Difference between pages "WreckingPrograms" and "Level Objects"

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{{User
'''Level objects''', commonly referred to as '''gimmicks''', are a category of placeable [[assets]] in ''[[Mega Man Maker]]'s'' [[Level Builder]], serving as non-combat challenges usually revolving around platforming.
|image=[[File:WreckingProgramsStaffIcon.png]]
|caption=WreckingPrograms' personal [[Profile icons#Developer icons|staff profile icon]] in ''[[Mega Man Maker]]''.
|role=Founder<br>Project leader (formerly)<br>Programmer (formerly)<br>Spriter (formerly)<br>Writer (formerly)<br>UI Designer (formerly)
|known=''Mega Engine''<br><br>''Make a Good Mega Man Level 2'' (programmer)<br>''Mega Man Arena'' (alpha tester)<br>''30XX'' (tools programmer)
|aka=WreckingGoomba<br>Wrecking<br>Djemie Groot
|quote=Original creator of Mega Man Maker, started alone but recruited more team members due to the game's scope. You can blame me for any bugs you find in the game.
|gender=Male
|lives=Germany
|discord=WreckingPrograms#2152
|website=[https://megamanmaker.com/ Mega Man Maker Homepage]<br>[https://twitter.com/WreckingProg Twitter]<br>[https://www.youtube.com/user/djemiegoomba YouTube]
}}
'''WreckingPrograms''' is the creator of ''[[Mega Man Maker]]'' and the former leader and main programmer of the project. While his major role was programming, he has also been involved in the design and sprites and he wrote some of the flavor text. He was initially developing the project alone, but decided to recruit people later on due to the game's scope.


His earlier experiences with programming come from Super Mario fangames. He created the Mega Engine, a game engine allowing for assorted Mega Man games and experiments. After creating the Mega Engine, he created tutorials for programming a Mega Man game and a few for Sonic the Hedgehog games. He was a programmer for Make a Good Mega Man Level 2 after having participated in the first Make a Good Mega Man Level contest.
As of version [[1.6.3]], there are a total of 64 level objects in ''Mega Man Maker''. This includes 13 general level objects, 3 from ''[[Mega Man]]'', 6 from ''[[Mega Man 2]]'', 5 from ''[[Mega Man 3]]'', 5 from ''[[Mega Man 4]]'', 5 from ''[[Mega Man 5]]'', 4 from ''[[Mega Man 6]]'', 3 from ''[[Mega Man 7]]'', 5 from ''[[Mega Man 8]]'', 7 from ''[[Mega Man 9]]'', 5 from ''[[Mega Man 10]]'' and 3 from ''[[Mega Man 11]]''.


His motivation to create Mega Man Maker was "to create a tool to allow people with no development experience to create their own Mega Man levels."
==History==
Prior to [[1.5.0]], the [[Teleporter]] was listed in the "General" category, since ''Mega Man 9'' was not implemented in ''Mega Man Maker'' at the time. It was added to the ''Mega Man 9'' category after the update, leaving the former version unavailable.


Before announcing ''Mega Man Maker'', WreckingPrograms made videos showcasing two weapons from outside Mega Man canon, [[Shine]] and [[Nado]], based on Fox McCloud's and Meta Knight's attacks respectively from the ''Super Smash Bros.'' series. WreckingPrograms wrote the tutorial and was aided by Gaem with sprites. He also designed the user interface as of [[1.0.0]], but it was replaced during [[1.1.0]].
[[Water]] was available as a "General" level object from [[1.0.0]] to [[1.4.2.1]], but in [[1.5.0]] was made unavailable in favor of the water variants folder added in the Tiles.


Despite his arm injury during part of [[1.5.0]]'s development, WreckingPrograms assisted Luigi with the overhaul to allow multiple bosses within a level. During [[1.6.0]], WreckingPrograms implemented the Build Online function and resumed from what [[numbers]] did. WreckingPrograms had also nabbed a job to be the tools programmer for ''30XX'' around this time.
==List of Objects==
 
As of version [[1.7.5]], there are level objects from ''Mega Man'' through ''Mega Man 11''.
On December 2, 2020 Wrecking announced that he would step down as the project leader of Mega Man Maker after the release of 1.7.0, noting that he wanted to move onto other projects and to focus on ''30XX'' and Alex's game ''V00''. He said that his original vision for the game of "creating an intuitive level editor featuring content from all main-line Mega Man titles" is complete as of version 1.6, with version 1.7 serving "as a good way of tying up loose ends". Luigi and Goldstorm would take the role of project leader after the release of version 1.7.0, while WreckingPrograms would be a consultant for the game. The trailer for 1.7.0 was posted on his YouTube channel, but after the update's release, future update videos related to the game were posted on a dedicated Mega Man Maker YouTube channel.
===''General''===
 
During the minor updates, WreckingPrograms prepared to give ownership of the community and team servers and the forums to Luigi. After [[1.7.5]]'s release, WreckingPrograms deemed the update to not have major issues and decided to pass the project leader roles to Luigi and Goldstorm.  
 
==Contributions==
 
===[[Weapons]]===
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Icon
! scope="col" | Weapon
! scope="col" | Name
! scope="col" | Contribution(s)
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Notes
! scope="col" | Notes
|-
|-
|<center>[[File:NothingIcon.png]]</center>
|<center>[[File:CheckpointIcon.png]]</center>
|[[Nothing]]
|[[Checkpoint]]
|rowspan="10"|Code
|When touched, you will respawn here upon death.
|rowspan="25"|[[1.0.0]]
|<center>N/A</center>
|rowspan="2"|
|<center>[[1.0.0]]</center>
|-
|-
|<center>[[File:SilverTomahawkIcon.png]]</center>
|<center>[[File:MusicChange.png]]</center>
|[[Silver Tomahawk]]
|[[Music Changer]]
|Changes the level music when you touch a line or on a screen transition.
|<center>N/A</center>
|<center>[[1.7.0]]</center>
|-
|-
|<center>[[File:WindStormIcon.png]]</center>
|<center>[[File:YokuBlockIcon.png]]</center>
|[[Wind Storm]]
|[[Yoku Block]]
|Modified
|A block which appears and disappears. Dwoooooop.
|<center>[[File:1-5.png]]<br>[[File:YokuBlock1.png]] [[File:YokuBlock2.png]] [[File:YokuBlock3.png]] [[File:YokuBlock4.png]] [[File:YokuBlock5.png]] [[File:YokuBlock6.png]] [[File:YokuBlock7.png]] [[File:YokuBlock8.png]] [[File:YokuBlock9.png]] [[File:YokuBlock10.png]] [[File:YokuBlock11.png]] [[File:YokuBlock12.png]] [[File:YokuBlock13.png]] [[File:YokuBlock14.png]] [[File:YokuBlock15.png]] [[File:YokuBlock16.png]]</center>
|<center>[[1.0.0]]</center>
|-
|-
|<center>[[File:PharaohShotIcon.png]]</center>
|<center>[[File:ReflectingYokuBlockIcon.png]]</center>
|[[Pharaoh Shot]]
|[[Reflecting Yoku Block]]
|rowspan="27"|
|A block which appears and disappears, and reflects shots.
|<center>[[File:1-5.png]]</center>
|<center>[[1.5.0]]</center>
|Originated from ''[[Mega Man & Bass]]''.
|-
|-
|<center>[[File:MetalBladeIcon.png]]</center>
|<center>[[File:CountBombIcon.png]]<br>[[File:CountBombIconHorizontal.png]]</center>
|[[Metal Blade]]
|[[Count Bomb]]
|When activated, it ticks down until it explodes.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-9.png]]</center>
|rowspan="3"|<center>[[1.0.0]]</center>
|Originated from Mega Man III and Mega Man 6.
|-
|-
|<center>[[File:WaterShieldIcon.png]]</center>
|<center>[[File:WeaponBlockIcon.png]]</center>
|[[Water Shield]]
|[[Weapon Block]]
|rowspan="3"|A reflective block which can only be destroyed by a certain [[weapon]].
|rowspan="3"|<center>Available Weapons, [[File:Nothing.png]]</center>
|-
|-
|<center>[[File:QuickBoomerangIcon.png]]</center>
|<center>[[File:WeaponBarrierIcon.png]]</center>
|[[Quick Boomerang]]
|[[Weapon Barrier]]  
|-
|-
|<center>[[File:RushCoilIcon.png]]</center>
|<center>[[File:HorizontalWeaponBarrierIcon.png]]</center>
|[[Rush Coil]]
|[[Weapon Barrier|Horizontal Weapon Barrier]]
|<center>[[1.6.0]]</center>
|-
|-
|<center>[[File:StarCrashIcon.png]]</center>
|<center>[[File:KeyIcon.png]]</center>
|[[Star Crash]]
|[[Key]]
|Collect these to unlock key doors. You can carry up to seven.
|<center>[[File:ColorKeyBlue.png]] [[File:ColorKeyGreen.png]] [[File:ColorKeyRed.png]] [[File:ColorKeyOrange.png]]</center>
|rowspan="2"|<center>[[1.2.0]]</center>
|-
|-
|<center>[[File:RushJetIcon.png]]</center>
|<center>[[File:KeyDoorIcon.png]]</center>
|[[Rush Jet]]
|[[Key Door]]
|rowspan="2"|Opens if touched when a key is being carried, consuming the key.
|rowspan="2"|<center>[[File:1-9.png]]<br>[[File:ColorKeyBlue.png]] [[File:ColorKeyGreen.png]] [[File:ColorKeyRed.png]] [[File:ColorKeyOrange.png]]</center>
|-
|-
|<center>[[File:ShineIcon.png]]</center>
|<center>[[File:HorizontalKeyDoorIcon.png]]</center>
|[[Shine]]
|[[Key Door|Horizontal Key Door]]
|Sprites and Code
|<center>[[1.6.0]]</center>
|-
|-
|<center>[[File:GravityHoldIcon.png]]</center>
|<center>[[File:CrackedBlockIcon.png]]</center>
|[[Gravity Hold]]
|[[Cracked Block]]
|rowspan="62"|Code
|Destructible block that can be broken by [[Power Adaptor]] or [[Punch Blocks]].
|<center>[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]]<br>[[File:CrackedBlock1]] [[File:CrackedBlock2]] [[File:CrackedBlock3]] [[File:CrackedBlock4]] [[File:CrackedBlock5]] [[File:CrackedBlock6]] [[File:CrackedBlock7]] [[File:CrackedBlock8]] [[File:CrackedBlock9]] [[File:CrackedBlock10]] [[File:CrackedBlock11]] [[File:CrackedBlock12]] [[File:CrackedBlock13]] [[File:CrackedBlock14]] [[File:CrackedBlock15]] [[File:CrackedBlock16]] [[File:CrackedBlock17]] [[File:CrackedBlock18]] [[File:CrackedBlock19]] [[File:CrackedBlock20]] [[File:CrackedBlock21]] [[File:CrackedBlock22]] [[File:CrackedBlock23]]</center>
|rowspan="2"|<center>[[1.4.0]]</center>
|rowspan="2"|Originated from ''[[Mega Man 6]]''.
|-
|-
|<center>[[File:TopSpinIcon.png]]</center>
|<center>[[File:PushBlockIcon.png]]</center>
|[[Top Spin]]
|[[Push Block]]
|Indestructible block that can be pushed by the [[Power Adaptor]] or [[Punch Blocks]].
|<center>N/A</center>
|-
|-
|<center>[[File:MagnetBeamIcon.png]]</center>
|<center>[[File:MagneticCeilingIcon.png]]</center>
|[[Magnet Beam]]
|[[Magnetic Ceiling]]
|Jump into this powerful magnet to stick to it. It's a feature.
|<center>N/A</center>
|rowspan="4"|<center>[[1.7.5]]</center>
|-
|-
|<center>[[File:CrashBomberIcon.png]]</center>
|<center>[[File:MagneticConveyorIcon.png]]</center>
|[[Crash Bomber]]
|[[Magnetic Ceiling|Magnetic Ceiling (Conveyors)]]
|A magnet that automatically moves you along the ceiling.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|-
|<center>[[File:ThunderBeamIcon.png]]</center>
|<center>[[File:OnSwitchMagneticCeilingIcon.png]]</center>
|[[Thunder Beam]]
|[[Magnetic Ceiling|On Switch Magnetic Ceiling]]
|A ceiling magnet that's only active if the switch is blue.
|rowspan="2"|<center>N/A</center>
|-
|-
|<center>[[File:RollingCutterIcon.png]]</center>
|<center>[[File:OffSwitchMagneticCeilingIcon.png]]</center>
|[[Rolling Cutter]]
|[[Magnetic Ceiling|Off Switch Magnetic Ceiling]]
|A ceiling magnet that's only active if the switch is red.
|-
|-
|<center>[[File:FlashStopperIcon.png]]</center>
|}
|[[Flash Stopper]]
 
