Difference between pages "Saphy" and "1.8.5"

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(Created page with "'''1.8.5''' was an update to ''Mega Man Maker''. == Version 1.8.5 (10/9/2022) == === Changes === *Assets in the boss category that are not bosses, are now able to be copy-pasted with the selection tool. *Chill Block now breaks and freezes Lava on contact. *Thunder Claw no longer makes the player go lower when using another character than Megaman. *Molier is now able to break destructible blocks from droppers or manually placed. *Firewalls will now wait for the player t...")
 
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{{User
'''1.8.5''' was an update to ''Mega Man Maker''.
|image=[[File:SaphyStaffIcon.png]]
|caption=Saphy's staff profile icon in ''Mega Man Maker''.
|role=Musician<br>Sound designer
|aka=Bel<br>Beruve<br>Sapphire Sunsets
|discord=Bel#9860
|website=[https://soundcloud.com/saphysuns SoundCloud]<br>[https://twitter.com/lunavalia_ Twitter]<br>[https://www.youtube.com/channel/UCu5rDP5npud8JpPlNke3ZNQ YouTube]
}}
'''Saphy''' is a member of the Mega Man Maker development team, focusing on music and sound effect design. She was one of the original development team members hired by [[WreckingPrograms]] and worked on arrangements and some original tracks for the game up until partway through the development of the 1.5 update, having to leave due to academic responsibilities. She later rejoined the team during the development of 1.7 in the spring of 2020 and has been an active team member since, providing both music and sound effect work. She's also done covers and original tracks aside from her work on Mega Man Maker, which can be found on her SoundCloud or YouTube pages.


==Contributions==
== Version 1.8.5 (10/9/2022) ==


===[[Music]]===
=== Changes ===
{| class="wikitable plainrowheaders sortable"
*Assets in the boss category that are not bosses, are now able to be copy-pasted with the selection tool.
! scope="col" |Music title
*Chill Block now breaks and freezes Lava on contact.
! scope="col" |Game of origin
*Thunder Claw no longer makes the player go lower when using another character than Megaman.
! scope="col" |Added in Version
*Molier is now able to break destructible blocks from droppers or manually placed.
! scope="col" |Notes
*Firewalls will now wait for the player to be out of the teleporter before starting to move when entering a section.
|-
*Flying alt of the Ice Block now better matches the non flying alt colors.
|Title Theme (1.0.0)
*Fixed typo for manual MM11 block description.
|[[1.0.0]]
*Fire Storm projectile is now strong enough to slowly melt the Melting Snow Block.
|Replaced in [[1.1.0]]
*Magma Bazooka projectile fully charged is now strong enough to melt the Melting Snow Block.
|-
*Solar Blaze projectile is now strong enough to melt the Melting Snow Block.
|Robot Master (MMPU)
*Gemini Laser behavior was too much different from 1.7 and will now act more like in previous versions.
|rowspan="3"|[[Mega Man Powered Up]]
*Mini Snowman now bounces properly on Spring and Bouncy Ball.
|rowspan="3"|[[1.7.0]]
*Plasma SFX when reconnecting should feel more like in the original game.
|
*Boobeam on rails can now be frozen by ice weapons when considered enemies.
|-
*Electric Shock can no longer absorb projectiles from gimmicks except from the Elec Beam gimmick.
|Wily Boss (MMPU)
*Spawner now has alt colours for MM11's block and GB5's can.
|
|-
|Wily Machine (MMPU)
|
|-
|Slash Man
|rowspan="4"|[[Mega Man 7]]
|rowspan="3"|[[1.4.0]]
|
|-
|Wily Stage 4 (MM7)
|
|-
|Wily Boss (MM7)
|
|-
|Robot Museum (MM7)
|rowspan="2"|[[1.7.0]]
|
|-
|Cut Man (MM8)
|rowspan="2"|[[Mega Man 8]] (Saturn)
|
|-
|Wood Man (MM8)
|[[1.7.3]]
|With [[ALUMOX]]
|
|-
|Wily Tower Stage 4
|[[Mega Man: The Wily Wars]]
|[[1.7.0]]
|
|-
|Dynamo Man
|rowspan="3"|[[Mega Man and Bass]]
|rowspan="10"|[[1.8.0]]
|
|-
|Crystal Gate
|
|-
|Fortress Boss (&B)
|
|-
|Elec Man (GB)
|rowspan="2"|[[Mega Man: Dr. Wily's Revenge]]
|
|-
|Wily Stage 1 (GB1)
|
|-
|Crash Man (GB)
|rowspan="2"|[[Mega Man II]]
|
|-
|Needle Man (GB)
|
|-
|Wily Stage 2 (GB3)
|[[Mega Man III]]
|
|-
|Mercury
|rowspan="2"|[[Mega Man V]]
|
|-
|Mars
|
|-
|Kaze yo Tsutaete
|Mega Man: Battle and Chase
|[[1.7.0]]
|
|-
|30XX Main Theme
|30XX
|[[1.7.4]]
|
|-
|MEGALOVANIA
|Earthbound Halloween Hack/UNDERTALE
|[[1.8.0]]
|
|-
|Farewell, and Thank You
|
|N/A
|Made for the special sendoff to [[WreckingPrograms]] at the end of the 1.7 reveal livestream
|-
|}


