Difference between pages "Met" and "Danger Wrap"

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'''Metalls''' (or '''Mets''' being their nickname, and ''Helmet'' being their name in ''Mega Man'' for Game Gear) are one of the most common types of enemies represented in ''[[Mega Man Maker]]''. Most forms of Met rely on staying protected from all non-piercing weapons, occasionally making themselves vulnerable to attack, but suffer from low damage output and a lack of health. There are multiple variants of Met are included in ''Mega Man Maker'' to use.
{{Template:Asset
 
|name=[[File:DangerWrapIcon.png|left]] Danger Wrap [[File:DangerWrapIcon.png|right]]
==Types of Met==
|image=[[File:DangerWrap.png|250px]]
 
|caption=Artwork for the Danger Wrap in ''[[Mega Man 7]]''
===Met===
|description=Trap small enemies in explosive bubbles and push them. Press down to drop mines.
{{Asset
|damage=3(bubble and landmine), 6(trapped enemy)
|name=Met
|game=''[[Mega Man 7]]''
|image=[[File:Met.png|250px]]
|version=[[1.4.0]]
|caption=Official artwork of a Met from ''Mega Man 1''
|description=Hides under a reflective helmet. Get too close and it will shoot at you.
|category=[[Enemies]]
|game=''[[Mega Man 1]]''
|appears=''[[Mega Man: Dr. Wily's Revenge]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|damage=1 (contact damage)<br>2 (projectiles)
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
The '''Met''' is the first version of the enemy. It first appeared in ''[[Mega Man 1]]''.
Danger Wrap is Burst Man's signature weapon, originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]].


This version of the enemy is stationary, as it has no legs. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met's bullets deal more damage than contact damage. It will flip so it can face the player.
By default, it lets the user send out a bomb encased in a bubble that rises up in an arc five tiles away. If the up key is held before firing, the bubble's arc is reduced to 2 tiles away. Holding down before firing will instead lay down a landmine in front of the user that detonates after three seconds or when contact is made with an enemy or certain destructible objects. These landmines can be carried along [[Conveyor Belts]] and other moving objects, and their countdown to detonation will not start unless they stop moving. Only one bubble bomb can be onscreen at once, while up to three landmines can be set, and these limits are independent from each other. All members of the [[Spine]] family are susceptible to Danger Wrap.
{{clr}}
===Neo Met===
{{Asset
|name=Neo Met
|image=[[File:NeoMet.png]]
|caption=Official artwork of a Neo Met from ''Mega Man 2''
|description=Hides under a reflective helmet. Runs after attacking the player.
|category=[[Enemies]]
|game=''[[Mega Man 2]]''
|damage=2
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
'''Neo Met''' is a variant of the Met that can walk after shooting. It was introduced in ''[[Mega Man 2]]''.


It shoots in the same way as the Met, but with more modernized bullets. It walks after shooting and then hides in its helmet again. If it is not shooting or moving, it flips to face the player.
When certain enemies are defeated by Danger Wrap, they will be trapped within a bubble, which can be pushed sideways into other enemies, causing them both to take damage. The encased enemy will explode after four seconds if it does not hit anything. All enemies except the following can be trapped by Danger Wrap:
{{clr}}
*[[Picketman]], [[Big Eye]], [[Watcher]]
===Train Met===
*[[Robbit]], [[Hothead]], [[Blocky]], [[Fly Boy]], [[Fan Fiend]], [[Shrink]] (on land), [[Atomic Chicken]]
{{Asset
*[[Hammer Joe]], [[Hari Harry]], [[Bubukan]] (body), [[Elec'n]], [[Giant Springer]], [[Tama]]
|name=Train Met
*[[Skeleton Joe]], [[Gachappon]], [[Wall Blaster]], [[Totem Polen]], [[Mummira]]
|image=[[File:TrainMet.png|250px]]
*[[Train Met]], [[Kouker]], [[Power Muscler]], [[Metall Cannon]], [[Bounder]], [[Sumatran]], [[Bombier]], [[Cocco]], [[Rolling Drill]]
|caption=Artwork of the Train Met from ''[[Mega Man 5]]''
*[[Colton]], [[Yaffu]], [[Submarine Flier]], [[Brown]], [[Squidon]]
|description=Chugs along until you get close, at which point it shoots and becomes vulnerable.
*[[Icicle Teck]], [[Trio the Wheel]] (wheels), [[Gockroach S]]
|category=[[Enemies]]
*[[Surumaker]], [[Wall Teck]], [[Big Telly]]
|game=''[[Mega Man 5]]''
*[[Bombomboy]], [[Flower Presenter]] (missiles), [[Hoohoo]] (rocks and ice), [[Nombrellan]], [[Sakret]] (projectiles), [[Kakinbatank]], [[Illusian]]
|damage=
*[[Kaona Geeno]] (head), [[Sola 0]], [[Oshitsu Osarettsu]], [[Merserker]], [[Mecha Pitchan]] (baseballs)
|version=[[1.0.0]]
*[[Electro Guard]], [[Pipetto]], [[Mash Burner]], [[Crunch Don]]
|programmer=[[WreckingPrograms]]
}}
The '''Train Met''' is a Met variant that originates from ''[[Mega Man 5]]''. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.
{{clr}}
===Metall Cannon===
{{Asset
|name=Metall Cannon
|image=[[File:MetallCannon.png|250px]]
|caption=Official artwork of a Metall Cannon from ''[[Mega Man 5]]''
|category=[[Enemies]]
|game=''[[Mega Man 5]]''
|damage=4 (contact damage and projectile)
|version=[[1.3.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Metall Cannon''' is a variant of the Met from ''[[Mega Man 5]]'' that appears in [[Napalm Man]]'s stage, Dark Man 2 and 3, and the first stage of Wily's fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed or turned into [[Concrete Shot| Concrete]] blocks. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.


