Difference between pages "Met" and "Telly"

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'''Tellys''' are a recurring enemy type in the Mega Man series.
 
'''Metalls''' (or '''Mets''' being their nickname, and ''Helmet'' being their name in ''Mega Man'' for Game Gear) are one of the most common types of enemies represented in ''[[Mega Man Maker]]''. They are robots with a cephalotorax structure and sometimes two legs. Most forms of Met rely on staying under their helmets, protected from all non-piercing weapons, while occasionally making themselves vulnerable to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health.
 
As of version [[1.7.5]], seven Met variants are included in ''Mega Man Maker'' to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, and the Neo Heli Metall.
 
==Variants==
==Variants==


===Met===
===Telly===
{{Asset
{{Asset
|name=Met
|name=[[File:TellyIcon.png|left]]Telly[[File:TellyIcon.png|right]]
|image=[[File:Met.png|250px]]
|image=[[File:Telly.png|250px]]
|caption=Official artwork of a Met from ''Mega Man 1''
|caption=Official artwork of a Telly from ''Mega Man 2''
|description=Hides under a reflective helmet. Get too close and it will shoot at you.
|description=Flies towards you at a steady pace. (Telly)<br>Spawns tellies at a regular rate. (Spawner)<br>Solid, and spawns tellies at a regular rate. (Solid Spawner)
|category=[[Enemies]]
|category=[[Enemies]]
|game=''[[Mega Man 1]]''
|game=''[[Mega Man 2]]''
|appears=''[[Mega Man: Dr. Wily's Revenge]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|appears=''[[Mega Man II]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|damage=1 (contact damage)<br>2 (projectiles)
|damage=2 (contact)
|version=[[1.0.0]]
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
The '''Met''' is the first version of the Met in the Mega Man series, appearing in Guts Man's stage in ''[[Mega Man 1]]''. It was originally created as an industrial robot for nondescript purposes.
The base Telly is the first version in the series, appearing in Guts Man's stage in [[Crash Man]] and Heat Man's stages in [[Mega Man 2]]. It also appears in the first and fourth wily stages.


This version of the enemy is stationary, as it has no legs, and it is a template for the behavior of most Mets of posterior games. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met's bullets deal more damage than contact damage. It will turn around so it can face the player.
This version simply approaches the player, dealing a small amount of damage when touched.


In ''[[Mega Man Powered Up]]'', Mets could be flipped with a [[Proto Buster|Proto Strike]], a second level [[Charge Shot]], detonating a [[Hyper Bomb]] next to them, or a surfed [[Oil Slider]]. However, this behavior does not exist in ''Mega Man Maker''.
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===Neo Met===
===Fire Telly===
{{Asset
{{Asset
|name=Neo Met
|name=[[File:FireTellyIcon.png|left]]Fire Telly[[File:FireTellyIcon.png|right]]
|image=[[File:NeoMet.png]]
|image=[[File:FireTelly.png]]
|caption=Official artwork of a Neo Met from ''Mega Man 2''
|caption=Official artwork of a Fire Telly from ''Mega Man 6''
|description=Hides under a reflective helmet. Runs after attacking the player.
|description=Flies across the screen, sometimes stopping to drop a fireball.
|category=[[Enemies]]
|category=[[Enemies]]
|game=''[[Mega Man 2]]''
|game=''[[Mega Man 6]]''
|damage=2
|damage=3 (contact)<br>2 (fire)
|version=[[1.0.0]]
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
The '''Neo Met''' is an upgraded version of the standard Met, now featuring feet and the ability to walk. This enemy was introduced in ''[[Mega Man 2]]'' and appeared in Crash Man's stage and the third Wily Stage.
The Fire Telly is an upgraded version of the standard Telly from [[Mega Man 6]], now equipped with a fireball attack. It appeared in [[Flame Man]]'s stage.