===Sound Effects===
{| class="wikitable plainrowheaders sortable"
! scope="col" |Asset
! scope="col" |Added in Version
! scope="col" |Notes
|-
|Roll
|rowspan="9"|[[1.7.0]]
|
|-
|Freeze Man
|
|-
|Command Selection
|
|-
|Fuse Rail
|
|-
|Fuse Laser Turret
|
|-
|Fuse Laser Crawler
|
|-
|Fuse Xtender
|
|-
|Fuse Crosser
|
|-
|Fuse Crosser
|
|-
|Pirate Man
|rowspan="9"|[[1.8.0]]
|-
|Burner Man
|
|-
|Cold Man
|
|-
|Pluto
|
|-
|Uber Chain
|
|-
|Dynamo Conveyer
|
|-
|Moving Light
|
|-
|Pressurized Cracked Block
|
|-
|Targets
|
|-
|}


[[Category:Developers]] [[Category:Musician]]
 
 
=== Fixed Bugs ===
*Multiples Boobeam tends to not work properly when together as enemies.
*Tackle fire from spawner does not freeze in place when hit by Ice Slasher or Freeze Cracker.
*Pasting objects doesn't properly delete all others objects under it.
*Giree isn't saved by Lava Hover Saver when already on a wall.
*Impact Spike is always looking up.
*When changing level from the builder, the camera doesn't move to the player spawn location.
*Napalm Drill sometimes doesn't spawn properly when on the edge of a section.
*Droppers timer doesn't properly reset when taking a teleporter or after a transition.
*Hovers animation still plays when on ground.
*When placed over ground, Water Hover phase through it.
*Pile Driver crashes when hitting a new Destructable Block
*Ice Blocks stutters when moving down in Section Water.
*Tackle Fire doesn't emit light in Darkness.
*Water Hover and Lava Hover can still move left and right when controlled and under Time Stopper effect.
*Bottom corners of Fuse Rail don't work properly.
*Target Rails and Boobeam Rails are not properly visible under Darkness.
*Gravity Fields are not properly visible under Darkness.
*Press can be moved by moving platforms.
*Concrete Shoot crashes the game when used on a Kamikamin Chest Gimmick.
*Moving blocks can pass through other entities that are controlling a Water Hover or a Lava Hover.
*Astro Gates no longer work properly under Time Slow.
*Elec'n gets stuck in place when placed between two sections.
*Placing specific gimmicks next to tiles can make lava pass through the said tiles.
*Bounce Ball crashes the game when used on Kamikamin Chest Gimmick.
*Big Pets Platform phase through the player and enemies instead of pushing them when moving.
*When fighting two Pirate Man at the same time, the game crashes after killing the second Pirate Man.
*Mag Fly works a bit differently than previous versions when at 3 tiles distance from ground.
*Player doesn't die when in Feeber Bubble and the bubble is following a spike ceiling.
*Feeber Bubble doesn't get damaged by Oil on fire or Napalm Fire when following the fire from below.
*Hell Metall DX doesn't work properly on edges.
*Player sometimes gets hit twice on the same enemy.
*Astro Gates when placed between two sections can sometimes despawn.
*Hogale sometimes falls off when entering inside tiles.
*Explosive Crates don't properly get damaged by Tengu Blade attacks.
*Molier can destroy itself where a moving platform previously was.
*Destructible blocks from droppers or directly placed, crash the game when bouncing on Bouncy Balls while in Lava.
*Uber Chain hits through invulnerable bosses like Kamegoro Maker.
*Drop Platform top solid property sometimes stays there forever after a transition, making the platform impossible to go through.
*Wind Platform top solid property sometimes stays there forever after a transition, making the platform impossible to go through.
*On Off Block, Ladder and Spike could keep their solid or top solid when right into the next screen and state is changed to off before passing the transition.
*Fuse Laser Crawlers can be kicked while appearing or disappearing making them fly in diagonal.
*Sinking priority for boxes in lava sometimes makes the block stays in the air.
*When passing through spikes due to a Waterfall, after the Waterfall leaves, the player is invincible to the spikes until out of it.
*Bass Buster Shots kept being blocked by solid when under a Waterfall.
*Mini Snowman when falling from the top of the view may be blocked by tiles offscreen on spawn.
*Flame Blast doesn't properly melt the Melting Snow Block from the side or the top.
*When passing under a Wall Blaster, the enemy may disappear for 1 frame.
