomb Man will do one of the following behaviors:

  • Close Behavior A: One small jump towards the player.
  • Close Behavior B: One large jump away from the player.

Bomb Man will cancel his Hyper Bomb throwing animation early if the player gets too close, and will respond with either "Close Behavior A or B" as listed above. If cancelled fast enough, Bomb Man will not throw a Hyper Bomb.

Bomb Man will occasionally use "Far Behavior A or B" to better position himself, so that "Far Behavior C" will make Bomb Man more accurately land on top of the player.

Unlike the player's version of the Hyper Bomb, this version has the bomb explodes just after falling and hitting something resembling a floor, wall or ceiling.

Trivia

  • Bomb Man's throwing range for Hyper Bombs is infinite. This means it is possible for Bomb Man to throw a Hyper Bomb so far, that it can hit a player 49 screens away horizontally from the screen Bomb Man is currently on, assuming smooth scrolling is used and nothing is blocking the path of the thrown Hyper Bombs.
    • Bomb Man's throwing range for Hyper Bombs is infinite. This means it is possible for Bomb Man to throw a Hyper Bomb so far, that it can hit a player 49 screens away horizontally from the screen Bomb Man is currently on, assuming smooth scrolling is used and nothing is blocking the path of the thrown Hyper Bombs.
  • Due to how their AI functions, Bomb Man, Toad Man, and Stone Man can be manipulated into never attacking using their signature weapons, if the player never triggers the required conditions for those attacks to occur.
  • Bomb Man, Metal Man, Crystal Man, Spring Man, and Blast Man are the only Mega Man Maker bosses that can jump backwards (ignoring the fact that bosses turn around if the player goes past them).

Video Tutorial

Bomb Man

Gallery

Version 1.0
Characters
Mega Man
Bosses
Cut ManBomb ManCrash ManMetal ManSpark ManTop ManToad ManPharaoh ManStone ManNapalm ManKnight ManPlant ManEnergy ElementParty Ball
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeFootholderNeo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadPeterchyPottonHammer JoeMechakkeroPoleNew ShotmanSkeleton JoeTogeheroShield Attacker (MM4)Super Ball Machine Jr.SkullmetTaketentoGachapponTrain MetCrystal JoeNew Shield AttackerPukapellyLyricKoukerBitterColtonShield Attacker GTRFire TellyAu-AuBen KCannopellerTwin Roader
Unused
CaricarryPetit Devil
1.0.9
Croaker
Weapons
Mega BusterRolling CutterFire StormThunder BeamQuick BoomerangCrash BomberMetal BladeSearch SnakeTop SpinMagnet MissileSkull BarrierFlash StopperPharaoh ShotGravity HoldStar CrashCharge KickWind StormSilver TomahawkPlant BarrierRush CoilRush JetMagnet BeamShineNado0Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
CheckpointWaterYoku BlockCount BombTeleporterWeapon BlockWeapon BarrierFire BeamElec BeamConveyor BeltForce BeamLift PlatformDrop PlatformDust BlockCossack PlatformFalling PlatformRotating PlatformSpringFlip PlatformLarge HealthSmall HealthLarge Weapon EnergySmall Weapon EnergyLifeE-TankM-Tank
Major Patches
1.0.01.0.11.0.21.0.31.0.41.0.9

Mega Man 1
Characters
Mega Man
Weapons
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder BeamMagnet Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholder
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Bosses
Cut ManIce ManBomb ManFire ManYellow Devil
Other Pages
TilesetsBackgroundsMusic