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| '''1.8.5''' was an update to ''Mega Man Maker''.
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| == Version 1.8.5 (10/9/2022) == | | === Version 1.8.2 (11/12/2022) === |
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| === Changes === | | ==== Changes ==== |
| *Assets in the boss category that are not bosses, are now able to be copy-pasted with the selection tool.
| | -Adjusted string names for music changer so &B and GB names fit in properly. |
| *Chill Block now breaks and freezes Lava on contact.
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| *Thunder Claw no longer makes the player go lower when using another character than Megaman.
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| *Molier is now able to break destructible blocks from droppers or manually placed.
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| *Firewalls will now wait for the player to be out of the teleporter before starting to move when entering a section.
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| *Flying alt of the Ice Block now better matches the non flying alt colors.
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| *Fixed typo for manual MM11 block description.
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| *Fire Storm projectile is now strong enough to slowly melt the Melting Snow Block.
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| *Magma Bazooka projectile fully charged is now strong enough to melt the Melting Snow Block.
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| *Solar Blaze projectile is now strong enough to melt the Melting Snow Block.
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| *Gemini Laser behavior was too much different from 1.7 and will now act more like in previous versions.
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| *Mini Snowman now bounces properly on Spring and Bouncy Ball.
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| *Plasma SFX when reconnecting should feel more like in the original game.
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| *Boobeam on rails can now be frozen by ice weapons when considered enemies.
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| *Electric Shock can no longer absorb projectiles from gimmicks except from the Elec Beam gimmick.
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| *Spawner now has alt colours for MM11's block and GB5's can.
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| | ==== Fixed Bugs ==== |
| | -Oil slider moves player when stunned by Dark Man 3's stun projectile. |
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| | -You can turn around in a slide when stunned by Dark Man 3's stun projectile. |
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| | -Wave Burner can be used if held when stunned by Dark Man 3's stun projectile. |
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| === Fixed Bugs ===
| | -Wave Burner allows the player to turn around when stunned by Dark Man 3's stun projectile. |
| *Multiples Boobeam tends to not work properly when together as enemies.
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| *Tackle fire from spawner does not freeze in place when hit by Ice Slasher or Freeze Cracker.
| | -Wave Burner's sfx continues playing after you run out of ammo if the shoot button is held. |
| *Pasting objects doesn't properly delete all others objects under it.
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| *Giree isn't saved by Lava Hover Saver when already on a wall.
| | -Moving Light sfx continues to play when transitioning to a section without one in the next section. |
| *Impact Spike is always looking up.
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| *When changing level from the builder, the camera doesn't move to the player spawn location.
| | -Crazy Razy can no longer respawn until his head is destroyed. |
| *Napalm Drill sometimes doesn't spawn properly when on the edge of a section.
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| *Droppers timer doesn't properly reset when taking a teleporter or after a transition.
| | -Plates solids can make the game lags if respawned a lot after a screen transition. |
| *Hovers animation still plays when on ground.
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| *When placed over ground, Water Hover phase through it.
| | -Magnetic Coil doesn't reset properly after leaving a section. |
| *Pile Driver crashes when hitting a new Destructable Block
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| *Ice Blocks stutters when moving down in Section Water.
| | -Magnetic Coil doesn't reset its falling speed properly after leaving a section. |
| *Tackle Fire doesn't emit light in Darkness.
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| *Water Hover and Lava Hover can still move left and right when controlled and under Time Stopper effect.
| | -Kamegoro Maker's Boss HP bar does not update correctly when using Time Slow, Time Stopper, Flash Stopper, or Centaur Flash. |
| *Bottom corners of Fuse Rail don't work properly.
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| *Target Rails and Boobeam Rails are not properly visible under Darkness.
| | -Kamegoro Maker's turtles now properly take damage to Time Slow, and Time Stopper. |
| *Gravity Fields are not properly visible under Darkness.
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| *Press can be moved by moving platforms.
| | -Scworms do not jump at the player after being spawned. |
| *Concrete Shoot crashes the game when used on a Kamikamin Chest Gimmick.
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| *Moving blocks can pass through other entities that are controlling a Water Hover or a Lava Hover.
| | -Horizontal Weapon Blocks draw above most objects. |
| *Astro Gates no longer work properly under Time Slow.
