Difference between pages "Level Objects" and "Bomb/Rock Thrown"

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'''Level objects''', commonly referred to as '''gimmicks''', are a category of placeable [[assets]] in ''[[Mega Man Maker]]'s'' [[Level Builder]], serving as non-combat challenges usually revolving around platforming.
{{Template:Asset
|name=Bomb/Rock Thrown
|description=Very excitedly lobs bombs at you, or rocks if it's green.
|damage=6 (contact/bomb/rock/breaking rock)<br>0 (bomb explosion)
|hp=3 (Rock/Bomb Thrown)<br>2 (rock)<br>1 (bomb)
|game=''[[Mega Man 5]]''
|appears=''[[Mega Man IV]]''<br>''Mega Man (Game Gear)''
|programmer=[[WreckingPrograms]]
|version=[[1.3.0]]
}}
The '''Bomb Thrown''' and '''Rock Thrown''' are small, bipedal robot [[enemies]] that originate from ''[[Mega Man 5]]''. They jump and launch explosive bombs or rocks respectively from their heads at the [[Characters|player]].
{{clr}}


As of version [[1.7.5]], there are a total of 64 level objects in ''Mega Man Maker''. This includes 18 general level objects, 20 from ''[[Mega Man]]'', 7 from ''[[Mega Man 2]]'', 9 from ''[[Mega Man 3]]'', 6 from ''[[Mega Man 4]]'', 7 from ''[[Mega Man 5]]'', 9 from ''[[Mega Man 6]]'', 3 from ''[[Mega Man 7]]'', 5 from ''[[Mega Man 8]]'', 10 from ''[[Mega Man 9]]'', 7 from ''[[Mega Man 10]]'' and 11 from ''[[Mega Man 11]]''.
==In ''[[Mega Man Maker]]''==


==History==
===Behavior===
Prior to [[1.5.0]], the [[Teleporter]] was listed in the "General" category, since ''Mega Man 9'' was not implemented in ''Mega Man Maker'' at the time. It was added to the ''Mega Man 9'' category after the update, leaving the former version unavailable.
When a Bomb Thrown or Rock Thrown jumps, they fire a bomb or rock projectile respectively in a high arc at the player character. If there is a low ceiling or platform above the player character, it is unlikely the projectile will hit the player; however, the enemy will still attempt to launch it regardless.


[[Water]] was available as a "General" level object from [[1.0.0]] to [[1.4.2.1]], but in [[1.5.0]] was made unavailable in favor of the water variants folder added in the Tiles.
==Variants==
Although the Rock Thrown and Bomb Thrown '''enemies''' act identically, their projectiles have slightly different properties:


