Difference between pages "Wheel Cutter" and "Ring Man"

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{{Template:Asset
{{Asset
|name=[[File:WheelCutterIcon.png|left]] Wheel Cutter [[File:WheelCutterIcon.png|right]]
|image=[[File:RingManCW.png|250px]]
|image=[[File:WheelCutter.png|250px]]
|caption=Artwork of Ring Man from ''Rockman Complete Works''
|caption=Artwork for the Wheel Cutter in ''Mega Man 10''
|hp=28
|description=This bladed wheel can tear enemies apart or help you climb walls.
|damage=8 (contact)
|damage=0.33(when held), 2(when released)
4 (Ring Boomerang)
|game=''[[Mega Man 10]]''
|description=Throws a boomerang ring, jumps to throw another, then runs to the other side.
|version=[[1.6.0]]
|category=[[Bosses]]
|programmer=[[Luigi]]
|game=''[[Mega Man 4]]''
|appears=''[[Mega Man IV]]''
|version=[[1.3.0]]
|programmer=WreckingPrograms
}}
}}
Wheel Cutter is Nitro Man's signature weapon, originating from ''[[Mega Man 10]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.6.0]].
'''DCN-029/DWN-029 Ring Man''' is one of the 8 Robot Masters from [[Mega Man 4]] that is featured in [[Mega Man Maker]] as of its version [[1.3.0]] update. Ring Man is armed with his signature weapon, [[Ring Boomerang]], which he uses exclusively when attacking.


By default, it lets the user send out up to three bladed wheels that drop down from the buster before traveling forward, gaining speed as they do. The wheels drive off of ledges and can scale up walls, only being stopped when they hit a ceiling. If a wheel is dropped from a height, it will bounce up three tiles (or higher if used underwater) before moving.
Ring Man was created by Doctor Cossack during Mega Man 4 events, where his mission was to terminate Mega Man, which he failed. He later come back during [[Mega Man IV]] events where he tried to kill Mega Man second time where he failed once again.


When the attack key is held, the user can instead attach a Wheel Cutter to their buster, which will be able to rapidly deal damage at a rate of seven ticks per second without consuming additional energy. Holding a wheel against a wall will allow the user to scale it quickly for as long the wheel is touching it. Releasing the attack key will make the wheel drop down as normal.
==Behavior==
Ring Man will pause for moments at a time before throwing a Ring Boomerang in a straight line before stopping at the player's location and returning to Ring Man. This is then usually followed by a jump and another thrown Ring Boomerang while in mid-air that will return to him as he runs to the opposite side of the screen, making jumping over him more difficult.


==Tutorial==
Ring Man is fairly straight forward with his attack pattern, knowing exactly how he works and being prepared to react quickly will help you get through the battle. Always be prepared to jump over the ring boomerang twice or by tricking it to stop and jumping away from it, but don't be too quick to jump over him while he's running towards your side of the screen as you may be hit by the returning Ring Boomerang still in the air. He's arguably easier to deal with in most unconventional boss rooms, as not having one flat platform for the room can make it easier to dodge his Ring Boomerangs, and his inability to move left or right while jumping makes it easy to trap him in many areas thus making it nearly impossible for him to collide with you.


[https://www.youtube.com/shorts/GpRG2EgtdI8 Wheel Cutter]
==Video Tutorial==
[https://www.youtube.com/shorts/LuDPpWsNF8M Ring Man]


==Glitches==
*When Ring Man lands after a jump, he will occasionally clip and fall through various level objects, including Ring Platforms, Drop Platforms, and Ladders. It is currently unknown if this is a glitch or intentional.
*If Ring Man is stuck off screen in a multiple-screen boss room he can still throw his Ring Boomerangs as far the the Player. However, when they try and return to Ring Man they will not be registered as returned if he's still off screen, most likely getting stuck in another part of the room for some reason. If a Teleporter is then used to take the player and force Ring Man into another room the previously thrown rings elsewhere in the map will then all begin to return to him from wherever they were resulting in a barrage of Ring Boomerangs coming out of seemingly nowhere.
*If there are multiple Ring Men in a screen, their boomerangs can be mixed up and travel to the nearest Ring Man available.


==Trivia==
*Ring Man is missing an attack he had in the original, where he throws a ring forward while walking to the other side of the room, however this was an intentional change.