It shoots in the same way as the Met, but with larger bullets that deal more damage. It walks after shooting and then hides in its helmet again. If it is not shooting or moving, it turns around to face the player.
The Fire Telly floats forward, spitting out a fireball downwards every 3 tiles or when above the player. The fireball, being fire, can melt ice-themed level objects and ignite [[Oil]].
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===Train Met===
{{Asset
|name=Train Met
|image=[[File:TrainMet.png|250px]]
|caption=Artwork of the Train Met from ''[[Mega Man 5]]''
|description=Chugs along until you get close, at which point it shoots and becomes vulnerable.
|category=[[Enemies]]
|game=''[[Mega Man 5]]''
|damage=4 (contact)<br>2 (projectile)
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Train Met''' is a Met variant that originates from ''[[Mega Man 5]]''. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.
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===Metall Cannon===
{{Asset
|name=Metall Cannon
|image=[[File:MetallCannon.png|250px]]
|caption=Official artwork of a Metall Cannon from ''[[Mega Man 5]]''
|category=[[Enemies]]
|game=''[[Mega Man 5]]''
|damage=4 (contact damage and projectile)
|version=[[1.3.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Metall Cannon''' is a variant of the Met from ''[[Mega Man 5]]'' that appears in [[Napalm Man]]'s stage, Dark Man 2 and 3, and the first stage of Wily's fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed or turned into [[Concrete Shot| Concrete]] blocks. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.


Its initial direction can be set in the [[Level Builder]].
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===Fire Met===
===Big Telly===
{{Asset
{{Asset
|name=Fire Met
|name=[[File:BigTellyIcon.png|left]]Big Telly[[File:BigTellyIcon.png|right]]
|image=[[File:Fire Met.png|250px]]
|image=[[File:Telly1.png]]
|caption=Fire Met's artwork by Foseker
|caption=In-game sprite of a Big Telly from ''Mega Man 8''
|description=Drops a stream of bombs on you, turning around after. Always ate its greens. (8)<br>I'll just put this over here with the restof the fire. (&Bass, [[1.8.0]]-[[1.8.3]])<br>Drops a big bomb which causes a huge forest fire. Canada beware. (&Bass, [[1.8.4]]+)
|category=[[Enemies]]
|category=[[Enemies]]
|game=''[[Mega Man 8]]''
|game=''[[Mega Man 8]]''
|damage=2
|damage=5 (contact)<br>3 (bombs)<br>4 (surface fire, &Bass)<br>28 (fire sea, &Bass)
|version=[[1.5.0]]
|version=[[1.5.0]]
|programmer=[[WreckingPrograms]]
|programmer=?
|spriter=[[Schmiddi]]
}}
}}
The '''Fire Met''' is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy [[Escort]]. Its initial direction can be set in the Level Builder.
The Big Telly is a Telly variant that has two variations, one from [[Mega Man 8]] and the other from [[Mega Man & Bass]].


Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.
====Mega Man 8====
Big Telly will fly forward, dropping down after a bit to drop a few bombs.


Fire Met can interact with:
* [[Chill block]]
* [[Ice Barrier]]
* [[Oil]]
* [[TNT Block]]
* [[Hot Plates]]
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===Numetall===
====Mega Man & Bass====
{{Asset
Big Telly will fly forward in a sine wave motion, dropping a large bomb that creates a wave of fire on whatever surface it lands on. In addition, a sea of fire will rise from the bottom of the screen, instantly killing the player should they touch it.
|name=Numetall
|image=
|caption=
|description=Annoying slug that hides as long as you attack, then counters with slick goo.
|category=[[Enemies]]
|game=''[[Mega Man 10]]''
|damage=2
|version=[[1.6.0]]
|programmer=[[WreckingPrograms]]
}}


'''Numetall''' is a slug metall that looks like the original immobile variant of the Met. It appears in [[Pump Man]]'s stage in ''[[Mega Man 10]]''.