==List of Objects==
===Rock Thrown===
As of version [[1.7.5]], there are level objects from ''Mega Man'' through ''Mega Man 11''.
[[File:RockThrown.png|250px|thumb|A single Rock Thrown.]]
===''General''===
The Rock Thrown originally appeared in [[Stone Man]]'s stage in ''Mega Man 5'', where they were originally meant for tunnel construction. It also reappears in Stone Man's stage in ''[[Mega Man IV]]'' and ''Mega Man'' for Game Gear.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>[[File:CheckpointIcon.png]]</center>
|[[Checkpoint]]
|When touched, you will respawn here upon death.
|<center>N/A</center>
|<center>[[1.0.0]]</center>
|-
|<center>[[File:MusicChangerIcon.png]]</center>
|[[Music Changer]]
|Changes the level music when you touch a line or on a screen transition.
|<center>[[File:MusicChange.png]] (All Stage Themes)</center>
|<center>[[1.7.0]]</center>
|-
|<center>[[File:YokuBlockIcon.png]]</center>
|[[Yoku Block]]
|A block which appears and disappears. Dwoooooop.
|<center>[[File:1-5.png]]<br>[[File:YokuBlock1.png]] [[File:YokuBlock2.png]] [[File:YokuBlock3.png]] [[File:YokuBlock4.png]] [[File:YokuBlock5.png]] [[File:YokuBlock6.png]] [[File:YokuBlock7.png]] [[File:YokuBlock8.png]] [[File:YokuBlock9.png]] [[File:YokuBlock10.png]] [[File:YokuBlock11.png]] [[File:YokuBlock12.png]] [[File:YokuBlock13.png]] [[File:YokuBlock14.png]] [[File:YokuBlock15.png]] [[File:YokuBlock16.png]]</center>
|<center>[[1.0.0]]</center>
|-
|<center>[[File:ReflectingYokuBlockIcon.png]]</center>
|[[Reflecting Yoku Block]]
|A block which appears and disappears, and reflects shots.
|<center>[[File:1-5.png]]</center>
|<center>[[1.5.0]]</center>
|Originated from ''[[Mega Man & Bass]]''.
|-
|<center>[[File:CountBombVerticalIcon.png]]<br>[[File:CountBombHorizontalIcon.png]]</center>
|[[Count Bomb]]
|When activated, it ticks down until it explodes.  
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-9.png]]</center>
|rowspan="3"|<center>[[1.0.0]]</center>
|Originated from Mega Man III and Mega Man 6.
|-
|<center>[[File:WeaponBlockIcon.png]]</center>
|[[Weapon Block]]
|rowspan="3"|A reflective block which can only be destroyed by a certain [[weapon]].
|rowspan="3"|<center>Available Weapons, [[File:Nothing.png]]</center>
|-
|<center>[[File:WeaponBarrierIcon.png]]</center>
|[[Weapon Barrier]]
|-
|<center>[[File:HorizontalWeaponBarrierIcon.png]]</center>
|[[Weapon Barrier|Horizontal Weapon Barrier]]
|<center>[[1.6.0]]</center>
|-
|<center>[[File:KeyIcon.png]]</center>
|[[Key]]
|Collect these to unlock key doors. You can carry up to seven.
|<center>[[File:ColorBlue.png]] [[File:ColorDarkGreen3.png]] [[File:ColorRed.png]] [[File:ColorOrange2.png]]</center>
|rowspan="2"|<center>[[1.2.0]]</center>
|-
|<center>[[File:VerticalKeyDoorIcon.png]]</center>
|[[Key Door]]
|rowspan="2"|Opens if touched when a key is being carried, consuming the key.
|rowspan="2"|<center>[[File:1-9.png]]<br>[[File:ColorBlue.png]] [[File:ColorDarkGreen3.png]] [[File:ColorRed.png]] [[File:ColorOrange2.png]]</center>
|-
|<center>[[File:HorizontalKeyDoorIcon.png]]</center>
|[[Key Door|Horizontal Key Door]]
|<center>[[1.6.0]]</center>
|-
|<center>[[File:CrackedBlockIcon.png]]</center>
|[[Cracked Block]]
|Destructible block that can be broken by [[Power Adaptor]] or [[Punch Blocks]].
|<center>[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]]<br>[[File:CrackedBlock1.png]] [[File:CrackedBlock2.png]] [[File:CrackedBlock3.png]] [[File:CrackedBlock4.png]] [[File:CrackedBlock5.png]] [[File:CrackedBlock6.png]] [[File:CrackedBlock7.png]] [[File:CrackedBlock8.png]] [[File:CrackedBlock9.png]] [[File:CrackedBlock10.png]] [[File:CrackedBlock11.png]] [[File:CrackedBlock12.png]] [[File:CrackedBlock13.png]] [[File:CrackedBlock14.png]] [[File:CrackedBlock15.png]] [[File:CrackedBlock16.png]] [[File:CrackedBlock17.png]] [[File:CrackedBlock18.png]] [[File:CrackedBlock19.png]] [[File:CrackedBlock20.png]] [[File:CrackedBlock21.png]] [[File:CrackedBlock22.png]] [[File:CrackedBlock23.png]]</center>
|rowspan="2"|<center>[[1.4.0]]</center>
|rowspan="2"|Originated from ''[[Mega Man 6]]''.
|-
|<center>[[File:PushBlockIcon.png]]</center>
|[[Push Block]]
|Indestructible block that can be pushed by the [[Power Adaptor]] or [[Punch Blocks]].
|<center>N/A</center>
|-
|<center>[[File:MagneticCeilingIcon.png]]</center>
|[[Magnetic Ceiling]]
|Jump into this powerful magnet to stick to it. It's a feature.
|<center>N/A</center>
|rowspan="4"|<center>[[1.7.5]]</center>
|-
|<center>[[File:MagneticConveyorIcon.png]]</center>
|[[Magnetic Ceiling|Magnetic Ceiling (Conveyors)]]
|A magnet that automatically moves you along the ceiling.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:OnSwitchMagneticCeilingIcon.png]]</center>
|[[Magnetic Ceiling|On Switch Magnetic Ceiling]]
|A ceiling magnet that's only active if the switch is blue.
|rowspan="2"|<center>N/A</center>
|-
|<center>[[File:OffSwitchMagneticCeilingIcon.png]]</center>
|[[Magnetic Ceiling|Off Switch Magnetic Ceiling]]
|A ceiling magnet that's only active if the switch is red.  
|-
|}