{{MM10}}
==Gallery==
[[Category:Weapons]] [[Category:Mega Man 10 Assets]]
<gallery>
File:RingMan.png|thumb|Official artwork from ''Mega Man 4''
</gallery>
 
 
{{V1.3}}
{{MM4}}
{{MMIV}}
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 4 Assets]]

Latest revision as of 15:31, 14 February 2024

Ring Man
RingManCW.png
Artwork of Ring Man from Rockman Complete Works
Information
Game information
Description: Throws a boomerang ring, jumps to throw another, then runs to the other side.
Category: Bosses
HP: 28
Damage: 8 (contact)

4 (Ring Boomerang)

Added in version: 1.3.0
Series information
Game of origin: Mega Man 4
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms

DCN-029/DWN-029 Ring Man is one of the 8 Robot Masters from Mega Man 4 that is featured in Mega Man Maker as of its version 1.3.0 update. Ring Man is armed with his signature weapon, Ring Boomerang, which he uses exclusively when attacking.

Ring Man was created by Doctor Cossack during Mega Man 4 events, where his mission was to terminate Mega Man, which he failed. He later come back during Mega Man IV events where he tried to kill Mega Man second time where he failed once again.

Behavior

Ring Man will pause for moments at a time before throwing a Ring Boomerang in a straight line before stopping at the player's location and returning to Ring Man. This is then usually followed by a jump and another thrown Ring Boomerang while in mid-air that will return to him as he runs to the opposite side of the screen, making jumping over him more difficult.

Ring Man is fairly straight forward with his attack pattern, knowing exactly how he works and being prepared to react quickly will help you get through the battle. Always be prepared to jump over the ring boomerang twice or by tricking it to stop and jumping away from it, but don't be too quick to jump over him while he's running towards your side of the screen as you may be hit by the returning Ring Boomerang still in the air. He's arguably easier to deal with in most unconventional boss rooms, as not having one flat platform for the room can make it easier to dodge his Ring Boomerangs, and his inability to move left or right while jumping makes it easy to trap him in many areas thus making it nearly impossible for him to collide with you.

Video Tutorial

Ring Man

Glitches

  • When Ring Man lands after a jump, he will occasionally clip and fall through various level objects, including Ring Platforms, Drop Platforms, and Ladders. It is currently unknown if this is a glitch or intentional.
  • If Ring Man is stuck off screen in a multiple-screen boss room he can still throw his Ring Boomerangs as far the the Player. However, when they try and return to Ring Man they will not be registered as returned if he's still off screen, most likely getting stuck in another part of the room for some reason. If a Teleporter is then used to take the player and force Ring Man into another room the previously thrown rings elsewhere in the map will then all begin to return to him from wherever they were resulting in a barrage of Ring Boomerangs coming out of seemingly nowhere.
  • If there are multiple Ring Men in a screen, their boomerangs can be mixed up and travel to the nearest Ring Man available.

Trivia

  • Ring Man is missing an attack he had in the original, where he throws a ring forward while walking to the other side of the room, however this was an intentional change.

Gallery


Version 1.3
Characters
Proto ManBass
Bosses
Ring ManSkull ManCrystal ManCharge Man
Enemies
MinoanWall BlasterTotem PolenPakatto 24DocronMummiraGaryobyWhopperBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounder
Weapons
Proto BusterBass BusterProto CoilProto JetTreble BoostDrill BombPower StoneWater WaveCrystal EyeSuper Arrow
Level Objects & Pickups
Ring PlatformCoil PlatformQuicksandRolling DrillTeckyunCharacter CapsuleHealth SpawnerWeapon Energy Spawner
Major Patches
1.3.11.3.21.3.31.3.41.3.51.3.6

Mega Man 4
Weapons
Mega BusterRing BoomerangDive MissileSkull BarrierFlash StopperDust CrusherDrill BombRain FlushPharaoh ShotRush CoilRush Jet
Enemies
Skeleton JoeTogeheroShield AttackerSuper Ball Machine Jr.SkullmetTaketentoGachapponMinoanWall BlasterTotem PolenPakatto 24DocronMummiraGaryobyLadder PressHeliponRing RingBattanSea MineRattonWhopper
Level Objects
Dust BlockCossack PlatformRing PlatformCoil PlatformQuicksandFork Block
Bosses
Ring ManSkull ManToad ManPharaoh ManCossack CatcherWily Machine 4
Other Pages
TilesetsBackgroundsMusic


Mega Man IV
Weapons
Mega BusterRing BoomerangFlash StopperRain FlushPharaoh ShotPower StoneNapalm BombCrystal EyeCharge KickBallade CrackerRush CoilRush Jet
Enemies
Press'nTaketentoMinoanGaryobyRing RingRattonBomb/Rock ThrownSubeilSumatranBombierCoccoJet Bomb
Level Objects
Shifting Falling StoneGuts HoverMove HoverNapalm Fire
Bosses
Ring ManToad ManPharaoh ManStone ManCharge ManNapalm ManCrystal Man
Other Pages
TilesetsBackgroundsMusic