===''Mega Man / Mega Man Powered Up''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|-
|<center>[[File:MagnetMissileIcon.png]]</center>
|<center>[[File:FireBeamIcon.png]]</center>
|[[Magnet Missile]]
|[[Fire Beam]]
|A flamethrower which periodically shoots a lot of fire.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-4.png]]</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|-
|-
|<center>[[File:FireStormIcon.png]]</center>
|<center>[[File:ElecBeamIcon.png]]</center>
|[[Fire Storm]]
|[[Elec Beam]]
|Periodically creates a dangerous electric current.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-4.png]]</center>
|-
|-
|<center>[[File:SearchSnakeIcon.png]]</center>
|<center>[[File:FlamePillarIcon.png]]</center>
|[[Search Snake]]
|[[Flame Pillar]]
|-
|A flame that rises and backs down again. Can be frozen.
|<center>[[File:SkullBarrierIcon.png]]</center>
|<center>[[File:1-9.png]]</center>
|[[Skull Barrier]]
|<center>[[1.1.0]]</center>
|-
|<center>[[File:ChargeKickIcon.png]]</center>
|[[Charge Kick]]
|-
|<center>[[File:NadoIcon.png]]</center>
|[[Nado]]
|-
|<center>[[File:PlantBarrierIcon.png]]</center>
|[[Plant Barrier]]
|-
|<center>[[File:PerfectFreezeIcon.png]]</center>
|[[Perfect Freeze]]
|[[1.0.9]]
|-
|<center>[[File:RingBoomerangIcon.png]]</center>
|[[Ring Boomerang]]
|rowspan="9"|[[1.1.0]]
|-
|<center>[[File:NeedleCannonIcon.png]]</center>
|[[Needle Cannon]]
|-
|<center>[[File:DiveMissileIcon.png]]</center>
|[[Dive Missile]]
|-
|<center>[[File:HardKnuckleIcon.png]]</center>
|[[Hard Knuckle]]
|-
|<center>[[File:AtomicFireIcon.png]]</center>
|[[Atomic Fire]]
|Concept by TheSkipper1995 for ''Mega Man 2'' Atari Demake
|-
|<center>[[File:TimeSlowIcon.png]]</center>
|[[Time Slow]]
|rowspan="38"|
|-
|<center>[[File:IceSlasherIcon.png]]</center>
|[[Ice Slasher]]
|-
|<center>[[File:HyperBombIcon.png]]</center>
|[[Hyper Bomb]]
|-
|<center>[[File:OilSliderIcon.png]]</center>
|[[Oil Slider]]
|-
|<center>[[File:Item1Icon.png]]</center>
|[[Item-1]]
|rowspan="7"|[[1.2.0]]
|-
|<center>[[File:Item2Icon.png]]</center>
|[[Item-2]]
|-
|<center>[[File:Item3Icon.png]]</center>
|[[Item-3]]
|-
|<center>[[File:LeafShieldIcon.png]]</center>
|[[Leaf Shield]]
|-
|<center>[[File:AirShooterIcon.png]]</center>
|[[Air Shooter]]
|-
|<center>[[File:GeminiLaserIcon.png]]</center>
|[[Gemini Laser]]
|-
|<center>[[File:BlockDropperIcon.png]]</center>
|[[Block Dropper]]
|-
|<center>[[File:ProtoBusterIcon.png]]</center>
|[[Proto Buster|Proto Buster/Strike]]
|rowspan="10"|[[1.3.0]]
|-
|<center>[[File:BassBusterIcon.png]]</center>
|[[Bass Buster]]
|-
|<center>[[File:ProtoCoilIcon.png]]</center>
|[[Proto Coil]]
|-
|<center>[[File:ProtoJetIcon.png]]</center>
|[[Proto Jet]]
|-
|<center>[[File:DrillBombIcon.png]]</center>
|[[Drill Bomb]]
|-
|<center>[[File:SuperArrowIcon.png]]</center>
|[[Super Arrow]]
|-
|<center>[[File:PowerStoneIcon.png]]</center>
|[[Power Stone]]
|-
|<center>[[File:TrebleBoostIcon.png]]</center>
|[[Treble Boost]]
|-
|<center>[[File:WaterWaveIcon.png]]</center>
|[[Water Wave]]
|-
|<center>[[File:CrystalEyeIcon.png]]</center>
|[[Crystal Eye]]
|-
|<center>[[File:FlameBlastIcon.png]]</center>
|[[Flame Blast]]
|rowspan="9"|[[1.4.0]]
|-
|<center>[[File:KnightCrushIcon.png]]</center>
|[[Knight Crusher]]
|-
|<center>[[File:BlizzardAttackIcon.png]]</center>
|[[Blizzard Attack]]
|-
|<center>[[File:WildCoilIcon.png]]</center>
|[[Wild Coil]]
|-
|<center>[[File:JetAdaptorIcon.png]]</center>
|[[Jet Adaptor]]
|-
|<center>[[File:PowerAdaptorIcon.png]]</center>
|[[Power Adaptor]]
|-
|<center>[[File:SuperAdaptorIcon.png]]</center>
|[[Super Adaptor]]
|-
|<center>[[File:NoiseCrushIcon.png]]</center>
|[[Noise Crush]]
|-
|<center>[[File:DangerWrapIcon.png]]</center>
|[[Danger Wrap]]
|-
|-
|<center>[[File:HornetChaserIcon.png]]</center>
|<center>[[File:SuperArmBlockIcon.png]]</center>
|[[Hornet Chaser]]
|[[Super Arm Block]]
|rowspan="8"|[[1.5.0]]
|A big block to lift with Super Arm. Has many variants, but no gravity.
|<center>[[File:SuperArmBlockSettingA.png]] [[File:SuperArmBlockSettingB.png]] [[File:SuperArmBlockSettingC.png]] [[File:SuperArmBlockSettingD.png]] [[File:SuperArmBlockSettingE.png]] [[File:SuperArmBlockSettingF.png]] [[File:SuperArmBlockSettingG.png]] [[File:SuperArmBlockSettingH.png]]</center>
|rowspan="17"|<center>[[1.7.0]]</center>
|-
|-
|<center>[[File:ConcreteShotIcon.png]]</center>
|<center>[[File:FireWaveHorizontalSpawner.png]]</center>
|[[Concrete Shot]]
|rowspan="2"|[[Fire Wave Spawner]]
|Spawns horizontal fire waves at many different intervals and speeds.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|-
|-
|<center>[[File:FlashBombIcon.png]]</center>
|<center>[[File:FireWaveVerticalSpawner.png]]</center>
|[[Flash Bomb]]
|Spawns vertical fire waves at many different intervals and speeds.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|-
|-
|<center>[[File:BlackholeBombIcon.png]]</center>
|<center>[[File:FireWaveHorizontalSpawnerEdge.png]]</center>
|[[Black Hole Bomb]]
|rowspan="2"|[[Fire Wave Spanwer|Fire Wave Spawner (Edge)]]
|Spawns horizontal fire waves at different intervals and speeds.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|-
|-
|<center>[[File:TornadoHoldIcon.png]]</center>
|<center>[[File:FireWaveVerticalSpawnerEdge.png]]</center>
|[[Tornado Hold]]
|Spawns vertical fire waves at different intervals and speeds
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|-
|-
|<center>[[File:MegaBallIcon.png]]</center>
|<center>[[File:FireWaveRelocatorAIcon.png]]</center>
|[[Mega Ball]]
|rowspan="2"|[[Fire Wave Relocator]]
|Redirects incoming fire waves in a cardinal direction. Solid, but no gravity.
|rowspan="2"|<center>[[File:LeftArrow.png]] [[File:UpArrow.png]] [[File:RightArrow.png]] [[File:DownArrow.png]]</center>
|-
|-
|<center>[[File:ThunderClawIcon.png]]</center>
|<center>[[File:FireWaveRelocatorBIcon.png]]</center>
|[[Thunder Claw]]
|Redirects incoming fire waves in a cardinal direction. Not solid.
|-
|-
|<center>[[File:FlameSwordIcon.png]]</center>
|<center>[[File:FireWaveShaftAIcon.png]]</center>
|[[Flame Sword]]
|rowspan="2"|[[Fire Wave Shaft]]
|A merely aesthetic block for horizontal fire waves to travel through.
|rowspan="3"|<center>N/A</center>
|-
|-
|<center>[[File:RainFlushIcon.png]]</center>
|<center>[[File:FireWaveShaftBIcon.png]]</center>
|[[Rain Flush]]
|A merely aesthetic block for vertical fire waves to travel through.
|[[1.5.4]]
|Contest winner selected prize
|-
|-
|<center>[[File:ThunderWoolIcon.png]]</center>
|<center>[[File:CrystalSwitchIcon.png]]</center>
|[[Thunder Wool]]
|[[On/Off Switch]]
|rowspan="3"|[[1.6.0]]
|Solid switch that changes the state of on/off gimmicks when shot.
|rowspan="3"|
|-
|-
|<center>[[File:CommandoBombIcon.png]]</center>
|<center>[[File:CrystalSwitchTimerIcon.png]]</center>
|[[Commando Bomb]]
|[[On/Off Switch Timer]]
|Changes the state of on/off gimmicks at set intervals.
|<center>[[File:1-9.png]]</center>
|-
|-
|<center>[[File:PileDriverIcon.png]]</center>
|<center>[[File:SwitchBlockOnIcon.png]]</center>
|[[Pile Driver]]
|[[On Switch Block]]
|On/Off block that's solid if the switch is blue and not solid if it's red.
|rowspan="6"|<center>N/A</center>
|-
|-
|<center>[[File:CommandSelectionIcon.png]]</center>
|<center>[[File:SwitchBlockOffIcon.png]]</center>
|[[Command Selection]]
|[[On Switch Block]]
|rowspan="2"|Sprites and Code
|On/Off block that's solid if the switch is red and not solid if it's blue.
|rowspan="2"|[[1.7.0]]
|Menu and icon sprites
|-
|-
|<center>[[File:BubbleLeadIcon.png]]</center>
|<center>[[File:SwitchSpikeOnIcon.png]]</center>
|[[Bubble Lead]]
|[[On Switch Spike]]
|Took over after Elevnstorms left the project
|On/Off spike that's solid if the switch is blue and not solid if it's red.
|}
 
===[[Playable Characters]]===
{| class="wikitable plainrowheaders sortable"
! scope="col" | Icon
! scope="col" | Character
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|-
|<center>[[File:MegaManIcon.png]]</center>
|<center>[[File:SwitchSpikeOffIcon.png]]</center>
|[[Mega Man]]
|[[On Switch Spike]]
|rowspan=3"|Code
|On/Off spike that's solid if the switch is red and not solid if it's blue.
|[[1.0.0]]
|rowspan="3"|
|-
|-
|<center>[[File:ProtoManIcon.png]]</center>
|<center>[[File:SwitchLadderOnIcon.png]]</center>
|[[Proto Man]]
|[[On Switch Spike]]
|rowspan="2"|[[1.3.0]]
|On/Off ladder that's solid if the switch is blue and not solid if it's red.
|-
|-
|<center>[[File:BassIcon.png]]</center>
|<center>[[File:SwitchLadderOffIcon.png]]</center>
|[[Bass]]
|[[On Switch Spike]]
|On/Off ladder that's solid if the switch is red and not solid if it's blue.
|}
|}