===''Mega Man / Mega Man Powered Up''===
Upon hitting a solid [[Assets|asset]], the rock projectile it throws breaks into pieces that damage the player until the Rock Projectile's breaking animation ends and the projectile despawns. The rock projectile itself can be deflected either in the air or while it is on the ground breaking into pieces using either [[Shine]] or [[Proto Man]]'s shield.
{| class="wikitable plainrowheaders sortable"
{{clr}}
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:FireBeamIcon.png]]</center>
|[[Fire Beam]]
|A flamethrower which periodically shoots a lot of fire.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-4.png]]</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|-
|<center>[[File:ElecBeamIcon.png]]</center>
|[[Elec Beam]]
|Periodically creates a dangerous electric current.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-4.png]]</center>
|-
|<center>[[File:FlamePillarIcon.png]]</center>
|[[Flame Pillar]]
|A flame that rises and backs down again. Can be frozen.
|<center>[[File:1-9.png]]</center>
|<center>[[1.1.0]]</center>
|-
|<center>[[File:SuperArmBlockIcon.png]]</center>
|[[Super Arm Block]]
|A big block to lift with Super Arm. Has many variants, but no gravity.
|<center>[[File:SuperArmBlockSettingA.png]] [[File:SuperArmBlockSettingB.png]] [[File:SuperArmBlockSettingC.png]] [[File:SuperArmBlockSettingD.png]] [[File:SuperArmBlockSettingE.png]] [[File:SuperArmBlockSettingF.png]] [[File:SuperArmBlockSettingG.png]] [[File:SuperArmBlockSettingH.png]]</center>
|rowspan="17"|<center>[[1.7.0]]</center>
|-
|<center>[[File:FireWaveSpawnerHIcon.png]]</center>
|rowspan="2"|[[Fire Wave Spawner]]
|Spawns horizontal fire waves at many different intervals and speeds.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|-
|<center>[[File:FireWaveSpawnerVIcon.png]]</center>
|Spawns vertical fire waves at many different intervals and speeds.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|-
|<center>[[File:FireWaveSpawnerEdgeHIcon.png]]</center>
|rowspan="2"|[[Fire Wave Spanwer|Fire Wave Spawner (Edge)]]
|Spawns horizontal fire waves at different intervals and speeds.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|-
|<center>[[File:FireWaveSpawnerEdgeVIcon.png]]</center>
|Spawns vertical fire waves at different intervals and speeds
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|-
|<center>[[File:FireWaveRelocatorAIcon.png]]</center>
|rowspan="2"|[[Fire Wave Relocator]]
|Redirects incoming fire waves in a cardinal direction. Solid, but no gravity.
|rowspan="2"|<center>[[File:LeftArrow.png]] [[File:UpArrow.png]] [[File:RightArrow.png]] [[File:DownArrow.png]]</center>
|-
|<center>[[File:FireWaveRelocatorBIcon.png]]</center>
|Redirects incoming fire waves in a cardinal direction. Not solid.
|-
|<center>[[File:FireWaveShaftAIcon.png]]</center>
|rowspan="2"|[[Fire Wave Shaft]]
|A merely aesthetic block for horizontal fire waves to travel through.
|rowspan="3"|<center>N/A</center>
|-
|<center>[[File:FireWaveShaftBIcon.png]]</center>
|A merely aesthetic block for vertical fire waves to travel through.
|-
|<center>[[File:CrystalSwitchIcon.png]]</center>
|[[On/Off Switch]]
|Solid switch that changes the state of on/off gimmicks when shot.
|-
|<center>[[File:CrystalSwitchTimerIcon.png]]</center>
|[[On/Off Switch Timer]]
|Changes the state of on/off gimmicks at set intervals.
|<center>[[File:1-9.png]]</center>
|-
|<center>[[File:SwitchBlockOnIcon.png]]</center>
|[[On Switch Block]]
|On/Off block that's solid if the switch is blue and not solid if it's red.
|rowspan="6"|<center>N/A</center>
|-
|<center>[[File:SwitchBlockOffIcon.png]]</center>
|[[Off Switch Block]]
|On/Off block that's solid if the switch is red and not solid if it's blue.
|-
|<center>[[File:SwitchSpikeOnIcon.png]]</center>
|[[On Switch Spike]]
|On/Off spike that's solid if the switch is blue and not solid if it's red.
|-
|<center>[[File:SwitchSpikeOffIcon.png]]</center>
|[[Off Switch Spike]]
|On/Off spike that's solid if the switch is red and not solid if it's blue.
|-
|<center>[[File:SwitchLadderOnIcon.png]]</center>
|[[On Switch Ladder]]
|On/Off ladder that's solid if the switch is blue and not solid if it's red.
|-
|<center>[[File:SwitchLadderOffIcon.png]]</center>
|[[Off Switch Ladder]]
|On/Off ladder that's solid if the switch is red and not solid if it's blue.
|}


===''Mega Man 2''===
===Bomb Thrown===
{| class="wikitable plainrowheaders sortable"
[[File:BombThrown.png|250px|thumb|A single Bomb Thrown.]]
|+ style="text-align:left"|
The Bomb Thrown is a modified version of the Rock Thrown that appears in [[Napalm Man]]'s and [[Charge Man]]'s stages. It also reappears in Napalm Man's stage in ''Mega Man IV'' and ''Mega Man'' for Game Gear and the second Wily Battleship stage in ''Mega Man IV''.
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:ConveyorBeltIcon.png]]</center>
|[[Conveyor Belt]]
|Pulls you, along with anything on it, in one direction.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:AnotherDarkRed.png]] [[File:PoleColor6.png]] [[File:ColorLimeGreen2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]]</center>
|rowspan="4"|<center>[[1.0.0]]</center>
|-
|<center>[[File:ForceBeamIcon.png]]</center>
|[[Force Beam]]
|A dangerous beam which flies across the screen, dealing 7 damage.
|rowspan="3"|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]</center>
|-
|<center>[[File:RedForceBeamIcon.png]]</center>
|[[Red Force Beam]]
|A dangerous beam which flies across the screen, instantly killing you.
|-
|<center>[[File:GreenForceBeamIcon.png]]</center>
|[[Green Force Beam]]
|A dangerous beam which flies across the screen, draining your health.
|-
|<center>[[File:PressIcon.png]]</center>
|[[Press]]
|Clamps down when you get close. The chain is harmless.
|<center>N/A</center>
|rowspan="2"|<center>[[1.2.0]]</center>
|-
|<center>[[File:CrashLiftIcon.png]]</center>
|[[Crash Lift]]
|Place rails. Toggle the platform option to spawn a platform that rides along them.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorWhite.png]] [[File:ColorDarkerWhite.png]]<br>[[File:NoCrashLift.png]] [[File:CrashLift.png]]</center>
|-
|<center>[[File:AcidDropIcon.png]]</center>
|[[Acid Drop]]
|This strong acid dissolves Mega Man, while the sound dissolves your patience.
|<center>[[File:1-7.png]]</center>
|<center>[[1.7.0]]</center>
|}