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| *Elec'n gets stuck in place when placed between two sections.
| | -Plant Barrier does not consume ammo on heal when turning a projectile into health. |
| *Placing specific gimmicks next to tiles can make lava pass through the said tiles.
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| *Bounce Ball crashes the game when used on Kamikamin Chest Gimmick.
| | -Dark Man 4's shields crash when reflected by Jewel Satellite. |
| *Big Pets Platform phase through the player and enemies instead of pushing them when moving.
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| *When fighting two Pirate Man at the same time, the game crashes after killing the second Pirate Man.
| | -Magma Beams emit light in darkness even when solidified by Concrete Shot. |
| *Mag Fly works a bit differently than previous versions when at 3 tiles distance from ground.
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| *Player doesn't die when in Feeber Bubble and the bubble is following a spike ceiling.
| | -Big Pets Platforms do not reset to their starting position when leaving the section. |
| *Feeber Bubble doesn't get damaged by Oil on fire or Napalm Fire when following the fire from below.
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| *Hell Metall DX doesn't work properly on edges.
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| *Player sometimes gets hit twice on the same enemy.
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| *Astro Gates when placed between two sections can sometimes despawn.
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| *Hogale sometimes falls off when entering inside tiles.
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| *Explosive Crates don't properly get damaged by Tengu Blade attacks.
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| *Molier can destroy itself where a moving platform previously was.
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| *Destructible blocks from droppers or directly placed, crash the game when bouncing on Bouncy Balls while in Lava.
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| *Uber Chain hits through invulnerable bosses like Kamegoro Maker.
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| *Drop Platform top solid property sometimes stays there forever after a transition, making the platform impossible to go through.
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| *Wind Platform top solid property sometimes stays there forever after a transition, making the platform impossible to go through.
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| *On Off Block, Ladder and Spike could keep their solid or top solid when right into the next screen and state is changed to off before passing the transition.
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| *Fuse Laser Crawlers can be kicked while appearing or disappearing making them fly in diagonal.
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| *Sinking priority for boxes in lava sometimes makes the block stays in the air.
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| *When passing through spikes due to a Waterfall, after the Waterfall leaves, the player is invincible to the spikes until out of it.
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| *Bass Buster Shots kept being blocked by solid when under a Waterfall.
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| *Mini Snowman when falling from the top of the view may be blocked by tiles offscreen on spawn.
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| *Flame Blast doesn't properly melt the Melting Snow Block from the side or the top.
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| *When passing under a Wall Blaster, the enemy may disappear for 1 frame.
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| *When coming back to a previous section, Moving Elevator doesn't reset properly and starts moving immediately.
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| *Crunch Don is no longer able to properly destroy most of the new Destructible Blocks.
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| *Megaman 9 Wily 1 BG 4 doesn't properly play its sound effect when in connected screens.
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| *Blast Man jumps very fast horizontally when blocked by a ceiling when trying to jump back and can end up killing himself.
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| *Moving Light sound effect doesn't stop when using weapons with a time stop effect.
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| *Punk may bounce against a moving platform just below him when dashing in his screw attack form.
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| *Petit Snakey on the ceiling can't be moved or crushed like his ground variant.
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| *Fire Wave Redirectors on a corner of a screen may crash the game if a fire wave spawns directly inside of it.
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| *Being crushed by a Lighter Push Block on water while being raised up crashes the game.
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| *Placing a Boobeam Trap Controller alone without other Boobeam Traps in a section may softlock the player.
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| *Kamegoro Vortex coming from both sides can crush the player.
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| *When Merserker attacks against a solid, it sometimes gets stuck inside of it.
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| *Teleporter with an anchor between two screens vertically are unstable.
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| *Icicle Teck doesn't stop at lava properly when freezing.
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| *Lava Hover can float in the air where previous lava was after being frozen.
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| *Top Solids below Quicksand prevents the player from falling and can have it stuck.
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| *Ladders below Quicksand are not possible to use when going down.
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| *Moving Cog has the same animation for different speeds.
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| *When the player is inside Feeber Bubble, if the bubble is destroyed the player can get softlock.