===[[Enemies]]===
===''Mega Man 2''===
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Icon
! scope="col" | Enemy
! scope="col" | Name
! scope="col" | Contribution(s)
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Notes
|-
|-
|<center>[[File:MetIcon.png]]</center>
|<center>[[File:ConveyorBeltIcon.png]]</center>
|[[Met]]
|[[Conveyor Belt]]
|rowspan="122"|Code
|Pulls you, along with anything on it, in one direction.
|rowspan="24"|[[1.0.0]]
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:AnotherDarkRed.png]] [[File:PoleColor6.png]] [[File:ColorLimeGreen2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]]</center>
|rowspan="24"|
|rowspan="4"|<center>[[1.0.0]]</center>
|-
|-
|<center>[[File:OctopusBatteryIcon.png]]</center>
|<center>[[File:ForceBeamIcon.png]]</center>
|[[Octopus Battery]]
|[[Force Beam]]
|A dangerous beam which flies across the screen, dealing 7 damage.
|rowspan="3"|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]</center>
|-
|-
|<center>[[File:BeakIcon.png]]</center>
|<center>[[File:RedForceBeamIcon.png]]</center>
|[[Beak]]
|[[Red Force Beam]]
|A dangerous beam which flies across the screen, instantly killing you.
|-
|-
|<center>[[File:PicketManIcon.png]]</center>
|<center>[[File:GreenForceBeamIcon.png]]</center>
|[[Picket Man]]
|[[Green Force Beam]]
|A dangerous beam which flies across the screen, draining your health.
|-
|-
|<center>[[File:ScrewBomberIcon.png]]</center>
|<center>[[File:PressIcon.png]]</center>
|[[Screw Bomber]]
|[[Press]]
|Clamps down when you get close. The chain is harmless.
|<center>N/A</center>
|rowspan="2"|<center>[[1.2.0]]</center>
|-
|-
|<center>[[File:BigEyeIcon.png]]</center>
|<center>[[File:CrashLiftIcon.png]]</center>
|[[Big Eye]]
|[[Crash Lift]]
|-
|Place rails. Toggle the platform option to spawn a platform that rides along them.
|<center>[[File:ColtonIcon.png]]</center>
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorDarkerWhite.png]] [[File:ColorWhite.png]]<br>[[File:NoCrashLift.png]] [[File:CrashLift.png]]</center>
|[[Colton]]
|-
|<center>[[File:ReturningSniperJoeIcon.png]]</center>
|[[Returning Sniper Joe]]
|-
|<center>[[File:PeterchyIcon.png]]</center>
|[[Peterchy]]
|-
|-
|<center>[[File:PottonIcon.png]]</center>
|<center>[[File:AcidDropIcon.png]]</center>
|[[Potton]]
|[[Acid Drop]]
|-
|This strong acid dissolves Mega Man, while the sound dissolves your patience.
|<center>[[File:ShieldAttackerMM4Icon.png]] [[File:ShieldAttackerMM5Icon.png]] [[File:ShieldAttackerMM6Icon.png]]</center>
|<center>[[File:1-7.png]]</center>
|[[Shield Attackers]]
|<center>[[1.7.0]]</center>
|-
|<center>[[File:HammerJoeIcon.png]]</center>
|[[Hammer Joe]]
|-
|<center>[[File:MechakkeroIcon.png]]</center>
|[[Mechakkero]]
|-
|<center>[[File:PoleEggIcon.png]]</center>
|[[Pole Egg]]
|-
|<center>[[File:PoleIcon.png]]</center>
|[[Pole]]
|-
|<center>[[File:NewShotmanIcon.png]]</center>
|[[New Shotman]]
|-
|<center>[[File:CrazyCannonIcon.png]]</center>
|[[Crazy Cannon]]
|-
|<center>[[File:BattonIcon.png]]</center>
|[[Batton]]
|-
|<center>[[File:NeoMetIcon.png]]</center>
|[[Neo Met]]
|-
|<center>[[File:RobbitIcon.png]]</center>
|[[Robbit]]
|-
|<center>[[File:HotheadIcon.png]]</center>
|[[Hothead]]
|-
|<center>[[File:TellyIcon.png]]</center>
|[[Telly]]
|-
|<center>[[File:TellySpawnerIcon.png]]</center>
|[[Telly Spawner]]
|-
|<center>[[File:CrystalJoeIcon.png]]</center>
|[[Crystal Joe]]
|-
|<center>[[File:GreenPetitDevilIcon.png]]</center>
|[[Petit Devil]]
|rowspan="2"|[[1.0.0]]/[[1.5.0]]
|rowspan="2"|Final touches by [[Luigi]]
|-
|<center>[[File:CaricarryIcon.png]]</center>
|[[Caricarry]]
|-
|<center>[[File:PukapellyIcon.png]]</center>
|[[Pukapelly]]
|rowspan="17"|[[1.0.0]]
|rowspan="96"|
|-
|<center>[[File:LyricIcon.png]]</center>
|[[Lyric]]
|-
|<center>[[File:SkeletonJoeIcon.png]]</center>
|[[Skeleton Joe]]
|-
|<center>[[File:SuperBallMachineJrIcon.png]]</center>
|[[Super Ball Machine Jr]]
|-
|<center>[[File:SkullmetIcon.png]]</center>
|[[Skullmet]]
|-
|<center>[[File:TogeheroIcon.png]]</center>
|[[Togehero]]
|-
|<center>[[File:TaketentoIcon.png]]</center>
|[[Taketento]]
|-
|<center>[[File:GachapponIcon.png]]</center>
|[[Gachappon]]
|-
|<center>[[File:KoukerIcon.png]]</center>
|[[Kouker]]
|-
|<center>[[File:BitterIcon.png]]</center>
|[[Bitter]]
|-
|<center>[[File:TrainMetIcon.png]]</center>
|[[Train Met]]
|-
|<center>[[File:AuAuIcon.png]]</center>
|[[Au Au]]
|-
|<center>[[File:BenKIcon.png]]</center>
|[[Ben K]]
|-
|<center>[[File:FireTellyIcon.png]]</center>
|[[Fire Telly]]
|-
|<center>[[File:CannopellerIcon.png]]</center>
|[[Cannopeller]]
|-
|<center>[[File:TwinRoaderIcon.png]]</center>
|[[Twin Roader]]
|-
|<center>[[File:FootholderIcon.png]]</center>
|[[Footholder]]
|-
|<center>[[File:CroakerIcon.png]]</center>
|[[Croaker]]
|[[1.0.9]]
|-
|<center>[[File:PetitSnakeyIcon.png]]</center>
|[[Petit Snakey]]
|rowspan="16"|[[1.1.0]]
|-
|<center>[[File:BlockyIcon.png]]</center>
|[[Blocky]]
|-
|<center>[[File:SpineIcon.png]]</center>
|[[Spine]]
|-
|<center>[[File:CrazyRazyIcon.png]]</center>
|[[Crazy Razy]]
|-
|<center>[[File:PierobotIcon.png]]</center>
|[[Pierobot]]
|-
|<center>[[File:WatcherIcon.png]]</center>
|[[Watcher]]
|-
|<center>[[File:BigFishIcon.png]]</center>
|[[Big Fish]]
|-
|<center>[[File:BrainBreakIcon.png]]</center>
|[[Brain Break]]
|-
|<center>[[File:PowerMusclerIcon.png]]</center>
|[[Power Muscler]]
|-
|<center>[[File:KillerBulletIcon.png]]</center>
|[[Killer Bullet]]
|-
|<center>[[File:KillerBulletSpawnerIcon.png]]</center>
|[[Killer Bullet Spawner]]
|-
|<center>[[File:TackleFireIcon.png]]</center>
|[[Tackle Fire]]
|-
|<center>[[File:FlyingShellIcon.png]]</center>
|[[Flying Shell]]
|-
|<center>[[File:FlyingShellSpawnerIcon.png]]</center>
|[[Flying Shell Spawner]]
|-
|<center>[[File:CrabbotIcon.png]]</center>
|[[Crabbot]]
|-
|<center>[[File:HotDogIcon.png]]</center>
|[[Hot Dog]]
|-
|<center>[[File:FlyBoyIcon.png]]</center>
|[[Fly Boy]]
|rowspan="12"|[[1.2.0]]
|-
|<center>[[File:FlyBoySpawnerIcon.png]]</center>
|[[Fly Boy Spawner]]
|-
|<center>[[File:FanFiendIcon.png]]</center>
|[[Fan Fiend]]
|-
|<center>[[File:ShrinkIcon.png]]</center>
|[[Shrink]]
|-
|<center>[[File:KomasaburoIcon.png]]</center>
|[[Komasaburo]]
|-
|<center>[[File:HariHarryIcon.png]]</center>
|[[Hari Harry]]
|-
|<center>[[File:CannonIcon.png]]</center>
|[[Cannon]]
|-
|<center>[[File:WalkingBombIcon.png]]</center>
|[[Walking Bomb]]
|-
|<center>[[File:GyoraiboIcon.png]]</center>
|[[Gyoraibo]]
|-
|<center>[[File:YambowIcon.png]]</center>
|[[Yambow]]
|-
|<center>[[File:MagFlyIcon.png]]</center>
|[[Mag Fly]]
|-
|<center>[[File:TamaIcon.png]]</center>
|[[Tama]]
|-
|<center>[[File:MinoanIcon.png]]</center>
|[[Minoan]]
|rowspan="17"|[[1.3.0]]
|-
|<center>[[File:WallBlasterIcon.png]]</center>
|[[Wall Blaster]]
|-
|<center>[[File:TotemPolenIcon.png]]</center>
|[[Totem Polen]]
|-
|<center>[[File:Pakatto24Icon.png]]</center>
|[[Pakatto 24]]
|-
|<center>[[File:DocronIcon.png]]</center>
|[[Docron]]
|-
|<center>[[File:DocronSpawnerIcon.png]]</center>
|[[Docron Spawner]]
|-
|<center>[[File:MummiraIcon.png]]</center>
|[[Mummira]]
|-
|<center>[[File:GaryobyIcon.png]]</center>
|[[Garyoby]]
|-
|<center>[[File:WhopperIcon.png]]</center>
|[[Whopper]]
|-
|<center>[[File:BombThrownIcon.png]]</center>
|[[Bomb/Rock Thrown]]
|-
|<center>[[File:MetallCannonIcon.png]]</center>
|[[Metall Cannon]]
|-
|<center>[[File:SubeilIcon.png]]</center>
|[[Subeil]]
|-
|<center>[[File:GireeIcon.png]]</center>
|[[Giree]]
|-
|<center>[[File:GireeSpawnerIcon.png]]</center>
|[[Giree Spawner]]
|-
|<center>[[File:TondeallIcon.png]]</center>
|[[Tondeall]]
|-
|<center>[[File:PukapuckerIcon.png]]</center>
|[[Pukapucker]]
|-
|<center>[[File:BounderIcon.png]]</center>
|[[Bounder]]
|-
|<center>[[File:KatonbyonIcon.png]]</center>
|[[Katonbyon]]
|rowspan="16"|[[1.4.0]]
|-
|<center>[[File:CurlingerIcon.png]]</center>
|[[Curlinger]]
|-
|<center>[[File:SRU21PIcon.png]]</center>
|[[SRU-21/P]]
|-
|<center>[[File:GabgyoIcon.png]]</center>
|[[Gabgyo]]
|-
|<center>[[File:PookerIcon.png]]</center>
|[[Pooker]]
|-
|<center>[[File:CyberGabyoallIcon.png]]</center>
|[[Cyber Gabyoall]]
|-
|<center>[[File:SquidonIcon.png]]</center>
|[[Squidon]]
|-
|<center>[[File:YaffuIcon.png]]</center>
|[[Yaffu]]
|-
|<center>[[File:TripropellanIcon.png]]</center>
|[[Tripropellan]]
|-
|<center>[[File:IcicleTeckIcon.png]]</center>
|[[Icicle Teck]]
|-
|<center>[[File:TriotheWheelIcon.png]]</center>
|[[Trio the Wheel]]
|-
|<center>[[File:BacconeIcon.png]]</center>
|[[Baccone]]
|-
|<center>[[File:TomDaddyIcon.png]]</center>
|[[Tom Daddy]]
|-
|<center>[[File:FriskCannonIcon.png]]</center>
|[[Frisk Cannon]]
|-
|<center>[[File:GockroachIcon.png]]</center>
|[[Gockroach S]]
|-
|<center>[[File:GockroachNestIcon.png]]</center>
|[[Gockroach S Nest]]
|-
|<center>[[File:FlowerPresenterIcon.png]]</center>
|[[Flower Presenter]]
|rowspan="18"|[[1.5.0]]
|-
|<center>[[File:FireTotemIcon.png]]</center>
|[[Fire Totem]]
|-
|<center>[[File:OkosutobonIcon.png]]</center>
|[[Okosutobon]]
|-
|<center>[[File:DiarnIcon.png]]</center>
|[[Diarn]]
|-
|<center>[[File:HoohooIcon.png]]</center>
|[[Hoohoo]]
|-
|<center>[[File:HoohooSpawnerIcon.png]]</center>
|[[Hoohoo Spawner]]
|-
|<center>[[File:AdamskiIcon.png]]</center>
|[[Adamski]]
|-
|<center>[[File:NombrellanIcon.png]]</center>
|[[Nombrellan]]
|-
|<center>[[File:NombrellanSpawnerIcon.png]]</center>
|[[Nombrellan Spawner]]
|-
|<center>[[File:SakretsIcon.png]]</center>
|[[Sakrets]]
|-
|<center>[[File:ShellnIcon.png]]</center>
|[[Shell'n]]
|-
|<center>[[File:BunbyTankDXIcon.png]]</center>
|[[Bunby Tank DX]]
|-
|<center>[[File:JoeClassicIcon.png]]</center>
|[[Joe Classic]]
|-
|<center>[[File:SurumakerIcon.png]]</center>
|[[Surumaker]]
|-
|<center>[[File:HannyaAttackerIcon.png]]</center>
|[[Hannya Attacker]]
|-
|<center>[[File:CrunchranIcon.png]]</center>
|[[Crunchran]]
|-
|<center>[[File:FireMetIcon.png]]</center>
|[[Fire Met]]
|-
|<center>[[File:FireMetSpawnerIcon.png]]</center>
|[[Fire Met Spawner]]
|Sprites and Code
|Did the sprites alongside [[E-Clare]] and [[Sooshy]]
|-
|<center>[[File:CargouQIcon.png]]</center>
|[[Cargou Q]]
|rowspan="14"|Code
|rowspan="12"|[[1.6.0]]
|rowspan="9"|
|-
|<center>[[File:PointanIcon.png]]</center>
|[[Pointan]]
|-
|<center>[[File:Sola0Icon.png]]</center>
|[[Sola 0]]
|-
|<center>[[File:OshitsuOsarettsuIcon.png]]</center>
|[[Oshitsu Osarettsu]]
|-
|<center>[[File:NumetallIcon.png]]</center>
|[[Numetall]]
|-
|<center>[[File:MerserkerIcon.png]]</center>
|[[Merserker]]
|-
|<center>[[File:BariIII(Head)Icon.png]]</center>
|[[Bari III]] (Head)
|-
|<center>[[File:BariIII(Body)Icon.png]]</center>
|[[Bari III]] (Body)
|-
|<center>[[File:MechaPitchanIcon.png]]</center>
|[[Mecha Pitchan]]
|-
|<center>[[File:SearchyIcon.png]]</center>
|[[Searchy]]
|On/Off option by [[Meka]]
|-
|<center>[[File:Anti-EddieIcon.png]]</center>
|[[Anti-Eddie]]
|rowspan="4"|
|-
|<center>[[File:AirStoneIcon.png]]</center>
|[[Air Stone]]/Fire/Nut
|-
|<center>[[File:ReturningMachineGunJoeIcon.png]]</center>
|[[Returning Machine Gun Joe]]
|rowspan="2"|[[1.7.0]]
|-
|<center>[[File:NeoHeliMetallIcon.png]]</center>
|[[Neo Heli Metall]]
|}
|}