===''Mega Man 3''===
Upon hitting a solid asset, a bomb projectile it throws explodes; the explosion deals no damage to the player. The bomb itself can be deflected in the air using [[Shine]] or [[Proto Man]]'s shield; the explosion when a bomb hits the ground cannot be deflected.
{| class="wikitable plainrowheaders sortable"
{{clr}}
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:LiftPlatformIcon.png]]</center>
|[[Lift Platform]]
|When stood on, it rises up until it hits a ceiling, then goes back down.
|rowspan="2"|<center>N/A</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|-
|<center>[[File:DropPlatformIcon.png]]</center>
|[[Drop Platform]]
|Splits into two parts when stepped on, dropping you underneath it.
|-
|<center>[[File:WanaanIcon.png]]</center>
|[[Wanaan]]
|Vent that, when stepped on, causes a chomping robot to attack.
|<center>[[File:ColorDarkGreen.png]] [[File:ColorGreen.png]]</center>
|rowspan="2"|<center>[[1.2.0]]</center>
|-
|<center>[[File:MagnetIcon.png]]</center>
|[[Magnet]]
|Pulls the player towards it when they're at the same height.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:MovingCogIcon.png]]</center>
|[[Moving Cog]]
|Pulls you, along with anything on it, in one direction.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:ColorLightOrange.png]] [[File:PoleColor1.png]] [[File:ColorLightBrightPurple.png]] [[File:ColorOrange.png]] [[File:MovingCogColor1.png]] [[File:ColorLimeGreen.png]]</center>
|<center>[[1.6.0]]</center>
|-
|<center>[[File:NeedlePressVerticalIcon.png]]</center>
|[[Needle Press Vertical]]
|A big needle which expands and retracts from ceilings or floors.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]</center>
|rowspan="4"|<center>[[1.7.0]]</center>
|-
|<center>[[File:NeedlePressHorizontalIcon.png]]</center>
|[[Needle Press Horizontal]]
|A big needle which expands and retracts from walls.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:TopLiftSpawnerIcon.png]]</center>
|[[Top Lift Spawner]]
|Spawns top lifts from the bottom or the top of the screen indefinitely.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]</center>
|-
|<center>[[File:TopLiftIcon.png]]</center>
|[[Top Lift]]
|Spinning platform that moves anything on it around back and forth.
|<center>N/A</center>
|}


===''Mega Man 4''===
==Trivia==
{| class="wikitable plainrowheaders sortable"
*Rock Thrown and Bomb Thrown are one of the only enemies that are considered one but have different names, another being the [[Air Stone]] variants, Air Fire, Air Stone and Air Nut from ''Mega Man 11''.
|+ style="text-align:left"|
*Despite Bomb Thrown being upgraded versions of Rock Thrown, the bomb projectiles fired by Bomb Thrown are weaker than the rock projectiles thrown by Rock Thrown, making them more of a downgrade instead.
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:DustBlockIcon.png]]</center>
|[[Dust Block]]
|A solid block which can be destroyed by weaponry.
|<center>[[File:AnotherDarkRed.png]] [[File:ColorDarkPurple.png]]<br>''(Mega Man 4 and Mega Man 5 skins)''</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|-
|<center>[[File:CossackPlatformIcon.png]]</center>
|[[Cossack Platform]]
|Slowly descents when stood on, rises otherwise.
|rowspan="4"|<center>N/A</center>
|-
|<center>[[File:RingPlatformIcon.png]]</center>
|[[Ring Platform]]
|A rainbow platform that folds in from the left when stepped on.
|rowspan="3"|<center>[[1.3.0]]</center>
|-
|<center>[[File:CoilPlatformIcon.png]]</center>
|[[Coil Platform]]
|A not rainbow platform that folds in from the right when stepped on.
|-
|<center>[[File:QuicksandIcon.png]]</center>
|[[Quicksand]]
|Don't stand in it too long, you will slowly sink into it! ...What's so quick about it?
|-
|<center>[[File:ForkBlockIcon.png]]</center>
|[[Fork Block]]
|Alternates which side is safe to touch on a timer. Where's my knife block?
|<center>[[File:ForkBlockHorizontal.png]] [[File:ForkBlockVertical.png]]</center>
|<center>[[1.7.0]]</center>
|}