This version can be either on the floor or sticking to the ceiling crawling about slowly. If the player shoots it may protect itself by hiding under it's helmet.
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Numetall shoots slimy projectiles that do not damage the player, but if make contact stick to player making them slippery temporarily as if on ice tiles.
===Electriri===
The projectiles are fired in bursts of three and travel in the same pattern of spread trajectory as the Met and Neo Met's bullets.
However, unlike ''Mega Man 10'', firing player shots cannot remove the Numetall's sticky projectiles from the player.  The projectiles self-dissolve from the player within a short period.


In [[Mega Man Maker]] Numetall's slimy slippery chemical projectiles can increase the acidity of [[Mega Man 11]] [[Chemical Solution]].   
The Electriri is an electrified variant of the Telly enemy of the Mega Man series, the first appearance of this variant was in [[Mega Man 11]].  It has been in Mega Man Maker since version [[1.6.0]].
 
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===Neo Heli Metall===
{{Asset
|name=Neo Heli Metall
|image=[[File:NeoHeliMetall.PNG]]
|caption=A Neo Heli Metall in ''[[Mega Man Maker]]''.
|description=A fan favorite. Flies back and forth, firing three bullets as it stops.
|category=[[Enemies]]
|game=''[[Mega Man 10]]''
|damage=2 (contact and projectiles)
|version=[[1.7.0]]
|programmer=[[WreckingPrograms]]
}}
Neo Heli Metall is a flying Met variant from ''[[Mega Man 10]]''. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.


The direction they move in can be set in the [[Level Builder]].
Electriri will slowly fly in a straight horizontal direction constantly emitting a small electric energy field around it's immediate vicinity.  It's electrical nature allows it to interact with electrical interactive Objects in Mega Man Maker.


This enemy was added in [[1.7.0]] due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the [[Sniper Joe|Returning Machine Gun Joe]] and the latter being already programmed.




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{{MMPU}}
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{{MM2}}
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{{MMB}}
{{MMDWR}}
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[[Category:Enemies]] [[Category:Mega Man 1 Assets]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 5 Assets]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man 10 Assets]]
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[[Category:Enemies]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 6 Assets]]

Latest revision as of 00:54, 2 February 2024

Tellys are a recurring enemy type in the Mega Man series.

Variants

Telly

TellyIcon.png
Telly
TellyIcon.png
Telly.png
Official artwork of a Telly from Mega Man 2
Information
Game information
Description: Flies towards you at a steady pace. (Telly)
Spawns tellies at a regular rate. (Spawner)
Solid, and spawns tellies at a regular rate. (Solid Spawner)
Category: Enemies
Damage: 2 (contact)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 2
Other appearances: Mega Man II
Mega Man: The Wily Wars
Mega Man Powered Up
Development
Programmer(s): WreckingPrograms

The base Telly is the first version in the series, appearing in Guts Man's stage in Crash Man and Heat Man's stages in Mega Man 2. It also appears in the first and fourth wily stages.

This version simply approaches the player, dealing a small amount of damage when touched.


Fire Telly

FireTellyIcon.png
Fire Telly
FireTellyIcon.png
FireTelly.png
Official artwork of a Fire Telly from Mega Man 6
Information
Game information
Description: Flies across the screen, sometimes stopping to drop a fireball.
Category: Enemies
Damage: 3 (contact)
2 (fire)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 6
Development
Programmer(s): WreckingPrograms

The Fire Telly is an upgraded version of the standard Telly from Mega Man 6, now equipped with a fireball attack. It appeared in Flame Man's stage.

The Fire Telly floats forward, spitting out a fireball downwards every 3 tiles or when above the player. The fireball, being fire, can melt ice-themed level objects and ignite Oil.


