https://wiki.megamanmaker.com/index.php?title=Magnetic_Coil&feed=atom&action=history
Magnetic Coil - Revision history
2024-03-28T22:47:55Z
Revision history for this page on the wiki
MediaWiki 1.37.6
https://wiki.megamanmaker.com/index.php?title=Magnetic_Coil&diff=6326&oldid=prev
DarkiusMC at 21:56, 18 April 2023
2023-04-18T21:56:42Z
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The benefit of this object over Spring Man is the instant nature of the coil. When used with an [[on/off|On/Off Switch]] or other contraption, the affect to pull the player is immediate with 0 ramp up or cooldown. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The benefit of this object over Spring Man is the instant nature of the coil. When used with an [[on/off|On/Off Switch]] or other contraption, the affect to pull the player is immediate with 0 ramp up or cooldown. </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Trivia ==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* The reveal of the Magnetic Coil ended its description with "What were you expecting something more?", likely to lampshade a similar gimmick from [[Mega Man 7]] that functions much differently.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Level objects]] [[Category:Original Assets]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Level objects]] [[Category:Original Assets]]</div></td></tr>
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DarkiusMC
https://wiki.megamanmaker.com/index.php?title=Magnetic_Coil&diff=5823&oldid=prev
DarkiusMC at 01:57, 15 January 2023
2023-01-15T01:57:20Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:57, 15 January 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The benefit of this object over Spring Man is the instant nature of the coil. When used with an [[on/off|On/Off Switch]] or other contraption, the affect to pull the player is immediate with 0 ramp up or cooldown. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The benefit of this object over Spring Man is the instant nature of the coil. When used with an [[on/off|On/Off Switch]] or other contraption, the affect to pull the player is immediate with 0 ramp up or cooldown. </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Level objects]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Level objects<ins style="font-weight: bold; text-decoration: none;">]] [[Category:Original Assets</ins>]]</div></td></tr>
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DarkiusMC
https://wiki.megamanmaker.com/index.php?title=Magnetic_Coil&diff=5581&oldid=prev
Foseker at 19:19, 8 December 2022
2022-12-08T19:19:50Z
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Foseker
https://wiki.megamanmaker.com/index.php?title=Magnetic_Coil&diff=4365&oldid=prev
Bolshoy Master at 15:51, 19 June 2022
2022-06-19T15:51:03Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:51, 19 June 2022</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|version=[[1.8.0]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|version=[[1.8.0]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|programmer=[[Meka]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|programmer=[[Meka]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|spriter=</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|spriter=<ins style="font-weight: bold; text-decoration: none;">[[E-Clare]]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Magnetic Coil''' is a level object originating from ''[[Mega Man Maker]]'' that will be featured in version [[1.8.0]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Magnetic Coil''' is a level object originating from ''[[Mega Man Maker]]'' that will be featured in version [[1.8.0]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The magnetic coil <del style="font-weight: bold; text-decoration: none;">will have </del>a similar pull to a <del style="font-weight: bold; text-decoration: none;">spring man </del>with electricity, although weaker<del style="font-weight: bold; text-decoration: none;">. </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The coil will pull the player towards it when it is hit with electricity. </ins>The magnetic coil <ins style="font-weight: bold; text-decoration: none;">has </ins>a similar pull to a <ins style="font-weight: bold; text-decoration: none;">magnetized [[Spring Man]] </ins>with electricity, although weaker.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">The coil will be able to pull the player towards the coil when it is hit with electricity</del>. </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The benefit of this object over <del style="font-weight: bold; text-decoration: none;">spring man </del>is the instant nature of the coil. When used with an [[on/off|On Off Switch]] or other contraption, the affect to pull the player is immediate with 0 ramp up or cooldown. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The benefit of this object over <ins style="font-weight: bold; text-decoration: none;">Spring Man </ins>is the instant nature of the coil. When used with an [[on/off|On<ins style="font-weight: bold; text-decoration: none;">/</ins>Off Switch]] or other contraption, the affect to pull the player is immediate with 0 ramp up or cooldown. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Level objects]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Level objects]]</div></td></tr>
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Bolshoy Master
https://wiki.megamanmaker.com/index.php?title=Magnetic_Coil&diff=4363&oldid=prev
JumpDashEvade: Created page with "{{Upcoming Content}} {{Asset |image=150px |caption=The Magnetic Coil level object |category=Level Objects |game=''Mega Man Maker'' |version=..."
2022-06-19T05:44:38Z
<p>Created page with "{{Upcoming Content}} {{Asset |image=<a href="/index.php/File:MagneticCoil.jpg" title="File:MagneticCoil.jpg">150px</a> |caption=The Magnetic Coil level object |category=<a href="/index.php/Level_Objects" title="Level Objects">Level Objects</a> |game=''<a href="/index.php/Mega_Man_Maker" title="Mega Man Maker">Mega Man Maker</a>'' |version=..."</p>
<p><b>New page</b></p><div>{{Upcoming Content}}<br />
{{Asset<br />
|image=[[File:MagneticCoil.jpg|150px]]<br />
|caption=The Magnetic Coil level object <br />
|category=[[Level Objects]]<br />
|game=''[[Mega Man Maker]]''<br />
|version=[[1.8.0]]<br />
|programmer=[[Meka]]<br />
|spriter=<br />
}}<br />
The '''Magnetic Coil''' is a level object originating from ''[[Mega Man Maker]]'' that will be featured in version [[1.8.0]].<br />
<br />
The magnetic coil will have a similar pull to a spring man with electricity, although weaker. <br />
The coil will be able to pull the player towards the coil when it is hit with electricity. <br />
<br />
The benefit of this object over spring man is the instant nature of the coil. When used with an [[on/off|On Off Switch]] or other contraption, the affect to pull the player is immediate with 0 ramp up or cooldown. <br />
[[Category:Level objects]]</div>
JumpDashEvade