===''Mega Man 5''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:FallingPlatformIcon.png]]</center>
|[[Falling Platform]]
|Falls shortly after you stand on it.
|<center>N/A</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|-
|<center>[[File:RotatingPlatformIcon.png]]</center>
|[[Rotating Platform]]
|Moves to a set location before falling down.
|<center>[[File:ColorGreen.png]] [[File:ColorBrightRed.png]] [[File:ColorLightOrange.png]]</center>
|-
|<center>[[File:RollingDrillIcon.png]]</center>
|[[Rolling Drill]]
|A destroyable drill that kills players and eats blocks for breakfast.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|rowspan="3"|<center>[[1.3.0]]</center>
|-
|<center>[[File:RollingDrillSpawnerIcon.png]]</center>
|[[Rolling Drill Spawner]]
|A garage that spawns death drills instead of cars.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:TeckyunIcon.png]]</center>
|[[Teckyun]]
|A mace that calmly swings back and forth. The chain is not harmful.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorLightBlue.png]] [[File:ColorOrange.png]]</center>
|-
|<center>[[File:SteamIconA.png]]</center>
|[[Steam]] (Vertical)
|A crack that can be placed above or below collision and release damaging steam.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-4.png]]</center>
|rowspan="2"|<center>[[1.7.0]]</center>
|-
|<center>[[File:SteamIconB.png]]</center>
|[[Steam]] (Horizontal)
|A crack that can be placed next to collision and release damaging steam.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-4.png]]</center>
|}


===''Mega Man 6''===
{{V1.3}}
{| class="wikitable plainrowheaders sortable"
{{MM5}}
|+ style="text-align:left"|
{{MMIV}}
! scope="col" | Icon
[[Category:Enemies]] [[Category:Mega Man 5 Assets]]
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:MM6SpringIcon.png]]</center>
|[[Spring]]
|Bouncy. Hold the jump button for even more bounce.
|rowspan="2"|<center>N/A</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|-
|<center>[[File:FlipPlatformIcon.png]]</center>
|[[Flip Platform]]
|Flips to the other side when stood on.
|-
|<center>[[File:OilIcon.png]]</center>
|[[Oil]]
|Black liquid that hinders your movement. Don't let fire touch it! Or do, whatever.
|<center>[[File:UnlitOil.png]] [[File:LitOil.png]]</center>
|rowspan="2"|<center>[[1.4.0]]</center>
|-
|<center>[[File:FanIcon.png]]</center>
|[[Fan]]
|Your biggest one. Pushes you up or down depending on their direction.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorBlue.png]]</center>
|-
|<center>[[File:PlantformIcon.png]]</center>
|[[Plantform]]
|Opens when shot by a weapon, not solid when closed. That's no longer expoitable.
|rowspan="3"|<center>N/A</center>
|rowspan="3"|<center>[[1.7.0]]</center>
|-
|<center>[[File:SpikePlatformIcon.png]] [[File:SpikePlatformReverseIcon.png]]</center>
|[[Spike Platform]]
|Flips its safe and spiky sides upon touch. The spikes aren't lethal.
|-
|<center>[[File:IceWallVerticalIcon.png]] [[File:IceWallHorizontalIcon.png]]</center>
|[[Ice Wall]]
|Melts when touched by any source of heat.
|}
 
===''Mega Man 7''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:FloorLightIcon.png]]</center>
|[[Floor Light]]
|Causes a blackout when stepped on, can be useful for creating nice transitions.
|<center>N/A</center>
|rowspan="3"|<center>[[1.4.0]]</center>
|-
|<center>[[File:JetPlatformIcon.png]]</center>
|[[Jet Platform]]
|Step on the button and watch them fly at velocities of mach 0.001!
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-9.png]]</center>
|-
|<center>[[File:PunchBlockIcon.png]]</center>
|[[Punch Block]]
|An angry block that will send a fist the way it's turned. Jump to flip it.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-9.png]]</center>
|}
 
===''Mega Man 8''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:ThunderClawPoleIcon.png]]</center>
|[[Thunder Claw Pole]]
|Grappling point for Thunder Claw that lets you do a stylish swing.
|<center>[[File:PoleColor1.png]] [[File:PoleColor2.png]] [[File:PoleColor3.png]] [[File:PoleColor4.png]] [[File:PoleColor5.png]] [[File:PoleColor6.png]]</center>
|rowspan="5"|<center>[[1.5.0]]</center>
|-
|<center>[[File:TNTIcon.png]]</center>
|[[TNT]]
|Explodes once its fuse is lit by fire, causes chain reactions with nearby TNT.
|<center>[[File:NoFuse.png]] [[File:Fuse.png]]</center>
|-
|<center>[[File:AstroGateIcon.png]]</center>
|[[Astro Gate]]
|Can be moved up or down by Astro Buttons of the corresponding color.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]]</center>
|-
|<center>[[File:AstroButtonIcon.png]]</center>
|[[Astro Button]]
|Moves Astro Gates of the corresponding color up or down.
|<center>[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]]</center>
|-
|<center>[[File:AstroResetButtonIcon.png]]</center>
|[[Astro Reset Button]]
|Instantly teleports all Astro Gates back to their initial location.
|<center>N/A</center>
|}
 