Big Telly

BigTellyIcon.png
Big Telly
BigTellyIcon.png
Telly1.png
In-game sprite of a Big Telly from Mega Man 8
Information
Game information
Description: Drops a stream of bombs on you, turning around after. Always ate its greens. (8)
I'll just put this over here with the restof the fire. (&Bass, 1.8.0-1.8.3)
Drops a big bomb which causes a huge forest fire. Canada beware. (&Bass, 1.8.4+)
Category: Enemies
Damage: 5 (contact)
3 (bombs)
4 (surface fire, &Bass)
28 (fire sea, &Bass)
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Development
Programmer(s): ?

The Big Telly is a Telly variant that has two variations, one from Mega Man 8 and the other from Mega Man & Bass.

Mega Man 8

Big Telly will fly forward, dropping down after a bit to drop a few bombs.


Mega Man & Bass

Big Telly will fly forward in a sine wave motion, dropping a large bomb that creates a wave of fire on whatever surface it lands on. In addition, a sea of fire will rise from the bottom of the screen, instantly killing the player should they touch it.



Electriri

The Electriri is an electrified variant of the Telly enemy of the Mega Man series, the first appearance of this variant was in Mega Man 11. It has been in Mega Man Maker since version 1.6.0.

Electriri will slowly fly in a straight horizontal direction constantly emitting a small electric energy field around it's immediate vicinity. It's electrical nature allows it to interact with electrical interactive Objects in Mega Man Maker.


Version 1.0
Characters
Mega Man
Bosses
Cut ManBomb ManCrash ManMetal ManSpark ManTop ManToad ManPharaoh ManStone ManNapalm ManKnight ManPlant ManEnergy ElementParty Ball
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeFootholderNeo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadPeterchyPottonHammer JoeMechakkeroPoleNew ShotmanSkeleton JoeTogeheroShield Attacker (MM4)Super Ball Machine Jr.SkullmetTaketentoGachapponTrain MetCrystal JoeNew Shield AttackerPukapellyLyricKoukerBitterColtonShield Attacker GTRFire TellyAu-AuBen KCannopellerTwin Roader
Unused
CaricarryPetit Devil
1.0.9
Croaker
Weapons
Mega BusterRolling CutterFire StormThunder BeamQuick BoomerangCrash BomberMetal BladeSearch SnakeTop SpinMagnet MissileSkull BarrierFlash StopperPharaoh ShotGravity HoldStar CrashCharge KickWind StormSilver TomahawkPlant BarrierRush CoilRush JetMagnet BeamShineNado0Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
CheckpointWaterYoku BlockCount BombTeleporterWeapon BlockWeapon BarrierFire BeamElec BeamConveyor BeltForce BeamLift PlatformDrop PlatformDust BlockCossack PlatformFalling PlatformRotating PlatformSpringFlip PlatformLarge HealthSmall HealthLarge Weapon EnergySmall Weapon EnergyLifeE-TankM-Tank
Major Patches
1.0.01.0.11.0.21.0.31.0.41.0.9

Version 1.5
Bosses
Grenade ManAstro ManConcrete ManTornado Man
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetWall TeckRabbitonPenpen EVBig TellyBombomboyFlower PresenterFire TotemOkosutobonDiarnHoohooKakinbatankAdamskiNombrellanSakrets
Weapons
Mega BallTornado HoldFlash BombThunder ClawFlame SwordConcrete ShotJewel SatelliteHornet ChaserLaser TridentMagma BazookaBlack Hole BombTornado Blow
Level Objects
Reflecting Yoku BlockThunder Claw PoleTNTAstro GateAstro ButtonMagma Beam GeneratorRainBokazurahIllusian
Major Patches
1.5.11.5.21.5.31.5.41.5.5

Mega Man Powered Up
Weapons (PU)
Proto BusterRoll SwingTime SlowOil Slider
Weapons (MM1)
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholderHotheadShield Attacker
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave SpawnerOn/Off Switch
Bosses
Cut ManIce ManBomb ManFire ManTime ManYellow Devil
Other Pages
TilesetsBackgroundsMusic

