Difference between pages "1.8.5" and "1.8.2"

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(Created page with "'''1.8.5''' was an update to ''Mega Man Maker''. == Version 1.8.5 (10/9/2022) == === Changes === *Assets in the boss category that are not bosses, are now able to be copy-pasted with the selection tool. *Chill Block now breaks and freezes Lava on contact. *Thunder Claw no longer makes the player go lower when using another character than Megaman. *Molier is now able to break destructible blocks from droppers or manually placed. *Firewalls will now wait for the player t...")
 
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'''1.8.5''' was an update to ''Mega Man Maker''.


== Version 1.8.5 (10/9/2022) ==
=== Version 1.8.2 (11/12/2022) ===


=== Changes ===
==== Changes ====
*Assets in the boss category that are not bosses, are now able to be copy-pasted with the selection tool.
-Adjusted string names for music changer so &B and GB names fit in properly.
*Chill Block now breaks and freezes Lava on contact.
*Thunder Claw no longer makes the player go lower when using another character than Megaman.
*Molier is now able to break destructible blocks from droppers or manually placed.
*Firewalls will now wait for the player to be out of the teleporter before starting to move when entering a section.
*Flying alt of the Ice Block now better matches the non flying alt colors.
*Fixed typo for manual MM11 block description.
*Fire Storm projectile is now strong enough to slowly melt the Melting Snow Block.
*Magma Bazooka projectile fully charged is now strong enough to melt the Melting Snow Block.
*Solar Blaze projectile is now strong enough to melt the Melting Snow Block.
*Gemini Laser behavior was too much different from 1.7 and will now act more like in previous versions.
*Mini Snowman now bounces properly on Spring and Bouncy Ball.
*Plasma SFX when reconnecting should feel more like in the original game.
*Boobeam on rails can now be frozen by ice weapons when considered enemies.
*Electric Shock can no longer absorb projectiles from gimmicks except from the Elec Beam gimmick.
*Spawner now has alt colours for MM11's block and GB5's can.


==== Fixed Bugs ====
-Oil slider moves player when stunned by Dark Man 3's stun projectile.


-You can turn around in a slide when stunned by Dark Man 3's stun projectile.


-Wave Burner can be used if held when stunned by Dark Man 3's stun projectile.


=== Fixed Bugs ===
-Wave Burner allows the player to turn around when stunned by Dark Man 3's stun projectile.
*Multiples Boobeam tends to not work properly when together as enemies.
 
*Tackle fire from spawner does not freeze in place when hit by Ice Slasher or Freeze Cracker.
-Wave Burner's sfx continues playing after you run out of ammo if the shoot button is held.
*Pasting objects doesn't properly delete all others objects under it.
 
*Giree isn't saved by Lava Hover Saver when already on a wall.
-Moving Light sfx continues to play when transitioning to a section without one in the next section.
*Impact Spike is always looking up.
 
*When changing level from the builder, the camera doesn't move to the player spawn location.
-Crazy Razy can no longer respawn until his head is destroyed.
*Napalm Drill sometimes doesn't spawn properly when on the edge of a section.
 
*Droppers timer doesn't properly reset when taking a teleporter or after a transition.
-Plates solids can make the game lags if respawned a lot after a screen transition.
*Hovers animation still plays when on ground.
 
*When placed over ground, Water Hover phase through it.
-Magnetic Coil doesn't reset properly after leaving a section.
*Pile Driver crashes when hitting a new Destructable Block
 
*Ice Blocks stutters when moving down in Section Water.
-Magnetic Coil doesn't reset its falling speed properly after leaving a section.
*Tackle Fire doesn't emit light in Darkness.
 
*Water Hover and Lava Hover can still move left and right when controlled and under Time Stopper effect.
-Kamegoro Maker's Boss HP bar does not update correctly when using Time Slow, Time Stopper, Flash Stopper, or Centaur Flash.
*Bottom corners of Fuse Rail don't work properly.
 
*Target Rails and Boobeam Rails are not properly visible under Darkness.
-Kamegoro Maker's turtles now properly take damage to Time Slow, and Time Stopper.
*Gravity Fields are not properly visible under Darkness.
 