*When coming back to a previous section, Moving Elevator doesn't reset properly and starts moving immediately.
*Crunch Don is no longer able to properly destroy most of the new Destructible Blocks.
*Megaman 9 Wily 1 BG 4 doesn't properly play its sound effect when in connected screens.
*Blast Man jumps very fast horizontally when blocked by a ceiling when trying to jump back and can end up killing himself.
*Moving Light sound effect doesn't stop when using weapons with a time stop effect.
*Punk may bounce against a moving platform just below him when dashing in his screw attack form.
*Petit Snakey on the ceiling can't be moved or crushed like his ground variant.
*Fire Wave Redirectors on a corner of a screen may crash the game if a fire wave spawns directly inside of it.
*Being crushed by a Lighter Push Block on water while being raised up crashes the game.
*Placing a Boobeam Trap Controller alone without other Boobeam Traps in a section may softlock the player.
*Kamegoro Vortex coming from both sides can crush the player.
*When Merserker attacks against a solid, it sometimes gets stuck inside of it.
*Teleporter with an anchor between two screens vertically are unstable.
*Icicle Teck doesn't stop at lava properly when freezing.
*Lava Hover can float in the air where previous lava was after being frozen.
*Top Solids below Quicksand prevents the player from falling and can have it stuck.
*Ladders below Quicksand are not possible to use when going down.
*Moving Cog has the same animation for different speeds.
*When the player is inside Feeber Bubble, if the bubble is destroyed the player can get softlock.
*When the player enters Feeber Bubble with Oil Slider, the projectile is not properly removed.
*Yoku Block can kill the player while appearing with only one Yoku Block.
*Bari interaction with the Ice Block above them is not working properly.
*Jet Platforms and Splash Platforms have the movement when under Time Slow, making them move suddenly after a certain time.
*Hyoey will die in a loop when under lava.
*Ice Block in levels from older versions may not break when above Hotplates.
*Pukapucker may now fall off platforms as opposed to the 1.7 version.
*Mobile Push Block may stop at inactive Dynamo Conveyors instead of ignoring them.
*You cannot place Section Water at the top of the section when there is an other Section Water on the section above.
*Stacks of blocks may move twice per movement and look like they are sliding for no reason, especially when on conveyors.
*Ice Block flying variants get in collisions with other elements below it making them unstable.
*Ice Block flying variants can get moved by other moving platforms when they are supposed to be immobile.
*Fuse Crawler spawning top sometimes prevents the laser from hitting a Crystal 1 tile away.
*Hard Man can sometimes kill itself when in a long section.
*Old levels with old Teleporters may end up soft locking the player if the player takes the teleporter out of a boss room and the boss becomes unplayable.
*When using F9 to take a screenshot, you are limited to one screenshot until you move to another menu or level.
*Tamp will no longer teleport out of view at the top of the screen and get stuck by spikes or other gimmicks.
*Move Hover and Guts Hover are able to be moved by each others.
*Tengu Blade and projectiles doesn't damage properly the new destructibles blocks.
*LaJaba cannot be frozen properly with Ice Slasher.
*Flame Blast sometimes doesn't properly activate Big Pets Platforms.
*Placing multiples Magic Backgrounds in a long section that contains a Bell Ringer may not make them all appear in the background.
*Stopping time while Kamikamin is hurting the player makes it teleport to the player when the time resumes instead of jumping again.
*Search Snake is not breaking Kamikamin Chests properly.
*Gravity Field is not working correctly when the base is not visible on the screen.
*Reflecting Yokus sometimes desync when out of the sections.
*Bosses with a weakness on Spread Drill will take the same damage for the small versions of the Spread Drill than without any weakness.
*Animation when using the Tengu Slide with no energy can be wrong.
*Wall Shadow is missing one skin.
*Moving a Lighter Push Block with Spread Drill from the right is not working correctly.
*Enemies can be moved by other hovers when already on one hover.
 
