Super Arrow

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Revision as of 03:13, 4 January 2023 by DarkiusMC (talk | contribs) (Making it a bit more specific.)
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SuperArrowIcon.png
Super Arrow
SuperArrowIcon.png
SuperArrow.png
Artwork of the Super Arrow from Mega Man 5
Information
Game information
Description: Arrow that also functions as a platform. Very versatile. Sticks to walls.
Damage: 2
Added in version: 1.3.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms

Super Arrow is a Special Weapon originating from Mega Man 5. It is featured in Mega Man Maker as of version 1.3.0.

When fired, an arrow appears in front of the user which will fly forward after a half-second delay. The user can ride on top of the arrow as it flies, and two additional units of energy are consumed if they do. When an arrow hits a wall, it will stick to it for two seconds, allowing for the user to climb up it. Up to three Super Arrows can be onscreen at a time. Enemies and objects cannot be supported by it, instead falling through while taking damage if possible.

It cannot destroy Weapon Blocks set to it, although reflecting bullets with Proto Shield and having Proto Man equipped with this weapon can be used to destroy them.

Trivia

  • Super Arrow is unique in that it's a Special Weapon obtained from a Robot Master that does not fit into the weakness order of any of the other main bosses.
  • When Super Arrow is equipped, all characters gain the same color palette as Mega Man's default colors. This also happens with Magnet Beam.
  • The announcement showcasing is based on wily stage 4 from Make a Good Mega Man Level 2, a level infamous for its difficulty. It is specifically based on the section designed around the Super Arrow.