*Press can be moved by moving platforms.
-Scworms do not jump at the player after being spawned.
*Concrete Shoot crashes the game when used on a Kamikamin Chest Gimmick.
 
*Moving blocks can pass through other entities that are controlling a Water Hover or a Lava Hover.
-Horizontal Weapon Blocks draw above most objects.
*Astro Gates no longer work properly under Time Slow.
 
*Elec'n gets stuck in place when placed between two sections.
-Plant Barrier does not consume ammo on heal when turning a projectile into health.
*Placing specific gimmicks next to tiles can make lava pass through the said tiles.
 
*Bounce Ball crashes the game when used on Kamikamin Chest Gimmick.
-Dark Man 4's shields crash when reflected by Jewel Satellite.
*Big Pets Platform phase through the player and enemies instead of pushing them when moving.
 
*When fighting two Pirate Man at the same time, the game crashes after killing the second Pirate Man.
-Magma Beams emit light in darkness even when solidified by Concrete Shot.
*Mag Fly works a bit differently than previous versions when at 3 tiles distance from ground.
 
*Player doesn't die when in Feeber Bubble and the bubble is following a spike ceiling.
-Big Pets Platforms do not reset to their starting position when leaving the section.
*Feeber Bubble doesn't get damaged by Oil on fire or Napalm Fire when following the fire from below.
*Hell Metall DX doesn't work properly on edges.
*Player sometimes gets hit twice on the same enemy.
*Astro Gates when placed between two sections can sometimes despawn.
*Hogale sometimes falls off when entering inside tiles.
*Explosive Crates don't properly get damaged by Tengu Blade attacks.
*Molier can destroy itself where a moving platform previously was.
*Destructible blocks from droppers or directly placed, crash the game when bouncing on Bouncy Balls while in Lava.
*Uber Chain hits through invulnerable bosses like Kamegoro Maker.
*Drop Platform top solid property sometimes stays there forever after a transition, making the platform impossible to go through.
*Wind Platform top solid property sometimes stays there forever after a transition, making the platform impossible to go through.
*On Off Block, Ladder and Spike could keep their solid or top solid when right into the next screen and state is changed to off before passing the transition.
*Fuse Laser Crawlers can be kicked while appearing or disappearing making them fly in diagonal.
*Sinking priority for boxes in lava sometimes makes the block stays in the air.
*When passing through spikes due to a Waterfall, after the Waterfall leaves, the player is invincible to the spikes until out of it.
*Bass Buster Shots kept being blocked by solid when under a Waterfall.
*Mini Snowman when falling from the top of the view may be blocked by tiles offscreen on spawn.
*Flame Blast doesn't properly melt the Melting Snow Block from the side or the top.
*When passing under a Wall Blaster, the enemy may disappear for 1 frame.
*When coming back to a previous section, Moving Elevator doesn't reset properly and starts moving immediately.
*Crunch Don is no longer able to properly destroy most of the new Destructible Blocks.
*Megaman 9 Wily 1 BG 4 doesn't properly play its sound effect when in connected screens.
*Blast Man jumps very fast horizontally when blocked by a ceiling when trying to jump back and can end up killing himself.
*Moving Light sound effect doesn't stop when using weapons with a time stop effect.
*Punk may bounce against a moving platform just below him when dashing in his screw attack form.
*Petit Snakey on the ceiling can't be moved or crushed like his ground variant.
*Fire Wave Redirectors on a corner of a screen may crash the game if a fire wave spawns directly inside of it.
*Being crushed by a Lighter Push Block on water while being raised up crashes the game.
*Placing a Boobeam Trap Controller alone without other Boobeam Traps in a section may softlock the player.
*Kamegoro Vortex coming from both sides can crush the player.
*When Merserker attacks against a solid, it sometimes gets stuck inside of it.
*Teleporter with an anchor between two screens vertically are unstable.
*Icicle Teck doesn't stop at lava properly when freezing.
*Lava Hover can float in the air where previous lava was after being frozen.
*Top Solids below Quicksand prevents the player from falling and can have it stuck.
*Ladders below Quicksand are not possible to use when going down.
*Moving Cog has the same animation for different speeds.
*When the player is inside Feeber Bubble, if the bubble is destroyed the player can get softlock.
*When the player enters Feeber Bubble with Oil Slider, the projectile is not properly removed.
*Yoku Block can kill the player while appearing with only one Yoku Block.
*Bari interaction with the Ice Block above them is not working properly.
*Jet Platforms and Splash Platforms have the movement when under Time Slow, making them move suddenly after a certain time.
*Hyoey will die in a loop when under lava.
*Ice Block in levels from older versions may not break when above Hotplates.
*Pukapucker may now fall off platforms as opposed to the 1.7 version.
*Mobile Push Block may stop at inactive Dynamo Conveyors instead of ignoring them.
*You cannot place Section Water at the top of the section when there is an other Section Water on the section above.
*Stacks of blocks may move twice per movement and look like they are sliding for no reason, especially when on conveyors.
*Ice Block flying variants get in collisions with other elements below it making them unstable.
*Ice Block flying variants can get moved by other moving platforms when they are supposed to be immobile.
*Fuse Crawler spawning top sometimes prevents the laser from hitting a Crystal 1 tile away.
*Hard Man can sometimes kill itself when in a long section.
*Old levels with old Teleporters may end up soft locking the player if the player takes the teleporter out of a boss room and the boss becomes unplayable.
*When using F9 to take a screenshot, you are limited to one screenshot until you move to another menu or level.
*Tamp will no longer teleport out of view at the top of the screen and get stuck by spikes or other gimmicks.
*Move Hover and Guts Hover are able to be moved by each others.
*Tengu Blade and projectiles doesn't damage properly the new destructibles blocks.
*LaJaba cannot be frozen properly with Ice Slasher.
*Flame Blast sometimes doesn't properly activate Big Pets Platforms.
*Placing multiples Magic Backgrounds in a long section that contains a Bell Ringer may not make them all appear in the background.
*Stopping time while Kamikamin is hurting the player makes it teleport to the player when the time resumes instead of jumping again.
*Search Snake is not breaking Kamikamin Chests properly.
*Gravity Field is not working correctly when the base is not visible on the screen.
*Reflecting Yokus sometimes desync when out of the sections.
*Bosses with a weakness on Spread Drill will take the same damage for the small versions of the Spread Drill than without any weakness.
*Animation when using the Tengu Slide with no energy can be wrong.
*Wall Shadow is missing one skin.
*Moving a Lighter Push Block with Spread Drill from the right is not working correctly.
*Enemies can be moved by other hovers when already on one hover.