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| *When the player enters Feeber Bubble with Oil Slider, the projectile is not properly removed.
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| *Yoku Block can kill the player while appearing with only one Yoku Block.
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| *Bari interaction with the Ice Block above them is not working properly.
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| *Jet Platforms and Splash Platforms have the movement when under Time Slow, making them move suddenly after a certain time.
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| *Hyoey will die in a loop when under lava.
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| *Ice Block in levels from older versions may not break when above Hotplates.
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| *Pukapucker may now fall off platforms as opposed to the 1.7 version.
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| *Mobile Push Block may stop at inactive Dynamo Conveyors instead of ignoring them.
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| *You cannot place Section Water at the top of the section when there is an other Section Water on the section above.
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| *Stacks of blocks may move twice per movement and look like they are sliding for no reason, especially when on conveyors.
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| *Ice Block flying variants get in collisions with other elements below it making them unstable.
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| *Ice Block flying variants can get moved by other moving platforms when they are supposed to be immobile.
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| *Fuse Crawler spawning top sometimes prevents the laser from hitting a Crystal 1 tile away.
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| *Hard Man can sometimes kill itself when in a long section.
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| *Old levels with old Teleporters may end up soft locking the player if the player takes the teleporter out of a boss room and the boss becomes unplayable.
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| *When using F9 to take a screenshot, you are limited to one screenshot until you move to another menu or level.
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| *Tamp will no longer teleport out of view at the top of the screen and get stuck by spikes or other gimmicks.
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| *Move Hover and Guts Hover are able to be moved by each others.
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| *Tengu Blade and projectiles doesn't damage properly the new destructibles blocks.
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| *LaJaba cannot be frozen properly with Ice Slasher.
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| *Flame Blast sometimes doesn't properly activate Big Pets Platforms.
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| *Placing multiples Magic Backgrounds in a long section that contains a Bell Ringer may not make them all appear in the background.
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| *Stopping time while Kamikamin is hurting the player makes it teleport to the player when the time resumes instead of jumping again.
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| *Search Snake is not breaking Kamikamin Chests properly.
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| *Gravity Field is not working correctly when the base is not visible on the screen.
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| *Reflecting Yokus sometimes desync when out of the sections.
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| *Bosses with a weakness on Spread Drill will take the same damage for the small versions of the Spread Drill than without any weakness.
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| *Animation when using the Tengu Slide with no energy can be wrong.
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| *Wall Shadow is missing one skin.
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| *Moving a Lighter Push Block with Spread Drill from the right is not working correctly.
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| *Enemies can be moved by other hovers when already on one hover.
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| [[Category:Version history]] | | [[Category:Version history]] |
Version 1.8.2 (11/12/2022)
Changes
-Adjusted string names for music changer so &B and GB names fit in properly.
Fixed Bugs
-Oil slider moves player when stunned by Dark Man 3's stun projectile.
-You can turn around in a slide when stunned by Dark Man 3's stun projectile.
-Wave Burner can be used if held when stunned by Dark Man 3's stun projectile.
-Wave Burner allows the player to turn around when stunned by Dark Man 3's stun projectile.
-Wave Burner's sfx continues playing after you run out of ammo if the shoot button is held.
-Moving Light sfx continues to play when transitioning to a section without one in the next section.
-Crazy Razy can no longer respawn until his head is destroyed.
-Plates solids can make the game lags if respawned a lot after a screen transition.
-Magnetic Coil doesn't reset properly after leaving a section.
-Magnetic Coil doesn't reset its falling speed properly after leaving a section.
-Kamegoro Maker's Boss HP bar does not update correctly when using Time Slow, Time Stopper, Flash Stopper, or Centaur Flash.
-Kamegoro Maker's turtles now properly take damage to Time Slow, and Time Stopper.
-Scworms do not jump at the player after being spawned.
-Horizontal Weapon Blocks draw above most objects.
-Plant Barrier does not consume ammo on heal when turning a projectile into health.
-Dark Man 4's shields crash when reflected by Jewel Satellite.
-Magma Beams emit light in darkness even when solidified by Concrete Shot.
-Big Pets Platforms do not reset to their starting position when leaving the section.