Its initial direction can be set in the [[Level Builder]].
==Trivia==
{{clr}}
*Danger Wrap could entrap [[Baccone]] while it was in its invulnerable state in ''Mega Man 7'', but this is no longer possible in ''Mega Man Maker''.
===Fire Met===
{{Asset
|name=Fire Met
|image=[[File:Fire Met.png|250px]]
|caption=Fire Met's artwork by Foseker
|category=[[Enemies]]
|game=''[[Mega Man 8]]''
|damage=2
|version=[[1.5.0]]
|programmer=[[WreckingPrograms]]
|spriter=[[Schmiddi]]
}}
The '''Fire Met''' is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy [[Escort]]. Its initial direction can be set in the Level Builder.


Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.
Fire Met can interact with:
* [[Chill block]]
* [[Blizard Barrier]]
* [[Oil]]
* [[TNT Block]]
* [[Hot Plates]]
{{clr}}
===Numetall===
{{Asset
|name=Numetall
|image=
|caption=
|category=[[Enemies]]
|game=''[[Mega Man 10]]''
|damage=2
|version=[[1.6.0]]
|programmer=[[WreckingPrograms]]
}}
'''Numetall''' is a slug metal that looks like the original immobile variant of the Met. It appears in [[Pump Man]]'s stage in ''[[Mega Man 10]]''.
This version crawls to the floor or the ceiling. If the player shoots, it may protect itself.
It shoots slugs that do not damage the player, but make them become slippery temporarily. They are three and go in the same trajectory of the Met and Neo Met's bullets. However, unlike ''Mega Man 10'', using projectiles against the slug do not undo the effect.
{{clr}}
===Neo Heli Metall===
{{Asset
|name=Neo Heli Metall
|image=[[File:NeoHeliMetall.PNG]]
|caption=A Neo Heli Metall in ''[[Mega Man Maker]]''.
|category=[[Enemies]]
|game=''[[Mega Man 10]]''
|damage=2 (contact and projectiles)
|version=[[1.7.0]]
|programmer=[[WreckingPrograms]]
}}
Neo Heli Metall is a flying Met variant from ''[[Mega Man 10]]''. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.


The direction they move in can be set in the [[Level Builder]].
{{MM7}}
[[Category:Enemies]]
[[Category:Weapons]] [[Category:Explosive weapons]] [[Category:Mega Man 7 Assets]]

Revision as of 09:39, 8 May 2023

DangerWrapIcon.png
Danger Wrap
DangerWrapIcon.png
DangerWrap.png
Artwork for the Danger Wrap in Mega Man 7
Information
Game information
Description: Trap small enemies in explosive bubbles and push them. Press down to drop mines.
Damage: 3(bubble and landmine), 6(trapped enemy)
Added in version: 1.4.0
Series information
Game of origin: Mega Man 7
Development
Programmer(s): WreckingPrograms

Danger Wrap is Burst Man's signature weapon, originating from Mega Man 7. It is featured in Mega Man Maker as of version 1.4.0.

By default, it lets the user send out a bomb encased in a bubble that rises up in an arc five tiles away. If the up key is held before firing, the bubble's arc is reduced to 2 tiles away. Holding down before firing will instead lay down a landmine in front of the user that detonates after three seconds or when contact is made with an enemy or certain destructible objects. These landmines can be carried along Conveyor Belts and other moving objects, and their countdown to detonation will not start unless they stop moving. Only one bubble bomb can be onscreen at once, while up to three landmines can be set, and these limits are independent from each other. All members of the Spine family are susceptible to Danger Wrap.

When certain enemies are defeated by Danger Wrap, they will be trapped within a bubble, which can be pushed sideways into other enemies, causing them both to take damage. The encased enemy will explode after four seconds if it does not hit anything. All enemies except the following can be trapped by Danger Wrap:

Trivia

  • Danger Wrap could entrap Baccone while it was in its invulnerable state in Mega Man 7, but this is no longer possible in Mega Man Maker.


Mega Man 7
Weapons
Mega BusterWild CoilNoise CrushDanger WrapFreeze CrackerRush CoilRush JetSuper Adaptor
Enemies
TripropellanIcicle TeckTrio The WheelBacconeTom DaddyFrisk CannonGockroach SGockroach S NestTurbo RoaderKaminari KogoroCyorownGabgyoGobotsTsuranattor
Level Objects
Floor LightJet PlatformPunch Block
Bosses
Spring ManFreeze ManShade Man
Other Pages
TilesetsBackgroundsMusic