Mega Man 2
Weapons Mega BusterBubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic FireItem-1Item-2Item-3
Enemies Neo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadBlockyPierobotCroakerCrabbotFly BoyFan FiendShrinkPipiMoleScwormAtomic ChickenBig FishSniper ArmorHot DogLantern Fish
Level Objects Conveyor BeltForce BeamPressCrash LiftAcid Drop
Bosses Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Other Pages TilesetsBackgroundsMusic


Mega Man 6
Weapons
Mega BusterBlizzard AttackWind StormFlame BlastSilver TomahawkKnight CrusherYamato SpearPlant BarrierCentaur FlashJet AdaptorPower Adaptor
Enemies
ColtonShield AttackerFire TellyAu AuBen KCannopellerTwin RoaderBrain BreakKatonbyonCurlingerSRU-21/PGabgyoPookerCyber GabyoallYaffuHotchkiss'nMolierSubmarine FlierPropeller EyeSkull WalkerBrownSquidon
Level Objects
SpringFlip PlatformCracked BlockPush BlockOilFanPlantformSpike PlatformIce Barrier
Bosses
Wind ManFlame ManKnight ManYamato ManPlant ManWily Machine 6
Other Pages
TilesetsBackgroundsMusic


Mega Man 8
Weapons
Mega BusterMega BallTornado HoldFlash BombThunder ClawFlame Sword
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVBig TellyGori ThreeDodonpa CannonRomperHogaleHogale SpawnerAmmonerSydecka
Level Objects
Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockIce BlockIce Block SpawnerExplosive CratesBell Ringer
Bosses
Grenade ManAstro Man
Other Pages
TilesetsBackgroundsMusic


Mega Man and Bass
Weapons
Mega BusterBass BusterIce WallWave BurnerCopy VisionSpread DrillTengu BladeMagic CardTreble Boost
Enemies (&Bass)
Gori ThreeDodonpa CannonPlasmaRomperSnolerMini SnowmanMini Snowman SpawnerBig TellyElectric GeneratorMokumokumoHogaleHogale SpawnerAmmonerOni RoboOni Robo CloudOni Robo WindSydeckaKamikamin
Enemies (8)
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EV
Level Objects
Ice BlockIce Block SpawnerExplosive CratesDynamo ConveyorMoving LightMoving Light RedirectorMoving Light TerminatorMoving Light DarknessFloating BalloonFloating Balloon SpawnerOni Cloud GeneratorOni Wind GeneratorPressurized Cracked BlockRotating Spike BoxBell RingerKamikamin Chest
Bosses
Cold ManBurner ManPirate Man
Other Pages
TilesetsBackgroundsMusic


Mega Man 11
Weapons
Mega BusterBlock DropperBounce BallPile DriverScramble ThunderRush CoilRush Jet
Enemies
Electro GuardElectririElectriri Spawner (Edge)Electriri Spawner (Solid)PipettoAnti-EddieAir Stone/Fire/NutMash BurnerCrunch DonMetPicket ManGabyoallSniper JoeBattonSniper ArmorShield AttackerWall BlasterLyric
Level Objects
Spinning WheelChemical SolutionFire WallFire Wall ModifierBouncy BallFuse RailFuse Laser CrawlerFuse Laser TurretFuse Laser SpawnerFuse Laser ExitFuse CrosserFuse XtenderHotplate
Bosses
Blast ManBounce Man
Other Pages
TilesetsBackgroundsMusic


Mega Man II
Weapons
Mega BusterAir ShooterLeaf ShieldClash BomberMetal BladeNeedle CannonTop SpinMagnet MissileHard Knuckle
Enemies
TellyCrazy CannonBattonRobbitFly BoyFan FiendPipiScwormAtomic ChickenHot DogNew ShotmanKomasaburoHari HarryCannonYambowMag FlyGiant SpringerTama
Bosses
Wood ManClash ManMetal ManTop ManMagnet ManHard Man
Other Pages
TilesetsBackgroundsMusic