[[Category:Version history]]
[[Category:Version history]]

Latest revision as of 20:03, 15 September 2023

Version 1.8.2 (11/12/2022)

Changes

-Adjusted string names for music changer so &B and GB names fit in properly.

Fixed Bugs

-Oil slider moves player when stunned by Dark Man 3's stun projectile.

-You can turn around in a slide when stunned by Dark Man 3's stun projectile.

-Wave Burner can be used if held when stunned by Dark Man 3's stun projectile.

-Wave Burner allows the player to turn around when stunned by Dark Man 3's stun projectile.

-Wave Burner's sfx continues playing after you run out of ammo if the shoot button is held.

-Moving Light sfx continues to play when transitioning to a section without one in the next section.

-Crazy Razy can no longer respawn until his head is destroyed.

-Plates solids can make the game lags if respawned a lot after a screen transition.

-Magnetic Coil doesn't reset properly after leaving a section.

-Magnetic Coil doesn't reset its falling speed properly after leaving a section.

-Kamegoro Maker's Boss HP bar does not update correctly when using Time Slow, Time Stopper, Flash Stopper, or Centaur Flash.

-Kamegoro Maker's turtles now properly take damage to Time Slow, and Time Stopper.

-Scworms do not jump at the player after being spawned.

-Horizontal Weapon Blocks draw above most objects.

-Plant Barrier does not consume ammo on heal when turning a projectile into health.

-Dark Man 4's shields crash when reflected by Jewel Satellite.

-Magma Beams emit light in darkness even when solidified by Concrete Shot.

-Big Pets Platforms do not reset to their starting position when leaving the section.