===[[Level objects]]===
===''Mega Man 3''===
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Icon
! scope="col" | Level object
! scope="col" | Name
! scope="col" | Contribution(s)
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>[[File:BossDoorIcon.png]] <!--[[File:sprCatBossesIcons_1.png]]--></center>
|[[Boss Door]]
|rowspan="18"|Code
|rowspan="24"|[[1.0.0]]
|rowspan="5"|
|-
|<center>[[File:EnergyElementIcon.png]]</center>
|[[Energy Element]]
|-
|<center>[[File:PartyBallIcon.png]]</center>
|[[Party Ball]]
|-
|-
|<center>[[File:LiftPlatformIcon.png]]</center>
|<center>[[File:LiftPlatformIcon.png]]</center>
|[[Lift Platform]]
|[[Lift Platform]]
|When stood on, it rises up until it hits a ceiling, then goes back down.
|rowspan="2"|<center>N/A</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|-
|-
|<center>[[File:DropPlatformIcon.png]]</center>
|<center>[[File:DropPlatformIcon.png]]</center>
|[[Drop Platform]]
|[[Drop Platform]]
|Splits into two parts when stepped on, dropping you underneath it.
|-
|-
|<center>[[File:ConveyorBeltIcon.png]]</center>
|<center>[[File:WanaanIcon.png]]</center>
|[[Conveyor Belt]]
|[[Wanaan]]
|Functionality, skin implementation by [[SnoruntPyro]]
|Vent that, when stepped on, causes a chomping robot to attack.
|<center>[[File:ColorDarkGreen.png]] [[File:ColorGreen.png]]</center>
|rowspan="2"|<center>[[1.2.0]]</center>
|-
|-
|<center>[[File:FireBeamIcon.png]]</center>
|<center>[[File:MagnetIcon.png]]</center>
|[[Fire Beam]]
|[[Magnet]]
|rowspan="2"|
|Pulls the player towards it when they're at the same height.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|-
|<center>[[File:ElecBeamIcon.png]]</center>
|<center>[[File:MovingCogIcon.png]]</center>
|[[Elec Beam]]
|[[Moving Cog]]
|Pulls you, along with anything on it, in one direction.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:ColorLightOrange.png]] [[File:PoleColor1.png]] [[File:ColorLightBrightPurple.png]] [[File:ColorOrange.png]] [[File:MovingCogColor1.png]] [[File:ColorLimeGreen.png]]</center>
|<center>[[1.6.0]]</center>
|-
|-
|<center>[[File:YokuBlockIcon.png]]</center>
|<center>[[File:NeedlePressVerticalIcon.png]]</center>
|[[Yoku Block]]
|[[Needle Press Vertical]]
|Functionality, skin implementation by [[SnoruntPyro]]
|A big needle which expands and retracts from ceilings or floors.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]</center>
|rowspan="4"|<center>[[1.7.0]]</center>
|-
|-
|<center>[[File:ForceBeamIcon.png]]</center>
|<center>[[File:NeedlePressHorizontalIcon.png]]</center>
|[[Force Beam]]
|[[Needle Press Horizontal]]
|rowspan="9"|
|A big needle which expands and retracts from walls.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|-
|<center>[[File:RedForceBeamIcon.png]]</center>
|<center>[[File:TopLiftSpawnerIcon.png]]</center>
|[[Force Beam|Red Force Beam]]
|[[Top Lift Spawner]]
|Spawns top lifts from the bottom or the top of the screen indefinitely.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]</center>
|-
|-
|<center>[[File:GreenForceBeamIcon.png]]</center>
|<center>[[File:TopLiftIcon.png]]</center>
|[[Force Beam|Green Force Beam]]
|[[Top Lift]]
|Spinning platform that moves anything on it around back and forth.
|<center>N/A</center>
|}
 
===''Mega Man 4''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|-
|<center>[[File:DustBlockIcon.png]]</center>
|<center>[[File:DustBlockIcon.png]]</center>
|[[Dust Block]]
|[[Dust Block]]
|A solid block which can be destroyed by weaponry.
|<center>[[File:AnotherDarkRed.png]] [[File:ColorDarkPurple.png]]<br>''(Mega Man 4 and Mega Man 5 skins)''</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|-
|-
|<center>[[File:CossackPlatformIcon.png]]</center>
|<center>[[File:CossackPlatformIcon.png]]</center>
|[[Cossack Platform]]
|[[Cossack Platform]]
|-
|Slowly descents when stood on, rises otherwise.  
|<center>[[File:FallingPlatformIcon.png]]</center>
|rowspan="4"|<center>N/A</center>
|[[Falling Platform]]
|-
|<center>[[File:RotatingPlatformIcon.png]]</center>
|[[Rotating Platform]]
|-
|<center>[[File:MM6SpringIcon.png]]</center>
|[[Spring]]
|-
|<center>[[File:FlipPlatformIcon.png]]</center>
|[[Flip Platform]]
|-
|<center>[[File:CheckpointIcon.png]]</center>
|[[Checkpoint]]
|Sprites and Code
|Did initial sprites, which were edited by [[Gaem]]
|-
|<center>[[File:WaterIcon.png]]</center>
|[[Water]]
|rowspan="3"|Code
|Did functionality, moved under tiles as of version [[1.5.0]]
|-
|<center>[[File:CountBombVerticalIcon.png]] [[File:CountBombHorizontalIcon.png]]</center>
|[[Count Bomb]]
|
|-
|<center>[[File:TeleporterIcon.png]]</center>
|[[Teleporter]]
|Added additional colors, multiple boss overhaul by [[Luigi]]
|-
|<center>[[File:WeaponBlockIcon.png]]</center>
|[[Weapon Block]]
|rowspan="2"|Sprites and Code
|rowspan="5"|
|-
|<center>[[File:WeaponBarrierHorizontalIcon.png]]</center>
|[[Weapon Block|Weapon Barrier]]
|-
|<center>[[File:FlamePillarIcon.png]]</center>
|[[Flame Pillar]]
|rowspan="28"|Code
|[[1.1.0]]
|-
|<center>[[File:PressIcon.png]]</center>
|[[Press]]
|rowspan="6"|[[1.2.0]]
|-
|<center>[[File:CrashLiftIcon.png]]</center>
|[[Crash Lift]]
|-
|<center>[[File:KeyIcon.png]]</center>
|[[Key]]
|rowspan="2"|Ported and modified from ''Make a Good Mega Man Level 2''
|-
|<center>[[File:VerticalKeyDoorIcon.png]]</center>
|[[Key Door (vertical)]]
|-
|<center>[[File:WanaanIcon.png]]</center>
|[[Wanaan]]
|rowspan="3"|
|-
|<center>[[File:MagnetIcon.png]]</center>
|[[Magnet]]
|-
|-
|<center>[[File:RingPlatformIcon.png]]</center>
|<center>[[File:RingPlatformIcon.png]]</center>
|[[Ring Platform]]
|[[Ring Platform]]
|rowspan="6"|[[1.3.0]]
|A rainbow platform that folds in from the left when stepped on.
|rowspan="3"|<center>[[1.3.0]]</center>
|-
|-
|<center>[[File:CoilPlatformIcon.png]]</center>
|<center>[[File:CoilPlatformIcon.png]]</center>
|[[RingPlatform|Coil Platform]]
|[[Coil Platform]]
|Initial code by [[SnoruntPyro]]
|A not rainbow platform that folds in from the right when stepped on.
|-
|-
|<center>[[File:QuciksandIcon.png]]</center>
|<center>[[File:QuicksandIcon.png]]</center>
|[[Quicksand]]
|[[Quicksand]]
|rowspan="5"|
|Don't stand in it too long, you will slowly sink into it! ...What's so quick about it?
|-
|<center>[[File:ForkBlockIcon.png]]</center>
|[[Fork Block]]
|Alternates which side is safe to touch on a timer. Where's my knife block?
|<center>[[File:ForkBlockHorizontal.png]] [[File:ForkBlockVertical.png]]</center>
|<center>[[1.7.0]]</center>
|}
 