===''Mega Man 9''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:TeleporterIcon.png]]</center>
|[[Teleporter]]
|Teleports you from one location to another. Now in a rainbow of colors.
|<center>Second Teleporter part location<br>[[File:ColorPink.png]] [[File:ColorBrightBlue.png]] [[File:ColorDarkGreen3.png]] [[File:AnotherDarkRed.png]] [[File:ColorYellow.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor2.png]] [[File:TeleporterColor1.png]] </center>
|<center>[[1.0.0]]</center>
|-
|<center>[[File:MagmaBeamGeneratorIcon.png]]</center>
|[[Magma Beam Generator]]
|Generates an insta-kill beam of magma. Best to avoid it.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-5.png]]<br>[[File:ColorLightOrange.png]] [[File:ColorLimeGreen2.png]]</center>
|rowspan="6"|<center>[[1.5.0]]</center>
|-
|<center>[[File:RainIcon.png]]</center>
|[[Rain]]
|Very strong screen-wide wind with several speeds, ignores time freezing.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-5.png]]</center>
|-
|<center>[[File:BokazurahIcon.png]]</center>
|[[Bokazurah]]
|Garden equipment that lobs three arcing balls at you when shot. Fully solid.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:BokazurahBlockIcon.png]]</center>
|[[Bokazurah Block]]
|Pretty blocks that can only be destroyed by the shots of a Bokazurah.
|<center>N/A</center>
|-
|<center>[[File:IllusianIcon.png]]</center>
|[[Illusian]]
|Projector which creates fake blocks, he needs to be cut from the set.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:IllusianBlock1.png]] [[File:IllusianBlock2.png]] [[File:IllusianBlock3.png]] [[File:IllusianBlock4.png]] [[File:IllusianBlock5.png]] [[File:IllusianBlock6.png]] [[File:IllusianBlock7.png]] [[File:IllusianBlock8.png]] [[File:IllusianBlock9.png]] [[File:IllusianBlock10.png]] [[File:IllusianBlock11.png]]</center>
|-
|<center>[[File:IllusianBlockIcon.png]]</center>
|[[Illusian Block]]
|Always tangible and visible. Can be used with Illusians to create confusion.
|<center>[[File:IllusianBlock1.png]] [[File:IllusianBlock2.png]] [[File:IllusianBlock3.png]] [[File:IllusianBlock4.png]] [[File:IllusianBlock5.png]] [[File:IllusianBlock6.png]] [[File:IllusianBlock7.png]] [[File:IllusianBlock8.png]] [[File:IllusianBlock9.png]] [[File:IllusianBlock10.png]] [[File:IllusianBlock11.png]]</center>
|-
|<center>[[File:SplashPlatformIcon.png]]</center>
|[[Splash Platform]]
|Launches water filled platforms with adjustable speed that quickly disappear.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]</center>
|rowspan="3"|<center>[[1.7.0]]</center>
|-
|<center>[[File:ConcreteLiftIcon.png]]</center>
|[[Concrete Lift]]
|Moves straight up or down when stepped on. Bwoop.
|<center>[[File:ColorLimeGreen2.png]] [[File:ColorPink2.png]]
|-
|<center>[[File:HornetRollIcon.png]]</center>
|[[Hornet Roll]]
|Expands to an adjustable length when shot. Not as good as a cinnamon roll.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-8.png]]</center>
|}
 
===''Mega Man 10''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:SheepBlockIcon.png]]</center>
|[[Sheep Block]]
|Vanishes alongside adjacent colored blocks and spikes after it's stepped on.
|<center>[[File:ColorBrightBlue2.png]] [[File:ColorDarkRed.png]] [[File:ColorGreen.png]] [[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorLightGreen.png]] [[File:ColorDarkPurple2.png]] [[File:ColorMagenta.png]]</center>
|rowspan="5"|<center>[[1.6.0]]</center>
|-
|<center>[[File:SheepSpikeIcon.png]]</center>
|[[Sheep Spike]]
|Vanishes alongside adjacent colored blocks and spikes after it's stepped on.
|<center>[[File:ColorBrightBlue2.png]] [[File:ColorDarkRed.png]] [[File:ColorGreen.png]] [[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorLightGreen.png]] [[File:ColorDarkPurple2.png]] [[File:ColorMagenta.png]]</center>
|-
|<center>[[File:IceBlockIcon.png]]</center>
|[[Ice Block]]
|Icy cube that breaks from jumps, [[weapons]] or heavy objects. Quite cool!
|<center>[[File:ChillBlockSolid.png]] [[File:ChillBlockCracked.png]]</center>
|-
|<center>[[File:MovingElevatorIcon.png]]</center>
|[[Moving Elevator]]
|Moves vertically alone, has buttons for horizontal movement.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]] [[File:HorizontalMovementOnly2.png]]</center>
|-
|<center>[[File:MovingElevatorVerticalStopIcon.png]]</center>
|[[Moving Elevator Vertical Stop]]
|Stops the elevator from moving up or down past this point.
|<center>N/A</center>
|-
|<center>[[File:JumpthroughPlatformIcon.png]]</center>
|[[Jumpthrough Platforms]]
|A simple top-solid platform that's handy for platforming segments.
|<center>[[File:ColorBrightRed.png]] [[File:ColorOrange2.png]] [[File:ColorBlue.png]] [[File:ColorGreen.png]]</center>
|rowspan="2"|<center>[[1.7.0]]</center>
|-
|<center>[[File:SoccerBallJetIcon.png]]</center>
|[[Soccer Ball Jet]]
|Flies into the air when shot, hovers back down slowly. Also comes with spikes.
|<center>[[File:SoccerBallJet.png]] [[File:SoccerBallJetSpike.png]]</center>
|}
 
