Difference between revisions of "Air Stone"

From MegaManMaker Wiki
Jump to navigation Jump to search
m
m (Fixed formatting)
Line 8: Line 8:
|spriter=[[Schmiddi]]
|spriter=[[Schmiddi]]
}}
}}
 
'''Air Stone''' is a recurring enemy of ''[[Mega Man 11]]'', with Fire and Nut variants. The three versions were added to ''Mega Man Maker'' in version 1.6.0.
'''Air Stone''' is a recurring enemy of ''[[Mega Man 11]]'', with Fire and Nut variants. The three versions were added to Mega Man Maker in version 1.6.0.


The Air Stone consists of an aerial enemy that shoots eight projectiles in eight directions from their edges, four in orthogonal directions and four in diagonal directions. In their passive state, they hide with vibrations, and they cannot be attacked. When the player character goes 5 tiles or less close to them, they will become completely visible and shoot their respective projectiles. Learning to see them can be useful to know what to do when they become active. They always remain in the same area.
The Air Stone consists of an aerial enemy that shoots eight projectiles in eight directions from their edges, four in orthogonal directions and four in diagonal directions. In their passive state, they hide with vibrations, and they cannot be attacked. When the player character goes 5 tiles or less close to them, they will become completely visible and shoot their respective projectiles. Learning to see them can be useful to know what to do when they become active. They always remain in the same area.

Revision as of 19:14, 1 November 2021

Air Stone
AirStone.png
Information
Game information
Description: Hides and only comes out to attack when enemies are nearby.
Added in version: 1.7.0
Series information
Game of origin: Mega Man 11
Development
Programmer(s): WreckingPrograms
Spriter(s): Schmiddi

Air Stone is a recurring enemy of Mega Man 11, with Fire and Nut variants. The three versions were added to Mega Man Maker in version 1.6.0.

The Air Stone consists of an aerial enemy that shoots eight projectiles in eight directions from their edges, four in orthogonal directions and four in diagonal directions. In their passive state, they hide with vibrations, and they cannot be attacked. When the player character goes 5 tiles or less close to them, they will become completely visible and shoot their respective projectiles. Learning to see them can be useful to know what to do when they become active. They always remain in the same area.

The main Air Stone shoots stones, while the Air Fire shoots small flames that can have the reactions fire has with some objects.

The Air Stones cannot be crushed and ignore terrain collision.