===''Mega Man 5''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:FallingPlatformIcon.png]]</center>
|[[Falling Platform]]
|Falls shortly after you stand on it.
|<center>N/A</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|-
|<center>[[File:RotatingPlatformIcon.png]]</center>
|[[Rotating Platform]]
|Moves to a set location before falling down.
|<center>[[File:ColorGreen.png]] [[File:ColorBrightRed.png]] [[File:ColorLightOrange.png]]</center>
|-
|-
|<center>[[File:RollingDrillIcon.png]]</center>
|<center>[[File:RollingDrillIcon.png]]</center>
|[[Rolling Drill]]
|[[Rolling Drill]]
|A destroyable drill that kills players and eats blocks for breakfast.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|rowspan="3"|<center>[[1.3.0]]</center>
|-
|-
|<center>[[File:RollingDrillSpawnerIcon.png]]</center>
|<center>[[File:RollingDrillSpawnerIcon.png]]</center>
|[[Rolling Drill Spawner]]
|[[Rolling Drill Spawner]]
|A garage that spawns death drills instead of cars.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|-
|<center>[[File:TeckyunIcon.png]]</center>
|<center>[[File:TeckyunIcon.png]]</center>
|[[Teckyun]]
|[[Teckyun]]
|A mace that calmly swings back and forth. The chain is not harmful.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorLightBlue.png]] [[File:ColorOrange.png]]</center>
|-
|<center>[[File:SteamVerticalIcon.png]]</center>
|[[Steam]] (Vertical)
|A crack that can be placed above or below collision and release damaging steam.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-4.png]]</center>
|rowspan="2"|<center>[[1.7.0]]</center>
|-
|<center>[[File:SteamHorizontalIcon.png]]</center>
|[[Steam]] (Horizontal)
|A crack that can be placed next to collision and release damaging steam.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-4.png]]</center>
|}
===''Mega Man 6''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:Spring_Icon.png]]</center>
|[[Spring]]
|Bouncy. Hold the jump button for even more bounce.
|rowspan="2"|<center>N/A</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|-
|<center>[[File:FlipPlatformIcon.png]]</center>
|[[Flip Platform]]
|Flips to the other side when stood on.
|-
|-
|<center>[[File:OilIcon.png]]</center>
|<center>[[File:OilIcon.png]]</center>
|[[Oil]]
|[[Oil]]
|rowspan="7"|[[1.4.0]]
|Black liquid that hinders your movement. Don't let fire touch it! Or do, whatever.
|<center>[[File:UnlitOil.png]] [[File:LitOil.png]]</center>
|rowspan="2"|<center>[[1.4.0]]</center>
|-
|-
|<center>[[File:FanIcon.png]]</center>
|<center>[[File:FanIcon.png]]</center>
|[[Fan]]
|[[Fan]]
|The option to make them face up
|Your biggest one. Pushes you up or down depending on their direction.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorBlue.png]]</center>
|-
|<center>[[File:SpikePlatformIcon.png]] [[File:SpikePlatformReverseIcon.png]]</center>
|[[Spike Platform]]
|Flips its safe and spiky sides upon touch. The spikes aren't lethal.
|rowspan="2"|<center>N/A</center>
|rowspan="2"|<center>[[1.7.0]]</center>
|-
|<center>[[File:IceWallVerticalIcon.png]] [[File:IceWallHorizontalIcon.png]]</center>
|[[Ice Wall]]
|Melts when touched by any source of heat.
|}
 
===''Mega Man 7''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|-
|<center>[[File:FloorLightIcon.png]]</center>
|<center>[[File:FloorLightIcon.png]]</center>
|[[Floor Light]]
|[[Floor Light]]
|rowspan="4"|
|Causes a blackout when stepped on, can be useful for creating nice transitions.
|-
|<center>N/A</center>
|<center>[[File:CrackedBlockIcon.png]]</center>
|rowspan="3"|<center>[[1.4.0]]</center>
|[[Cracked Block]]
|-
|-
|<center>[[File:JetPlatformIcon.png]]</center>
|<center>[[File:JetPlatformIcon.png]]</center>
|[[Jet Platform]]
|[[Jet Platform]]
|Step on the button and watch them fly at velocities of mach 0.001!
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-9.png]]</center>
|-
|-
|<center>[[File:PunchBlockIcon.png]]</center>
|<center>[[File:PunchBlockIcon.png]]</center>
|[[Punch Block]]
|[[Punch Block]]
|An angry block that will send a fist the way it's turned. Jump to flip it.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-9.png]]</center>
|}
===''Mega Man 8''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|-
|<center>[[File:PushBlockIcon.png]]</center>
|<center>[[File:ThunderClawPoleIcon.png]]</center>
|[[Push Block]]
|[[Thunder Claw Pole]]
|Initial code done by [[Luigi]]
|Grappling point for Thunder Claw that lets you do a stylish swing.
|<center>[[File:PoleColor1.png]] [[File:PoleColor2.png]] [[File:PoleColor3.png]] [[File:PoleColor4.png]] [[File:PoleColor5.png]] [[File:PoleColor6.png]]</center>
|rowspan="5"|<center>[[1.5.0]]</center>
|-
|-
|<center>[[File:RainIcon.png]]</center>
|<center>[[File:TNTIcon.png]]</center>
|[[Rain]]
|[[TNT]]
|rowspan="11"|[[1.5.0]]
|Explodes once its fuse is lit by fire, causes chain reactions with nearby TNT.
|rowspan="8"|
|<center>[[File:NoFuse.png]] [[File:Fuse.png]]</center>  
|-
|<center>[[File:IllusianIcon.png]]</center>
|[[Illusian]]
|-
|<center>[[File:IllusianBlockIcon.png]]</center>
|[[Illusian Block]]
|-
|<center>[[File:Reflecting Yoku Block.png]]</center>
|[[Yoku Block|Reflecting Yoku Block]]
|-
|<center>[[File:BokazurahIcon.png]]</center>
|[[Bokazurah]]
|-
|<center>[[File:BokazurahBlockIcon.png]]</center>
|[[Bokazurah Block]]
|-
|-
|<center>[[File:AstroGateIcon.png]]</center>
|<center>[[File:AstroGateIcon.png]]</center>
|[[Astro Gate]]
|[[Astro Gate]]
|Can be moved up or down by Astro Buttons of the corresponding color.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]]</center>
|-
|-
|<center>[[File:AstroButtonIcon.png]]</center>
|<center>[[File:AstroButtonIcon.png]]</center>
|[[Astro Button]]
|[[Astro Button]]
|Moves Astro Gates of the corresponding color up or down.
|<center>[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]]</center>
|-
|-
|<center>[[File:AstroResetButtonIcon.png]]</center>
|<center>[[File:AstroResetButtonIcon.png]]</center>
|[[Astro Reset Button]]
|[[Astro Reset Button]]
|rowspan="2"|Sprites and Code
|Instantly teleports all Astro Gates back to their initial location.  
|Recolor of [[Zedicon]]'s sprite
|<center>N/A</center>
|-
|<center>[[File:ThunderClawPoleIcon.png]]</center>
|[[Thunder Claw|Thunder Claw Pole]]
|Alternate colors from [[Schmidkalkan]]'s sprites
|-
|<center>[[File:TNTIcon.png]]</center>
|[[TNT]]
|rowspan="6"|Code
|rowspan="5"|
|-
|<center>[[File:SheepBlockIcon.png]]</center>
|[[Sheep Block]]
|rowspan="7"|[[1.6.0]]
|-
|<center>[[File:SheepSpikeIcon.png]]</center>
|[[Sheep Spike]]
|-
|<center>[[File:IceBlockIcon.png]]</center>
|[[Ice Block]]
|-
|<center>[[File:MovingElevatorIcon.png]]</center>
|[[Moving Elevator]]
|-
|<center>[[SpinningWheelIcon.png]]</center>
|[[Spinning Wheel]]
|Speed options by Meka
|-
|<center>[[File:ChemicalSolutionIcon.png]]</center>
|[[Chemical Solution]]
|Sprites
|Did transitional colors, code done by [[Luigi]]
|-
|<center>[[File:FireWallIcon.png]]</center>
|[[Fire Wall]]
|rowspan="2"|Sprites and Code
|Did the graphical effects
|-
|<center>[[File:BouncyBallIcon.png]]</center>
|[[Bouncy Ball]]
|rowspan="2"|[[1.7.0]]
|Striped skins by [[BigMaster]]
|-
|<center>[[File:SoccerBallJetIcon.png]]</center>
|[[Soccer Ball Jet]]
|Code
|Initial code by [[Luigi]], edited alongside [[Meka]]
|-
|<center>[[File:MagneticCeilingIcon.png]]</center>
|[[Magnetic Ceiling]]
|rowspan="4"|Sprites and Code
|rowspan="4"|[[1.7.5]]
|rowspan="4"|Alongside [[E-Clare]]
|-
|<center>[[File:MagneticConveyorIcon.png]]</center>
|[[Magnetic Ceiling|Magnetic Conveyor]]
|-
|<center>[[File:MagneticConveyorIcon.png]]</center>
|[[Magnetic Ceiling|On Magnetic Ceiling]]
|-
|<center>[[File:MagneticConveyorIcon.png]]</center>
|[[Magnetic Ceiling|Off Magnetic Ceiling]]
|}
|}


===[[Pickups]]===
===''Mega Man 9''===
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Icon
! scope="col" | Pickup
! scope="col" | Name
! scope="col" | Contribution(s)
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Notes
|-
|-
|<center>[[File:LargeHealthIcon.png]]</center>
|<center>[[File:TeleporterIcon.png]]</center>
|[[Large Health]]
|[[Teleporter]]
|rowspan="9"|Code
|Teleports you from one location to another. Now in a rainbow of colors.
|rowspan="7"|[[1.0.0]]
|<center>Second Teleporter part location<br>[[File:ColorPink.png]] [[File:ColorDarkGreen3.png]] [[File:ColorYellow.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorBrightBlue.png]] [[File:AnotherDarkRed.png]] [[File:ColorBlue.png]] [[File:TeleporterColor2.png]]</center>
|rowspan="9"|
|<center>[[1.0.0]]</center>
|-
|-
|<center>[[File:SmallHealthIcon.png]]</center>
|<center>[[File:MagmaBeamGeneratorIcon.png]]</center>
|[[Small Health]]
|[[Magma Beam Generator]]
|Generates an insta-kill beam of magma. Best to avoid it.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-5.png]]<br>[[File:ColorLightOrange.png]] [[File:ColorLimeGreen2.png]]</center>
|rowspan="6"|<center>[[1.5.0]]</center>
|-
|-
|<center>[[File:SmallWeaponEnergyIcon.png]]</center>
|<center>[[File:RainIcon.png]]</center>
|[[Small Weapon Energy]]
|[[Rain]]
|Very strong screen-wide wind with several speeds, ignores time freezing.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-5.png]]</center>
|-
|-
|<center>[[File:LargeWeaponEnergyIcon.png]]</center>
|<center>[[File:BokazurahIcon.png]]</center>
|[[Large Weapon Energy]]
|[[Bokazurah]]
|Garden equipment that lobs three arcing balls at you when shot. Fully solid.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|-
|<center>[[File:LifeIcon.png]]</center>
|<center>[[File:BokazurahBlockIcon.png]]</center>
|[[Life]]
|[[Bokazurah Block]]
|Pretty blocks that can only be destroyed by the shots of a Bokazurah.
|<center>N/A</center>
|-
|<center>[[File:IllusianIcon.png]]</center>
|[[Illusian]]
|Projector which creates fake blocks, he needs to be cut from the set.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:IllusianBlock1.png]] [[File:IllusianBlock2.png]] [[File:IllusianBlock3.png]] [[File:IllusianBlock4.png]] [[File:IllusianBlock5.png]] [[File:IllusianBlock6.png]] [[File:IllusianBlock7.png]] [[File:IllusianBlock8.png]] [[File:IllusianBlock9.png]] [[File:IllusianBlock10.png]] [[File:IllusianBlock11.png]]</center>
|-
|-
|<center>[[File:ETankIcon.png]]</center>
|<center>[[File:IllusianBlockIcon.png]]</center>
|[[E-Tank]]
|[[Illusian Block]]
|Always tangible and visible. Can be used with Illusians to create confusion.
|<center>[[File:IllusianBlock1.png]] [[File:IllusianBlock2.png]] [[File:IllusianBlock3.png]] [[File:IllusianBlock4.png]] [[File:IllusianBlock5.png]] [[File:IllusianBlock6.png]] [[File:IllusianBlock7.png]] [[File:IllusianBlock8.png]] [[File:IllusianBlock9.png]] [[File:IllusianBlock10.png]] [[File:IllusianBlock11.png]]</center>
|-
|-
|<center>[[File:MTankIcon.png]]</center>
|<center>[[File:SplashPlatformIcon.png]]</center>
|[[M-Tank]]
|[[Splash Platform]]
|Launches water filled platforms with adjustable speed that quickly disappear.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|rowspan="3"|<center>[[1.7.0]]</center>
|-
|-
|<center>[[File:WeaponCapsuleIcon.png]]</center>
|<center>[[File:ConcreteLiftIcon.png]]</center>
|[[Weapon Capsule]]
|[[Concrete Lift]]
|[[1.2.0]]
|Moves straight up or down when stepped on. Bwoop.
|<center>[[File:ColorLimeGreen2.png]] [[File:ColorPink2.png]]
|-
|-
|<center>[[File:CharacterCapsuleIcon.png]]</center>
|<center>[[File:HornetRollIcon.png]]</center>
|[[Character Capsule]]
|[[Hornet Roll]]
|[[1.3.0]]
|Expands to an adjustable length when shot. Not as good as a cinnamon roll.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:HornetRoll1.png]] [[File:HornetRoll2.png]] [[File:HornetRoll3.png]] [[File:HornetRoll4.png]] [[File:HornetRoll5.png]] [[File:HornetRoll6.png]] [[File:HornetRoll7.png]] [[File:HornetRoll8.png]]</center>
|}
|}