===''Mega Man 11''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:SpinningWheelIcon.png]]</center>
|[[Spinning Wheel]]
|Spinning wheel which can have 1-4 platforms on it. Comes in many colors.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-4.png]]<br>[[File:ColorNavyBlue.png]] [[File:ColorDarkerRed.png]] [[File:ColorDarkerGreen.png]] [[File:ColorDarkerBlue.png]]</center>
|rowspan="3"|<center>[[1.6.0]]</center>
|-
|<center>[[File:ChemicalSolutionIcon.png]]</center>
|[[Chemical Solution]]
|An acidic chemical solution which can do harm in high concentrations.
|<center>[[File:1-4.png]]</center>
|-
|<center>[[File:FireWallIcon.png]]</center>
|[[Fire Wall]]
|Deadly flames that slowly chase you. Freeze it to catch a break if needed!
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-4.png]]</center>
|-
|<center>[[File:FireWallModifierIcon.png]]</center>
|[[Fire Wall Modifier]]
|Can modify the speed and direction of any firewall getting in this position.
|<center>[[File:SprFireWallModifierBuilderOptions strip3.png]] [[File:HorizontalArrow.png]] [[File:VerticalArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] <br> [[File:NoSpeed.png]] [[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]</center>
|rowspan="8"|<center>[[1.7.0]]</center>
|-
|<center>[[File:BouncyBallIcon.png]]</center>
|[[Bouncy Ball]]
|Beautifully bouncy! Striped variants contain extra elastic for flying extra far!
|<center>[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:ColorLightOrange.png]] [[File:ColorBrightRed.png]]</center>
|-
|<center>[[File:FuseRailIcon.png]]</center>
|[[Fuse Rail]]
|Rails that conduct electricity to the fuse laser crawlers. Don't stand on them.
|<center>[[File:FuseRail0.png]] [[File:FuseRail1.png]] [[File:FuseRail2.png]] [[File:FuseRail3.png]] [[File:FuseRail4.png]] [[File:FuseRail5.png]] [[File:FuseRail6.png]] [[File:FuseRail7.png]] [[File:FuseRail8.png]] [[File:FuseRail9.png]] [[File:FuseRail10.png]] [[File:FuseRail11.png]] [[File:FuseRail12.png]] [[File:FuseRail13.png]]</center>
|-
|<center>[[File:FuseLaserCrawlerIcon.png]]</center>
|[[Fuse Laser Crawler]]
|Shoots laser when in contact with fuse rail or S.Thunder.
|<center>[[File:FuseLaserBaseSpawnerAngle0.png]] [[File:FuseLaserBaseSpawnerAngle1.png]] [[File:FuseLaserBaseSpawnerAngle2.png]] [[File:FuseLaserBaseSpawnerAngle3.png]] [[File:FuseLaserBaseSpawnerAngle4.png]] [[File:FuseLaserBaseSpawnerAngle5.png]] [[File:FuseLaserBaseSpawnerAngle6.png]] [[File:FuseLaserBaseSpawnerAngle7.png]]</center>
|-
|<center>[[File:FuseLaserSpawnerIcon.png]]</center>
|[[Fuse Laser Spawner]]
|Acts as a spawner for fuse laser crawlers.
|<center>[[File:FuseLaserBaseSpawnerAngle0.png]] [[File:FuseLaserBaseSpawnerAngle1.png]] [[File:FuseLaserBaseSpawnerAngle2.png]] [[File:FuseLaserBaseSpawnerAngle3.png]] [[File:FuseLaserBaseSpawnerAngle4.png]] [[File:FuseLaserBaseSpawnerAngle5.png]] [[File:FuseLaserBaseSpawnerAngle6.png]] [[File:FuseLaserBaseSpawnerAngle7.png]]<br>[[File:FuseLaserBaseSpawnerInterval0.png]] [[File:FuseLaserBaseSpawnerInterval1.png]] [[File:FuseLaserBaseSpawnerInterval2.png]] [[File:FuseLaserBaseSpawnerInterval3.png]] [[File:FuseLaserBaseSpawnerInterval4.png]] [[File:FuseLaserBaseSpawnerInterval5.png]] [[File:FuseLaserBaseSpawnerInterval6.png]] [[File:FuseLaserBaseSpawnerInterval7.png]] [[File:FuseLaserBaseSpawnerInterval8.png]] [[File:FuseLaserBaseSpawnerInterval9.png]] [[File:FuseLaserBaseSpawnerInterval10.png]] [[File:FuseLaserBaseSpawnerInterval11.png]] [[File:FuseLaserBaseSpawnerInterval12.png]] [[File:FuseLaserBaseSpawnerInterval13.png]]<br>[[File:FuseLaserSpawnerNumber0.png]] [[File:FuseLaserSpawnerNumber1.png]] [[File:FuseLaserSpawnerNumber2.png]] [[File:FuseLaserSpawnerNumber3.png]] [[File:FuseLaserSpawnerNumber4.png]] [[File:FuseLaserSpawnerNumber5.png]] [[File:FuseLaserSpawnerNumber6.png]] [[File:FuseLaserSpawnerNumber7.png]] [[File:FuseLaserSpawnerNumber8.png]] [[File:FuseLaserSpawnerNumber9.png]] [[File:FuseLaserSpawnerNumber10.png]]</center>
|-
|<center>[[File:FuseLaserExitIcon.png]]</center>
|[[Fuse Laser Exit]]
|Fuse lasers moving over this object will retract and despawn.
|<center>[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:FuseCrosserIcon.png]]</center>
|[[Fuse Crosser]]
|Spreads incoming laser electricity to the four cardinal directions.
|<center>[[File:FuseCrosserNormal.png]] [[File:FuseCrosserOn.png]] [[File:FuseCrosserOff.png]] [[File:FuseCrosserAlwaysOn.png]]
|-
|<center>[[File:FuseXtenderIcon.png]]</center>
|[[Fuse Xtender]]
|Spread incoming laser electricity to the four diagonal directions.
|<center>[[File:FuseXtenderNormal.png]] [[File:FuseXtenderOn.png]] [[File:FuseXtenderOff.png]] [[File:FuseXtenderAlwaysOn.png]]</center>
|}