[[Category:Version history]]

Revision as of 01:32, 11 September 2023

1.8.5 was an update to Mega Man Maker.

Version 1.8.5 (10/9/2022)

Changes

  • Assets in the boss category that are not bosses, are now able to be copy-pasted with the selection tool.
  • Chill Block now breaks and freezes Lava on contact.
  • Thunder Claw no longer makes the player go lower when using another character than Megaman.
  • Molier is now able to break destructible blocks from droppers or manually placed.
  • Firewalls will now wait for the player to be out of the teleporter before starting to move when entering a section.
  • Flying alt of the Ice Block now better matches the non flying alt colors.
  • Fixed typo for manual MM11 block description.
  • Fire Storm projectile is now strong enough to slowly melt the Melting Snow Block.
  • Magma Bazooka projectile fully charged is now strong enough to melt the Melting Snow Block.
  • Solar Blaze projectile is now strong enough to melt the Melting Snow Block.
  • Gemini Laser behavior was too much different from 1.7 and will now act more like in previous versions.
  • Mini Snowman now bounces properly on Spring and Bouncy Ball.
  • Plasma SFX when reconnecting should feel more like in the original game.
  • Boobeam on rails can now be frozen by ice weapons when considered enemies.
  • Electric Shock can no longer absorb projectiles from gimmicks except from the Elec Beam gimmick.
  • Spawner now has alt colours for MM11's block and GB5's can.