===[[Bosses]]===
===''Mega Man 10''===
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Icon
! scope="col" | Boss
! scope="col" | Name
! scope="col" | Contribution(s)
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Notes
|-
|-
|<center>[[File:PharaohIcon.png]]</center>
|<center>[[File:SheepBlockIcon.png]]</center>
|[[Pharaoh Man]]
|[[Sheep Block]]
|rowspan="33"|Code
|Vanishes alongside adjacent colored blocks and spikes after it's stepped on.
|rowspan="13"|[[1.0.0]]
|<center>[[File:ColorBrightBlue2.png]] [[File:ColorDarkRed.png]] [[File:ColorGreen.png]] [[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorLightGreen.png]] [[File:ColorDarkPurple2.png]] [[File:ColorMagenta.png]]</center>
|In Mega Engine
|rowspan="5"|<center>[[1.6.0]]</center>
|-
|-
|<center>[[File:TopIcon.png]]</center>
|<center>[[File:SheepSpikeIcon.png]]</center>
|[[Top Man]]
|[[Sheep Spike]]
|rowspan="2"|
|Vanishes alongside adjacent colored blocks and spikes after it's stepped on.
|<center>[[File:ColorBrightBlue2.png]] [[File:ColorDarkRed.png]] [[File:ColorGreen.png]] [[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorLightGreen.png]] [[File:ColorDarkPurple2.png]] [[File:ColorMagenta.png]]</center>
|-
|-
|<center>[[File:CrashIcon.png]]</center>
|<center>[[File:IceBlockIcon.png]]</center>
|[[Crash Man]]
|[[Ice Block]]
|Icy cube that breaks from jumps, [[weapons]] or heavy objects. Quite cool!
|<center>[[File:ChillBlockSolid.png]] [[File:ChillBlockCracked.png]]</center>
|-
|-
|<center>[[File:CutIcon.png]]</center>
|<center>[[File:MovingElevatorIcon.png]]</center>
|[[Cut Man]]
|[[Moving Elevator]]
|rowspan="4"|Ported from ''Make a Good Mega Man Level 2''
|Moves vertically alone, has buttons for horizontal movement.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]] [[File:HorizontalMovementOnly2.png]]</center>
|-
|-
|<center>[[File:MetalIcon.png]]</center>
|<center>[[File:MovingElevatorVerticalStopIcon.png]]</center>
|[[Metal Man]]
|[[Moving Elevator Vertical Stop]]
|Stops the elevator from moving up or down past this point.
|<center>N/A</center>
|-
|-
|<center>[[File:ToadIcon.png]]</center>
|<center>[[File:JumpthroughPlatformsIcon.png]]</center>
|[[Toad Man]]
|[[Jumpthrough Platforms]]
|A simple top-solid platform that's handy for platforming segments.
|<center>[[File:ColorBrightRed.png]] [[File:ColorOrange2.png]] [[File:ColorBlue.png]] [[File:ColorGreen.png]]</center>
|rowspan="2"|<center>[[1.7.0]]</center>
|-
|-
|<center>[[File:PlantIcon.png]]</center>
|<center>[[File:SoccerBallJetIcon.png]]</center>
|[[Plant Man]]
|[[Soccer Ball Jet]]
|-
|Flies into the air when shot, hovers back down slowly. Also comes with spikes.
|<center>[[File:GeminiIcon.png]]</center>
|<center>[[File:SoccerBallJet.png]] [[File:SoccerBallJetSpike.png]]</center>
|[[Gemini Man]]
|Originally coded by Renhoek for Make a Good Mega Man Level 2, ported to Mega Man Maker but unfinished
|-
|<center>[[File:SparkIcon.png]]</center>
|[[Spark Man]]
|rowspan="25"|
|-
|<center>[[File:NapalmIcon.png]]</center>
|[[Napalm Man]]
|-
|<center>[[File:StoneIcon.png]]</center>
|[[Stone Man]]
|-
|<center>[[File:BombIcon.png]]</center>
|[[Bomb Man]]
|-
|<center>[[File:KnightIcon.png]]</center>
|[[Knight Man]]
|-
|<center>[[File:IceIcon.png]]</center>
|[[Ice Man]]
|rowspan="2"|[[1.1.0]]
|-
|<center>[[File:TimeIcon.png]]</center>
|[[Time Man]]
|-
|<center>[[File:WoodIcon.png]]</center>
|[[Wood Man]]
|rowspan="4"|[[1.2.0]]
|-
|<center>[[File:MagnetManIcon.png]]</center>
|[[Magnet Man]]
|-
|<center>[[File:HardIcon.png]]</center>
|[[Hard Man]]
|-
|<center>[[File:BubbleIcon.png]]</center>
|[[Bubble Man]]
|-
|<center>[[File:SkullIcon.png]]</center>
|[[Skull Man]]
|rowspan="4"|[[1.3.0]]
|-
|<center>[[File:RingIcon.png]]</center>
|[[Ring Man]]
|-
|<center>[[File:CrystalIcon.png]]</center>
|[[Crystal Man]]
|-
|<center>[[File:ChargeIcon.png]]</center>
|[[Charge Man]]
|-
|<center>[[File:FlameIcon.png]]</center>
|[[Flame Man]]
|rowspan="3"|[[1.4.0]]
|-
|<center>[[File:WindIcon.png]]</center>
|[[Wind Man]]
|-
|<center>[[File:ShadeIcon.png]]</center>
|[[Shade Man]]
|-
|<center>[[File:ConcreteIcon.png]]</center>
|[[Concrete Man]]
|rowspan="4"|[[1.5.0]]
|-
|<center>[[File:TornadoIcon.png]]</center>
|[[Tornado Man]]
|-
|<center>[[File:AstroIcon.png]]</center>
|[[Astro Man]]
|-
|<center>[[File:GrenadeIcon.png]]</center>
|[[Grenade Man]]
|-
|<center>[[File:SheepIcon.png]]</center>
|[[Sheep Man]]
|rowspan="2"|[[1.6.0]]
|-
|<center>[[File:PumpIcon.png]]</center>
|[[Pump Man]]
|-
|<center>[[File:FireIcon.png]]</center>
|[[Fire Man]]
|[[1.7.0]]
|}
|}


===Other===
===''Mega Man 11''===
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | Name
! scope="col" | Contribution(s)
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Notes
|-
|-
|Main Menu
|<center>[[File:SpinningWheelIcon.png]]</center>
|Sprites and Code
|[[Spinning Wheel]]
|rowspan="4"|[[1.0.0]]
|Spinning wheel which can have 1-4 platforms on it. Comes in many colors.
|rowspan="3"|1.0.0 sprites
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-4.png]]<br>[[File:ColorNavyBlue.png]] [[File:ColorDarkerRed.png]] [[File:ColorDarkerGreen.png]] [[File:ColorDarkerBlue.png]]</center>
|rowspan="3"|<center>[[1.6.0]]</center>
|-
|<center>[[File:ChemicalSolutionIcon.png]]</center>
|[[Chemical Solution]]
|An acidic chemical solution which can do harm in high concentrations.  
|<center>[[File:1-4.png]]</center>
|-
|<center>[[File:FireWallIcon.png]]</center>
|[[Fire Wall]]
|Deadly flames that slowly chase you. Freeze it to catch a break if needed!
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-4.png]]</center>
|-
|<center>[[File:FireWallModifierIcon.png]]</center>
|[[Fire Wall Modifier]]
|Can modify the speed and direction of any firewall getting in this position.
|<center>[[File:SprFireWallModifierBuilderOptions strip3.png]] [[File:HorizontalArrow.png]] [[File:VerticalArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] <br> [[File:NoSpeed.png]] [[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]</center>
|rowspan="8"|<center>[[1.7.0]]</center>
|-
|-
|[[Online]] Menu
|<center>[[File:BouncyBallIcon.png]]</center>
|Sprites and Code
|[[Bouncy Ball]]
|Beautifully bouncy! Striped variants contain extra elastic for flying extra far!
|<center>[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:ColorLightOrange.png]] [[File:ColorBrightRed.png]]</center>
|-
|-
|[[Level Builder]]
|<center>[[File:FuseRailIcon.png]]</center>
|Sprites and Code
|[[Fuse Rail]]
|Rails that conduct electricity to the fuse laser crawlers. Don't stand on them.
|<center>[[File:FuseRail0.png]] [[File:FuseRail1.png]] [[File:FuseRail2.png]] [[File:FuseRail3.png]] [[File:FuseRail4.png]] [[File:FuseRail5.png]] [[File:FuseRail6.png]] [[File:FuseRail7.png]] [[File:FuseRail8.png]] [[File:FuseRail9.png]] [[File:FuseRail10.png]] [[File:FuseRail11.png]] [[File:FuseRail12.png]] [[File:FuseRail13.png]]</center>
|-
|-
|[[Tutorial]]
|<center>[[File:FuseLaserCrawlerIcon.png]]</center>
|Code and writing
|[[Fuse Laser Crawler]]
|
|Shoots laser when in contact with fuse rail or S.Thunder.
|<center>[[File:FuseLaserBaseSpawnerAngle0.png]] [[File:FuseLaserBaseSpawnerAngle1.png]] [[File:FuseLaserBaseSpawnerAngle2.png]] [[File:FuseLaserBaseSpawnerAngle3.png]] [[File:FuseLaserBaseSpawnerAngle4.png]] [[File:FuseLaserBaseSpawnerAngle5.png]] [[File:FuseLaserBaseSpawnerAngle6.png]] [[File:FuseLaserBaseSpawnerAngle7.png]]</center>
|-
|-
|[[Favorites selection wheel]]
|<center>[[File:FuseLaserSpawnerIcon.png]]</center>
|Sprites and Code
|[[Fuse Laser Spawner]]
|[[1.5.0]]
|Acts as a spawner for fuse laser crawlers.
|rowspan="3"|
|<center>[[File:FuseLaserBaseSpawnerAngle0.png]] [[File:FuseLaserBaseSpawnerAngle1.png]] [[File:FuseLaserBaseSpawnerAngle2.png]] [[File:FuseLaserBaseSpawnerAngle3.png]] [[File:FuseLaserBaseSpawnerAngle4.png]] [[File:FuseLaserBaseSpawnerAngle5.png]] [[File:FuseLaserBaseSpawnerAngle6.png]] [[File:FuseLaserBaseSpawnerAngle7.png]]<br>[[File:FuseLaserBaseSpawnerInterval0.png]] [[File:FuseLaserBaseSpawnerInterval1.png]] [[File:FuseLaserBaseSpawnerInterval2.png]] [[File:FuseLaserBaseSpawnerInterval3.png]] [[File:FuseLaserBaseSpawnerInterval4.png]] [[File:FuseLaserBaseSpawnerInterval5.png]] [[File:FuseLaserBaseSpawnerInterval6.png]] [[File:FuseLaserBaseSpawnerInterval7.png]] [[File:FuseLaserBaseSpawnerInterval8.png]] [[File:FuseLaserBaseSpawnerInterval9.png]] [[File:FuseLaserBaseSpawnerInterval10.png]] [[File:FuseLaserBaseSpawnerInterval11.png]] [[File:FuseLaserBaseSpawnerInterval12.png]] [[File:FuseLaserBaseSpawnerInterval13.png]]<br>[[File:FuseLaserSpawnerNumber0.png]] [[File:FuseLaserSpawnerNumber1.png]] [[File:FuseLaserSpawnerNumber2.png]] [[File:FuseLaserSpawnerNumber3.png]] [[File:FuseLaserSpawnerNumber4.png]] [[File:FuseLaserSpawnerNumber5.png]] [[File:FuseLaserSpawnerNumber6.png]] [[File:FuseLaserSpawnerNumber7.png]] [[File:FuseLaserSpawnerNumber8.png]] [[File:FuseLaserSpawnerNumber9.png]] [[File:FuseLaserSpawnerNumber10.png]]</center>
|-
|-
|[[Online building]]
|<center>[[File:FuseLaserExitIcon.png]]</center>
|Code
|[[Fuse Laser Exit]]
|[[1.6.0]]
|Fuse lasers moving over this object will retract and despawn.
|<center>[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]]</center>
|-
|-
|1.6 Trailer
|<center>[[File:FuseCrosserIcon.png]]</center>
|Trailer animations
|[[Fuse Crosser]]
|N/A
|Spreads incoming laser electricity to the four cardinal directions.
|<center>[[File:FuseCrosserNormal.png]] [[File:FuseCrosserOn.png]] [[File:FuseCrosserOff.png]] [[File:FuseCrosserAlwaysOn.png]]
|-
|<center>[[File:FuseXtenderIcon.png]]</center>
|[[Fuse Xtender]]
|Spread incoming laser electricity to the four diagonal directions.
|<center>[[File:FuseXtenderNormal.png]] [[File:FuseXtenderOn.png]] [[File:FuseXtenderOff.png]] [[File:FuseXtenderAlwaysOn.png]]</center>
|}
|}
[[Category:Developers]] [[Category:Project leader]] [[Category:Programmer]] [[category:Spriter]] [[Category:Writer]]

Revision as of 12:57, 23 December 2021

Level objects, commonly referred to as gimmicks, are a category of placeable assets in Mega Man Maker's Level Builder, serving as non-combat challenges usually revolving around platforming.

