Difference between revisions of "Magnetic Coil"

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The '''Magnetic Coil''' is a level object originating from ''[[Mega Man Maker]]'' that will be featured in version [[1.8.0]].
The '''Magnetic Coil''' is a level object originating from ''[[Mega Man Maker]]'' that will be featured in version [[1.8.0]].


The magnetic coil will have a similar pull to a spring man with electricity, although weaker.
The coil will pull the player towards it when it is hit with electricity. The magnetic coil has a similar pull to a magnetized [[Spring Man]] with electricity, although weaker.
The coil will be able to pull the player towards the coil when it is hit with electricity.  


The benefit of this object over spring man is the instant nature of the coil. When used with an [[on/off|On Off Switch]] or other contraption, the affect to pull the player is immediate with 0 ramp up or cooldown.  
The benefit of this object over Spring Man is the instant nature of the coil. When used with an [[on/off|On/Off Switch]] or other contraption, the affect to pull the player is immediate with 0 ramp up or cooldown.  
[[Category:Level objects]]
[[Category:Level objects]]

Revision as of 15:51, 19 June 2022

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This article contains content in an upcoming update. The contents of this article may change as the update approaches and more information is revealed. Do not add information unless it has been publicly revealed in the announcement channels or by a reliable source (i.e. the developers). Refer to the guidelines about upcoming content when contributing to this page.
Magnetic Coil
MagneticCoil.jpg
The Magnetic Coil level object
Information
Game information
Category: Level Objects
Added in version: 1.8.0
Series information
Game of origin: Mega Man Maker
Development
Programmer(s): Meka
Spriter(s): E-Clare

The Magnetic Coil is a level object originating from Mega Man Maker that will be featured in version 1.8.0.

The coil will pull the player towards it when it is hit with electricity. The magnetic coil has a similar pull to a magnetized Spring Man with electricity, although weaker.

The benefit of this object over Spring Man is the instant nature of the coil. When used with an On/Off Switch or other contraption, the affect to pull the player is immediate with 0 ramp up or cooldown.