Fixed Bugs

  • Multiples Boobeam tends to not work properly when together as enemies.
  • Tackle fire from spawner does not freeze in place when hit by Ice Slasher or Freeze Cracker.
  • Pasting objects doesn't properly delete all others objects under it.
  • Giree isn't saved by Lava Hover Saver when already on a wall.
  • Impact Spike is always looking up.
  • When changing level from the builder, the camera doesn't move to the player spawn location.
  • Napalm Drill sometimes doesn't spawn properly when on the edge of a section.
  • Droppers timer doesn't properly reset when taking a teleporter or after a transition.
  • Hovers animation still plays when on ground.
  • When placed over ground, Water Hover phase through it.
  • Pile Driver crashes when hitting a new Destructable Block
  • Ice Blocks stutters when moving down in Section Water.
  • Tackle Fire doesn't emit light in Darkness.
  • Water Hover and Lava Hover can still move left and right when controlled and under Time Stopper effect.
  • Bottom corners of Fuse Rail don't work properly.
  • Target Rails and Boobeam Rails are not properly visible under Darkness.
  • Gravity Fields are not properly visible under Darkness.
  • Press can be moved by moving platforms.
  • Concrete Shoot crashes the game when used on a Kamikamin Chest Gimmick.
  • Moving blocks can pass through other entities that are controlling a Water Hover or a Lava Hover.
  • Astro Gates no longer work properly under Time Slow.
  • Elec'n gets stuck in place when placed between two sections.
  • Placing specific gimmicks next to tiles can make lava pass through the said tiles.
  • Bounce Ball crashes the game when used on Kamikamin Chest Gimmick.
  • Big Pets Platform phase through the player and enemies instead of pushing them when moving.
  • When fighting two Pirate Man at the same time, the game crashes after killing the second Pirate Man.
  • Mag Fly works a bit differently than previous versions when at 3 tiles distance from ground.
  • Player doesn't die when in Feeber Bubble and the bubble is following a spike ceiling.
  • Feeber Bubble doesn't get damaged by Oil on fire or Napalm Fire when following the fire from below.
  • Hell Metall DX doesn't work properly on edges.
  • Player sometimes gets hit twice on the same enemy.
  • Astro Gates when placed between two sections can sometimes despawn.
  • Hogale sometimes falls off when entering inside tiles.
  • Explosive Crates don't properly get damaged by Tengu Blade attacks.
  • Molier can destroy itself where a moving platform previously was.
  • Destructible blocks from droppers or directly placed, crash the game when bouncing on Bouncy Balls while in Lava.
  • Uber Chain hits through invulnerable bosses like Kamegoro Maker.
  • Drop Platform top solid property sometimes stays there forever after a transition, making the platform impossible to go through.
  • Wind Platform top solid property sometimes stays there forever after a transition, making the platform impossible to go through.
  • On Off Block, Ladder and Spike could keep their solid or top solid when right into the next screen and state is changed to off before passing the transition.
  • Fuse Laser Crawlers can be kicked while appearing or disappearing making them fly in diagonal.
  • Sinking priority for boxes in lava sometimes makes the block stays in the air.
  • When passing through spikes due to a Waterfall, after the Waterfall leaves, the player is invincible to the spikes until out of it.
  • Bass Buster Shots kept being blocked by solid when under a Waterfall.
  • Mini Snowman when falling from the top of the view may be blocked by tiles offscreen on spawn.
  • Flame Blast doesn't properly melt the Melting Snow Block from the side or the top.
  • When passing under a Wall Blaster, the enemy may disappear for 1 frame.
  • When coming back to a previous section, Moving Elevator doesn't reset properly and starts moving immediately.
  • Crunch Don is no longer able to properly destroy most of the new Destructible Blocks.
  • Megaman 9 Wily 1 BG 4 doesn't properly play its sound effect when in connected screens.
  • Blast Man jumps very fast horizontally when blocked by a ceiling when trying to jump back and can end up killing himself.
  • Moving Light sound effect doesn't stop when using weapons with a time stop effect.
  • Punk may bounce against a moving platform just below him when dashing in his screw attack form.
  • Petit Snakey on the ceiling can't be moved or crushed like his ground variant.
  • Fire Wave Redirectors on a corner of a screen may crash the game if a fire wave spawns directly inside of it.
  • Being crushed by a Lighter Push Block on water while being raised up crashes the game.
  • Placing a Boobeam Trap Controller alone without other Boobeam Traps in a section may softlock the player.
  • Kamegoro Vortex coming from both sides can crush the player.
  • When Merserker attacks against a solid, it sometimes gets stuck inside of it.
  • Teleporter with an anchor between two screens vertically are unstable.
  • Icicle Teck doesn't stop at lava properly when freezing.
  • Lava Hover can float in the air where previous lava was after being frozen.
  • Top Solids below Quicksand prevents the player from falling and can have it stuck.
  • Ladders below Quicksand are not possible to use when going down.
  • Moving Cog has the same animation for different speeds.
  • When the player is inside Feeber Bubble, if the bubble is destroyed the player can get softlock.
  • When the player enters Feeber Bubble with Oil Slider, the projectile is not properly removed.
  • Yoku Block can kill the player while appearing with only one Yoku Block.
  • Bari interaction with the Ice Block above them is not working properly.
  • Jet Platforms and Splash Platforms have the movement when under Time Slow, making them move suddenly after a certain time.
  • Hyoey will die in a loop when under lava.
  • Ice Block in levels from older versions may not break when above Hotplates.
  • Pukapucker may now fall off platforms as opposed to the 1.7 version.
  • Mobile Push Block may stop at inactive Dynamo Conveyors instead of ignoring them.
  • You cannot place Section Water at the top of the section when there is an other Section Water on the section above.
  • Stacks of blocks may move twice per movement and look like they are sliding for no reason, especially when on conveyors.
  • Ice Block flying variants get in collisions with other elements below it making them unstable.
  • Ice Block flying variants can get moved by other moving platforms when they are supposed to be immobile.
  • Fuse Crawler spawning top sometimes prevents the laser from hitting a Crystal 1 tile away.
  • Hard Man can sometimes kill itself when in a long section.
  • Old levels with old Teleporters may end up soft locking the player if the player takes the teleporter out of a boss room and the boss becomes unplayable.
  • When using F9 to take a screenshot, you are limited to one screenshot until you move to another menu or level.
  • Tamp will no longer teleport out of view at the top of the screen and get stuck by spikes or other gimmicks.
  • Move Hover and Guts Hover are able to be moved by each others.
  • Tengu Blade and projectiles doesn't damage properly the new destructibles blocks.
  • LaJaba cannot be frozen properly with Ice Slasher.
  • Flame Blast sometimes doesn't properly activate Big Pets Platforms.
  • Placing multiples Magic Backgrounds in a long section that contains a Bell Ringer may not make them all appear in the background.
  • Stopping time while Kamikamin is hurting the player makes it teleport to the player when the time resumes instead of jumping again.
  • Search Snake is not breaking Kamikamin Chests properly.
  • Gravity Field is not working correctly when the base is not visible on the screen.
  • Reflecting Yokus sometimes desync when out of the sections.
  • Bosses with a weakness on Spread Drill will take the same damage for the small versions of the Spread Drill than without any weakness.
  • Animation when using the Tengu Slide with no energy can be wrong.
  • Wall Shadow is missing one skin.
  • Moving a Lighter Push Block with Spread Drill from the right is not working correctly.
  • Enemies can be moved by other hovers when already on one hover.