As of version 1.6.3, there are a total of 64 level objects in Mega Man Maker. This includes 13 general level objects, 3 from Mega Man, 6 from Mega Man 2, 5 from Mega Man 3, 5 from Mega Man 4, 5 from Mega Man 5, 4 from Mega Man 6, 3 from Mega Man 7, 5 from Mega Man 8, 7 from Mega Man 9, 5 from Mega Man 10 and 3 from Mega Man 11.

History

Prior to 1.5.0, the Teleporter was listed in the "General" category, since Mega Man 9 was not implemented in Mega Man Maker at the time. It was added to the Mega Man 9 category after the update, leaving the former version unavailable.

Water was available as a "General" level object from 1.0.0 to 1.4.2.1, but in 1.5.0 was made unavailable in favor of the water variants folder added in the Tiles.

List of Objects

As of version 1.7.5, there are level objects from Mega Man through Mega Man 11.

General

Icon Name In-Game Description Options Added in Version Notes
CheckpointIcon.png
Checkpoint When touched, you will respawn here upon death.
N/A
1.0.0
MusicChange.png
Music Changer Changes the level music when you touch a line or on a screen transition.
N/A
1.7.0
YokuBlockIcon.png
Yoku Block A block which appears and disappears. Dwoooooop.
1-5.png
YokuBlock1.png YokuBlock2.png YokuBlock3.png YokuBlock4.png YokuBlock5.png YokuBlock6.png YokuBlock7.png YokuBlock8.png YokuBlock9.png YokuBlock10.png YokuBlock11.png YokuBlock12.png YokuBlock13.png YokuBlock14.png YokuBlock15.png YokuBlock16.png
1.0.0
ReflectingYokuBlockIcon.png
Reflecting Yoku Block A block which appears and disappears, and reflects shots.
1-5.png
1.5.0
Originated from Mega Man & Bass.
File:CountBombIcon.png
File:CountBombIconHorizontal.png
Count Bomb When activated, it ticks down until it explodes.
LeftArrow.png RightArrow.png
UpArrow.png DownArrow.png
1-9.png
1.0.0
Originated from Mega Man III and Mega Man 6.
WeaponBlockIcon.png
Weapon Block A reflective block which can only be destroyed by a certain weapon.
Available Weapons, Nothing.png
WeaponBarrierIcon.png
Weapon Barrier
HorizontalWeaponBarrierIcon.png
Horizontal Weapon Barrier
1.6.0
KeyIcon.png
Key Collect these to unlock key doors. You can carry up to seven.
File:ColorKeyBlue.png File:ColorKeyGreen.png File:ColorKeyRed.png File:ColorKeyOrange.png
1.2.0
File:KeyDoorIcon.png
Key Door Opens if touched when a key is being carried, consuming the key.
1-9.png
File:ColorKeyBlue.png File:ColorKeyGreen.png File:ColorKeyRed.png File:ColorKeyOrange.png
HorizontalKeyDoorIcon.png
Horizontal Key Door
1.6.0
CrackedBlockIcon.png
Cracked Block Destructible block that can be broken by Power Adaptor or Punch Blocks.
Nothing.png SmalHealth.png LargeHealth.png SmallEnergy.png LargeEnergy.png 1-up.png E-Tank.png M-Tank.png
File:CrackedBlock1 File:CrackedBlock2 File:CrackedBlock3 File:CrackedBlock4 File:CrackedBlock5 File:CrackedBlock6 File:CrackedBlock7 File:CrackedBlock8 File:CrackedBlock9 File:CrackedBlock10 File:CrackedBlock11 File:CrackedBlock12 File:CrackedBlock13 File:CrackedBlock14 File:CrackedBlock15 File:CrackedBlock16 File:CrackedBlock17 File:CrackedBlock18 File:CrackedBlock19 File:CrackedBlock20 File:CrackedBlock21 File:CrackedBlock22 File:CrackedBlock23
1.4.0
Originated from Mega Man 6.
PushBlockIcon.png
Push Block Indestructible block that can be pushed by the Power Adaptor or Punch Blocks.
N/A
MagneticCeilingIcon.png
Magnetic Ceiling Jump into this powerful magnet to stick to it. It's a feature.
N/A
1.7.5
MagneticConveyorIcon.png
Magnetic Ceiling (Conveyors) A magnet that automatically moves you along the ceiling.
LeftArrow.png RightArrow.png
OnSwitchMagneticCeilingIcon.png
On Switch Magnetic Ceiling A ceiling magnet that's only active if the switch is blue.
N/A
OffSwitchMagneticCeilingIcon.png
Off Switch Magnetic Ceiling A ceiling magnet that's only active if the switch is red.

Mega Man / Mega Man Powered Up

Icon Name In-Game Description Options Added in Version
FireBeamIcon.png
Fire Beam A flamethrower which periodically shoots a lot of fire.
LeftArrow.png RightArrow.png
1-4.png
1.0.0
ElecBeamIcon.png
Elec Beam Periodically creates a dangerous electric current.
LeftArrow.png RightArrow.png
1-4.png
FlamePillarIcon.png
Flame Pillar A flame that rises and backs down again. Can be frozen.
1-9.png
1.1.0
SuperArmBlockIcon.png
Super Arm Block A big block to lift with Super Arm. Has many variants, but no gravity.
SuperArmBlockSettingA.png SuperArmBlockSettingB.png SuperArmBlockSettingC.png SuperArmBlockSettingD.png SuperArmBlockSettingE.png SuperArmBlockSettingF.png SuperArmBlockSettingG.png SuperArmBlockSettingH.png
1.7.0
FireWaveHorizontalSpawner.png
Fire Wave Spawner Spawns horizontal fire waves at many different intervals and speeds.
LeftArrow.png RightArrow.png
Speed1.png Speed2.png Speed3.png Speed4.png
1-5.png
FireWaveVerticalSpawner.png
Spawns vertical fire waves at many different intervals and speeds.
UpArrow.png DownArrow.png
Speed1.png Speed2.png Speed3.png Speed4.png
1-5.png
FireWaveHorizontalSpawnerEdge.png
Fire Wave Spawner (Edge) Spawns horizontal fire waves at different intervals and speeds.
LeftArrow.png RightArrow.png
Speed1.png Speed2.png Speed3.png Speed4.png
1-5.png
FireWaveVerticalSpawnerEdge.png
Spawns vertical fire waves at different intervals and speeds
UpArrow.png DownArrow.png
Speed1.png Speed2.png Speed3.png Speed4.png
1-5.png
FireWaveRelocatorAIcon.png
Fire Wave Relocator Redirects incoming fire waves in a cardinal direction. Solid, but no gravity.
LeftArrow.png UpArrow.png RightArrow.png DownArrow.png
FireWaveRelocatorBIcon.png
Redirects incoming fire waves in a cardinal direction. Not solid.
FireWaveShaftAIcon.png
Fire Wave Shaft A merely aesthetic block for horizontal fire waves to travel through.
N/A
FireWaveShaftBIcon.png
A merely aesthetic block for vertical fire waves to travel through.
CrystalSwitchIcon.png
On/Off Switch Solid switch that changes the state of on/off gimmicks when shot.
CrystalSwitchTimerIcon.png
On/Off Switch Timer Changes the state of on/off gimmicks at set intervals.
1-9.png
SwitchBlockOnIcon.png
On Switch Block On/Off block that's solid if the switch is blue and not solid if it's red.
N/A
SwitchBlockOffIcon.png
On Switch Block On/Off block that's solid if the switch is red and not solid if it's blue.
SwitchSpikeOnIcon.png
On Switch Spike On/Off spike that's solid if the switch is blue and not solid if it's red.
SwitchSpikeOffIcon.png
On Switch Spike On/Off spike that's solid if the switch is red and not solid if it's blue.
SwitchLadderOnIcon.png
On Switch Spike On/Off ladder that's solid if the switch is blue and not solid if it's red.
SwitchLadderOffIcon.png
On Switch Spike On/Off ladder that's solid if the switch is red and not solid if it's blue.

Mega Man 2

Icon Name In-Game Description Options Added in Version
ConveyorBeltIcon.png
Conveyor Belt Pulls you, along with anything on it, in one direction.
LeftArrow.png RightArrow.png
AnotherDarkRed.png PoleColor6.png ColorLimeGreen2.png TeleporterColor1.png ColorYellow.png
1.0.0
ForceBeamIcon.png
Force Beam A dangerous beam which flies across the screen, dealing 7 damage.
LeftArrow.png RightArrow.png UpArrow.png DownArrow.png
RedForceBeamIcon.png
Red Force Beam A dangerous beam which flies across the screen, instantly killing you.
GreenForceBeamIcon.png
Green Force Beam A dangerous beam which flies across the screen, draining your health.
PressIcon.png
Press Clamps down when you get close. The chain is harmless.
N/A
1.2.0
CrashLiftIcon.png
Crash Lift Place rails. Toggle the platform option to spawn a platform that rides along them.
LeftArrow.png RightArrow.png UpArrow.png DownArrow.png
ColorDarkerWhite.png ColorWhite.png
NoCrashLift.png CrashLift.png
AcidDropIcon.png
Acid Drop This strong acid dissolves Mega Man, while the sound dissolves your patience.
1-7.png
1.7.0

Mega Man 3

Icon Name In-Game Description Options Added in Version
LiftPlatformIcon.png
Lift Platform When stood on, it rises up until it hits a ceiling, then goes back down.
N/A
1.0.0
DropPlatformIcon.png
Drop Platform Splits into two parts when stepped on, dropping you underneath it.
WanaanIcon.png
Wanaan Vent that, when stepped on, causes a chomping robot to attack.
ColorDarkGreen.png ColorGreen.png
1.2.0
MagnetIcon.png
Magnet Pulls the player towards it when they're at the same height.
LeftArrow.png RightArrow.png
MovingCogIcon.png
Moving Cog Pulls you, along with anything on it, in one direction.
LeftArrow.png RightArrow.png
ColorLightOrange.png PoleColor1.png ColorLightBrightPurple.png ColorOrange.png MovingCogColor1.png ColorLimeGreen.png
1.6.0
NeedlePressVerticalIcon.png
Needle Press Vertical A big needle which expands and retracts from ceilings or floors.
UpArrow.png DownArrow.png
1.7.0
NeedlePressHorizontalIcon.png
Needle Press Horizontal A big needle which expands and retracts from walls.
LeftArrow.png RightArrow.png
TopLiftSpawnerIcon.png
Top Lift Spawner Spawns top lifts from the bottom or the top of the screen indefinitely.
UpArrow.png DownArrow.png
TopLiftIcon.png
Top Lift Spinning platform that moves anything on it around back and forth.
N/A

Mega Man 4

Icon Name In-Game Description Options Added in Version
DustBlockIcon.png
Dust Block A solid block which can be destroyed by weaponry.
AnotherDarkRed.png ColorDarkPurple.png
(Mega Man 4 and Mega Man 5 skins)
1.0.0
CossackPlatformIcon.png
Cossack Platform Slowly descents when stood on, rises otherwise.
N/A
RingPlatformIcon.png
Ring Platform A rainbow platform that folds in from the left when stepped on.
1.3.0
CoilPlatformIcon.png
Coil Platform A not rainbow platform that folds in from the right when stepped on.
QuicksandIcon.png
Quicksand Don't stand in it too long, you will slowly sink into it! ...What's so quick about it?
ForkBlockIcon.png
Fork Block Alternates which side is safe to touch on a timer. Where's my knife block?
ForkBlockHorizontal.png ForkBlockVertical.png
1.7.0