Latest revision as of 02:11, 8 January 2024

Bomb/Rock Thrown
Information
Game information
Description: Very excitedly lobs bombs at you, or rocks if it's green.
HP: 3 (Rock/Bomb Thrown)
2 (rock)
1 (bomb)
Damage: 6 (contact/bomb/rock/breaking rock)
0 (bomb explosion)
Added in version: 1.3.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Mega Man (Game Gear)
Development
Programmer(s): WreckingPrograms

The Bomb Thrown and Rock Thrown are small, bipedal robot enemies that originate from Mega Man 5. They jump and launch explosive bombs or rocks respectively from their heads at the player.

In Mega Man Maker

Behavior

When a Bomb Thrown or Rock Thrown jumps, they fire a bomb or rock projectile respectively in a high arc at the player character. If there is a low ceiling or platform above the player character, it is unlikely the projectile will hit the player; however, the enemy will still attempt to launch it regardless.

Variants

Although the Rock Thrown and Bomb Thrown enemies act identically, their projectiles have slightly different properties:

Rock Thrown

A single Rock Thrown.

The Rock Thrown originally appeared in Stone Man's stage in Mega Man 5, where they were originally meant for tunnel construction. It also reappears in Stone Man's stage in Mega Man IV and Mega Man for Game Gear.

Upon hitting a solid asset, the rock projectile it throws breaks into pieces that damage the player until the Rock Projectile's breaking animation ends and the projectile despawns. The rock projectile itself can be deflected either in the air or while it is on the ground breaking into pieces using either Shine or Proto Man's shield.

Bomb Thrown

A single Bomb Thrown.

The Bomb Thrown is a modified version of the Rock Thrown that appears in Napalm Man's and Charge Man's stages. It also reappears in Napalm Man's stage in Mega Man IV and Mega Man for Game Gear and the second Wily Battleship stage in Mega Man IV.

Upon hitting a solid asset, a bomb projectile it throws explodes; the explosion deals no damage to the player. The bomb itself can be deflected in the air using Shine or Proto Man's shield; the explosion when a bomb hits the ground cannot be deflected.

Trivia

  • Rock Thrown and Bomb Thrown are one of the only enemies that are considered one but have different names, another being the Air Stone variants, Air Fire, Air Stone and Air Nut from Mega Man 11.
  • Despite Bomb Thrown being upgraded versions of Rock Thrown, the bomb projectiles fired by Bomb Thrown are weaker than the rock projectiles thrown by Rock Thrown, making them more of a downgrade instead.


Version 1.3
Characters
Proto ManBass
Bosses
Ring ManSkull ManCrystal ManCharge Man
Enemies
MinoanWall BlasterTotem PolenPakatto 24DocronMummiraGaryobyWhopperBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounder
Weapons
Proto BusterBass BusterProto CoilProto JetTreble BoostDrill BombPower StoneWater WaveCrystal EyeSuper Arrow
Level Objects & Pickups
Ring PlatformCoil PlatformQuicksandRolling DrillTeckyunCharacter CapsuleHealth SpawnerWeapon Energy Spawner
Major Patches
1.3.11.3.21.3.31.3.41.3.51.3.6

Mega Man 5
Weapons
Mega BusterPower StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge KickRush CoilRush JetSuper Arrow
Enemies
Train MetCrystal JoeShield AttackerPukapellyLyricKoukerBitterPower MusclerBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounderSumatranBombierCoccoJet BombV
Level Objects
Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Bosses
Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Other Pages
TilesetsBackgroundsMusic


Mega Man IV
Weapons
Mega BusterRing BoomerangFlash StopperRain FlushPharaoh ShotPower StoneNapalm BombCrystal EyeCharge KickBallade CrackerRush CoilRush Jet
Enemies
Press'nTaketentoMinoanGaryobyRing RingRattonBomb/Rock ThrownSubeilSumatranBombierCoccoJet Bomb
Level Objects
Shifting Falling StoneGuts HoverMove HoverNapalm Fire
Bosses
Ring ManToad ManPharaoh ManStone ManCharge ManNapalm ManCrystal Man
Other Pages
TilesetsBackgroundsMusic