Mega Man 5

Icon Name In-Game Description Options Added in Version
FallingPlatformIcon.png
Falling Platform Falls shortly after you stand on it.
N/A
1.0.0
RotatingPlatformIcon.png
Rotating Platform Moves to a set location before falling down.
ColorGreen.png ColorBrightRed.png ColorLightOrange.png
RollingDrillIcon.png
Rolling Drill A destroyable drill that kills players and eats blocks for breakfast.
LeftArrow.png RightArrow.png
1.3.0
RollingDrillSpawnerIcon.png
Rolling Drill Spawner A garage that spawns death drills instead of cars.
LeftArrow.png RightArrow.png
TeckyunIcon.png
Teckyun A mace that calmly swings back and forth. The chain is not harmful.
LeftArrow.png RightArrow.png
UpArrow.png DownArrow.png
ColorLightBlue.png ColorOrange.png
File:SteamVerticalIcon.png
Steam (Vertical) A crack that can be placed above or below collision and release damaging steam.
UpArrow.png DownArrow.png
1-4.png
1.7.0
File:SteamHorizontalIcon.png
Steam (Horizontal) A crack that can be placed next to collision and release damaging steam.
LeftArrow.png RightArrow.png
1-4.png

Mega Man 6

Icon Name In-Game Description Options Added in Version
File:Spring Icon.png
Spring Bouncy. Hold the jump button for even more bounce.
N/A
1.0.0
FlipPlatformIcon.png
Flip Platform Flips to the other side when stood on.
OilIcon.png
Oil Black liquid that hinders your movement. Don't let fire touch it! Or do, whatever.
UnlitOil.png LitOil.png
1.4.0
FanIcon.png
Fan Your biggest one. Pushes you up or down depending on their direction.
UpArrow.png DownArrow.png
ColorYellow.png ColorBrightBlue.png ColorBlue.png
SpikePlatformIcon.png SpikePlatformReverseIcon.png
Spike Platform Flips its safe and spiky sides upon touch. The spikes aren't lethal.
N/A
1.7.0
IceWallVerticalIcon.png IceWallHorizontalIcon.png
Ice Wall Melts when touched by any source of heat.

Mega Man 7

Icon Name In-Game Description Options Added in Version
FloorLightIcon.png
Floor Light Causes a blackout when stepped on, can be useful for creating nice transitions.
N/A
1.4.0
JetPlatformIcon.png
Jet Platform Step on the button and watch them fly at velocities of mach 0.001!
LeftArrow.png RightArrow.png
1-9.png
PunchBlockIcon.png
Punch Block An angry block that will send a fist the way it's turned. Jump to flip it.
LeftArrow.png RightArrow.png UpArrow.png DownArrow.png
1-9.png

Mega Man 8

Icon Name In-Game Description Options Added in Version
ThunderClawPoleIcon.png
Thunder Claw Pole Grappling point for Thunder Claw that lets you do a stylish swing.
PoleColor1.png PoleColor2.png PoleColor3.png PoleColor4.png PoleColor5.png PoleColor6.png
1.5.0
TNTIcon.png
TNT Explodes once its fuse is lit by fire, causes chain reactions with nearby TNT.
NoFuse.png Fuse.png
AstroGateIcon.png
Astro Gate Can be moved up or down by Astro Buttons of the corresponding color.
UpArrow.png DownArrow.png
ColorRed.png ColorDarkGreen3.png ColorBlue.png ColorOrange2.png
AstroButtonIcon.png
Astro Button Moves Astro Gates of the corresponding color up or down.
ColorRed.png ColorDarkGreen3.png ColorBlue.png ColorOrange2.png
AstroResetButtonIcon.png
Astro Reset Button Instantly teleports all Astro Gates back to their initial location.
N/A

Mega Man 9

Icon Name In-Game Description Options Added in Version
TeleporterIcon.png
Teleporter Teleports you from one location to another. Now in a rainbow of colors.
Second Teleporter part location
ColorPink.png ColorDarkGreen3.png ColorYellow.png ColorOrange2.png TeleporterColor1.png ColorBrightBlue.png AnotherDarkRed.png ColorBlue.png TeleporterColor2.png
1.0.0
MagmaBeamGeneratorIcon.png
Magma Beam Generator Generates an insta-kill beam of magma. Best to avoid it.
LeftArrow.png RightArrow.png UpArrow.png DownArrow.png
1-5.png
ColorLightOrange.png ColorLimeGreen2.png
1.5.0
RainIcon.png
Rain Very strong screen-wide wind with several speeds, ignores time freezing.
LeftArrow.png RightArrow.png
1-5.png
BokazurahIcon.png
Bokazurah Garden equipment that lobs three arcing balls at you when shot. Fully solid.
LeftArrow.png RightArrow.png
BokazurahBlockIcon.png
Bokazurah Block Pretty blocks that can only be destroyed by the shots of a Bokazurah.
N/A
IllusianIcon.png
Illusian Projector which creates fake blocks, he needs to be cut from the set.
LeftArrow.png RightArrow.png
File:IllusianBlock1.png File:IllusianBlock2.png File:IllusianBlock3.png File:IllusianBlock4.png File:IllusianBlock5.png File:IllusianBlock6.png File:IllusianBlock7.png File:IllusianBlock8.png File:IllusianBlock9.png File:IllusianBlock10.png File:IllusianBlock11.png
IllusianBlockIcon.png
Illusian Block Always tangible and visible. Can be used with Illusians to create confusion.
File:IllusianBlock1.png File:IllusianBlock2.png File:IllusianBlock3.png File:IllusianBlock4.png File:IllusianBlock5.png File:IllusianBlock6.png File:IllusianBlock7.png File:IllusianBlock8.png File:IllusianBlock9.png File:IllusianBlock10.png File:IllusianBlock11.png
SplashPlatformIcon.png
Splash Platform Launches water filled platforms with adjustable speed that quickly disappear.
LeftArrow.png RightArrow.png
Speed1.png Speed2.png Speed3.png Speed4.png
1-5.png
1.7.0
ConcreteLiftIcon.png
Concrete Lift Moves straight up or down when stepped on. Bwoop.
ColorLimeGreen2.png ColorPink2.png
HornetRollIcon.png
Hornet Roll Expands to an adjustable length when shot. Not as good as a cinnamon roll.
LeftArrow.png RightArrow.png
File:HornetRoll1.png File:HornetRoll2.png File:HornetRoll3.png File:HornetRoll4.png File:HornetRoll5.png File:HornetRoll6.png File:HornetRoll7.png File:HornetRoll8.png

Mega Man 10

Icon Name In-Game Description Options Added in Version
SheepBlockIcon.png
Sheep Block Vanishes alongside adjacent colored blocks and spikes after it's stepped on.
ColorBrightBlue2.png ColorDarkRed.png ColorGreen.png ColorYellow.png ColorBrightBlue.png ColorLightGreen.png ColorDarkPurple2.png ColorMagenta.png
1.6.0
SheepSpikeIcon.png
Sheep Spike Vanishes alongside adjacent colored blocks and spikes after it's stepped on.
ColorBrightBlue2.png ColorDarkRed.png ColorGreen.png ColorYellow.png ColorBrightBlue.png ColorLightGreen.png ColorDarkPurple2.png ColorMagenta.png
IceBlockIcon.png
Ice Block Icy cube that breaks from jumps, weapons or heavy objects. Quite cool!
ChillBlockSolid.png ChillBlockCracked.png
MovingElevatorIcon.png
Moving Elevator Moves vertically alone, has buttons for horizontal movement.
UpArrow.png DownArrow.png HorizontalMovementOnly2.png
MovingElevatorVerticalStopIcon.png
Moving Elevator Vertical Stop Stops the elevator from moving up or down past this point.
N/A
File:JumpthroughPlatformsIcon.png
Jumpthrough Platforms A simple top-solid platform that's handy for platforming segments.
ColorBrightRed.png ColorOrange2.png ColorBlue.png ColorGreen.png
1.7.0
SoccerBallJetIcon.png
Soccer Ball Jet Flies into the air when shot, hovers back down slowly. Also comes with spikes.
SoccerBallJet.png SoccerBallJetSpike.png

Mega Man 11

Icon Name In-Game Description Options Added in Version
SpinningWheelIcon.png
Spinning Wheel Spinning wheel which can have 1-4 platforms on it. Comes in many colors.
UpArrow.png DownArrow.png
1-4.png
ColorNavyBlue.png ColorDarkerRed.png ColorDarkerGreen.png ColorDarkerBlue.png
1.6.0
ChemicalSolutionIcon.png
Chemical Solution An acidic chemical solution which can do harm in high concentrations.
1-4.png
FireWallIcon.png
Fire Wall Deadly flames that slowly chase you. Freeze it to catch a break if needed!
LeftArrow.png RightArrow.png UpArrow.png DownArrow.png
1-4.png
FireWallModifierIcon.png
Fire Wall Modifier Can modify the speed and direction of any firewall getting in this position.
SprFireWallModifierBuilderOptions strip3.png HorizontalArrow.png VerticalArrow.png RightArrow.png UpArrow.png LeftArrow.png DownArrow.png
NoSpeed.png Speed1.png Speed2.png Speed3.png Speed4.png
1.7.0
BouncyBallIcon.png
Bouncy Ball Beautifully bouncy! Striped variants contain extra elastic for flying extra far!
ColorRed.png ColorOrange.png ColorYellow.png ColorPink.png ColorLightOrange.png ColorBrightRed.png
FuseRailIcon.png
Fuse Rail Rails that conduct electricity to the fuse laser crawlers. Don't stand on them.
FuseRail0.png FuseRail1.png FuseRail2.png FuseRail3.png FuseRail4.png FuseRail5.png FuseRail6.png FuseRail7.png FuseRail8.png FuseRail9.png FuseRail10.png FuseRail11.png FuseRail12.png FuseRail13.png
FuseLaserCrawlerIcon.png
Fuse Laser Crawler Shoots laser when in contact with fuse rail or S.Thunder.
FuseLaserBaseSpawnerAngle0.png FuseLaserBaseSpawnerAngle1.png FuseLaserBaseSpawnerAngle2.png FuseLaserBaseSpawnerAngle3.png FuseLaserBaseSpawnerAngle4.png FuseLaserBaseSpawnerAngle5.png FuseLaserBaseSpawnerAngle6.png FuseLaserBaseSpawnerAngle7.png
FuseLaserSpawnerIcon.png
Fuse Laser Spawner Acts as a spawner for fuse laser crawlers.
FuseLaserBaseSpawnerAngle0.png FuseLaserBaseSpawnerAngle1.png FuseLaserBaseSpawnerAngle2.png FuseLaserBaseSpawnerAngle3.png FuseLaserBaseSpawnerAngle4.png FuseLaserBaseSpawnerAngle5.png FuseLaserBaseSpawnerAngle6.png FuseLaserBaseSpawnerAngle7.png
FuseLaserBaseSpawnerInterval0.png FuseLaserBaseSpawnerInterval1.png FuseLaserBaseSpawnerInterval2.png FuseLaserBaseSpawnerInterval3.png FuseLaserBaseSpawnerInterval4.png FuseLaserBaseSpawnerInterval5.png FuseLaserBaseSpawnerInterval6.png FuseLaserBaseSpawnerInterval7.png FuseLaserBaseSpawnerInterval8.png FuseLaserBaseSpawnerInterval9.png FuseLaserBaseSpawnerInterval10.png FuseLaserBaseSpawnerInterval11.png FuseLaserBaseSpawnerInterval12.png FuseLaserBaseSpawnerInterval13.png
File:FuseLaserSpawnerNumber0.png File:FuseLaserSpawnerNumber1.png File:FuseLaserSpawnerNumber2.png File:FuseLaserSpawnerNumber3.png File:FuseLaserSpawnerNumber4.png File:FuseLaserSpawnerNumber5.png File:FuseLaserSpawnerNumber6.png File:FuseLaserSpawnerNumber7.png File:FuseLaserSpawnerNumber8.png File:FuseLaserSpawnerNumber9.png File:FuseLaserSpawnerNumber10.png
FuseLaserExitIcon.png
Fuse Laser Exit Fuse lasers moving over this object will retract and despawn.
UpArrow.png LeftArrow.png DownArrow.png RightArrow.png
FuseCrosserIcon.png
Fuse Crosser Spreads incoming laser electricity to the four cardinal directions.
FuseCrosserNormal.png FuseCrosserOn.png FuseCrosserOff.png FuseCrosserAlwaysOn.png
FuseXtenderIcon.png
Fuse Xtender Spread incoming laser electricity to the four diagonal directions.
FuseXtenderNormal.png FuseXtenderOn.png FuseXtenderOff.png FuseXtenderAlwaysOn.png